140 lines
3.9 KiB
Markdown
140 lines
3.9 KiB
Markdown
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rand
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====
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A Rust library for random number generators and other randomness functionality.
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[![Build Status](https://travis-ci.org/rust-lang-nursery/rand.svg?branch=master)](https://travis-ci.org/rust-lang-nursery/rand)
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[![Build status](https://ci.appveyor.com/api/projects/status/rm5c9o33k3jhchbw?svg=true)](https://ci.appveyor.com/project/alexcrichton/rand)
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[Documentation](https://docs.rs/rand)
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## Usage
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Add this to your `Cargo.toml`:
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```toml
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[dependencies]
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rand = "0.4"
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```
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and this to your crate root:
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```rust
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extern crate rand;
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```
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### Versions
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Version `0.4`was released in December 2017. It contains almost no breaking
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changes since the `0.3` series, but nevertheless contains some significant
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new code, including a new "external" entropy source (`JitterRng`) and `no_std`
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support.
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Version `0.5` is in development and contains significant performance
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improvements for the ISAAC random number generators.
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## Examples
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There is built-in support for a random number generator (RNG) associated with each thread stored in thread-local storage. This RNG can be accessed via thread_rng, or used implicitly via random. This RNG is normally randomly seeded from an operating-system source of randomness, e.g. /dev/urandom on Unix systems, and will automatically reseed itself from this source after generating 32 KiB of random data.
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```rust
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let tuple = rand::random::<(f64, char)>();
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println!("{:?}", tuple)
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```
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```rust
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use rand::Rng;
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let mut rng = rand::thread_rng();
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if rng.gen() { // random bool
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println!("i32: {}, u32: {}", rng.gen::<i32>(), rng.gen::<u32>())
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}
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```
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It is also possible to use other RNG types, which have a similar interface. The following uses the "ChaCha" algorithm instead of the default.
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```rust
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use rand::{Rng, ChaChaRng};
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let mut rng = rand::ChaChaRng::new_unseeded();
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println!("i32: {}, u32: {}", rng.gen::<i32>(), rng.gen::<u32>())
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```
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## Features
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By default, `rand` is built with all stable features available. The following
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optional features are available:
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- `i128_support` enables support for generating `u128` and `i128` values
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- `nightly` enables all unstable features (`i128_support`)
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- `std` enabled by default; by setting "default-features = false" `no_std`
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mode is activated; this removes features depending on `std` functionality:
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- `OsRng` is entirely unavailable
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- `JitterRng` code is still present, but a nanosecond timer must be
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provided via `JitterRng::new_with_timer`
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- Since no external entropy is available, it is not possible to create
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generators with fresh seeds (user must provide entropy)
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- `thread_rng`, `weak_rng` and `random` are all disabled
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- exponential, normal and gamma type distributions are unavailable
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since `exp` and `log` functions are not provided in `core`
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- any code requiring `Vec` or `Box`
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- `alloc` can be used instead of `std` to provide `Vec` and `Box`
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## Testing
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Unfortunately, `cargo test` does not test everything. The following tests are
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recommended:
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```
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# Basic tests for rand and sub-crates
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cargo test --all
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# Test no_std support (build only since nearly all tests require std)
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cargo build --all --no-default-features
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# Test 128-bit support (requires nightly)
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cargo test --all --features nightly
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# Benchmarks (requires nightly)
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cargo bench
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# or just to test the benchmark code:
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cargo test --benches
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```
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# `derive(Rand)`
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You can derive the `Rand` trait for your custom type via the `#[derive(Rand)]`
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directive. To use this first add this to your Cargo.toml:
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```toml
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rand = "0.4"
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rand_derive = "0.3"
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```
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Next in your crate:
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```rust
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extern crate rand;
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#[macro_use]
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extern crate rand_derive;
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#[derive(Rand, Debug)]
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struct MyStruct {
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a: i32,
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b: u32,
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}
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fn main() {
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println!("{:?}", rand::random::<MyStruct>());
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}
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```
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# License
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`rand` is primarily distributed under the terms of both the MIT
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license and the Apache License (Version 2.0).
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See LICENSE-APACHE, and LICENSE-MIT for details.
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