using System.Buffers.Binary; using NResLib; namespace ParkanPlayground; /// /// MSH-компонент 0x0D: таблица batch. /// public static class Msh0x0D { public const int ElementSize = 20; public static List ReadComponent( FileStream mshFs, NResArchive archive) { var entry = archive.Files.FirstOrDefault(x => x.FileType == "0D 00 00 00"); if (entry is null) { throw new Exception("Archive doesn't contain file (0D)"); } if (entry.ElementSize != ElementSize) { throw new Exception("Batch table component (0x0D) element size is not 20"); } if (entry.FileLength % entry.ElementSize != 0) { throw new Exception("Batch table component (0x0D) payload size is not divisible by element size"); } var data = new byte[entry.FileLength]; mshFs.Seek(entry.OffsetInFile, SeekOrigin.Begin); mshFs.ReadExactly(data, 0, data.Length); var elementBytes = data.Chunk(ElementSize); var elements = elementBytes.Select(x => new Batch( (BatchFlags)BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0)), BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(2)), BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(4)), BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(6)), BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(8)), BinaryPrimitives.ReadUInt32LittleEndian(x.AsSpan(0xA)), BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0xE)), BinaryPrimitives.ReadUInt32LittleEndian(x.AsSpan(0x10)))).ToList(); return elements; } /// Batch 0x0D /// [0x00..0x02] Флаги batch. У FParkan: batchFlags. /// [0x02..0x04] Индекс material slot, резолвится через WEAR/MAT0 pipeline. /// [0x04..0x06] Opaque поле. Старое локальное имя: TriangleCount; не подтверждено. /// [0x06..0x08] Opaque поле. Сохранять побайтно в writer. /// [0x08..0x0A] Количество индексов в индексном буфере 0x06. /// [0x0A..0x0E] Первый индекс в индексном буфере 0x06. /// [0x0E..0x10] Opaque поле. Старое локальное имя: CountOf03; не подтверждено. /// [0x10..0x14] Базовая вершина в position stream 0x03. У FParkan: baseVertex. public readonly record struct Batch( BatchFlags BatchFlags, ushort MaterialIndex, ushort Opaque4, ushort Opaque6, ushort IndexCount, uint IndexStart, ushort Opaque14, uint BaseVertex); } public enum BatchFlags : ushort { MSH0D_BATCH_SPECIAL_SUBMIT = 1, MSH0D_BATCH_INTERSECT_TWO_SIDED = 2, MSH0D_BATCH_SPECIAL_PASS_OR_CONDITIONAL = 5, MSH0D_BATCH_USE_MATERIAL_PHASE = 8, MSH0D_BATCH_SUPPRESS_BATCH = 32, MSH0D_BATCH_FORCE_PASS2 = 256, MSH0D_BATCH_EMULATE_POINT_LIGHTS = 2048, MSH0D_BATCH_HAS_LIGHTMAP_OR_TEXCOORD1 = 8192, MSH0D_BATCH_FACING_TEST_EARLY_OUT = 16384, }