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# js_gui__text_input {#js_gui__text_input}
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# Text input GUI view
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Displays a keyboard.
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<img src="text_input.png" width="200" alt="Sample screenshot of the view" />
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```js
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let eventLoop = require("event_loop");
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let gui = require("gui");
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let textInputView = require("gui/text_input");
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```
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This module depends on the `gui` module, which in turn depends on the
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`event_loop` module, so they _must_ be imported in this order. It is also
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recommended to conceptualize these modules first before using this one.
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# Example
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For an example refer to the `gui.js` example script.
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# View props
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## `minLength`
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Smallest allowed text length
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Type: `number`
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## `maxLength`
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Biggest allowed text length
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Type: `number`
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Default: `32`
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## `header`
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Single line of text that appears above the keyboard
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Type: `string`
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# View events
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## `input`
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Fires when the user selects the "save" button and the text matches the length
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constrained by `minLength` and `maxLength`.
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Item type: `string`
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