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unleashed-firmware/applications/system/hid_app/views/hid_media.c

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#include "hid_media.h"
#include <furi.h>
#include <furi_hal_usb_hid.h>
ble: profile rework (#3272) * ble: profile rework, initial * apps: hid: fix for pairing cleanup * app: hid: select transport based on #define * fixing PVS warnings * ble: serial service: fixed uid naming * bt service: on-demand dialog init; ble profiles: docs; battery svc: proper update * Added shci_cmd_resp_wait/shci_cmd_resp_release impl with semaphore * app: hid: separated transport code * ble: fixed service init order for serial svc; moved hardfault check to ble_glue * cli: ps: added thread prio to output, fixed heap display * ble_glue: naming changes; separate thread for event processing; * furi: added runtime stats; cli: added cpu% to `ps` * cli: fixed thread time calculation * furi: added getter for thread priority * fixing pvs warnings * hid profile: fixed naming * more naming fixes * hal: ble init small cleanup * cleanup & draft beacon api * f18: api sync * apps: moved example_custom_font from debug to examples * BLE extra beacon demo app * naming fix * UI fixes for demo app (wip) * desktop, ble svc: added statusbar icon for beacon * minor cleanup * Minor cleanup & naming fixes * api sync * Removed stale header * hal: added FURI_BLE_EXTRA_LOG for extra logging; comments & code cleanup * naming & macro fixes * quick fixes from review * Eliminated stock svc_ctl * cli: ps: removed runtime stats * minor include fixes * (void) * naming fixes * More naming fixes * fbt: always build all libs * fbt: explicitly globbing libs; dist: logging SDK path * scripts: fixed lib path precedence * hal: bt: profiles: naming changes, support for passing params to a profile; include cleanup * ble: hid: added parameter processing for profile template * api sync * BLE HID: long name trim * Removed unused check * desktop: updated beacon status icon; ble: hid: cleaner device name management * desktop: updated status icon Co-authored-by: あく <alleteam@gmail.com> Co-authored-by: nminaylov <nm29719@gmail.com>
2024-02-16 11:20:45 +04:00
#include <extra_profiles/hid_profile.h>
#include <gui/elements.h>
#include "../hid.h"
#include "hid_icons.h"
#define TAG "HidMedia"
struct HidMedia {
View* view;
Hid* hid;
};
typedef struct {
bool left_pressed;
bool up_pressed;
bool right_pressed;
bool down_pressed;
bool ok_pressed;
bool connected;
HidTransport transport;
} HidMediaModel;
static void hid_media_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
canvas_draw_triangle(canvas, x, y, 5, 3, dir);
if(dir == CanvasDirectionBottomToTop) {
canvas_draw_dot(canvas, x, y - 1);
} else if(dir == CanvasDirectionTopToBottom) {
canvas_draw_dot(canvas, x, y + 1);
} else if(dir == CanvasDirectionRightToLeft) {
canvas_draw_dot(canvas, x - 1, y);
} else if(dir == CanvasDirectionLeftToRight) {
canvas_draw_dot(canvas, x + 1, y);
}
}
static void hid_media_draw_callback(Canvas* canvas, void* context) {
furi_assert(context);
HidMediaModel* model = context;
// Header
if(model->transport == HidTransportBle) {
if(model->connected) {
canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
} else {
canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
}
}
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Media");
canvas_set_font(canvas, FontSecondary);
// Keypad circles
canvas_draw_icon(canvas, 76, 8, &I_Circles_47x47);
// Up
if(model->up_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 93, 9, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 96, 12, &I_Volup_8x6);
canvas_set_color(canvas, ColorBlack);
// Down
if(model->down_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 93, 41, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_icon(canvas, 96, 45, &I_Voldwn_6x6);
canvas_set_color(canvas, ColorBlack);
// Left
if(model->left_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 77, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
hid_media_draw_arrow(canvas, 82, 31, CanvasDirectionRightToLeft);
hid_media_draw_arrow(canvas, 86, 31, CanvasDirectionRightToLeft);
canvas_set_color(canvas, ColorBlack);
// Right
if(model->right_pressed) {
canvas_set_bitmap_mode(canvas, 1);
canvas_draw_icon(canvas, 109, 25, &I_Pressed_Button_13x13);
canvas_set_bitmap_mode(canvas, 0);
canvas_set_color(canvas, ColorWhite);
}
hid_media_draw_arrow(canvas, 112, 31, CanvasDirectionLeftToRight);
hid_media_draw_arrow(canvas, 116, 31, CanvasDirectionLeftToRight);
canvas_set_color(canvas, ColorBlack);
// Ok
if(model->ok_pressed) {
canvas_draw_icon(canvas, 93, 25, &I_Pressed_Button_13x13);
canvas_set_color(canvas, ColorWhite);
}
hid_media_draw_arrow(canvas, 96, 31, CanvasDirectionLeftToRight);
canvas_draw_line(canvas, 100, 29, 100, 33);
canvas_draw_line(canvas, 102, 29, 102, 33);
canvas_set_color(canvas, ColorBlack);
// Exit
canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
}
static void hid_media_process_press(HidMedia* hid_media, InputEvent* event) {
with_view_model(
hid_media->view,
HidMediaModel * model,
{
if(event->key == InputKeyUp) {
model->up_pressed = true;
hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
} else if(event->key == InputKeyDown) {
model->down_pressed = true;
hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
} else if(event->key == InputKeyLeft) {
model->left_pressed = true;
hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
} else if(event->key == InputKeyRight) {
model->right_pressed = true;
hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
} else if(event->key == InputKeyOk) {
model->ok_pressed = true;
hid_hal_consumer_key_press(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
}
},
true);
}
static void hid_media_process_release(HidMedia* hid_media, InputEvent* event) {
with_view_model(
hid_media->view,
HidMediaModel * model,
{
if(event->key == InputKeyUp) {
model->up_pressed = false;
hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_INCREMENT);
} else if(event->key == InputKeyDown) {
model->down_pressed = false;
hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_VOLUME_DECREMENT);
} else if(event->key == InputKeyLeft) {
model->left_pressed = false;
hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_PREVIOUS_TRACK);
} else if(event->key == InputKeyRight) {
model->right_pressed = false;
hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_SCAN_NEXT_TRACK);
} else if(event->key == InputKeyOk) {
model->ok_pressed = false;
hid_hal_consumer_key_release(hid_media->hid, HID_CONSUMER_PLAY_PAUSE);
}
},
true);
}
static bool hid_media_input_callback(InputEvent* event, void* context) {
furi_assert(context);
HidMedia* hid_media = context;
bool consumed = false;
if(event->type == InputTypePress) {
hid_media_process_press(hid_media, event);
consumed = true;
} else if(event->type == InputTypeRelease) {
hid_media_process_release(hid_media, event);
consumed = true;
} else if(event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
hid_hal_consumer_key_release_all(hid_media->hid);
}
}
return consumed;
}
HidMedia* hid_media_alloc(Hid* hid) {
HidMedia* hid_media = malloc(sizeof(HidMedia));
hid_media->view = view_alloc();
hid_media->hid = hid;
view_set_context(hid_media->view, hid_media);
view_allocate_model(hid_media->view, ViewModelTypeLocking, sizeof(HidMediaModel));
view_set_draw_callback(hid_media->view, hid_media_draw_callback);
view_set_input_callback(hid_media->view, hid_media_input_callback);
with_view_model(
hid_media->view, HidMediaModel * model, { model->transport = hid->transport; }, true);
return hid_media;
}
void hid_media_free(HidMedia* hid_media) {
furi_assert(hid_media);
view_free(hid_media->view);
free(hid_media);
}
View* hid_media_get_view(HidMedia* hid_media) {
furi_assert(hid_media);
return hid_media->view;
}
void hid_media_set_connected_status(HidMedia* hid_media, bool connected) {
furi_assert(hid_media);
with_view_model(
hid_media->view, HidMediaModel * model, { model->connected = connected; }, true);
}