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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-12-11 00:41:20 +04:00
Files
parkan-playground/MaterialLib/MaterialParser.cs
2025-12-04 03:50:44 +03:00

177 lines
6.0 KiB
C#

using System.Buffers.Binary;
using System.Text;
namespace MaterialLib;
public static class MaterialParser
{
public static MaterialFile ReadFromStream(Stream fs, string fileName, int elementCount, int magic1)
{
var file = new MaterialFile
{
FileName = fileName,
Version = elementCount,
Magic1 = magic1
};
// Derived fields
file.MaterialRenderingType = elementCount >> 2 & 0xf;
file.SupportsBumpMapping = (elementCount & 2) != 0;
file.IsParticleEffect = elementCount & 40;
// Reading content
var stageCount = fs.ReadUInt16LittleEndian();
var animCount = fs.ReadUInt16LittleEndian();
uint magic = (uint)magic1;
// Defaults found in C code
file.GlobalAlphaMultiplier = 1.0f; // field8_0x15c
file.GlobalEmissiveIntensity = 0.0f; // field9_0x160
file.SourceBlendMode = BlendMode.Unknown; // field6_0x154
file.DestBlendMode = BlendMode.Unknown; // field7_0x158
if (magic >= 2)
{
file.SourceBlendMode = (BlendMode)fs.ReadByte();
file.DestBlendMode = (BlendMode)fs.ReadByte();
}
if (magic > 2)
{
file.GlobalAlphaMultiplier = fs.ReadFloatLittleEndian();
}
if (magic > 3)
{
file.GlobalEmissiveIntensity = fs.ReadFloatLittleEndian();
}
// --- 2. Material Stages ---
const float Inv255 = 1.0f / 255.0f;
const float Field7Mult = 0.01f;
Span<byte> textureNameBuffer = stackalloc byte[16];
for (int i = 0; i < stageCount; i++)
{
var stage = new MaterialStage();
// === FILE READ ORDER (matches decompiled.c lines 159-217) ===
// 1. Ambient (4 bytes, A scaled by 0.01) - Lines 159-168
stage.AmbientR = fs.ReadByte() * Inv255;
stage.AmbientG = fs.ReadByte() * Inv255;
stage.AmbientB = fs.ReadByte() * Inv255;
stage.AmbientA = fs.ReadByte() * Field7Mult; // 0.01 scaling
// 2. Diffuse (4 bytes) - Lines 171-180
stage.DiffuseR = fs.ReadByte() * Inv255;
stage.DiffuseG = fs.ReadByte() * Inv255;
stage.DiffuseB = fs.ReadByte() * Inv255;
stage.DiffuseA = fs.ReadByte() * Inv255;
// 3. Specular (4 bytes) - Lines 183-192
stage.SpecularR = fs.ReadByte() * Inv255;
stage.SpecularG = fs.ReadByte() * Inv255;
stage.SpecularB = fs.ReadByte() * Inv255;
stage.SpecularA = fs.ReadByte() * Inv255;
// 4. Emissive (4 bytes) - Lines 195-204
stage.EmissiveR = fs.ReadByte() * Inv255;
stage.EmissiveG = fs.ReadByte() * Inv255;
stage.EmissiveB = fs.ReadByte() * Inv255;
stage.EmissiveA = fs.ReadByte() * Inv255;
// 5. Power (1 byte → float) - Line 207
stage.Power = (float)fs.ReadByte();
// 6. Texture Stage Index (1 byte) - Line 210
stage.TextureStageIndex = fs.ReadByte();
// 7. Texture Name (16 bytes) - Lines 212-217
textureNameBuffer.Clear();
fs.ReadExactly(textureNameBuffer);
stage.TextureName = Encoding.ASCII.GetString(textureNameBuffer).TrimEnd('\0');
file.Stages.Add(stage);
}
// --- 3. Animations ---
for (int i = 0; i < animCount; i++)
{
var anim = new MaterialAnimation();
uint typeAndParams = fs.ReadUInt32LittleEndian();
anim.Target = (AnimationTarget)(typeAndParams >> 3);
anim.LoopMode = (AnimationLoopMode)(typeAndParams & 7);
ushort keyCount = fs.ReadUInt16LittleEndian();
for (int k = 0; k < keyCount; k++)
{
var key = new AnimKey
{
StageIndex = fs.ReadUInt16LittleEndian(),
DurationMs = fs.ReadUInt16LittleEndian(),
InterpolationCurve = fs.ReadUInt16LittleEndian()
};
anim.Keys.Add(key);
}
// Precompute description for UI to avoid per-frame allocations
anim.TargetDescription = ComputeTargetDescription(anim.Target);
file.Animations.Add(anim);
}
return file;
}
private static string ComputeTargetDescription(AnimationTarget target)
{
// Precompute the description once during parsing
if ((int)target == 0)
return "No interpolation - entire stage is copied as-is (Flags: 0x0)";
var parts = new List<string>();
if ((target & AnimationTarget.Ambient) != 0)
parts.Add("Ambient RGB");
if ((target & AnimationTarget.Diffuse) != 0)
parts.Add("Diffuse RGB");
if ((target & AnimationTarget.Specular) != 0)
parts.Add("Specular RGB");
if ((target & AnimationTarget.Emissive) != 0)
parts.Add("Emissive RGB");
if ((target & AnimationTarget.Power) != 0)
parts.Add("Ambient.A + Power");
return $"Interpolates: {string.Join(", ", parts)} | Other components copied (Flags: 0x{(int)target:X})";
}
}
// Helper extensions
internal static class StreamExtensions
{
public static float ReadFloatLittleEndian(this Stream stream)
{
Span<byte> buffer = stackalloc byte[4];
stream.ReadExactly(buffer);
return BinaryPrimitives.ReadSingleLittleEndian(buffer);
}
public static ushort ReadUInt16LittleEndian(this Stream stream)
{
Span<byte> buffer = stackalloc byte[2];
stream.ReadExactly(buffer);
return BinaryPrimitives.ReadUInt16LittleEndian(buffer);
}
public static uint ReadUInt32LittleEndian(this Stream stream)
{
Span<byte> buffer = stackalloc byte[4];
stream.ReadExactly(buffer);
return BinaryPrimitives.ReadUInt32LittleEndian(buffer);
}
}