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unleashed-firmware/applications/system/hid_app/scenes/hid_scene_main.c

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#include "../hid.h"
#include "../views.h"
void hid_scene_main_on_enter(void* context) {
Hid* app = context;
view_dispatcher_switch_to_view(app->view_dispatcher, app->view_id);
}
bool hid_scene_main_on_event(void* context, SceneManagerEvent event) {
Hid* app = context;
bool consumed = false;
UNUSED(app);
UNUSED(event);
return consumed;
}
void hid_scene_main_on_exit(void* context) {
Hid* app = context;
UNUSED(app);
}