using System.Text;
using System.Text.Json;
using Common;
using NResLib;
namespace MshLib;
public enum MshType
{
Unknown,
///
/// Для обычной модели минимальный геометрический путь сейчас выглядит так:
/// 0x01 node
/// -> 0x02 geometry slot
/// -> 0x0D batch
/// -> 0x06 indices
/// -> 0x03 positions
///
Model,
///
/// Для landscape минимальный геометрический путь сейчас выглядит так:
///
/// 0x01 terrain cell / tile
/// -> 0x02 geometry slot
/// -> 0x15 terrain triangle
/// -> vertex1_idx / vertex2_idx / vertex3_idx
/// -> 0x03 positions
///
Landscape
}
public sealed class MshConverter
{
public void Convert(string mshPath, string? outputPath = null, int lod = 0, int group = 0)
{
var result = NResParser.ReadFile(mshPath);
if (result.Archive is null)
{
Console.WriteLine($"ERROR: Failed to read NRes archive: {result.Error}");
return;
}
var archive = result.Archive;
var meshType = DetectMeshType(archive);
outputPath ??= Path.ChangeExtension(mshPath, ".obj");
Console.WriteLine($"Converting: {Path.GetFileName(mshPath)}");
Console.WriteLine($"Detected type: {meshType}");
Console.WriteLine($"LOD: {lod}, group: {group}");
using var fs = new FileStream(mshPath, FileMode.Open, FileAccess.Read, FileShare.Read);
switch (meshType)
{
case MshType.Model:
ConvertModel(fs, archive, outputPath, lod, group);
break;
case MshType.Landscape:
ConvertLandscape(fs, archive, outputPath, lod, group);
break;
default:
Console.WriteLine("ERROR: Unknown or unsupported MSH type.");
break;
}
}
public static MshType DetectMeshType(NResArchive archive)
{
var has03 = HasComponent(archive, "03");
var has06 = HasComponent(archive, "06");
var has0D = HasComponent(archive, "0D");
var has15 = HasComponent(archive, "15");
if (has03 && has06 && has0D)
{
return MshType.Model;
}
if (has03 && has15 && !has06)
{
return MshType.Landscape;
}
return MshType.Unknown;
}
private static bool HasComponent(NResArchive archive, string hexType)
{
return archive.Files.Any(x => x.FileType.Equals($"{hexType} 00 00 00", StringComparison.OrdinalIgnoreCase));
}
private static void ConvertModel(
FileStream fs,
NResArchive archive,
string outputPath,
int lod,
int group)
{
var nodes = Msh0x01.ReadComponent(fs, archive);
var geometry = Msh0x02.ReadComponent(fs, archive);
var vertices = Msh0x03.ReadComponent(fs, archive);
var indices = Msh0x06.ReadComponent(fs, archive);
var batches = Msh0x0D.ReadComponent(fs, archive);
var names = Msh0x0A.ReadComponent(fs, archive);
Console.WriteLine("0x01 component");
Console.WriteLine(JsonSerializer.Serialize(nodes));
Console.WriteLine("0x02 component");
Console.WriteLine(JsonSerializer.Serialize(geometry));
Console.WriteLine("0x0A component");
Console.WriteLine(JsonSerializer.Serialize(names));
return;
using var writer = CreateObjWriter(outputPath);
writer.WriteLine($"# MSH model converted from {Path.GetFileName(outputPath)}");
writer.WriteLine($"# LOD: {lod}, group: {group}");
writer.WriteLine($"# Nodes: {nodes.Nodes.Count}");
writer.WriteLine($"# Geometry slots: {geometry.Slots.Count}");
writer.WriteLine($"# Batches: {batches.Count}");
writer.WriteLine($"# Vertices: {vertices.Count}");
writer.WriteLine();
WriteVertices(writer, vertices);
var exportedFaces = 0;
var skippedSlots = 0;
var skippedBatches = 0;
var skippedFaces = 0;
for (var pieceIndex = 1; pieceIndex < nodes.Nodes.Count; pieceIndex += 100000)
{
var node = nodes.Nodes[pieceIndex];
for (var s = 0; s < node.Msh02SlotIndicesByStateAndLOD.Length; s++)
{
var slotIndex = node.Msh02SlotIndicesByStateAndLOD[s];
if (slotIndex == ushort.MaxValue)
{
skippedSlots++;
continue;
}
if (slotIndex >= geometry.Slots.Count)
{
Warn($"Piece {pieceIndex}: geometry slot {slotIndex} out of range");
skippedSlots++;
continue;
}
var slot = geometry.Slots[slotIndex];
if (!slot.HasBatches)
{
continue;
}
if (slot.BatchEndExclusive0x0D > batches.Count)
{
Warn($"Piece {pieceIndex}: batch range {slot.BatchStart0x0D}:{slot.BatchCount0x0D} out of range");
skippedBatches++;
continue;
}
writer.WriteLine();
writer.WriteLine($"o piece_{pieceIndex}_{s}");
for (var batchIndex = slot.BatchStart0x0D; batchIndex < slot.BatchEndExclusive0x0D; batchIndex++)
{
var batch = batches[batchIndex];
if (batch.IndexStart0x06 + batch.IndexCount0x06 > indices.Count)
{
Warn(
$"Piece {pieceIndex}, batch {batchIndex}: index range {batch.IndexStart0x06}:{batch.IndexCount0x06} out of range");
skippedBatches++;
continue;
}
writer.WriteLine($"# batch {batchIndex}, material {batch.MaterialIndex}, flags {batch.Flags}");
for (var i = 0; i + 2 < batch.IndexCount0x06; i += 3)
{
var indexBase = (int)batch.IndexStart0x06 + i;
var v1 = checked((int)batch.BaseVertex0x03 + indices[indexBase + 0]);
var v2 = checked((int)batch.BaseVertex0x03 + indices[indexBase + 1]);
var v3 = checked((int)batch.BaseVertex0x03 + indices[indexBase + 2]);
if (!IsValidTriangle(vertices.Count, v1, v2, v3))
{
skippedFaces++;
continue;
}
WriteFace(writer, v1, v2, v3);
exportedFaces++;
}
if (batch.IndexCount0x06 % 3 != 0)
{
Warn(
$"Piece {pieceIndex}, batch {batchIndex}: index count {batch.IndexCount0x06} is not divisible by 3");
}
}
}
}
Console.WriteLine($"Exported: {vertices.Count} vertices, {exportedFaces} faces");
Console.WriteLine($"Skipped slots: {skippedSlots}, skipped batches: {skippedBatches}, skipped faces: {skippedFaces}");
Console.WriteLine($"Output: {outputPath}");
}
private static void ConvertLandscape(
FileStream fs,
NResArchive archive,
string outputPath,
int lod,
int group)
{
var nodes = Msh0x01.ReadComponent(fs, archive);
var geometry = Msh0x02.ReadComponent(fs, archive);
var vertices = Msh0x03.ReadComponent(fs, archive);
var triangles = Msh0x15.ReadComponent(fs, archive);
using var writer = CreateObjWriter(outputPath);
writer.WriteLine($"# MSH landscape converted from {Path.GetFileName(outputPath)}");
writer.WriteLine($"# LOD: {lod}, group: {group}");
writer.WriteLine($"# Nodes/tiles: {nodes.Nodes.Count}");
writer.WriteLine($"# Geometry slots: {geometry.Slots.Count}");
writer.WriteLine($"# Triangles 0x15: {triangles.Count}");
writer.WriteLine($"# Vertices: {vertices.Count}");
writer.WriteLine();
WriteVertices(writer, vertices);
var exportedFaces = 0;
var skippedSlots = 0;
var skippedFaces = 0;
for (var tileIndex = 0; tileIndex < nodes.Nodes.Count; tileIndex++)
{
var node = nodes.Nodes[tileIndex];
var slotIndex = node.ResolveSlotIndex(lod, group);
if (slotIndex == ushort.MaxValue)
{
skippedSlots++;
continue;
}
if (slotIndex >= geometry.Slots.Count)
{
Warn($"Tile {tileIndex}: geometry slot {slotIndex} out of range");
skippedSlots++;
continue;
}
var slot = geometry.Slots[slotIndex];
if (!slot.HasTriangles)
{
continue;
}
writer.WriteLine();
writer.WriteLine($"g tile_{tileIndex}_slot_{slotIndex}");
for (var triIndex = slot.TriStart0x07; triIndex < slot.TriEndExclusive0x07; triIndex++)
{
if (triIndex >= triangles.Count)
{
Warn($"Tile {tileIndex}: triangle {triIndex} out of range");
skippedFaces++;
continue;
}
var tri = triangles[triIndex];
var v1 = tri.Vertex1Index;
var v2 = tri.Vertex2Index;
var v3 = tri.Vertex3Index;
if (!IsValidTriangle(vertices.Count, v1, v2, v3))
{
skippedFaces++;
continue;
}
WriteFace(writer, v1, v2, v3);
exportedFaces++;
}
}
Console.WriteLine($"Exported: {vertices.Count} vertices, {exportedFaces} faces");
Console.WriteLine($"Skipped slots: {skippedSlots}, skipped faces: {skippedFaces}");
Console.WriteLine($"Output: {outputPath}");
}
private static StreamWriter CreateObjWriter(string outputPath)
{
return new StreamWriter(outputPath, false, new UTF8Encoding(encoderShouldEmitUTF8Identifier: false));
}
private static void WriteVertices(StreamWriter writer, IReadOnlyList vertices)
{
foreach (var vertex in vertices)
{
writer.WriteLine(FormattableString.Invariant($"v {vertex.X:F6} {vertex.Y:F6} {vertex.Z:F6}"));
}
}
private static void WriteFace(StreamWriter writer, int v1, int v2, int v3)
{
writer.WriteLine($"f {v1 + 1} {v2 + 1} {v3 + 1}");
}
private static bool IsValidTriangle(int vertexCount, int v1, int v2, int v3)
{
return IsValidVertexIndex(vertexCount, v1)
&& IsValidVertexIndex(vertexCount, v2)
&& IsValidVertexIndex(vertexCount, v3);
}
private static bool IsValidVertexIndex(int vertexCount, int index)
{
return index >= 0 && index < vertexCount;
}
private static void Warn(string message)
{
Console.WriteLine($"WARNING: {message}");
}
}