mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
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* Storage: drop internal storage * Storage: rollback some unnecessary changes * Storage: rollback some unnecessary changes part 2 * Storage: cleanup various defines and int handling. Ble: allow short connection interval if internal flash is not used. * Storage: do not return storage if it is not ready * Save PIN code to RTC, update settings * Simplify the code, clean up includes * Rearrange some code * apps: storage_move_to_sd: conditionally enable with --extra-define=STORAGE_INT_ON_LFS * Load Desktop settings automatically * Redirect /any to /ext * Abolish storage_move_to_sd app * Remove as many mentions of ANY_PATH as possible * Fix desktop settings wrongly not loading * Improve desktop settings handling and strings * Load BLE settings and keys automatically * Improve BLE configuration procedure * Do not load bluetooth keys twice if they were already loaded * Load dolphin state automatically * Fix merge artifact * Load notification settings automatically * Update desktop settings strings * Load expansion settings automatically * Do not use thread signals to reload desktop settings * Load region data automatically, separate to its own hook * Improve ble behaviour with no keys * Fix Dolphin state not resetting correctly * Add a status check * Make Desktop save its own settings * Check result when taking and releasing mutex * Improve default thread signal handling in FuriEventLoop * Make bt service in charge of saving settings, add settings api * Fix a deadlock due to timer thread not receiving time * Lock core2 when reinitialising bt * Update clang-format * Revert "Update clang-format" This reverts commit d61295ac063c6ec879375ceeab54d6ff2c90a9a1. * Format sources with clang-format * Revert old stack size for desktop settings * Allocate big struct dynamically * Simplify PIN comparison * Save pointer to storage in Desktop object * Fix region provisioning for hardware regions * Remove stale TODO + siimplify code * Clean up region.c * Use sizeof instead of macro define * Limit PIN length to 10 for consistency * Emit a warning upon usage of /any * Add delay after finding flipper * Remove unnecessary delay * Remove all mentions of STORAGE_INT_ON_LFS * Remove littlefs and internal storage * Remove all possible LittleFS mentions * Fix browser tab in Archive * Ble: fix connection interval explanation * Bump API Symbols * BLE: Update comments interval connection comments * Storage: clear FuriHalRtcFlagStorageFormatInternal if set --------- Co-authored-by: Georgii Surkov <georgii.surkov@outlook.com> Co-authored-by: hedger <hedger@nanode.su> Co-authored-by: Georgii Surkov <37121527+gsurkov@users.noreply.github.com>
259 lines
9.5 KiB
C
259 lines
9.5 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <applications.h>
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#include <assets_icons.h>
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#include <loader/loader.h>
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#include "../desktop_i.h"
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#include "../views/desktop_events.h"
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#include "../views/desktop_view_main.h"
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#include "desktop_scene.h"
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#define TAG "DesktopSrv"
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static void desktop_scene_main_new_idle_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
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}
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static void desktop_scene_main_check_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
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}
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static void desktop_scene_main_interact_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
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}
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#ifdef APP_ARCHIVE
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static void
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desktop_switch_to_app(Desktop* desktop, const FlipperInternalApplication* flipper_app) {
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furi_assert(desktop);
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furi_assert(flipper_app);
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furi_assert(flipper_app->app);
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furi_assert(flipper_app->name);
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if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
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FURI_LOG_E("Desktop", "Thread is already running");
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return;
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}
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FuriHalRtcHeapTrackMode mode = furi_hal_rtc_get_heap_track_mode();
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if(mode > FuriHalRtcHeapTrackModeNone) {
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furi_thread_enable_heap_trace(desktop->scene_thread);
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} else {
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furi_thread_disable_heap_trace(desktop->scene_thread);
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}
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furi_thread_set_name(desktop->scene_thread, flipper_app->name);
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furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
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furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
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furi_thread_start(desktop->scene_thread);
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}
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#endif
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static inline bool desktop_scene_main_check_none(const char* str) {
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return (str[1] == '\0' && str[0] == '?');
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}
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static void desktop_scene_main_open_app_or_profile(Desktop* desktop, FavoriteApp* application) {
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bool load_ok = false;
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if(strlen(application->name_or_path) > 0) {
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if(!desktop_scene_main_check_none(application->name_or_path)) {
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// Load app
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loader_start_detached_with_gui_error(desktop->loader, application->name_or_path, NULL);
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}
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load_ok = true;
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}
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// In case of "default" setting
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if(!load_ok) {
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loader_start_detached_with_gui_error(desktop->loader, "Passport", NULL);
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}
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}
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static void desktop_scene_main_start_favorite(Desktop* desktop, FavoriteApp* application) {
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if(strlen(application->name_or_path) > 0) {
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if(!desktop_scene_main_check_none(application->name_or_path)) {
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loader_start_detached_with_gui_error(desktop->loader, application->name_or_path, NULL);
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}
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} else {
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loader_start_detached_with_gui_error(desktop->loader, LOADER_APPLICATIONS_NAME, NULL);
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}
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}
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void desktop_scene_main_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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if(desktop->in_transition) return;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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void desktop_scene_main_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopMainView* main_view = desktop->main_view;
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animation_manager_set_context(desktop->animation_manager, desktop);
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animation_manager_set_new_idle_callback(
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desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
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animation_manager_set_check_callback(
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desktop->animation_manager, desktop_scene_main_check_animation_callback);
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animation_manager_set_interact_callback(
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desktop->animation_manager, desktop_scene_main_interact_animation_callback);
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desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
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}
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bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopMainEventOpenMenu: {
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Loader* loader = furi_record_open(RECORD_LOADER);
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loader_show_menu(loader);
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furi_record_close(RECORD_LOADER);
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consumed = true;
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} break;
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case DesktopMainEventLock:
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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desktop_lock(desktop);
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consumed = true;
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break;
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case DesktopMainEventOpenLockMenu:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
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consumed = true;
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break;
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case DesktopMainEventOpenDebug:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
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consumed = true;
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break;
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case DesktopMainEventOpenArchive:
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#ifdef APP_ARCHIVE
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desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
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#endif
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consumed = true;
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break;
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case DesktopMainEventOpenPowerOff: {
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loader_start_detached_with_gui_error(desktop->loader, "Power", "off");
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consumed = true;
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break;
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}
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case DesktopMainEventOpenFavoriteLeftShort:
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desktop_scene_main_start_favorite(
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desktop, &desktop->settings.favorite_apps[FavoriteAppLeftShort]);
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consumed = true;
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break;
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case DesktopMainEventOpenFavoriteLeftLong:
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desktop_scene_main_start_favorite(
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desktop, &desktop->settings.favorite_apps[FavoriteAppLeftLong]);
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consumed = true;
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break;
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case DesktopMainEventOpenFavoriteRightShort:
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desktop_scene_main_start_favorite(
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desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);
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consumed = true;
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break;
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case DesktopMainEventOpenFavoriteRightLong:
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desktop_scene_main_start_favorite(
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desktop, &desktop->settings.favorite_apps[FavoriteAppRightLong]);
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consumed = true;
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break;
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case DesktopAnimationEventCheckAnimation:
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animation_manager_check_blocking_process(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopAnimationEventNewIdleAnimation:
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animation_manager_new_idle_process(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopAnimationEventInteractAnimation:
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if(!animation_manager_interact_process(desktop->animation_manager)) {
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if(!desktop->settings.dummy_mode) {
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);
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} else {
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppRight]);
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}
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}
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consumed = true;
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break;
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case DesktopDummyEventOpenLeft:
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppLeft]);
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break;
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case DesktopDummyEventOpenDown:
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppDown]);
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break;
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case DesktopDummyEventOpenOk:
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppOk]);
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break;
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case DesktopDummyEventOpenUpLong:
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if(!desktop_scene_main_check_none(
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desktop->settings.dummy_apps[DummyAppUpLong].name_or_path)) {
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppUpLong]);
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} else {
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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desktop_lock(desktop);
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}
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break;
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case DesktopDummyEventOpenDownLong:
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppDownLong]);
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break;
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case DesktopDummyEventOpenLeftLong:
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppLeftLong]);
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break;
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case DesktopDummyEventOpenRightLong:
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppRightLong]);
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break;
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case DesktopDummyEventOpenOkLong:
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppOkLong]);
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break;
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case DesktopLockedEventUpdate:
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desktop_view_locked_update(desktop->locked_view);
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consumed = true;
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break;
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default:
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break;
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}
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}
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return consumed;
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}
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void desktop_scene_main_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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animation_manager_set_check_callback(desktop->animation_manager, NULL);
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animation_manager_set_interact_callback(desktop->animation_manager, NULL);
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animation_manager_set_context(desktop->animation_manager, desktop);
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}
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