using X86Disassembler.Analysers; using X86Disassembler.PE; using X86Disassembler.X86; namespace X86Disassembler; /// /// Main program class /// public class Program { // Hardcoded file path for testing private const string FilePath = @"C:\Program Files (x86)\Nikita\Iron Strategy\Terrain.dll"; /// /// Main entry point /// /// Command line arguments public static void Main(string[] args) { Console.WriteLine("X86 Disassembler and Decompiler"); Console.WriteLine("--------------------------------"); // Load the file Console.WriteLine($"Loading file: {FilePath}"); byte[] fileBytes = File.ReadAllBytes(FilePath); Console.WriteLine($"Successfully loaded {FilePath}"); Console.WriteLine($"File size: {fileBytes.Length} bytes\n"); // Parse the PE format Console.WriteLine("Parsing PE format...\n"); PeFile peFile = new PeFile(fileBytes); peFile.Parse(); // Print PE file information Console.WriteLine("PE File Information:"); Console.WriteLine($"Architecture: {(peFile.OptionalHeader.Is64Bit() ? "64-bit" : "32-bit")}"); Console.WriteLine($"Entry Point: 0x{peFile.OptionalHeader.AddressOfEntryPoint:X8}"); Console.WriteLine($"Image Base: 0x{peFile.OptionalHeader.ImageBase:X8}"); Console.WriteLine($"Number of Sections: {peFile.FileHeader.NumberOfSections}"); Console.WriteLine(); // Print section information PrintPeSections(peFile); // Print export information PrintPeExports(peFile); // Print import information PrintPeImports(peFile); // Find code sections var codeSections = peFile.SectionHeaders.FindAll(s => s.ContainsCode()); Console.WriteLine($"Found {codeSections.Count} code section(s):"); foreach (var section in codeSections) { Console.WriteLine($" - {section.Name}: Size={section.VirtualSize} bytes, RVA=0x{section.VirtualAddress:X8}"); } Console.WriteLine(); // Disassemble the first code section if (codeSections.Count > 0) { var section = codeSections[0]; byte[] codeBytes = peFile.GetSectionData(peFile.SectionHeaders.IndexOf(section)); // // First demonstrate sequential disassembly // Console.WriteLine($"Sequential disassembly of section {section.Name} at RVA 0x{section.VirtualAddress:X8}:"); // // // Create a disassembler for the code section // // Base address should be the section's virtual address, not the image base + VA // Disassembler disassembler = new Disassembler(codeBytes, section.VirtualAddress); // // // Disassemble sequentially (linear approach) // var linearInstructions = disassembler.Disassemble(); // // // Print the first 30 instructions from linear disassembly // int linearCount = Math.Min(30, linearInstructions.Count); // for (int i = 0; i < linearCount; i++) // { // Console.WriteLine(linearInstructions[i]); // } // // disassemble entry point var disassembler = new BlockDisassembler(codeBytes, section.VirtualAddress); var asmFunction = disassembler.DisassembleFromAddress(peFile.OptionalHeader.AddressOfEntryPoint); // Run all analyzers on the function asmFunction.Analyze(); // Create a decompiler engine var decompiler = new DecompilerEngine(peFile); try { // Find a suitable exported function to decompile // Let's try to find a function that might have more complex control flow var exportedFunctions = peFile.ExportedFunctions; // Print all exported functions to help us choose a better one Console.WriteLine("Available exported functions:"); foreach (var func in exportedFunctions) { Console.WriteLine($" - {func.Name} (RVA=0x{func.AddressRva:X8})"); } // Decompile the entry point function Console.WriteLine($"\nDecompiling entry point function at address 0x{peFile.OptionalHeader.AddressOfEntryPoint:X8}\n"); // Decompile the entry point function var function = decompiler.DecompileFunction(peFile.OptionalHeader.AddressOfEntryPoint); // Generate pseudocode var pseudocode = decompiler.GeneratePseudocode(function); Console.WriteLine("\nGenerated Pseudocode:\n"); Console.WriteLine(pseudocode); } catch (Exception ex) { Console.WriteLine($"Error decompiling function: {ex.Message}"); } // Skip displaying detailed loop information to keep output concise } // Console.WriteLine("\nPress Enter to exit..."); // Console.ReadLine(); } private static void PrintPeImports(PeFile peFile) { Console.WriteLine("Imported Functions:"); Console.WriteLine($"Number of Imported DLLs: {peFile.ImportDescriptors.Count}"); foreach (var import in peFile.ImportDescriptors) { Console.WriteLine($" DLL: {import.DllName}"); for (int i = 0; i < import.Functions.Count; i++) { var function = import.Functions[i]; if (function.IsOrdinal) { Console.WriteLine($" {i}: Ordinal {function.Ordinal}"); } else { Console.WriteLine($" {i}: {function.Name} (Hint={function.Hint})"); } } } Console.WriteLine(); } private static void PrintPeExports(PeFile peFile) { Console.WriteLine("Exported Functions:"); Console.WriteLine($"DLL Name: {peFile.ExportDirectory.DllName}"); Console.WriteLine($"Number of Functions: {peFile.ExportDirectory.NumberOfFunctions}"); Console.WriteLine($"Number of Names: {peFile.ExportDirectory.NumberOfNames}"); for (int i = 0; i < peFile.ExportedFunctions.Count; i++) { var export = peFile.ExportedFunctions[i]; Console.WriteLine($" {i}: {export.Name} (Ordinal={export.Ordinal}, RVA=0x{export.AddressRva:X8})"); } Console.WriteLine(); } private static void PrintPeSections(PeFile peFile) { Console.WriteLine("Sections:"); foreach (var section in peFile.SectionHeaders) { string flags = ""; if (section.ContainsCode()) flags += "Code "; if (section.IsExecutable()) flags += "Exec "; if (section.IsReadable()) flags += "Read "; if (section.IsWritable()) flags += "Write"; Console.WriteLine($" {peFile.SectionHeaders.IndexOf(section)}: {section.Name,-8} VA=0x{section.VirtualAddress:X8} Size={section.VirtualSize,-8} [{flags}]"); } Console.WriteLine(); } }