using System.Numerics; using NResUI.Rendering.Viewport.Meshes; namespace NResUI.Rendering.Viewport; public sealed class ViewportGrid { public GpuMesh Mesh { get; } public bool IsVisible { get; set; } = true; public Matrix4x4 LocalTransform { get; set; } = Matrix4x4.Identity; public ViewportGrid(GpuMesh mesh) { Mesh = mesh; } }