using System.Buffers.Binary;
using NResLib;
namespace MshLib;
///
/// MSH-компонент 0x15: terrain-таблица треугольников
///
public static class Msh0x15
{
public static List ReadComponent(
FileStream mshFs, NResArchive archive)
{
var entry = archive.Files.FirstOrDefault(x => x.FileType == "15 00 00 00");
if (entry is null)
{
throw new Exception("Archive doesn't contain file (15)");
}
if (entry.ElementSize != 0x1C)
{
throw new Exception("Terrain triangle component (0x15) element size is not 28");
}
if (entry.FileLength % entry.ElementSize != 0x0)
{
throw new Exception("Terrain triangle component (0x15) payload size is not divisible by element size");
}
var data = new byte[entry.FileLength];
mshFs.Seek(entry.OffsetInFile, SeekOrigin.Begin);
mshFs.ReadExactly(data, 0x0, data.Length);
var elementBytes = data.Chunk(0x1C);
var elements = elementBytes.Select(x => new TerrainTriangle(
Flags: (TerrainTriangleFlags)BinaryPrimitives.ReadUInt32LittleEndian(x.AsSpan(0x0)),
MaterialData: BinaryPrimitives.ReadUInt32LittleEndian(x.AsSpan(0x4)),
Vertex1Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x8)),
Vertex2Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0xA)),
Vertex3Index: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0xC)),
Neighbor0: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x0E)),
Neighbor1: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x10)),
Neighbor2: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x12)),
NormalX: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x14)),
NormalY: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x16)),
NormalZ: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x18)),
PackedEdgeOrSelector: BinaryPrimitives.ReadUInt16LittleEndian(x.AsSpan(0x1A))))
.ToList();
return elements;
}
/// Terrain-треугольник 0x15 (length = 0x1C)
/// [0x00..0x04] Флаги треугольника для terrain path
/// [0x04..0x08] Данные материала terrain
/// [0x08..0x0A] Индекс первой вершины в position stream Msh0x03
/// [0x0A..0x0C] Индекс второй вершины в position stream Msh0x03
/// [0x0C..0x0E] Индекс третьей вершины в position stream Msh0x03
/// [0x0E..0x10] Сосед 0
/// [0x10..0x12] Сосед 1
/// [0x12..0x14] Сосед 2
/// [0x14..0x16] Направление нормали
/// [0x16..0x18] Направление нормали
/// [0x18..0x1A] Направление нормали
/// [0x1A..0x1C] TODO
public readonly record struct TerrainTriangle(
TerrainTriangleFlags Flags,
uint MaterialData,
ushort Vertex1Index,
ushort Vertex2Index,
ushort Vertex3Index,
ushort Neighbor0,
ushort Neighbor1,
ushort Neighbor2,
ushort NormalX,
ushort NormalY,
ushort NormalZ,
ushort PackedEdgeOrSelector);
}
public enum TerrainTriangleFlags : uint
{
MSH15_FLAG_REFLECTIVE_SURFACE = 0x20000,
MSH15_FLAG_HAS_MICROTEXTURE = 0x400,
MSH15_FLAG_DISABLE_BACKFACE_TEST = 0x8
}