From a3234995db79c6c0883e765a6b240704f13d079c Mon Sep 17 00:00:00 2001 From: MX <10697207+xMasterX@users.noreply.github.com> Date: Thu, 15 Sep 2022 05:17:19 +0300 Subject: [PATCH] make zombiez input faster --- applications/plugins/zombiez/zombiez.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/applications/plugins/zombiez/zombiez.c b/applications/plugins/zombiez/zombiez.c index b51bdc76c..bd2a5c97d 100644 --- a/applications/plugins/zombiez/zombiez.c +++ b/applications/plugins/zombiez/zombiez.c @@ -87,7 +87,7 @@ static void render_callback(Canvas* const canvas, void* ctx) { for(int i = 0; i < PROJECTILES_MAX; ++i) { Projectile* p = plugin_state->projectiles[i]; if(p != NULL) { - canvas_draw_circle(canvas, p->position.x, p->position.y, 3); + canvas_draw_disc(canvas, p->position.x, p->position.y, 3); } } @@ -351,12 +351,12 @@ int32_t zombiez_game_app(void* p) { switch(event.input.key) { case InputKeyUp: if(plugin_state->player.position.y > (MIN_Y + 1)) { - plugin_state->player.position.y -= 2; + plugin_state->player.position.y -= 4; } break; case InputKeyDown: if(plugin_state->player.position.y < (MAX_Y - 1)) { - plugin_state->player.position.y += 2; + plugin_state->player.position.y += 4; } break; default: