using System.Buffers.Binary;
using NResLib;
namespace MshLib;
///
/// MSH-компонент 0x06: индексный буфер.
/// Используется batch-ами 0x0D через Batch.IndexStart / Batch.IndexCount.
/// Индексы являются ushort и обычно читаются тройками как triangle indices.
///
public static class Msh0x06
{
public const int ElementSize = 2;
public static List ReadComponent(FileStream mshFs, NResArchive archive)
{
var entry = archive.Files.FirstOrDefault(x => x.FileType == "06 00 00 00");
if (entry is null)
{
throw new Exception("Archive doesn't contain index buffer component (0x06)");
}
if (entry.ElementSize != ElementSize)
{
throw new Exception("Index buffer component (0x06) element size is not 2");
}
if (entry.FileLength % ElementSize != 0)
{
throw new Exception("Index buffer component (0x06) payload size is not divisible by 2");
}
var data = new byte[entry.FileLength];
mshFs.Seek(entry.OffsetInFile, SeekOrigin.Begin);
mshFs.ReadExactly(data, 0, data.Length);
var span = data.AsSpan();
var indices = new List(entry.FileLength / ElementSize);
for (var offset = 0; offset < span.Length; offset += ElementSize)
{
indices.Add(BinaryPrimitives.ReadUInt16LittleEndian(span.Slice(offset, ElementSize)));
}
return indices;
}
///
/// Возвращает triangle triplets из диапазона индексов.
/// Удобно для обхода batch.IndexStart / batch.IndexCount из 0x0D.
///
public static IEnumerable EnumerateTriangles(
IReadOnlyList indices,
int indexStart,
int indexCount
)
{
if (indexStart < 0)
{
throw new ArgumentOutOfRangeException(nameof(indexStart));
}
if (indexCount < 0)
{
throw new ArgumentOutOfRangeException(nameof(indexCount));
}
if (indexStart + indexCount > indices.Count)
{
throw new ArgumentException("Index range is outside the 0x06 index buffer");
}
for (var i = 0; i + 2 < indexCount; i += 3)
{
yield return new TriangleIndices(
indices[indexStart + i + 0],
indices[indexStart + i + 1],
indices[indexStart + i + 2]);
}
}
/// Тройка индексов triangle из MSH 0x06.
/// Первый vertex index внутри batch/base vertex range.
/// Второй vertex index внутри batch/base vertex range.
/// Третий vertex index внутри batch/base vertex range.
public readonly record struct TriangleIndices(
ushort Vertex0,
ushort Vertex1,
ushort Vertex2
);
}