using System.Buffers.Binary; using NResLib; namespace ParkanPlayground; /// /// MSH-компонент 0x15: terrain-таблица треугольников /// public static class Msh0x15 { public static List ReadComponent( FileStream mshFs, NResArchive archive) { var entry = archive.Files.FirstOrDefault(x => x.FileType == "15 00 00 00"); if (entry is null) { throw new Exception("Archive doesn't contain file (15)"); } if (entry.ElementSize != 0x1C) { throw new Exception("Terrain triangle component (0x15) element size is not 28"); } if (entry.FileLength % entry.ElementSize != 0x0) { throw new Exception("Terrain triangle component (0x15) payload size is not divisible by element size"); } var data = new byte[entry.FileLength]; mshFs.Seek(entry.OffsetInFile, SeekOrigin.Begin); mshFs.ReadExactly(data, 0x0, data.Length); var elementBytes = data.Chunk(0x1C); var elements = elementBytes.Select(x => new TerrainTriangle( Flags: (TerrainTriangleFlags)BinaryPrimitives.ReadUInt32LittleEndian(x.AsSpan(0x0)), MaterialData: BinaryPrimitives.ReadUInt32LittleEndian(x.AsSpan(0x4)), Vertex1Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x8)), Vertex2Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0xA)), Vertex3Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0xC)), Neighbor0: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x0E)), Neighbor1: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x10)), Neighbor2: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x12)), NormalX: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x14)), NormalY: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x16)), NormalZ: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x18)), PackedEdgeOrSelector: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x1A)))) .ToList(); return elements; } /// Terrain-треугольник 0x15 (length = 0x1C) /// [0x00..0x04] Флаги треугольника для terrain path /// [0x04..0x08] Данные материала terrain /// [0x08..0x0A] Индекс первой вершины в position stream Msh0x03 /// [0x0A..0x0C] Индекс второй вершины в position stream Msh0x03 /// [0x0C..0x0E] Индекс третьей вершины в position stream Msh0x03 /// [0x0E..0x10] Сосед 0 /// [0x10..0x12] Сосед 1 /// [0x12..0x14] Сосед 2 /// [0x14..0x16] Направление нормали /// [0x16..0x18] Направление нормали /// [0x18..0x1A] Направление нормали /// [0x1A..0x1C] TODO public readonly record struct TerrainTriangle( TerrainTriangleFlags Flags, uint MaterialData, ushort Vertex1Index, ushort Vertex2Index, ushort Vertex3Index, ushort Neighbor0, ushort Neighbor1, ushort Neighbor2, ushort NormalX, ushort NormalY, ushort NormalZ, ushort PackedEdgeOrSelector); } public enum TerrainTriangleFlags { MSH15_FLAG_REFLECTIVE_SURFACE = 0x20000, MSH15_FLAG_HAS_MICROTEXTURE = 0x400, MSH15_FLAG_DISABLE_BACKFACE_TEST = 0x8 }