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mirror of https://github.com/DarkFlippers/unleashed-firmware.git synced 2025-12-13 13:09:49 +04:00

update minesweeper

https://github.com/panki27/minesweeper
This commit is contained in:
MX
2022-10-14 01:43:57 +03:00
parent a16542cda6
commit dad4772bec
3 changed files with 446 additions and 507 deletions

View File

@@ -11,6 +11,7 @@ This is a Minesweeper implementation for the Flipper Zero device.
- Arrow buttons to move - Arrow buttons to move
- Push center button to open field - Push center button to open field
- Hold center button to toggle flag - Hold center button to toggle flag
- Push center button on an already open field that has the correct amount of flags surrounding it to auto-open the remaining ones (thanks @gelin!)
## Compiling ## Compiling

View File

@@ -1,144 +1,48 @@
#define tile_0_width 8 #define tile_0_width 8
#define tile_0_height 8 #define tile_0_height 8
static uint8_t tile_0_bits[] = { static uint8_t tile_0_bits[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
};
#define tile_1_width 8 #define tile_1_width 8
#define tile_1_height 8 #define tile_1_height 8
static uint8_t tile_1_bits[] = { static uint8_t tile_1_bits[] = {
0x00, 0x00, 0x10, 0x18, 0x10, 0x10, 0x10, 0x10, 0x00, };
0x10,
0x18,
0x10,
0x10,
0x10,
0x10,
0x00,
};
#define tile_2_width 8 #define tile_2_width 8
#define tile_2_height 8 #define tile_2_height 8
static uint8_t tile_2_bits[] = { static uint8_t tile_2_bits[] = {
0x00, 0x00, 0x1C, 0x20, 0x20, 0x18, 0x04, 0x3C, 0x00, };
0x1C,
0x20,
0x20,
0x18,
0x04,
0x3C,
0x00,
};
#define tile_3_width 8 #define tile_3_width 8
#define tile_3_height 8 #define tile_3_height 8
static uint8_t tile_3_bits[] = { static uint8_t tile_3_bits[] = {
0x00, 0x00, 0x1C, 0x20, 0x20, 0x18, 0x20, 0x1C, 0x00, };
0x1C,
0x20,
0x20,
0x18,
0x20,
0x1C,
0x00,
};
#define tile_4_width 8 #define tile_4_width 8
#define tile_4_height 8 #define tile_4_height 8
static uint8_t tile_4_bits[] = { static uint8_t tile_4_bits[] = {
0x00, 0x00, 0x04, 0x14, 0x14, 0x3C, 0x10, 0x10, 0x00, };
0x04,
0x14,
0x14,
0x3C,
0x10,
0x10,
0x00,
};
#define tile_5_width 8 #define tile_5_width 8
#define tile_5_height 8 #define tile_5_height 8
static uint8_t tile_5_bits[] = { static uint8_t tile_5_bits[] = {
0x00, 0x00, 0x3C, 0x04, 0x1C, 0x20, 0x20, 0x1C, 0x00, };
0x3C,
0x04,
0x1C,
0x20,
0x20,
0x1C,
0x00,
};
#define tile_6_width 8 #define tile_6_width 8
#define tile_6_height 8 #define tile_6_height 8
static uint8_t tile_6_bits[] = { static uint8_t tile_6_bits[] = {
0x00, 0x00, 0x18, 0x24, 0x04, 0x1C, 0x24, 0x18, 0x00, };
0x18,
0x24,
0x04,
0x1C,
0x24,
0x18,
0x00,
};
#define tile_7_width 8 #define tile_7_width 8
#define tile_7_height 8 #define tile_7_height 8
static uint8_t tile_7_bits[] = { static uint8_t tile_7_bits[] = {
0x00, 0x00, 0x3C, 0x20, 0x20, 0x10, 0x08, 0x08, 0x00, };
0x3C,
0x20,
0x20,
0x10,
0x08,
0x08,
0x00,
};
#define tile_8_width 8 #define tile_8_width 8
#define tile_8_height 8 #define tile_8_height 8
static uint8_t tile_8_bits[] = { static uint8_t tile_8_bits[] = {
0x00, 0x00, 0x18, 0x24, 0x18, 0x24, 0x24, 0x18, 0x00, };
0x18,
0x24,
0x18,
0x24,
0x24,
0x18,
0x00,
};
#define tile_flag_width 8 #define tile_flag_width 8
#define tile_flag_height 8 #define tile_flag_height 8
static uint8_t tile_flag_bits[] = { static uint8_t tile_flag_bits[] = {
0xFF, 0xFF, 0x81, 0xB9, 0x89, 0x89, 0x9D, 0x81, 0xFF, };
0x81,
0xB9,
0x89,
0x89,
0x9D,
0x81,
0xFF,
};
#define tile_mine_width 8 #define tile_mine_width 8
#define tile_mine_height 8 #define tile_mine_height 8
static uint8_t tile_mine_bits[] = { static uint8_t tile_mine_bits[] = {
0x55, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, };
0xAA,
0x55,
0xAA,
0x55,
0xAA,
0x55,
0xAA,
};
#define tile_uncleared_width 8 #define tile_uncleared_width 8
#define tile_uncleared_height 8 #define tile_uncleared_height 8
static uint8_t tile_uncleared_bits[] = { static uint8_t tile_uncleared_bits[] = {
0xFF, 0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF, };
0x81,
0x81,
0x81,
0x81,
0x81,
0x81,
0xFF,
};

View File

@@ -76,7 +76,7 @@ static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queu
static void render_callback(Canvas* const canvas, void* ctx) { static void render_callback(Canvas* const canvas, void* ctx) {
const Minesweeper* minesweeper_state = acquire_mutex((ValueMutex*)ctx, 25); const Minesweeper* minesweeper_state = acquire_mutex((ValueMutex*)ctx, 25);
if(minesweeper_state == NULL) { if (minesweeper_state == NULL) {
return; return;
} }
FuriString* mineStr; FuriString* mineStr;
@@ -90,25 +90,25 @@ static void render_callback(Canvas* const canvas, void* ctx) {
int seconds = 0; int seconds = 0;
int minutes = 0; int minutes = 0;
if(minesweeper_state->game_started) { if (minesweeper_state->game_started) {
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick; uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency(); seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
minutes = (int)seconds / 60; minutes = (int) seconds / 60;
seconds = seconds % 60; seconds = seconds % 60;
} }
furi_string_printf(timeStr, "%01d:%02d", minutes, seconds); furi_string_printf(timeStr, "%01d:%02d", minutes, seconds);
canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr)); canvas_draw_str_aligned(canvas, 128, 0, AlignRight, AlignTop, furi_string_get_cstr(timeStr));
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) { for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for(int x = 0; x < PLAYFIELD_WIDTH; x++) { for (int x = 0; x < PLAYFIELD_WIDTH; x++) {
if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) { if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
canvas_invert_color(canvas); canvas_invert_color(canvas);
} }
switch(minesweeper_state->playfield[x][y]) { switch (minesweeper_state->playfield[x][y]) {
case TileType0: case TileType0:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
@@ -117,7 +117,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
case TileType1: case TileType1:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
@@ -126,7 +126,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
case TileType2: case TileType2:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
@@ -135,7 +135,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
case TileType3: case TileType3:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
@@ -144,7 +144,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
case TileType4: case TileType4:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
@@ -153,7 +153,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
case TileType5: case TileType5:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
@@ -162,7 +162,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
case TileType6: case TileType6:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
@@ -171,7 +171,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
case TileType7: case TileType7:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
@@ -180,7 +180,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
case TileType8: case TileType8:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
@@ -189,7 +189,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
case TileTypeFlag: case TileTypeFlag:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
@@ -198,7 +198,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
case TileTypeUncleared: case TileTypeUncleared:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
@@ -207,14 +207,14 @@ static void render_callback(Canvas* const canvas, void* ctx) {
case TileTypeMine: case TileTypeMine:
canvas_draw_xbm( canvas_draw_xbm(
canvas, canvas,
x * TILE_HEIGHT, // x x*TILE_HEIGHT, // x
8 + (y * TILE_WIDTH), // y 8 + (y * TILE_WIDTH), // y
TILE_WIDTH, TILE_WIDTH,
TILE_HEIGHT, TILE_HEIGHT,
tile_mine_bits); tile_mine_bits);
break; break;
} }
if(x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) { if ( x == minesweeper_state->cursor_x && y == minesweeper_state->cursor_y) {
canvas_invert_color(canvas); canvas_invert_color(canvas);
} }
} }
@@ -227,8 +227,8 @@ static void render_callback(Canvas* const canvas, void* ctx) {
static void setup_playfield(Minesweeper* minesweeper_state) { static void setup_playfield(Minesweeper* minesweeper_state) {
int mines_left = MINECOUNT; int mines_left = MINECOUNT;
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) { for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for(int x = 0; x < PLAYFIELD_WIDTH; x++) { for (int x = 0; x < PLAYFIELD_WIDTH; x++){
minesweeper_state->minefield[x][y] = FieldEmpty; minesweeper_state->minefield[x][y] = FieldEmpty;
minesweeper_state->playfield[x][y] = TileTypeUncleared; minesweeper_state->playfield[x][y] = TileTypeUncleared;
} }
@@ -237,8 +237,8 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
int rand_x = rand() % PLAYFIELD_WIDTH; int rand_x = rand() % PLAYFIELD_WIDTH;
int rand_y = rand() % PLAYFIELD_HEIGHT; int rand_y = rand() % PLAYFIELD_HEIGHT;
// make sure first guess isn't a mine // make sure first guess isn't a mine
if(minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty && if (minesweeper_state->minefield[rand_x][rand_y] == FieldEmpty &&
(minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y)) { (minesweeper_state->cursor_x != rand_x && minesweeper_state->cursor_y != rand_y )) {
minesweeper_state->minefield[rand_x][rand_y] = FieldMine; minesweeper_state->minefield[rand_x][rand_y] = FieldMine;
mines_left--; mines_left--;
} }
@@ -251,23 +251,18 @@ static void setup_playfield(Minesweeper* minesweeper_state) {
} }
static void place_flag(Minesweeper* minesweeper_state) { static void place_flag(Minesweeper* minesweeper_state) {
if(minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeUncleared) {
TileTypeUncleared) { minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeFlag;
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
TileTypeFlag;
minesweeper_state->flags_set++; minesweeper_state->flags_set++;
} else if( } else if (minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == TileTypeFlag) {
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] == minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] = TileTypeUncleared;
TileTypeFlag) {
minesweeper_state->playfield[minesweeper_state->cursor_x][minesweeper_state->cursor_y] =
TileTypeUncleared;
minesweeper_state->flags_set--; minesweeper_state->flags_set--;
} }
} }
static bool game_lost(Minesweeper* minesweeper_state) { static bool game_lost(Minesweeper* minesweeper_state) {
// returns true if the player wants to restart, otherwise false // returns true if the player wants to restart, otherwise false
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS); DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
DialogMessage* message = dialog_message_alloc(); DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game Over"; const char* header_text = "Game Over";
@@ -282,7 +277,7 @@ static bool game_lost(Minesweeper* minesweeper_state) {
NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION); NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION);
notification_message(notifications, &sequence_set_vibro_on); notification_message(notifications, &sequence_set_vibro_on);
furi_record_close(RECORD_NOTIFICATION); furi_record_close(RECORD_NOTIFICATION);
furi_timer_start(minesweeper_state->timer, (uint32_t)furi_kernel_get_tick_frequency() * 0.2); furi_timer_start(minesweeper_state->timer, (uint32_t) furi_kernel_get_tick_frequency() * 0.2);
DialogMessageButton choice = dialog_message_show(dialogs, message); DialogMessageButton choice = dialog_message_show(dialogs, message);
dialog_message_free(message); dialog_message_free(message);
@@ -292,7 +287,7 @@ static bool game_lost(Minesweeper* minesweeper_state) {
} }
static bool game_won(Minesweeper* minesweeper_state) { static bool game_won(Minesweeper* minesweeper_state) {
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS); DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
FuriString* tempStr; FuriString* tempStr;
tempStr = furi_string_alloc(); tempStr = furi_string_alloc();
@@ -300,18 +295,16 @@ static bool game_won(Minesweeper* minesweeper_state) {
int seconds = 0; int seconds = 0;
int minutes = 0; int minutes = 0;
uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick; uint32_t ticks_elapsed = furi_get_tick() - minesweeper_state->game_started_tick;
seconds = (int)ticks_elapsed / furi_kernel_get_tick_frequency(); seconds = (int) ticks_elapsed / furi_kernel_get_tick_frequency();
minutes = (int)seconds / 60; minutes = (int) seconds / 60;
seconds = seconds % 60; seconds = seconds % 60;
DialogMessage* message = dialog_message_alloc(); DialogMessage* message = dialog_message_alloc();
const char* header_text = "Game won!"; const char* header_text = "Game won!";
furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds); furi_string_cat_printf(tempStr, "Minefield cleared in %01d:%02d", minutes, seconds);
dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop); dialog_message_set_header(message, header_text, 64, 3, AlignCenter, AlignTop);
dialog_message_set_text( dialog_message_set_text(message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
message, furi_string_get_cstr(tempStr), 64, 32, AlignCenter, AlignCenter);
dialog_message_set_buttons(message, NULL, "Play again", NULL); dialog_message_set_buttons(message, NULL, "Play again", NULL);
// TODO: create icon
dialog_message_set_icon(message, NULL, 72, 17); dialog_message_set_icon(message, NULL, 72, 17);
DialogMessageButton choice = dialog_message_show(dialogs, message); DialogMessageButton choice = dialog_message_show(dialogs, message);
@@ -321,28 +314,71 @@ static bool game_won(Minesweeper* minesweeper_state) {
return choice == DialogMessageButtonCenter; return choice == DialogMessageButtonCenter;
} }
// returns false if the move loses the game - otherwise true
static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) { static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y) {
if(minesweeper_state->playfield[cursor_x][cursor_y] != TileTypeUncleared) { if (minesweeper_state->playfield[cursor_x][cursor_y] == TileTypeFlag) {
// we're on an already uncovered field // we're on a flagged field, do nothing
return true; return true;
} }
if(minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) { if (minesweeper_state->minefield[cursor_x][cursor_y] == FieldMine) {
// TODO: player loses! // player loses - draw mine
minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine; minesweeper_state->playfield[cursor_x][cursor_y] = TileTypeMine;
return false; return false;
} else { }
// get number of surrounding mines.
int hint = 0; if (minesweeper_state->playfield[cursor_x][cursor_y] >= TileType1 && minesweeper_state->playfield[cursor_x][cursor_y] <= TileType8) {
for(int y = cursor_y - 1; y <= cursor_y + 1; y++) { // click on a cleared cell with a number
for(int x = cursor_x - 1; x <= cursor_x + 1; x++) { // count the flags around
if(x == cursor_x && y == cursor_y) { int flags = 0;
for (int y = cursor_y-1; y <= cursor_y+1; y++) {
for (int x = cursor_x-1; x <= cursor_x+1; x++) {
if ( x == cursor_x && y == cursor_y ) {
// we're on the cell the user selected, so ignore. // we're on the cell the user selected, so ignore.
continue; continue;
} }
// make sure we don't go OOB // make sure we don't go OOB
if(x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) { if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
if (minesweeper_state->playfield[x][y] == TileTypeFlag) {
flags ++;
}
}
}
}
int mines = minesweeper_state->playfield[cursor_x][cursor_y]; // ¯\_(ツ)_/¯
if (flags == mines) {
// auto uncover all non-flags around (to win faster ;)
for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
if ( auto_x == cursor_x && auto_y == cursor_y ) {
continue;
}
if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
if(!play_move(minesweeper_state, auto_x, auto_y)) {
// flags were wrong, we got a mine!
return false;
}
}
}
}
}
// we're done without hitting a mine - so return
return true;
}
}
// calculate number of surrounding mines.
int hint = 0;
for (int y = cursor_y-1; y <= cursor_y+1; y++) {
for (int x = cursor_x-1; x <= cursor_x+1; x++) {
if ( x == cursor_x && y == cursor_y ) {
// we're on the cell the user selected, so ignore.
continue;
}
// make sure we don't go OOB
if ( x >= 0 && x < PLAYFIELD_WIDTH && y >= 0 && y < PLAYFIELD_HEIGHT) {
if(minesweeper_state->minefield[x][y] == FieldMine) { if(minesweeper_state->minefield[x][y] == FieldMine) {
hint++; hint ++;
} }
} }
} }
@@ -351,16 +387,16 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
minesweeper_state->playfield[cursor_x][cursor_y] = hint; minesweeper_state->playfield[cursor_x][cursor_y] = hint;
minesweeper_state->fields_cleared++; minesweeper_state->fields_cleared++;
FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint); FURI_LOG_D("Minesweeper", "Setting %d,%d to %d", cursor_x, cursor_y, hint);
if(hint == 0) { if (hint == 0) {
// the field is "empty"
// auto open surrounding fields. // auto open surrounding fields.
for(int auto_y = cursor_y - 1; auto_y <= cursor_y + 1; auto_y++) { for (int auto_y = cursor_y-1; auto_y <= cursor_y+1; auto_y++) {
for(int auto_x = cursor_x - 1; auto_x <= cursor_x + 1; auto_x++) { for (int auto_x = cursor_x-1; auto_x <= cursor_x+1; auto_x++) {
if(auto_x == cursor_x && auto_y == cursor_y) { if ( auto_x == cursor_x && auto_y == cursor_y ) {
continue; continue;
} }
if(auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && if ( auto_x >= 0 && auto_x < PLAYFIELD_WIDTH && auto_y >= 0 && auto_y < PLAYFIELD_HEIGHT) {
auto_y < PLAYFIELD_HEIGHT) { if (minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
if(minesweeper_state->playfield[auto_x][auto_y] == TileTypeUncleared) {
play_move(minesweeper_state, auto_x, auto_y); play_move(minesweeper_state, auto_x, auto_y);
} }
} }
@@ -368,14 +404,13 @@ static bool play_move(Minesweeper* minesweeper_state, int cursor_x, int cursor_y
} }
} }
return true; return true;
}
} }
static void minesweeper_state_init(Minesweeper* const minesweeper_state) { static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0; minesweeper_state->cursor_x = minesweeper_state->cursor_y = 0;
minesweeper_state->game_started = false; minesweeper_state->game_started = false;
for(int y = 0; y < PLAYFIELD_HEIGHT; y++) { for (int y = 0; y < PLAYFIELD_HEIGHT; y++) {
for(int x = 0; x < PLAYFIELD_WIDTH; x++) { for (int x = 0; x < PLAYFIELD_WIDTH; x++){
minesweeper_state->playfield[x][y] = TileTypeUncleared; minesweeper_state->playfield[x][y] = TileTypeUncleared;
} }
} }
@@ -383,7 +418,7 @@ static void minesweeper_state_init(Minesweeper* const minesweeper_state) {
int32_t minesweeper_app(void* p) { int32_t minesweeper_app(void* p) {
UNUSED(p); UNUSED(p);
DialogsApp* dialogs = furi_record_open(RECORD_DIALOGS); DialogsApp *dialogs = furi_record_open(RECORD_DIALOGS);
DialogMessage* message = dialog_message_alloc(); DialogMessage* message = dialog_message_alloc();
const char* header_text = "Minesweeper"; const char* header_text = "Minesweeper";
@@ -406,7 +441,7 @@ int32_t minesweeper_app(void* p) {
minesweeper_state_init(minesweeper_state); minesweeper_state_init(minesweeper_state);
ValueMutex state_mutex; ValueMutex state_mutex;
if(!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) { if (!init_mutex(&state_mutex, minesweeper_state, sizeof(minesweeper_state))) {
FURI_LOG_E("Minesweeper", "cannot create mutex\r\n"); FURI_LOG_E("Minesweeper", "cannot create mutex\r\n");
free(minesweeper_state); free(minesweeper_state);
return 255; return 255;
@@ -424,7 +459,7 @@ int32_t minesweeper_app(void* p) {
gui_add_view_port(gui, view_port, GuiLayerFullscreen); gui_add_view_port(gui, view_port, GuiLayerFullscreen);
PluginEvent event; PluginEvent event;
for(bool processing = true; processing;) { for (bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100); FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex); Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
if(event_status == FuriStatusOk) { if(event_status == FuriStatusOk) {
@@ -441,13 +476,13 @@ int32_t minesweeper_app(void* p) {
case InputKeyDown: case InputKeyDown:
minesweeper_state->cursor_y++; minesweeper_state->cursor_y++;
if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) { if(minesweeper_state->cursor_y >= PLAYFIELD_HEIGHT) {
minesweeper_state->cursor_y = PLAYFIELD_HEIGHT - 1; minesweeper_state->cursor_y = PLAYFIELD_HEIGHT-1;
} }
break; break;
case InputKeyRight: case InputKeyRight:
minesweeper_state->cursor_x++; minesweeper_state->cursor_x++;
if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) { if(minesweeper_state->cursor_x >= PLAYFIELD_WIDTH) {
minesweeper_state->cursor_x = PLAYFIELD_WIDTH - 1; minesweeper_state->cursor_x = PLAYFIELD_WIDTH-1;
} }
break; break;
case InputKeyLeft: case InputKeyLeft:
@@ -457,16 +492,13 @@ int32_t minesweeper_app(void* p) {
} }
break; break;
case InputKeyOk: case InputKeyOk:
if(!minesweeper_state->game_started) { if (!minesweeper_state->game_started) {
setup_playfield(minesweeper_state); setup_playfield(minesweeper_state);
minesweeper_state->game_started = true; minesweeper_state->game_started = true;
} }
if(!play_move( if (!play_move(minesweeper_state, minesweeper_state->cursor_x, minesweeper_state->cursor_y)) {
minesweeper_state,
minesweeper_state->cursor_x,
minesweeper_state->cursor_y)) {
// ooops. looks like we hit a mine! // ooops. looks like we hit a mine!
if(game_lost(minesweeper_state)) { if (game_lost(minesweeper_state)) {
// player wants to restart. // player wants to restart.
setup_playfield(minesweeper_state); setup_playfield(minesweeper_state);
} else { } else {
@@ -475,9 +507,8 @@ int32_t minesweeper_app(void* p) {
} }
} else { } else {
// check win condition. // check win condition.
if(minesweeper_state->fields_cleared == if (minesweeper_state->fields_cleared == (PLAYFIELD_HEIGHT*PLAYFIELD_WIDTH) - MINECOUNT){
(PLAYFIELD_HEIGHT * PLAYFIELD_WIDTH) - MINECOUNT) { if (game_won(minesweeper_state)) {
if(game_won(minesweeper_state)) {
//player wants to restart //player wants to restart
setup_playfield(minesweeper_state); setup_playfield(minesweeper_state);
} else { } else {
@@ -491,7 +522,7 @@ int32_t minesweeper_app(void* p) {
processing = false; processing = false;
break; break;
} }
} else if(event.input.type == InputTypeLong) { } else if (event.input.type == InputTypeLong) {
// hold events // hold events
FURI_LOG_D("Minesweeper", "Got a long press!"); FURI_LOG_D("Minesweeper", "Got a long press!");
switch(event.input.key) { switch(event.input.key) {
@@ -510,6 +541,9 @@ int32_t minesweeper_app(void* p) {
} }
} }
} }
} else {
// event timeout
;
} }
view_port_update(view_port); view_port_update(view_port);
release_mutex(&state_mutex, minesweeper_state); release_mutex(&state_mutex, minesweeper_state);