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Naming and coding style convention, new linter tool. (#945)
* Makefile, Scripts: new linter * About: remove ID from IC * Firmware: remove double define for DIVC/DIVR * Scripts: check folder names too. Docker: replace syntax check with make lint. * Reformat Sources and Migrate to new file naming convention * Docker: symlink clang-format-12 to clang-format * Add coding style guide
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lib/app-scened-template/view_modules/dialog_ex_vm.h
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73
lib/app-scened-template/view_modules/dialog_ex_vm.h
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#pragma once
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#include "generic_view_module.h"
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#include <gui/modules/dialog_ex.h>
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class DialogExVM : public GenericViewModule {
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public:
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DialogExVM();
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~DialogExVM() final;
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View* get_view() final;
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void clean() final;
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/**
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* Set dialog result callback
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* @param callback - result callback function
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*/
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void set_result_callback(DialogExResultCallback callback);
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/**
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* Set dialog context
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* @param context - context pointer, will be passed to result callback
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*/
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void set_context(void* context);
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/**
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* Set dialog header text
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* If text is null, dialog header will not be rendered
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* @param text - text to be shown, can be multiline
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* @param x, y - text position
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* @param horizontal, vertical - text aligment
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*/
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void set_header(const char* text, uint8_t x, uint8_t y, Align horizontal, Align vertical);
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/**
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* Set dialog text
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* If text is null, dialog text will not be rendered
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* @param text - text to be shown, can be multiline
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* @param x, y - text position
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* @param horizontal, vertical - text aligment
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*/
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void set_text(const char* text, uint8_t x, uint8_t y, Align horizontal, Align vertical);
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/**
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* Set dialog icon
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* If x or y is negative, dialog icon will not be rendered
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* @param x, y - icon position
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* @param name - icon to be shown
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*/
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void set_icon(uint8_t x, uint8_t y, const Icon* icon);
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/**
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* Set left button text
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* If text is null, left button will not be rendered and processed
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* @param text - text to be shown
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*/
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void set_left_button_text(const char* text);
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/**
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* Set center button text
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* If text is null, center button will not be rendered and processed
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* @param text - text to be shown
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*/
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void set_center_button_text(const char* text);
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/**
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* Set right button text
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* If text is null, right button will not be rendered and processed
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* @param text - text to be shown
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*/
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void set_right_button_text(const char* text);
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private:
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DialogEx* dialog_ex;
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};
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