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https://github.com/DarkFlippers/unleashed-firmware.git
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* feat: backport js_gpio from unleashed * feat: backport js_keyboard, TextInputModel::minimum_length from unleashed * fix: api version inconsistency * style: js_gpio * build: fix submodule ._ . * refactor: js_gpio * docs: type declarations for gpio * feat: gpio interrupts * fix: js_gpio freeing, resetting and minor stylistic changes * style: js_gpio * style: mlib array, fixme's * feat: js_gpio adc * feat: js_event_loop * docs: js_event_loop * feat: js_event_loop subscription cancellation * feat: js_event_loop + js_gpio integration * fix: js_event_loop memory leak * feat: stop event loop on back button * test: js: basic, math, event_loop * feat: js_event_loop queue * feat: js linkage to previously loaded plugins * build: fix ci errors * feat: js module ordered teardown * feat: js_gui_defer_free * feat: basic hourglass view * style: JS ASS (Argument Schema for Scripts) * fix: js_event_loop mem leaks and lifetime problems * fix: crashing test and pvs false positives * feat: mjs custom obj destructors, gui submenu view * refactor: yank js_gui_defer_free (yuck) * refactor: maybe_unsubscribe * empty_screen, docs, typing fix-ups * docs: navigation event & demo * feat: submenu setHeader * feat: text_input * feat: text_box * docs: text_box availability * ci: silence irrelevant pvs low priority warning * style: use furistring * style: _get_at -> _safe_get * fix: built-in module name assignment * feat: js_dialog; refactor, optimize: js_gui * docs: js_gui * ci: silence pvs warning: Memory allocation is infallible * style: fix storage spelling * feat: foreign pointer signature checks * feat: js_storage * docs: js_storage * fix: my unit test was breaking other tests ;_; * ci: fix ci? * Make doxygen happy * docs: flipper, math, notification, global * style: review suggestions * style: review fixups * fix: badusb demo script * docs: badusb * ci: add nofl * ci: make linter happy * Bump api version Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
94 lines
2.5 KiB
C
94 lines
2.5 KiB
C
/**
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* @file text_input.h
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* GUI: TextInput keyboard view module API
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*/
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#pragma once
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#include <gui/view.h>
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#include "validators.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Text input anonymous structure */
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typedef struct TextInput TextInput;
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typedef void (*TextInputCallback)(void* context);
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typedef bool (*TextInputValidatorCallback)(const char* text, FuriString* error, void* context);
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/** Allocate and initialize text input
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*
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* This text input is used to enter string
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*
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* @return TextInput instance
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*/
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TextInput* text_input_alloc(void);
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/** Deinitialize and free text input
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*
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* @param text_input TextInput instance
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*/
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void text_input_free(TextInput* text_input);
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/** Clean text input view Note: this function does not free memory
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*
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* @param text_input Text input instance
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*/
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void text_input_reset(TextInput* text_input);
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/** Get text input view
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*
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* @param text_input TextInput instance
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*
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* @return View instance that can be used for embedding
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*/
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View* text_input_get_view(TextInput* text_input);
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/** Set text input result callback
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*
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* @param text_input TextInput instance
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* @param callback callback fn
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* @param callback_context callback context
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* @param text_buffer pointer to YOUR text buffer, that we going
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* to modify
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* @param text_buffer_size YOUR text buffer size in bytes. Max string
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* length will be text_buffer_size-1.
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* @param clear_default_text clear text from text_buffer on first OK
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* event
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*/
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void text_input_set_result_callback(
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TextInput* text_input,
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TextInputCallback callback,
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void* callback_context,
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char* text_buffer,
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size_t text_buffer_size,
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bool clear_default_text);
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/**
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* @brief Sets the minimum length of a TextInput
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* @param [in] text_input TextInput
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* @param [in] minimum_length Minimum input length
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*/
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void text_input_set_minimum_length(TextInput* text_input, size_t minimum_length);
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void text_input_set_validator(
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TextInput* text_input,
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TextInputValidatorCallback callback,
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void* callback_context);
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TextInputValidatorCallback text_input_get_validator_callback(TextInput* text_input);
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void* text_input_get_validator_callback_context(TextInput* text_input);
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/** Set text input header text
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*
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* @param text_input TextInput instance
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* @param text text to be shown
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*/
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void text_input_set_header_text(TextInput* text_input, const char* text);
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#ifdef __cplusplus
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}
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#endif
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