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https://github.com/DarkFlippers/unleashed-firmware.git
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[FL-3168] Add one_wire lib to f18, separate ibutton (#2509)
* Separate ibutton to its own module, add one_wire to f18 * Move onewire cli to a separate app Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
182
lib/ibutton/ibutton_worker.c
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182
lib/ibutton/ibutton_worker.c
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#include "ibutton_worker_i.h"
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#include "ibutton_protocols.h"
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#include <core/check.h>
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typedef enum {
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iButtonMessageEnd,
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iButtonMessageStop,
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iButtonMessageRead,
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iButtonMessageWriteBlank,
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iButtonMessageWriteCopy,
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iButtonMessageEmulate,
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iButtonMessageNotifyEmulate,
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} iButtonMessageType;
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typedef struct {
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iButtonMessageType type;
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union {
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iButtonKey* key;
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} data;
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} iButtonMessage;
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static int32_t ibutton_worker_thread(void* thread_context);
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iButtonWorker* ibutton_worker_alloc(iButtonProtocols* protocols) {
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iButtonWorker* worker = malloc(sizeof(iButtonWorker));
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worker->protocols = protocols;
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worker->messages = furi_message_queue_alloc(1, sizeof(iButtonMessage));
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worker->mode_index = iButtonWorkerModeIdle;
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worker->thread = furi_thread_alloc_ex("iButtonWorker", 2048, ibutton_worker_thread, worker);
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return worker;
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}
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void ibutton_worker_read_set_callback(
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iButtonWorker* worker,
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iButtonWorkerReadCallback callback,
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void* context) {
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furi_check(worker->mode_index == iButtonWorkerModeIdle);
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worker->read_cb = callback;
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worker->cb_ctx = context;
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}
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void ibutton_worker_write_set_callback(
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iButtonWorker* worker,
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iButtonWorkerWriteCallback callback,
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void* context) {
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furi_check(worker->mode_index == iButtonWorkerModeIdle);
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worker->write_cb = callback;
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worker->cb_ctx = context;
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}
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void ibutton_worker_emulate_set_callback(
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iButtonWorker* worker,
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iButtonWorkerEmulateCallback callback,
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void* context) {
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furi_check(worker->mode_index == iButtonWorkerModeIdle);
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worker->emulate_cb = callback;
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worker->cb_ctx = context;
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}
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void ibutton_worker_read_start(iButtonWorker* worker, iButtonKey* key) {
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iButtonMessage message = {.type = iButtonMessageRead, .data.key = key};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_write_blank_start(iButtonWorker* worker, iButtonKey* key) {
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iButtonMessage message = {.type = iButtonMessageWriteBlank, .data.key = key};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_write_copy_start(iButtonWorker* worker, iButtonKey* key) {
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iButtonMessage message = {.type = iButtonMessageWriteCopy, .data.key = key};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_emulate_start(iButtonWorker* worker, iButtonKey* key) {
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iButtonMessage message = {.type = iButtonMessageEmulate, .data.key = key};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_stop(iButtonWorker* worker) {
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iButtonMessage message = {.type = iButtonMessageStop};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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}
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void ibutton_worker_free(iButtonWorker* worker) {
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furi_message_queue_free(worker->messages);
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furi_thread_free(worker->thread);
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free(worker);
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}
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void ibutton_worker_start_thread(iButtonWorker* worker) {
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furi_thread_start(worker->thread);
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}
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void ibutton_worker_stop_thread(iButtonWorker* worker) {
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iButtonMessage message = {.type = iButtonMessageEnd};
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furi_check(
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furi_message_queue_put(worker->messages, &message, FuriWaitForever) == FuriStatusOk);
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furi_thread_join(worker->thread);
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}
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void ibutton_worker_switch_mode(iButtonWorker* worker, iButtonWorkerMode mode) {
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ibutton_worker_modes[worker->mode_index].stop(worker);
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worker->mode_index = mode;
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ibutton_worker_modes[worker->mode_index].start(worker);
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}
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void ibutton_worker_notify_emulate(iButtonWorker* worker) {
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iButtonMessage message = {.type = iButtonMessageNotifyEmulate};
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// we're running in an interrupt context, so we can't wait
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// and we can drop message if queue is full, that's ok for that message
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furi_message_queue_put(worker->messages, &message, 0);
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}
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void ibutton_worker_set_key_p(iButtonWorker* worker, iButtonKey* key) {
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worker->key = key;
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}
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static int32_t ibutton_worker_thread(void* thread_context) {
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iButtonWorker* worker = thread_context;
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bool running = true;
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iButtonMessage message;
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FuriStatus status;
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ibutton_worker_modes[worker->mode_index].start(worker);
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while(running) {
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status = furi_message_queue_get(
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worker->messages, &message, ibutton_worker_modes[worker->mode_index].quant);
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if(status == FuriStatusOk) {
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switch(message.type) {
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case iButtonMessageEnd:
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ibutton_worker_switch_mode(worker, iButtonWorkerModeIdle);
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ibutton_worker_set_key_p(worker, NULL);
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running = false;
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break;
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case iButtonMessageStop:
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ibutton_worker_switch_mode(worker, iButtonWorkerModeIdle);
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ibutton_worker_set_key_p(worker, NULL);
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break;
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case iButtonMessageRead:
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ibutton_worker_set_key_p(worker, message.data.key);
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ibutton_worker_switch_mode(worker, iButtonWorkerModeRead);
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break;
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case iButtonMessageWriteBlank:
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ibutton_worker_set_key_p(worker, message.data.key);
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ibutton_worker_switch_mode(worker, iButtonWorkerModeWriteBlank);
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break;
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case iButtonMessageWriteCopy:
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ibutton_worker_set_key_p(worker, message.data.key);
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ibutton_worker_switch_mode(worker, iButtonWorkerModeWriteCopy);
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break;
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case iButtonMessageEmulate:
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ibutton_worker_set_key_p(worker, message.data.key);
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ibutton_worker_switch_mode(worker, iButtonWorkerModeEmulate);
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break;
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case iButtonMessageNotifyEmulate:
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if(worker->emulate_cb) {
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worker->emulate_cb(worker->cb_ctx, true);
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}
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break;
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}
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} else if(status == FuriStatusErrorTimeout) {
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ibutton_worker_modes[worker->mode_index].tick(worker);
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} else {
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furi_crash("iButton worker error");
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}
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}
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ibutton_worker_modes[worker->mode_index].stop(worker);
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return 0;
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}
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