using System.Numerics; namespace NResUI.Rendering.Viewport; public readonly struct ViewportBounds { public Vector3 Min { get; } public Vector3 Max { get; } public ViewportBounds(Vector3 min, Vector3 max) { Min = min; Max = max; } public Vector3 Center => (Min + Max) * 0.5f; public Vector3 Size => Max - Min; }