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Files
unleashed-firmware/furi/core/event_loop_i.h
Anna Antonenko 4895ae5d0d [FL-3957] EventLoop unsubscribe fix (#4109)
* Fix memory leak during event loop unsubscription
* Event better memory leak fix
* unit test for the fix

Co-authored-by: Georgii Surkov <georgii.surkov@outlook.com>
2025-02-17 06:57:23 +09:00

98 lines
2.4 KiB
C

#pragma once
#include "event_loop.h"
#include "event_loop_link_i.h"
#include "event_loop_timer_i.h"
#include "event_loop_tick_i.h"
#include <m-list.h>
#include <m-bptree.h>
#include <m-i-list.h>
#include "thread.h"
struct FuriEventLoopItem {
// Source
FuriEventLoop* owner;
// Tracking item
FuriEventLoopEvent event;
FuriEventLoopObject* object;
const FuriEventLoopContract* contract;
// Callback and context
FuriEventLoopEventCallback callback;
void* callback_context;
// Waiting list
ILIST_INTERFACE(WaitingList, FuriEventLoopItem);
};
ILIST_DEF(WaitingList, FuriEventLoopItem, M_POD_OPLIST)
/* Event Loop RB tree */
#define FURI_EVENT_LOOP_TREE_RANK (4)
BPTREE_DEF2( // NOLINT
FuriEventLoopTree,
FURI_EVENT_LOOP_TREE_RANK,
FuriEventLoopObject*, /* pointer to object we track */
M_PTR_OPLIST,
FuriEventLoopItem*, /* pointer to the FuriEventLoopItem */
M_PTR_OPLIST)
#define M_OPL_FuriEventLoopTree_t() BPTREE_OPLIST(FuriEventLoopTree, M_POD_OPLIST)
#define FURI_EVENT_LOOP_FLAG_NOTIFY_INDEX (2)
typedef enum {
FuriEventLoopFlagEvent = (1 << 0),
FuriEventLoopFlagStop = (1 << 1),
FuriEventLoopFlagTimer = (1 << 2),
FuriEventLoopFlagPending = (1 << 3),
} FuriEventLoopFlag;
#define FuriEventLoopFlagAll \
(FuriEventLoopFlagEvent | FuriEventLoopFlagStop | FuriEventLoopFlagTimer | \
FuriEventLoopFlagPending)
typedef enum {
FuriEventLoopProcessStatusComplete,
FuriEventLoopProcessStatusIncomplete,
FuriEventLoopProcessStatusFreeLater,
} FuriEventLoopProcessStatus;
typedef enum {
FuriEventLoopStateStopped,
FuriEventLoopStateRunning,
} FuriEventLoopState;
typedef struct {
FuriEventLoopPendingCallback callback;
void* context;
} FuriEventLoopPendingQueueItem;
LIST_DUAL_PUSH_DEF(PendingQueue, FuriEventLoopPendingQueueItem, M_POD_OPLIST)
struct FuriEventLoop {
// Only works if all operations are done from the same thread
FuriThreadId thread_id;
// Poller state
volatile FuriEventLoopState state;
volatile FuriEventLoopItem* current_item;
// Event handling
FuriEventLoopTree_t tree;
WaitingList_t waiting_list;
// Active timer list
TimerList_t timer_list;
// Timer request queue
TimerQueue_t timer_queue;
// Pending callback queue
PendingQueue_t pending_queue;
// Tick event
FuriEventLoopTick tick;
};