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/* Copyright 2023 Manuel Jinger
* Copyright 2023 Dual Tachyon
* https://github.com/DualTachyon
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "bsp/dp32g030/gpio.h"
#include "driver/gpio.h"
#include "driver/keyboard.h"
#include "driver/systick.h"
#include "driver/i2c.h"
#include "misc.h"
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KEY_Code_t gKeyReading0 = KEY_INVALID;
KEY_Code_t gKeyReading1 = KEY_INVALID;
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uint16_t gDebounceCounter;
bool gWasFKeyPressed;
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static const struct {
// Using a 16 bit pre-calculated shift and invert is cheaper
// than using 8 bit and doing shift and invert in code.
uint16_t set_to_zero_mask;
//We are very fortunate.
//The key and pin defines fit together in a single u8,
//making this very efficient
struct {
uint8_t key : 5; //Key 23 is highest
uint8_t pin : 3; //Pin 6 is highest
} pins[4];
} keyboard[5] = {
/* Zero row */
{
//Set to zero to handle special case of nothing pulled down.
.set_to_zero_mask = 0,
.pins = {
{ .key = KEY_SIDE1, .pin = GPIOA_PIN_KEYBOARD_0},
{ .key = KEY_SIDE2, .pin = GPIOA_PIN_KEYBOARD_1},
/* Duplicate to fill the array with valid values */
{ .key = KEY_SIDE2, .pin = GPIOA_PIN_KEYBOARD_1},
{ .key = KEY_SIDE2, .pin = GPIOA_PIN_KEYBOARD_1},
}
},
/* First row */
{
.set_to_zero_mask = ~(1u << GPIOA_PIN_KEYBOARD_4),
.pins = {
{ .key = KEY_MENU, .pin = GPIOA_PIN_KEYBOARD_0},
{ .key = KEY_1, .pin = GPIOA_PIN_KEYBOARD_1},
{ .key = KEY_4, .pin = GPIOA_PIN_KEYBOARD_2},
{ .key = KEY_7, .pin = GPIOA_PIN_KEYBOARD_3},
}
},
/* Second row */
{
.set_to_zero_mask = ~(1u << GPIOA_PIN_KEYBOARD_5),
.pins = {
{ .key = KEY_UP, .pin = GPIOA_PIN_KEYBOARD_0},
{ .key = KEY_2 , .pin = GPIOA_PIN_KEYBOARD_1},
{ .key = KEY_5 , .pin = GPIOA_PIN_KEYBOARD_2},
{ .key = KEY_8 , .pin = GPIOA_PIN_KEYBOARD_3},
}
},
/* Third row */
{
.set_to_zero_mask = ~(1u << GPIOA_PIN_KEYBOARD_6),
.pins = {
{ .key = KEY_DOWN, .pin = GPIOA_PIN_KEYBOARD_0},
{ .key = KEY_3 , .pin = GPIOA_PIN_KEYBOARD_1},
{ .key = KEY_6 , .pin = GPIOA_PIN_KEYBOARD_2},
{ .key = KEY_9 , .pin = GPIOA_PIN_KEYBOARD_3},
}
},
/* Fourth row */
{
.set_to_zero_mask = ~(1u << GPIOA_PIN_KEYBOARD_7),
.pins = {
{ .key = KEY_EXIT, .pin = GPIOA_PIN_KEYBOARD_0},
{ .key = KEY_STAR, .pin = GPIOA_PIN_KEYBOARD_1},
{ .key = KEY_0 , .pin = GPIOA_PIN_KEYBOARD_2},
{ .key = KEY_F , .pin = GPIOA_PIN_KEYBOARD_3},
}
},
};
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KEY_Code_t KEYBOARD_Poll(void)
{
KEY_Code_t Key = KEY_INVALID;
// if (!GPIO_CheckBit(&GPIOC->DATA, GPIOC_PIN_PTT))
// return KEY_PTT;
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// *****************
for (int j = 0; j < ARRAY_SIZE(keyboard); j++)
{
//Set all high
GPIOA->DATA |= 1u << GPIOA_PIN_KEYBOARD_4 |
1u << GPIOA_PIN_KEYBOARD_5 |
1u << GPIOA_PIN_KEYBOARD_6 |
1u << GPIOA_PIN_KEYBOARD_7 ;
//Clear the pin we are selecting
GPIOA->DATA &= keyboard[j].set_to_zero_mask;
//Wait for the pins to stabilize. 1 works for me.
SYSTICK_DelayUs(2);
// Read all 4 GPIO pins at once
uint16_t reg = GPIOA->DATA;
for (int i = 0; i < ARRAY_SIZE(keyboard[j].pins); i++)
{
uint16_t mask = 1u << keyboard[j].pins[i].pin;
if (!(reg & mask))
{
Key = keyboard[j].pins[i].key;
break;
}
}
if (Key != KEY_INVALID)
break;
}
//Create I2C stop condition. Since we might have toggled I2C pins.
//This leaves GPIOA_PIN_KEYBOARD_4 and GPIOA_PIN_KEYBOARD_5 high
I2C_Stop();
// Reset VOICE pins
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GPIO_ClearBit(&GPIOA->DATA, GPIOA_PIN_KEYBOARD_6);
GPIO_SetBit(&GPIOA->DATA, GPIOA_PIN_KEYBOARD_7);
return Key;
}