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mirror of https://github.com/DarkFlippers/unleashed-firmware.git synced 2025-12-13 05:06:30 +04:00
Files
unleashed-firmware/applications/system/find_my_flipper/findmy.c
MX 95483fb56f add findmy to system apps [ci skip]
autoload by Willy-JL
2025-02-13 20:12:23 +03:00

142 lines
4.5 KiB
C

#include "findmy_i.h"
static bool findmy_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
FindMy* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool findmy_back_event_callback(void* context) {
furi_assert(context);
FindMy* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static FindMy* findmy_app_alloc() {
FindMy* app = malloc(sizeof(FindMy));
app->gui = furi_record_open(RECORD_GUI);
app->storage = furi_record_open(RECORD_STORAGE);
app->dialogs = furi_record_open(RECORD_DIALOGS);
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&findmy_scene_handlers, app);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(app->view_dispatcher, findmy_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, findmy_back_event_callback);
app->findmy_main = findmy_main_alloc(app);
view_dispatcher_add_view(
app->view_dispatcher, FindMyViewMain, findmy_main_get_view(app->findmy_main));
app->byte_input = byte_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher, FindMyViewByteInput, byte_input_get_view(app->byte_input));
app->var_item_list = variable_item_list_alloc();
view_dispatcher_add_view(
app->view_dispatcher,
FindMyViewVarItemList,
variable_item_list_get_view(app->var_item_list));
app->popup = popup_alloc();
view_dispatcher_add_view(app->view_dispatcher, FindMyViewPopup, popup_get_view(app->popup));
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
findmy_state_load(&app->state);
findmy_state_apply(&app->state);
findmy_main_update_active(app->findmy_main, app->state.beacon_active);
findmy_main_update_interval(app->findmy_main, app->state.broadcast_interval);
findmy_main_toggle_mac(app->findmy_main, app->state.show_mac);
findmy_main_update_mac(app->findmy_main, app->state.mac);
findmy_main_update_type(app->findmy_main, app->state.tag_type);
return app;
}
static void findmy_app_free(FindMy* app) {
furi_assert(app);
view_dispatcher_remove_view(app->view_dispatcher, FindMyViewPopup);
popup_free(app->popup);
view_dispatcher_remove_view(app->view_dispatcher, FindMyViewVarItemList);
variable_item_list_free(app->var_item_list);
view_dispatcher_remove_view(app->view_dispatcher, FindMyViewByteInput);
byte_input_free(app->byte_input);
view_dispatcher_remove_view(app->view_dispatcher, FindMyViewMain);
findmy_main_free(app->findmy_main);
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
furi_record_close(RECORD_DIALOGS);
furi_record_close(RECORD_STORAGE);
furi_record_close(RECORD_GUI);
free(app);
}
int32_t findmy_main(void* p) {
UNUSED(p);
FindMy* app = findmy_app_alloc();
scene_manager_next_scene(app->scene_manager, FindMySceneMain);
view_dispatcher_run(app->view_dispatcher);
findmy_app_free(app);
return 0;
}
void findmy_change_broadcast_interval(FindMy* app, uint8_t value) {
if(value > 10 || value < 1) {
return;
}
app->state.broadcast_interval = value;
findmy_main_update_interval(app->findmy_main, app->state.broadcast_interval);
findmy_state_save_and_apply(&app->state);
}
void findmy_change_transmit_power(FindMy* app, uint8_t value) {
if(value > 6) {
return;
}
app->state.transmit_power = value;
findmy_state_save_and_apply(&app->state);
}
void findmy_toggle_show_mac(FindMy* app, bool show_mac) {
app->state.show_mac = show_mac;
findmy_main_toggle_mac(app->findmy_main, app->state.show_mac);
findmy_state_save_and_apply(&app->state);
}
void findmy_toggle_beacon(FindMy* app) {
app->state.beacon_active = !app->state.beacon_active;
findmy_state_save_and_apply(&app->state);
findmy_main_update_active(app->findmy_main, app->state.beacon_active);
}
void findmy_set_tag_type(FindMy* app, FindMyType type) {
app->state.tag_type = type;
findmy_state_save_and_apply(&app->state);
findmy_main_update_type(app->findmy_main, type);
}
void findmy_reverse_mac_addr(uint8_t mac_addr[GAP_MAC_ADDR_SIZE]) {
uint8_t tmp;
for(size_t i = 0; i < GAP_MAC_ADDR_SIZE / 2; i++) {
tmp = mac_addr[i];
mac_addr[i] = mac_addr[GAP_MAC_ADDR_SIZE - 1 - i];
mac_addr[GAP_MAC_ADDR_SIZE - 1 - i] = tmp;
}
}