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mirror of https://github.com/DarkFlippers/unleashed-firmware.git synced 2025-12-12 04:34:43 +04:00

Storage: remove LFS (#3577)

* Storage: drop internal storage

* Storage: rollback some unnecessary changes

* Storage: rollback some unnecessary changes part 2

* Storage: cleanup various defines and int handling. Ble: allow short connection interval if internal flash is not used.

* Storage: do not return storage if it is not ready

* Save PIN code to RTC, update settings

* Simplify the code, clean up includes

* Rearrange some code

* apps: storage_move_to_sd: conditionally enable with --extra-define=STORAGE_INT_ON_LFS

* Load Desktop settings automatically

* Redirect /any to /ext

* Abolish storage_move_to_sd app

* Remove as many mentions of ANY_PATH as possible

* Fix desktop settings wrongly not loading

* Improve desktop settings handling and strings

* Load BLE settings and keys automatically

* Improve BLE configuration procedure

* Do not load bluetooth keys twice if they were already loaded

* Load dolphin state automatically

* Fix merge artifact

* Load notification settings automatically

* Update desktop settings strings

* Load expansion settings automatically

* Do not use thread signals to reload desktop settings

* Load region data automatically, separate to its own hook

* Improve ble behaviour with no keys

* Fix Dolphin state not resetting correctly

* Add a status check

* Make Desktop save its own settings

* Check result when taking and releasing mutex

* Improve default thread signal handling in FuriEventLoop

* Make bt service in charge of saving settings, add settings api

* Fix a deadlock due to timer thread not receiving time

* Lock core2 when reinitialising bt

* Update clang-format

* Revert "Update clang-format"

This reverts commit d61295ac063c6ec879375ceeab54d6ff2c90a9a1.

* Format sources with clang-format

* Revert old stack size for desktop settings

* Allocate big struct dynamically

* Simplify PIN comparison

* Save pointer to storage in Desktop object

* Fix region provisioning for hardware regions

* Remove stale TODO + siimplify code

* Clean up region.c

* Use sizeof instead of macro define

* Limit PIN length to 10 for consistency

* Emit a warning upon usage of /any

* Add delay after finding flipper

* Remove unnecessary delay

* Remove all mentions of STORAGE_INT_ON_LFS

* Remove littlefs and internal storage

* Remove all possible LittleFS mentions

* Fix browser tab in Archive

* Ble: fix connection interval explanation

* Bump API Symbols

* BLE: Update comments interval connection comments

* Storage: clear FuriHalRtcFlagStorageFormatInternal if set

---------

Co-authored-by: Georgii Surkov <georgii.surkov@outlook.com>
Co-authored-by: hedger <hedger@nanode.su>
Co-authored-by: Georgii Surkov <37121527+gsurkov@users.noreply.github.com>
This commit is contained in:
MX
2024-08-10 13:18:51 +03:00
parent 6c6d64f1bd
commit 28272f7a7a
114 changed files with 1353 additions and 1985 deletions

View File

@@ -20,7 +20,6 @@ void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DESKTOP_SETTINGS_LOAD(&desktop->settings);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
desktop_lock_menu_set_dummy_mode_state(desktop->lock_menu, desktop->settings.dummy_mode);
@@ -38,11 +37,8 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeTick) {
bool check_pin_changed =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
if(check_pin_changed) {
DESKTOP_SETTINGS_LOAD(&desktop->settings);
if(desktop->settings.pin_code.length > 0) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
if(check_pin_changed && desktop_pin_code_is_set()) {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
}
} else if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {