#include "input_settings.h" #include "input_settings_filename.h" #include "input.h" #include #include #define TAG "InputSettings" #define INPUT_SETTINGS_VER (2) // version number #define INPUT_SETTINGS_PATH INT_PATH(INPUT_SETTINGS_FILE_NAME) #define INPUT_SETTINGS_MAGIC (0x29) #define INPUT_SETTINGS_VIBRO_TOUCH_TRIGGER_MASK_DEFAULT \ ((1 << InputTypePress) | (1 << InputTypeRelease)) void input_settings_load(InputSettings* settings) { furi_assert(settings); bool success = false; //a useless cycle do-while, may will be used in future with anoter condition do { // take version from settings file metadata, if cant then break and fill settings with 0 and save to settings file; uint8_t version; if(!saved_struct_get_metadata(INPUT_SETTINGS_PATH, NULL, &version, NULL)) break; if(version == 1) { struct { uint8_t vibro_touch_level; } v1; if(!saved_struct_load(INPUT_SETTINGS_PATH, &v1, sizeof(v1), INPUT_SETTINGS_MAGIC, 1)) break; settings->vibro_touch_level = v1.vibro_touch_level; settings->vibro_touch_trigger_mask = INPUT_SETTINGS_VIBRO_TOUCH_TRIGGER_MASK_DEFAULT; success = true; break; } // if config actual version - load it directly if(version == INPUT_SETTINGS_VER) { success = saved_struct_load( INPUT_SETTINGS_PATH, settings, sizeof(InputSettings), INPUT_SETTINGS_MAGIC, INPUT_SETTINGS_VER); } // in case of another config version we exit from useless cycle to next step } while(false); // fill settings with 0 and save to settings file; if(!success) { FURI_LOG_W(TAG, "Failed to load file, using defaults"); memset(settings, 0, sizeof(InputSettings)); settings->vibro_touch_trigger_mask = INPUT_SETTINGS_VIBRO_TOUCH_TRIGGER_MASK_DEFAULT; //input_settings_save(settings); } } void input_settings_save(const InputSettings* settings) { furi_assert(settings); const bool success = saved_struct_save( INPUT_SETTINGS_PATH, settings, sizeof(InputSettings), INPUT_SETTINGS_MAGIC, INPUT_SETTINGS_VER); if(!success) { FURI_LOG_E(TAG, "Failed to save file"); } }