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unleashed-firmware/furi/core/semaphore.h

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/**
* @file semaphore.h
* FuriSemaphore
*/
#pragma once
#include "base.h"
#include "thread.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct FuriSemaphore FuriSemaphore;
/** Allocate semaphore
*
* @param[in] max_count The maximum count
* @param[in] initial_count The initial count
*
* @return pointer to FuriSemaphore instance
*/
FuriSemaphore* furi_semaphore_alloc(uint32_t max_count, uint32_t initial_count);
/** Free semaphore
*
* @param instance The pointer to FuriSemaphore instance
*/
void furi_semaphore_free(FuriSemaphore* instance);
/** Acquire semaphore
*
* @param instance The pointer to FuriSemaphore instance
* @param[in] timeout The timeout
*
* @return The furi status.
*/
FuriStatus furi_semaphore_acquire(FuriSemaphore* instance, uint32_t timeout);
/** Release semaphore
*
* @param instance The pointer to FuriSemaphore instance
*
* @return The furi status.
*/
FuriStatus furi_semaphore_release(FuriSemaphore* instance);
/** Get semaphore count
*
* @param instance The pointer to FuriSemaphore instance
*
* @return Semaphore count
*/
uint32_t furi_semaphore_get_count(FuriSemaphore* instance);
[FL-3841] FuriEventLoop Pt.2 (#3703) * Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
2024-08-10 14:32:27 +03:00
/** Get available space
*
* @param instance The pointer to FuriSemaphore instance
*
* @return Semaphore available space
*/
uint32_t furi_semaphore_get_space(FuriSemaphore* instance);
#ifdef __cplusplus
}
#endif