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https://github.com/DarkFlippers/unleashed-firmware.git
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[FL-3765][FL-3737] Desktop: ensure that animation is unloaded before app start (#3569)
* Desktop: ensure that animation is unloaded before app start * Desktop: unload animation only if it is loaded
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@@ -34,10 +34,12 @@ static void desktop_loader_callback(const void* message, void* context) {
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if(event->type == LoaderEventTypeApplicationStarted) {
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if(event->type == LoaderEventTypeApplicationStarted) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalBeforeAppStarted);
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furi_check(furi_semaphore_acquire(desktop->animation_semaphore, 3000) == FuriStatusOk);
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} else if(event->type == LoaderEventTypeApplicationStopped) {
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} else if(event->type == LoaderEventTypeApplicationStopped) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopGlobalAfterAppFinished);
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}
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}
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}
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}
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static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
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static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
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UNUSED(context);
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UNUSED(context);
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furi_assert(canvas);
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furi_assert(canvas);
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@@ -120,8 +122,11 @@ static bool desktop_custom_event_callback(void* context, uint32_t event) {
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switch(event) {
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switch(event) {
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case DesktopGlobalBeforeAppStarted:
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case DesktopGlobalBeforeAppStarted:
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if(animation_manager_is_animation_loaded(desktop->animation_manager)) {
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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}
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desktop_auto_lock_inhibit(desktop);
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desktop_auto_lock_inhibit(desktop);
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furi_semaphore_release(desktop->animation_semaphore);
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return true;
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return true;
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case DesktopGlobalAfterAppFinished:
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case DesktopGlobalAfterAppFinished:
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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@@ -270,6 +275,7 @@ void desktop_set_stealth_mode_state(Desktop* desktop, bool enabled) {
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Desktop* desktop_alloc(void) {
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Desktop* desktop_alloc(void) {
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Desktop* desktop = malloc(sizeof(Desktop));
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Desktop* desktop = malloc(sizeof(Desktop));
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desktop->animation_semaphore = furi_semaphore_alloc(1, 0);
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desktop->animation_manager = animation_manager_alloc();
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desktop->animation_manager = animation_manager_alloc();
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desktop->gui = furi_record_open(RECORD_GUI);
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desktop->gui = furi_record_open(RECORD_GUI);
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desktop->scene_thread = furi_thread_alloc();
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desktop->scene_thread = furi_thread_alloc();
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@@ -80,6 +80,8 @@ struct Desktop {
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bool time_format_12 : 1; // 1 - 12 hour, 0 - 24H
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bool time_format_12 : 1; // 1 - 12 hour, 0 - 24H
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bool in_transition : 1;
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bool in_transition : 1;
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FuriSemaphore* animation_semaphore;
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};
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};
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Desktop* desktop_alloc(void);
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Desktop* desktop_alloc(void);
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