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fparkan/crates/fparkan-fx/src/smoke.rs
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//! Deterministic evaluator for verified native opcode-8 particle pools.
use crate::environment::EffectResource;
use crate::fx_visual::{
compose_native_effect_matrix, native_camera_facing_basis, native_effect_local_point,
transform_native_effect_quad, EffectQuadFrame, EFFECT_QUAD_UV,
};
use crate::{FxCommand, FxOpcode};
use std::sync::Arc;
const RESOURCE_OFFSET: usize = 0xB4;
const RESOURCE_BYTES: usize = 64;
const MIN_BODY_SIZE: usize = RESOURCE_OFFSET + RESOURCE_BYTES;
const MAX_POOL_SIZE: usize = 4096;
const MAX_CATCH_UP: usize = 100_000;
const U16_TO_UNIT: f32 = 1.0 / 65_536.0;
/// Bounds for the native per-particle detail threshold.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Op8DetailThresholdRange {
/// Lower native threshold bound.
min: f32,
/// Upper native threshold bound.
max: f32,
}
impl Op8DetailThresholdRange {
/// Returns a range only when both endpoints are finite and ordered.
#[must_use]
pub fn new(min: f32, max: f32) -> Option<Self> {
(min.is_finite() && max.is_finite() && min <= max).then_some(Self { min, max })
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
struct NativeLfsr16Pair {
state: u32,
}
impl NativeLfsr16Pair {
fn from_word(state: u32) -> Self {
Self { state }
}
fn next_u16(&mut self) -> u16 {
crate::advance_native_fx_random_state(&mut self.state)
}
fn next_unit(&mut self) -> f32 {
f32::from(self.next_u16()) * U16_TO_UNIT
}
fn next_signed(&mut self, width: f32) -> f32 {
(self.next_unit() - 0.5) * width
}
}
#[derive(Clone, Copy, Debug)]
struct Op8Track {
start: [f32; 3],
end: [f32; 3],
exponent: [f32; 3],
}
#[derive(Clone, Debug)]
struct ParticleSlot {
born_at: f32,
threshold: f32,
random_phase: f32,
owner_matrix: [[f32; 4]; 4],
position: Op8Track,
scale: Op8Track,
}
/// Mutable state for one Op8 command. Keep one state per command instance.
#[derive(Clone, Debug)]
pub struct SmokeEmitterState {
initial_emitter_rng: NativeLfsr16Pair,
initial_signed_rng: NativeLfsr16Pair,
initial_material_rng: NativeLfsr16Pair,
emitter_rng: NativeLfsr16Pair,
signed_rng: NativeLfsr16Pair,
material_rng: NativeLfsr16Pair,
body: Option<Arc<[u8]>>,
emitter_position: Option<Op8Track>,
stored_anchor: Option<[f32; 3]>,
cursor: usize,
last_spawn: f32,
interval: f32,
slots: Vec<Option<ParticleSlot>>,
}
impl SmokeEmitterState {
/// Creates an evaluator with explicit emitter, signed-range, and material seeds.
#[must_use]
pub fn new(emitter_seed: u32, signed_seed: u32, material_seed: u32) -> Self {
let initial_emitter_rng = NativeLfsr16Pair::from_word(emitter_seed);
let initial_signed_rng = NativeLfsr16Pair::from_word(signed_seed);
let initial_material_rng = NativeLfsr16Pair::from_word(material_seed);
Self {
initial_emitter_rng,
initial_signed_rng,
initial_material_rng,
emitter_rng: initial_emitter_rng,
signed_rng: initial_signed_rng,
material_rng: initial_material_rng,
body: None,
emitter_position: None,
stored_anchor: None,
cursor: 0,
last_spawn: 0.0,
interval: 0.0,
slots: Vec::new(),
}
}
/// Resets the three streams and the native pool state.
fn reset(&mut self) {
self.emitter_rng = self.initial_emitter_rng;
self.signed_rng = self.initial_signed_rng;
self.material_rng = self.initial_material_rng;
self.body = None;
self.emitter_position = None;
self.stored_anchor = None;
self.cursor = 0;
self.last_spawn = 0.0;
self.interval = 0.0;
self.slots.clear();
}
/// Number of slots retained by the native ring.
#[must_use]
#[cfg(test)]
fn pool_len(&self) -> usize {
self.slots.len()
}
/// Native ring cursor. A scheduled event advances this index before access.
#[must_use]
#[cfg(test)]
fn next_slot(&self) -> usize {
self.cursor
}
fn material_threshold(&mut self, range: Op8DetailThresholdRange) -> f32 {
range.min + self.material_rng.next_unit() * (range.max - range.min)
}
}
/// Tests the native inclusive detail gate.
#[must_use]
fn detail_class_passes_threshold(detail_class: f32, threshold: f32) -> bool {
detail_class.is_finite() && threshold.is_finite() && detail_class <= threshold
}
/// Evaluates the native Op8 pool and returns one frame per slot in ring order.
///
/// The body is parsed from its verified shared offsets, so material names and
/// pool sizes can vary. The caller supplies the native update clock, normalized
/// effect phase, detail threshold bounds, owner transform, camera position,
/// and explicit RNG state. The first in-window call captures the owner pose
/// and emits nothing, matching the native update path. Each emitted particle
/// keeps its interpolated birth anchor and a motion-oriented slot basis.
#[must_use]
#[allow(clippy::too_many_arguments)]
pub fn evaluate_op8_emitter(
command: &FxCommand,
command_index: usize,
world_from_effect: &[[f32; 4]; 4],
camera_world: [f32; 3],
update_clock: f32,
effect_phase: f32,
detail_class: u32,
detail_threshold_range: Op8DetailThresholdRange,
state: &mut SmokeEmitterState,
) -> Option<Vec<EffectQuadFrame>> {
if command.opcode != FxOpcode::Op8
|| !world_from_effect
.iter()
.flatten()
.all(|value| value.is_finite())
|| !camera_world.iter().all(|value| value.is_finite())
|| !update_clock.is_finite()
|| !effect_phase.is_finite()
|| !detail_threshold_range.min.is_finite()
|| !detail_threshold_range.max.is_finite()
|| detail_threshold_range.min > detail_threshold_range.max
|| !(detail_threshold_range.max - detail_threshold_range.min).is_finite()
{
return None;
}
let params = Op8Params::parse(command)?;
if state
.body
.as_deref()
.is_some_and(|body| body != command.raw_body.as_ref())
{
state.reset();
}
state.body = Some(Arc::clone(&command.raw_body));
if state.slots.len() != params.pool_count {
if !state.slots.is_empty() {
state.reset();
state.body = Some(Arc::clone(&command.raw_body));
}
state.slots.resize_with(params.pool_count, || None);
state.cursor = 0;
}
if state.emitter_position.is_none() {
state.emitter_position = Some(sample_emitter_position(&params, state)?);
}
let in_window = effect_phase >= params.window_start && effect_phase <= params.window_end;
let interval_phase =
normalized_window_phase(effect_phase, params.window_start, params.window_end);
let due_interval =
params.interval_start + (params.interval_end - params.interval_start) * interval_phase;
let schedule_interval =
params.interval_start + (params.interval_end - params.interval_start) * effect_phase;
if !due_interval.is_finite() || due_interval <= 0.0 {
return None;
}
let emitter_offset = sample_track(state.emitter_position?, interval_phase)?;
let current_anchor = apply_emitter_offset(world_from_effect, emitter_offset)?;
if !in_window && !state.slots.iter().any(Option::is_some) {
// The native update returns early once its live-particle count is zero.
// A later in-window update captures a fresh owner anchor before emitting.
state.stored_anchor = None;
state.last_spawn = 0.0;
state.interval = due_interval;
} else if state.last_spawn == 0.0 {
// Native uses a zero schedule base as its initialization sentinel.
// If the first update clock is zero, the next update captures again.
state.stored_anchor = Some(matrix_translation(&current_anchor));
state.last_spawn = update_clock;
state.interval = due_interval;
} else {
// Native clamps only the schedule base on a time rewind. Existing
// particles and all three random streams remain intact.
if state.last_spawn > update_clock {
state.last_spawn = update_clock;
}
let catch_up = catch_up_count(
state.last_spawn,
update_clock,
due_interval,
schedule_interval,
)?;
let schedule_origin = state.last_spawn;
let mut stored_anchor = state.stored_anchor?;
let velocity = if catch_up == 0 {
[0.0; 3]
} else {
owner_anchor_velocity(
&current_anchor,
stored_anchor,
update_clock,
schedule_origin,
)?
};
for _ in 0..catch_up {
let schedule_base = state.last_spawn;
let born_at = schedule_base + due_interval;
let next_schedule_base = schedule_base + schedule_interval;
if !born_at.is_finite() {
return None;
}
if !next_schedule_base.is_finite() || next_schedule_base <= schedule_base {
return None;
}
let (owner_matrix, next_anchor) =
advance_owner_anchor(&current_anchor, stored_anchor, velocity, due_interval)?;
if in_window {
spawn_particle(
&params,
detail_threshold_range,
born_at,
owner_matrix,
state,
)?;
} else {
retire_particle(params.pool_count, state);
}
stored_anchor = next_anchor;
state.stored_anchor = Some(next_anchor);
state.last_spawn = next_schedule_base;
}
state.interval = due_interval;
}
let interval_period = state.interval * params.pool_count as f32;
if !interval_period.is_finite() || interval_period <= 0.0 {
return None;
}
let mut frames = Vec::with_capacity(params.pool_count);
for (slot_index, slot) in state.slots.iter().enumerate() {
let Some(particle) = slot else {
frames.push(empty_frame(command_index, &params.resource));
continue;
};
let mut raw_phase = (update_clock - state.last_spawn) / interval_period
+ (state.cursor as f32 - slot_index as f32) / params.pool_count as f32;
if raw_phase < 0.0 {
raw_phase += 1.0;
}
if !raw_phase.is_finite() {
return None;
}
let position = sample_track(particle.position, raw_phase)?;
let scale = sample_track(particle.scale, raw_phase)?;
let opacity = params.opacity_start
+ (params.opacity_end - params.opacity_start) * raw_phase.powf(params.opacity_exponent);
let material_phase = if params.material_phase_exponent < 0.0 {
particle.random_phase
} else {
raw_phase.powf(params.material_phase_exponent)
};
if !opacity.is_finite() || !material_phase.is_finite() {
return None;
}
let local_position = position;
let detail_passes = detail_class_passes_threshold(detail_class as f32, particle.threshold);
let camera_local = native_effect_local_point(&particle.owner_matrix, camera_world)?;
let view = subtract3(camera_local, local_position);
let Some(local_basis) = native_camera_facing_basis(view, local_position) else {
frames.push(EffectQuadFrame {
command_index,
opcode: FxOpcode::Op8,
material: params.resource.clone(),
vertices: [[0.0; 3]; 4],
uv: EFFECT_QUAD_UV,
color: [1.0, 1.0, 1.0, 0.0],
material_phase,
elapsed_seconds: (update_clock - particle.born_at).max(0.0),
normalized_time: raw_phase,
active: false,
native_flag_base: None,
});
continue;
};
let matrix = compose_native_effect_matrix(
&particle.owner_matrix,
&local_basis,
local_position,
scale,
)?;
let vertices = transform_native_effect_quad(&matrix)?;
let visible = detail_passes;
frames.push(EffectQuadFrame {
command_index,
opcode: FxOpcode::Op8,
material: params.resource.clone(),
vertices,
uv: EFFECT_QUAD_UV,
color: [1.0, 1.0, 1.0, if visible { opacity } else { 0.0 }],
material_phase,
elapsed_seconds: (update_clock - particle.born_at).max(0.0),
normalized_time: raw_phase,
active: visible,
native_flag_base: None,
});
}
Some(frames)
}
#[derive(Clone, Debug)]
struct Op8Params {
resource: EffectResource,
pool_count: usize,
window_start: f32,
window_end: f32,
interval_start: f32,
interval_end: f32,
material_phase_exponent: f32,
opacity_start: f32,
opacity_end: f32,
opacity_exponent: f32,
emitter_position_start: [f32; 3],
emitter_position_end_center: [f32; 3],
emitter_position_width: [f32; 3],
emitter_position_exponent: [f32; 3],
position_start: [f32; 3],
position_end_center: [f32; 3],
position_width: [f32; 3],
position_exponent: [f32; 3],
scale_start: [f32; 3],
scale_end_center: [f32; 3],
scale_width: [f32; 3],
scale_exponent: [f32; 3],
}
impl Op8Params {
fn parse(command: &FxCommand) -> Option<Self> {
let body = &command.raw_body;
if body.len() < MIN_BODY_SIZE {
return None;
}
let pool_count = read_u32(body, 0x20)? as usize;
let window_start = read_f32(body, 0x0C)?;
let window_end = read_f32(body, 0x10)?;
let interval_start = read_f32(body, 0x14)?;
let interval_end = read_f32(body, 0x18)?;
let material_phase_exponent = read_f32(body, 0x1C)?;
let opacity_start = read_f32(body, 0x00)?;
let opacity_end = read_f32(body, 0x04)?;
let opacity_exponent = read_f32(body, 0x08)?;
let emitter_position_start = read_vec3(body, 0x24)?;
let emitter_position_end_center = read_vec3(body, 0x30)?;
let emitter_position_width = read_vec3(body, 0x3C)?;
let emitter_position_exponent = read_vec3(body, 0x48)?;
let position_start = read_vec3(body, 0x54)?;
let position_end_center = read_vec3(body, 0x60)?;
let position_width = read_vec3(body, 0x6C)?;
let position_exponent = read_vec3(body, 0x78)?;
let scale_start = read_vec3(body, 0x84)?;
let scale_end_center = read_vec3(body, 0x90)?;
let scale_width = read_vec3(body, 0x9C)?;
let scale_exponent = read_vec3(body, 0xA8)?;
if pool_count == 0
|| pool_count > MAX_POOL_SIZE
|| ![
window_start,
window_end,
interval_start,
interval_end,
material_phase_exponent,
opacity_start,
opacity_end,
opacity_exponent,
]
.iter()
.all(|value| value.is_finite())
|| window_start > window_end
|| interval_start <= 0.0
|| interval_end <= 0.0
|| !emitter_position_start
.iter()
.chain(emitter_position_end_center.iter())
.chain(emitter_position_width.iter())
.chain(emitter_position_exponent.iter())
.chain(position_start.iter())
.chain(position_end_center.iter())
.chain(position_width.iter())
.chain(position_exponent.iter())
.chain(scale_start.iter())
.chain(scale_end_center.iter())
.chain(scale_width.iter())
.chain(scale_exponent.iter())
.all(|value| value.is_finite())
{
return None;
}
Some(Self {
resource: read_resource(body)?,
pool_count,
window_start,
window_end,
interval_start,
interval_end,
material_phase_exponent,
opacity_start,
opacity_end,
opacity_exponent,
emitter_position_start,
emitter_position_end_center,
emitter_position_width,
emitter_position_exponent,
position_start,
position_end_center,
position_width,
position_exponent,
scale_start,
scale_end_center,
scale_width,
scale_exponent,
})
}
}
fn normalized_window_phase(phase: f32, start: f32, end: f32) -> f32 {
let phase = (phase - start) / (end - start);
if !(phase >= 0.0) {
0.0
} else if phase > 1.0 {
1.0
} else {
phase
}
}
fn catch_up_count(
last_spawn: f32,
update_clock: f32,
due_interval: f32,
schedule_interval: f32,
) -> Option<usize> {
if !last_spawn.is_finite() || !update_clock.is_finite() || !due_interval.is_finite() {
return None;
}
if due_interval <= 0.0 {
return None;
}
let mut scheduled = last_spawn;
let mut count = 0;
loop {
let due_at = scheduled + due_interval;
if !due_at.is_finite() {
return None;
}
if !(due_at < update_clock) {
return Some(count);
}
if count == MAX_CATCH_UP || !schedule_interval.is_finite() || schedule_interval <= 0.0 {
return None;
}
let next_base = scheduled + schedule_interval;
if !next_base.is_finite() || next_base <= scheduled {
return None;
}
scheduled = next_base;
count += 1;
}
}
fn sample_emitter_position(params: &Op8Params, state: &mut SmokeEmitterState) -> Option<Op8Track> {
// Native 11343..113A4 draws Z from the uniform stream first and centers
// it around zero, then draws centered Y and X from the signed-range stream.
let mut end = params.emitter_position_end_center;
end[2] += state.emitter_rng.next_unit() * params.emitter_position_width[2]
- params.emitter_position_width[2] * 0.5;
end[1] += state
.signed_rng
.next_signed(params.emitter_position_width[1]);
end[0] += state
.signed_rng
.next_signed(params.emitter_position_width[0]);
end.iter()
.all(|value| value.is_finite())
.then_some(Op8Track {
start: params.emitter_position_start,
end,
exponent: params.emitter_position_exponent,
})
}
fn apply_emitter_offset(owner: &[[f32; 4]; 4], offset: [f32; 3]) -> Option<[[f32; 4]; 4]> {
let mut anchor = *owner;
for axis in 0..3 {
anchor[axis][3] += offset[axis];
}
anchor
.iter()
.flatten()
.all(|value| value.is_finite())
.then_some(anchor)
}
fn spawn_particle(
params: &Op8Params,
threshold_range: Op8DetailThresholdRange,
born_at: f32,
owner_matrix: [[f32; 4]; 4],
state: &mut SmokeEmitterState,
) -> Option<()> {
let threshold = state.material_threshold(threshold_range);
let random_phase = state.emitter_rng.next_unit();
let position_z = params.position_end_center[2]
+ state.emitter_rng.next_unit() * params.position_width[2]
- params.position_width[2] * 0.5;
let position_y =
params.position_end_center[1] + state.signed_rng.next_signed(params.position_width[1]);
let position_x =
params.position_end_center[0] + state.signed_rng.next_signed(params.position_width[0]);
let scale_z = params.scale_end_center[2] + state.signed_rng.next_signed(params.scale_width[2]);
let scale_y = params.scale_end_center[1] + state.signed_rng.next_signed(params.scale_width[1]);
let scale_x = params.scale_end_center[0] + state.signed_rng.next_signed(params.scale_width[0]);
let position_end = [position_x, position_y, position_z];
let scale_end = [scale_x, scale_y, scale_z];
if !threshold.is_finite()
|| !position_end.iter().all(|value| value.is_finite())
|| !scale_end.iter().all(|value| value.is_finite())
|| !born_at.is_finite()
{
return None;
}
// The native ring increments its cursor before using the slot.
state.cursor = (state.cursor + 1) % params.pool_count;
state.slots[state.cursor] = Some(ParticleSlot {
born_at,
threshold,
random_phase,
owner_matrix,
position: Op8Track {
start: params.position_start,
end: position_end,
exponent: params.position_exponent,
},
scale: Op8Track {
start: params.scale_start,
end: scale_end,
exponent: params.scale_exponent,
},
});
Some(())
}
fn retire_particle(pool_count: usize, state: &mut SmokeEmitterState) {
// Out-of-window ticks follow the same cursor cadence, but mark the slot
// reached by that tick inactive instead of emitting a replacement.
state.cursor = (state.cursor + 1) % pool_count;
state.slots[state.cursor] = None;
}
fn matrix_translation(matrix: &[[f32; 4]; 4]) -> [f32; 3] {
[matrix[0][3], matrix[1][3], matrix[2][3]]
}
fn owner_anchor_velocity(
current: &[[f32; 4]; 4],
stored_anchor: [f32; 3],
update_clock: f32,
schedule_base: f32,
) -> Option<[f32; 3]> {
let elapsed = update_clock - schedule_base;
if !elapsed.is_finite() || elapsed <= 0.0 {
return None;
}
let velocity = std::array::from_fn(|axis| (current[axis][3] - stored_anchor[axis]) / elapsed);
velocity
.iter()
.all(|value| value.is_finite())
.then_some(velocity)
}
fn advance_owner_anchor(
current: &[[f32; 4]; 4],
stored_anchor: [f32; 3],
velocity: [f32; 3],
due_interval: f32,
) -> Option<([[f32; 4]; 4], [f32; 3])> {
let mut velocity = velocity;
if vector_length_squared(velocity)? == 0.0 {
// Native replaces the zero velocity vector with the current owner's X
// column before both stepping the anchor and building the slot frame.
velocity = [current[0][0], current[1][0], current[2][0]];
}
let translation =
std::array::from_fn(|axis| stored_anchor[axis] + velocity[axis] * due_interval);
let tangent = normalize_vector(velocity)?;
let owner_up = [current[0][2], current[1][2], current[2][2]];
let side_candidate = cross(owner_up, tangent);
let side = if vector_length_squared(side_candidate)? == 0.0 {
native_fallback_side(tangent)?
} else {
normalize_vector(side_candidate)?
};
let up = cross(tangent, side);
let matrix = [
[tangent[0], side[0], up[0], translation[0]],
[tangent[1], side[1], up[1], translation[1]],
[tangent[2], side[2], up[2], translation[2]],
[0.0, 0.0, 0.0, 1.0],
];
(matrix.iter().flatten().all(|value| value.is_finite())
&& translation.iter().all(|value| value.is_finite()))
.then_some((matrix, translation))
}
fn vector_length_squared(vector: [f32; 3]) -> Option<f32> {
let length_squared = vector
.iter()
.map(|component| component * component)
.sum::<f32>();
length_squared.is_finite().then_some(length_squared)
}
fn normalize_vector(vector: [f32; 3]) -> Option<[f32; 3]> {
let length_squared = vector_length_squared(vector)?;
if length_squared == 0.0 {
return None;
}
let inverse_length = length_squared.sqrt().recip();
let normalized = vector.map(|component| component * inverse_length);
normalized
.iter()
.all(|component| component.is_finite())
.then_some(normalized)
}
fn native_fallback_side(tangent: [f32; 3]) -> Option<[f32; 3]> {
// Match 38D0: choose X when tangent X is zero, otherwise Y when tangent
// Y is zero, otherwise use (-Y, X, 0) and normalize only when Z is nonzero.
let mut side = if tangent[0] == 0.0 {
[1.0, 0.0, 0.0]
} else if tangent[1] == 0.0 {
[0.0, 1.0, 0.0]
} else {
[-tangent[1], tangent[0], 0.0]
};
if tangent[0] != 0.0 && tangent[1] != 0.0 && tangent[2] != 0.0 {
side = normalize_vector(side)?;
}
Some(side)
}
fn cross(left: [f32; 3], right: [f32; 3]) -> [f32; 3] {
[
left[1] * right[2] - left[2] * right[1],
left[2] * right[0] - left[0] * right[2],
left[0] * right[1] - left[1] * right[0],
]
}
fn sample_track(track: Op8Track, phase: f32) -> Option<[f32; 3]> {
let sample = std::array::from_fn(|axis| {
track.start[axis] + (track.end[axis] - track.start[axis]) * phase.powf(track.exponent[axis])
});
sample
.iter()
.all(|value| value.is_finite())
.then_some(sample)
}
fn empty_frame(command_index: usize, resource: &EffectResource) -> EffectQuadFrame {
EffectQuadFrame {
command_index,
opcode: FxOpcode::Op8,
material: resource.clone(),
vertices: [[0.0; 3]; 4],
uv: EFFECT_QUAD_UV,
color: [1.0, 1.0, 1.0, 0.0],
material_phase: 0.0,
elapsed_seconds: 0.0,
normalized_time: 0.0,
active: false,
native_flag_base: None,
}
}
fn read_resource(body: &[u8]) -> Option<EffectResource> {
let bytes = body.get(RESOURCE_OFFSET..RESOURCE_OFFSET + RESOURCE_BYTES)?;
Some(EffectResource {
archive: read_name(&bytes[..32])?,
name: read_name(&bytes[32..])?,
})
}
fn read_name(bytes: &[u8]) -> Option<String> {
let end = bytes
.iter()
.position(|byte| *byte == 0)
.unwrap_or(bytes.len());
let name = std::str::from_utf8(&bytes[..end]).ok()?.trim();
(!name.is_empty()).then(|| name.to_owned())
}
fn read_u32(bytes: &[u8], offset: usize) -> Option<u32> {
Some(u32::from_le_bytes(
bytes.get(offset..offset + 4)?.try_into().ok()?,
))
}
fn read_f32(bytes: &[u8], offset: usize) -> Option<f32> {
Some(f32::from_le_bytes(
bytes.get(offset..offset + 4)?.try_into().ok()?,
))
}
fn read_vec3(bytes: &[u8], offset: usize) -> Option<[f32; 3]> {
Some([
read_f32(bytes, offset)?,
read_f32(bytes, offset + 4)?,
read_f32(bytes, offset + 8)?,
])
}
fn subtract3(left: [f32; 3], right: [f32; 3]) -> [f32; 3] {
std::array::from_fn(|axis| left[axis] - right[axis])
}
#[cfg(test)]
mod tests {
use super::{
detail_class_passes_threshold, evaluate_op8_emitter, Op8DetailThresholdRange,
SmokeEmitterState,
};
use crate::{fx_visual::EffectQuadFrame, FxCommand, FxOpcode};
use std::sync::Arc;
const IDENTITY: [[f32; 4]; 4] = [
[1.0, 0.0, 0.0, 0.0],
[0.0, 1.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
];
fn command(resource: &str, pool_count: u32, native_flag: bool) -> FxCommand {
let mut body = vec![0_u8; 0xF4];
put_f32(&mut body, 0x00, 1.0);
put_f32(&mut body, 0x04, 0.0);
put_f32(&mut body, 0x08, 1.0);
put_f32(&mut body, 0x0C, 0.0);
put_f32(&mut body, 0x10, 1.0);
put_f32(&mut body, 0x14, 0.08);
put_f32(&mut body, 0x18, 0.08);
put_f32(&mut body, 0x1C, 1.0);
put_u32(&mut body, 0x20, pool_count);
put_vec3(&mut body, 0x24, [0.0; 3]);
put_vec3(&mut body, 0x30, [0.0; 3]);
put_vec3(&mut body, 0x3C, [0.0; 3]);
put_vec3(&mut body, 0x48, [1.0; 3]);
put_vec3(&mut body, 0x54, [0.0; 3]);
put_vec3(&mut body, 0x60, [0.0, 0.0, 50.0]);
put_vec3(&mut body, 0x6C, [10.0, 30.0, 30.0]);
put_vec3(&mut body, 0x78, [1.0; 3]);
put_vec3(&mut body, 0x84, [10.0; 3]);
put_vec3(&mut body, 0x90, [30.0; 3]);
put_vec3(&mut body, 0x9C, [0.0, 1.0, 1.0]);
put_vec3(&mut body, 0xA8, [1.0; 3]);
put_name(&mut body, 0xB4, "material.lib");
put_name(&mut body, 0xD4, resource);
FxCommand {
word: if native_flag { 0x108 } else { 8 },
opcode: FxOpcode::Op8,
native_flag,
raw_body: Arc::from(body),
resource_refs: Vec::new(),
}
}
fn evaluate(
command: &FxCommand,
clock: f32,
phase: f32,
detail_class: u32,
state: &mut SmokeEmitterState,
) -> Vec<EffectQuadFrame> {
evaluate_with_owner(command, clock, phase, detail_class, &IDENTITY, state)
}
fn evaluate_with_owner(
command: &FxCommand,
clock: f32,
phase: f32,
detail_class: u32,
owner: &[[f32; 4]; 4],
state: &mut SmokeEmitterState,
) -> Vec<EffectQuadFrame> {
evaluate_op8_emitter(
command,
0,
owner,
[0.0, 0.0, 500.0],
clock,
phase,
detail_class,
Op8DetailThresholdRange::new(1.0, 1.0).unwrap(),
state,
)
.unwrap()
}
fn put_u32(body: &mut [u8], offset: usize, value: u32) {
body[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
}
fn put_f32(body: &mut [u8], offset: usize, value: f32) {
body[offset..offset + 4].copy_from_slice(&value.to_le_bytes());
}
fn put_vec3(body: &mut [u8], offset: usize, value: [f32; 3]) {
for (axis, component) in value.into_iter().enumerate() {
put_f32(body, offset + axis * 4, component);
}
}
fn put_name(body: &mut [u8], offset: usize, value: &str) {
body[offset..offset + value.len()].copy_from_slice(value.as_bytes());
}
fn centroid(frame: &EffectQuadFrame) -> [f32; 3] {
std::array::from_fn(|axis| {
frame
.vertices
.iter()
.map(|vertex| vertex[axis])
.sum::<f32>()
/ 4.0
})
}
fn distance(left: [f32; 3], right: [f32; 3]) -> f32 {
let delta = std::array::from_fn::<_, 3, _>(|axis| left[axis] - right[axis]);
(delta[0] * delta[0] + delta[1] * delta[1] + delta[2] * delta[2]).sqrt()
}
#[test]
fn first_update_strict_interval_and_catch_up_match_native_schedule() {
let command = command("fire_smoke", 30, false);
let mut state = SmokeEmitterState::new(13, 13, 13);
assert!(evaluate(&command, 0.0, 0.0, 0, &mut state)
.iter()
.all(|frame| !frame.active));
assert_eq!(state.next_slot(), 0);
assert_eq!(state.last_spawn, 0.0);
assert_eq!(
evaluate(&command, 0.08, 0.0, 0, &mut state)
.iter()
.filter(|frame| frame.active)
.count(),
0
);
assert_eq!(state.last_spawn, 0.08);
assert_eq!(
evaluate(&command, 0.16, 0.0, 0, &mut state)
.iter()
.filter(|frame| frame.active)
.count(),
0
);
assert_eq!(
evaluate(&command, 0.160_001, 0.0, 0, &mut state)
.iter()
.filter(|frame| frame.active)
.count(),
1
);
assert_eq!(
evaluate(&command, 0.320_001, 0.0, 0, &mut state)
.iter()
.filter(|frame| frame.active)
.count(),
3
);
assert_eq!(state.next_slot(), 3);
}
#[test]
fn b_sphere_start_uses_normalized_due_interval_and_raw_schedule_step() {
let mut command = command("B_Sphere_Start", 6, true);
let body = Arc::make_mut(&mut command.raw_body);
// These values are from effects.rlb / B_Sphere_Start command 14.
put_f32(body, 0x0C, 0.269);
put_f32(body, 0x10, 0.885);
put_f32(body, 0x14, 0.05);
put_f32(body, 0x18, 0.01);
let mut state = SmokeEmitterState::new(17, 29, 43);
evaluate(&command, 0.01, 0.5, 0, &mut state);
evaluate(&command, 0.09, 0.5, 0, &mut state);
// At phase .5, native normalizes to .375 and tests events at .035,
// then .065 relative to the captured .01 base. After each event it
// advances the schedule base by the raw-phase interval .03.
assert!((state.last_spawn - 0.07).abs() < 1e-6);
assert_eq!(state.next_slot(), 2);
assert!((state.slots[1].as_ref().unwrap().born_at - 0.045).abs() < 1e-6);
assert!((state.slots[2].as_ref().unwrap().born_at - 0.075).abs() < 1e-6);
}
#[test]
fn equal_window_phase_matches_native_unordered_and_clamp_comparisons() {
assert_eq!(super::normalized_window_phase(0.269, 0.269, 0.269), 0.0);
assert_eq!(super::normalized_window_phase(0.268, 0.269, 0.269), 0.0);
assert_eq!(super::normalized_window_phase(0.270, 0.269, 0.269), 1.0);
}
#[test]
fn clock_rewind_clamps_only_schedule_base() {
let command = command("smoke_yg", 6, true);
let mut state = SmokeEmitterState::new(17, 29, 43);
evaluate(&command, 0.01, 0.5, 0, &mut state);
evaluate(&command, 0.090_001, 0.5, 0, &mut state);
let cursor = state.cursor;
let born_at = state.slots[1].as_ref().unwrap().born_at;
let emitter_rng = state.emitter_rng;
let signed_rng = state.signed_rng;
let material_rng = state.material_rng;
assert!((state.last_spawn - 0.09).abs() < 1e-6);
evaluate(&command, 0.04, 0.5, 0, &mut state);
assert_eq!(state.last_spawn, 0.04);
assert_eq!(state.cursor, cursor);
assert_eq!(state.slots[1].as_ref().unwrap().born_at, born_at);
assert_eq!(state.emitter_rng, emitter_rng);
assert_eq!(state.signed_rng, signed_rng);
assert_eq!(state.material_rng, material_rng);
}
#[test]
fn catch_up_requires_advancing_base_and_honors_validation_bound() {
assert_eq!(super::catch_up_count(0.0, 1.0, 0.5, 0.25), Some(2));
assert!(super::catch_up_count(0.0, 200_001.0, 1.0, 1.0).is_none());
assert!(super::catch_up_count(16_777_216.0, 16_777_220.0, 0.01, 0.01).is_none());
}
#[test]
fn moving_owner_advances_from_the_last_emitted_anchor() {
let command = command("smoke_yg", 6, true);
let owner_start = IDENTITY;
let mut owner_end = [
[0.0, -1.0, 0.0, 0.0],
[1.0, 0.0, 0.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
];
let mut owner_later = IDENTITY;
owner_end[0][3] = 10.0;
owner_later[0][3] = 20.0;
let mut state = SmokeEmitterState::new(17, 17, 17);
evaluate_with_owner(&command, 0.01, 0.0, 0, &owner_start, &mut state);
evaluate_with_owner(&command, 0.05, 0.5, 0, &owner_end, &mut state);
assert_eq!(state.stored_anchor.unwrap(), [0.0, 0.0, 0.0]);
// No scheduled event has happened, so the stored anchor stays at the
// initialization pose. Native divides the full displacement by the
// time from that anchor's schedule base when an event becomes due.
evaluate_with_owner(&command, 0.110_001, 0.5, 0, &owner_end, &mut state);
let slot = state.slots[1].as_ref().unwrap();
assert!((slot.owner_matrix[0][3] - 8.0).abs() < 1e-4);
assert_eq!(
state.stored_anchor.unwrap(),
[slot.owner_matrix[0][3], 0.0, 0.0]
);
// The native slot frame uses motion direction and current owner Z.
// The yawed owner with X-directed motion yields an identity basis.
assert_eq!(
slot.owner_matrix[0],
[1.0, 0.0, 0.0, slot.owner_matrix[0][3]]
);
assert_eq!(slot.owner_matrix[1], [0.0, 1.0, 0.0, 0.0]);
assert_eq!(slot.owner_matrix[2], [0.0, 0.0, 1.0, 0.0]);
let frames = evaluate_with_owner(&command, 0.12, 0.6, 0, &owner_later, &mut state);
let slot = state.slots[1].as_ref().unwrap();
let local_position = super::sample_track(slot.position, frames[1].normalized_time).unwrap();
// A no-event update leaves the previously emitted anchor unchanged.
assert!((slot.owner_matrix[0][3] - 8.0).abs() < 1e-4);
assert!((state.stored_anchor.unwrap()[0] - 8.0).abs() < 1e-4);
let center_x = centroid(&frames[1])[0];
assert!((center_x - (slot.owner_matrix[0][3] + local_position[0])).abs() < 1e-4);
assert!((center_x - (owner_later[0][3] + local_position[0])).abs() > 10.0);
let frames = evaluate_with_owner(&command, 0.250_001, 0.7, 0, &owner_later, &mut state);
assert!((state.slots[2].as_ref().unwrap().born_at - 0.17).abs() < 1e-6);
assert!((state.slots[3].as_ref().unwrap().born_at - 0.25).abs() < 1e-6);
// Both catch-up particles use the single velocity computed from the
// stored X=8 anchor and the original schedule base, stepping by .08.
assert!((state.slots[2].as_ref().unwrap().owner_matrix[0][3] - 14.0).abs() < 1e-3);
assert!((state.slots[3].as_ref().unwrap().owner_matrix[0][3] - 20.0).abs() < 1e-3);
assert!(frames[2].active && frames[3].active);
}
#[test]
fn moving_owner_uses_native_zero_motion_and_parallel_axis_fallbacks() {
let command = command("smoke_yg", 6, true);
let previous = IDENTITY;
let mut current = IDENTITY;
// Tiny nonzero movement must remain a velocity, not take the exact
// zero-motion branch. A parallel owner-up axis then exercises 38D0.
current[0][3] = 0.000_01;
current[0][2] = 1.0;
current[2][2] = 0.0;
current[0][0] = 0.0;
current[1][0] = 1.0;
current[2][0] = 0.0;
let mut state = SmokeEmitterState::new(19, 19, 19);
evaluate_with_owner(&command, 0.01, 0.0, 0, &previous, &mut state);
evaluate_with_owner(&command, 0.090_001, 0.5, 0, &current, &mut state);
let matrix = state.slots[1].as_ref().unwrap().owner_matrix;
assert_eq!([matrix[0][0], matrix[1][0], matrix[2][0]], [1.0, 0.0, 0.0]);
assert_eq!([matrix[0][1], matrix[1][1], matrix[2][1]], [0.0, 1.0, 0.0]);
assert_eq!([matrix[0][2], matrix[1][2], matrix[2][2]], [0.0, 0.0, 1.0]);
// Exactly zero movement uses the current owner X column, matching the
// separate 11B83 branch before the 38D0 parallel-axis fallback.
let mut static_owner = IDENTITY;
static_owner[0][0] = 0.0;
static_owner[1][0] = 1.0;
static_owner[2][0] = 0.0;
let mut stationary = SmokeEmitterState::new(23, 23, 23);
evaluate_with_owner(&command, 0.01, 0.0, 0, &previous, &mut stationary);
evaluate_with_owner(&command, 0.090_001, 0.5, 0, &static_owner, &mut stationary);
let matrix = stationary.slots[1].as_ref().unwrap().owner_matrix;
assert_eq!([matrix[0][0], matrix[1][0], matrix[2][0]], [0.0, 1.0, 0.0]);
assert_eq!([matrix[0][1], matrix[1][1], matrix[2][1]], [-1.0, 0.0, 0.0]);
assert_eq!([matrix[0][2], matrix[1][2], matrix[2][2]], [0.0, 0.0, 1.0]);
assert!((matrix[1][3] - 0.08).abs() < 1e-6);
assert_eq!(stationary.stored_anchor.unwrap(), [0.0, 0.08, 0.0]);
}
#[test]
fn particles_drain_through_the_ring_and_keep_fading_after_the_window() {
let mut command = command("smoke_yg", 6, true);
put_f32(Arc::make_mut(&mut command.raw_body), 0x10, 0.5);
let mut state = SmokeEmitterState::new(31, 31, 31);
evaluate(&command, 0.01, 0.25, 0, &mut state);
assert_eq!(
evaluate(&command, 0.090_001, 0.25, 0, &mut state)
.iter()
.filter(|frame| frame.active)
.count(),
1
);
let tail = evaluate(&command, 0.170_001, 0.75, 0, &mut state);
assert_eq!(tail.iter().filter(|frame| frame.active).count(), 1);
assert!(tail[1].color[3] > 0.0 && tail[1].color[3] < 1.0);
// Out-of-window events still advance the native ring. This particle
// remains alive until the cursor reaches its slot on the sixth tick.
let before_wrap = evaluate(&command, 0.490_001, 0.75, 0, &mut state);
assert_eq!(before_wrap.iter().filter(|frame| frame.active).count(), 1);
assert!(before_wrap[1].active);
assert!(before_wrap[1].color[3] < tail[1].color[3]);
let drained = evaluate(&command, 0.570_001, 0.75, 0, &mut state);
assert!(drained.iter().all(|frame| !frame.active));
assert!(state.slots.iter().all(Option::is_none));
}
#[test]
fn generic_six_slot_smoke_yg_body_samples_tracks_opacity_and_phase() {
let mut command = command("smoke_yg", 6, true);
let body = Arc::make_mut(&mut command.raw_body);
put_f32(body, 0x00, 0.25);
put_f32(body, 0x04, 0.75);
put_f32(body, 0x08, 2.0);
put_f32(body, 0x1C, -1.0);
put_f32(body, 0x14, 0.08);
put_f32(body, 0x18, 0.08);
put_f32(body, 0x44, 0.0);
put_vec3(body, 0x48, [1.0; 3]);
put_vec3(body, 0x24, [0.0, 0.0, 3.0]);
put_vec3(body, 0x30, [0.0, 0.0, 3.0]);
put_vec3(body, 0x54, [0.0, 0.0, 3.0]);
put_vec3(body, 0x60, [0.0, 0.0, 13.0]);
put_vec3(body, 0x6C, [0.0, 0.0, 6.0]);
put_vec3(body, 0x78, [1.0, 1.0, 0.5]);
put_vec3(body, 0x84, [0.5, 0.75, 1.0]);
put_vec3(body, 0x90, [1.5, 1.75, 2.0]);
put_vec3(body, 0x9C, [0.0; 3]);
put_vec3(body, 0xA8, [1.0, 2.0, 3.0]);
let mut state = SmokeEmitterState::new(17, 29, 43);
let first = evaluate(&command, 0.01, 0.0, 1, &mut state);
assert_eq!(first.len(), 6);
assert!(first.iter().all(|frame| !frame.active));
let frames = evaluate(&command, 0.090_001, 0.5, 1, &mut state);
let frame = &frames[1];
let particle = state.slots[1].as_ref().unwrap();
let phase: f32 = (0.090_001 - 0.09) / (0.08 * 6.0);
let position: [f32; 3] = std::array::from_fn(|axis| {
particle.position.start[axis]
+ (particle.position.end[axis] - particle.position.start[axis])
* phase.powf(particle.position.exponent[axis])
});
let scale: [f32; 3] = std::array::from_fn(|axis| {
particle.scale.start[axis]
+ (particle.scale.end[axis] - particle.scale.start[axis])
* phase.powf(particle.scale.exponent[axis])
});
let expected_center =
crate::fx_visual::transform_native_effect_point(&particle.owner_matrix, position)
.unwrap();
let expected_opacity = 0.25 + (0.75 - 0.25) * phase.powf(2.0);
let camera_local =
crate::fx_visual::native_effect_local_point(&particle.owner_matrix, [0.0, 0.0, 500.0])
.unwrap();
let view = std::array::from_fn(|axis| camera_local[axis] - position[axis]);
let local_basis = super::native_camera_facing_basis(view, position).unwrap();
let expected_edge_length = |basis_column| {
let edge: [f32; 3] = std::array::from_fn(|row| {
(0..3)
.map(|axis| {
particle.owner_matrix[row][axis]
* scale[axis]
* local_basis[axis][basis_column]
})
.sum::<f32>()
});
(edge[0] * edge[0] + edge[1] * edge[1] + edge[2] * edge[2]).sqrt()
};
assert!(frame.active);
assert_eq!(frame.material.name, "smoke_yg");
assert!((frame.normalized_time - phase).abs() < 1e-6);
assert!((frame.material_phase - particle.random_phase).abs() < 1e-6);
assert!((frame.color[3] - expected_opacity).abs() < 1e-6);
for (actual, expected) in centroid(frame).into_iter().zip(expected_center) {
assert!(
(actual - expected).abs() < 1e-4,
"actual={actual}, expected={expected}"
);
}
assert!(
(distance(frame.vertices[0], frame.vertices[3]) - expected_edge_length(0)).abs() < 1e-4
);
assert!(
(distance(frame.vertices[0], frame.vertices[1]) - expected_edge_length(1)).abs() < 1e-4
);
}
#[test]
fn mission02_breath_anl_03_op8_fixture_uses_shared_body_fields() {
let mut command = command("smoke_yg", 6, true);
let body = Arc::make_mut(&mut command.raw_body);
put_f32(body, 0x44, 0.0);
put_vec3(body, 0x54, [0.0, 0.0, 1.0]);
put_vec3(body, 0x60, [0.0, 0.0, 3.0]);
put_vec3(body, 0x6C, [3.0, 2.0, 1.0]);
put_vec3(body, 0x78, [1.0; 3]);
put_vec3(body, 0x84, [4.0; 3]);
put_vec3(body, 0x90, [5.0; 3]);
put_vec3(body, 0x9C, [1.0; 3]);
put_vec3(body, 0xA8, [1.0; 3]);
let mut state = SmokeEmitterState::new(17, 29, 43);
evaluate(&command, 0.01, 0.0, 1, &mut state);
let frames = evaluate(&command, 0.090_001, 0.5, 1, &mut state);
let frame = &frames[1];
let particle = state.slots[1].as_ref().unwrap();
let phase: f32 = (0.090_001 - 0.09) / (0.08 * 6.0);
let position = super::sample_track(particle.position, phase).unwrap();
assert!(frame.active);
assert_eq!(frame.material.name, "smoke_yg");
assert!((frame.normalized_time - phase).abs() < 1e-6);
assert!((frame.material_phase - phase).abs() < 1e-6);
assert!((frame.color[3] - (1.0 - phase)).abs() < 1e-6);
let expected_center =
crate::fx_visual::transform_native_effect_point(&particle.owner_matrix, position)
.unwrap();
for (actual, expected) in centroid(frame).into_iter().zip(expected_center) {
assert!((actual - expected).abs() < 1e-4);
}
}
#[test]
fn generic_body_uses_dynamic_resource_pool_and_wraps_ring() {
let command = command("cloud_B2_ADD", 6, false);
let mut left = SmokeEmitterState::new(77, 77, 77);
let mut right = SmokeEmitterState::new(77, 77, 77);
evaluate(&command, 0.01, 0.0, 0, &mut left);
evaluate(&command, 0.01, 0.0, 0, &mut right);
let left_frames = evaluate(&command, 0.570_001, 0.0, 0, &mut left);
let right_frames = evaluate(&command, 0.570_001, 0.0, 0, &mut right);
assert_eq!(left.pool_len(), 6);
assert_eq!(left.next_slot(), 1);
assert_eq!(left_frames, right_frames);
assert_eq!(left_frames[0].material.name, "cloud_B2_ADD");
}
#[test]
fn emitter_position_track_moves_birth_anchor_from_start_to_randomized_end() {
let mut command = command("smoke_yg", 6, true);
let body = Arc::make_mut(&mut command.raw_body);
put_vec3(body, 0x24, [1.0, 2.0, 3.0]);
put_vec3(body, 0x30, [11.0, 22.0, 33.0]);
put_vec3(body, 0x3C, [4.0, 6.0, 8.0]);
put_vec3(body, 0x48, [1.0, 2.0, 3.0]);
let uniform_seed = 0x0001_0000;
let signed_seed = 0x0002_0000;
let mut state = SmokeEmitterState::new(uniform_seed, signed_seed, 1);
evaluate(&command, 0.01, 0.0, 0, &mut state);
let track = state.emitter_position.unwrap();
let signed = |word: f32, width: f32| (word / 65_536.0 - 0.5) * width;
let expected_end = [
11.0 + signed(6.0, 4.0),
22.0 + signed(3.0, 6.0),
33.0 + 1.0 / 65_536.0 * 8.0 - 4.0,
];
assert_eq!(track.start, [1.0, 2.0, 3.0]);
for (actual, expected) in track.end.into_iter().zip(expected_end) {
assert!((actual - expected).abs() < 1e-6);
}
let mut expected_uniform_rng = super::NativeLfsr16Pair::from_word(uniform_seed);
let mut expected_signed_rng = super::NativeLfsr16Pair::from_word(signed_seed);
expected_uniform_rng.next_unit();
expected_signed_rng.next_signed(6.0);
expected_signed_rng.next_signed(4.0);
assert_eq!(state.emitter_rng, expected_uniform_rng);
assert_eq!(state.signed_rng, expected_signed_rng);
// The midpoint uses each component's own exponent, and the sampled
// offset is added to the owner translation before the slot is born.
let midpoint = super::sample_track(track, 0.5).unwrap();
let mut state = SmokeEmitterState::new(uniform_seed, signed_seed, 1);
evaluate(&command, 0.01, 0.0, 0, &mut state);
let mut owner = IDENTITY;
owner[0][3] = 5.0;
let frames = evaluate_with_owner(&command, 0.090_001, 0.5, 0, &owner, &mut state);
let particle = state.slots[1].as_ref().unwrap();
let expected_position_z = 50.0 + 4.0 / 65_536.0 * 30.0 - 15.0;
assert!((particle.position.end[2] - expected_position_z).abs() < 1e-6);
// The spawn is almost at the current update, whose owner anchor is
// the trajectory sample at phase 0.5.
for axis in 0..3 {
assert!(
(particle.owner_matrix[axis][3] - (owner[axis][3] + midpoint[axis])).abs() < 1e-3
);
}
let local_position =
super::sample_track(particle.position, frames[1].normalized_time).unwrap();
let expected_center =
crate::fx_visual::transform_native_effect_point(&particle.owner_matrix, local_position)
.unwrap();
for (actual, expected) in centroid(&frames[1]).into_iter().zip(expected_center) {
assert!((actual - expected).abs() < 1e-3);
}
}
#[test]
fn detail_gate_is_inclusive_and_rejects_the_next_float() {
assert!(detail_class_passes_threshold(3.0, 3.0));
let next_float = f32::from_bits(3.0_f32.to_bits() + 1);
assert!(!detail_class_passes_threshold(next_float, 3.0));
assert!(detail_class_passes_threshold(0.0, 0.0));
}
#[test]
fn rejects_malformed_or_oversized_op8_bodies_before_state_changes() {
let command = FxCommand {
word: 8,
opcode: FxOpcode::Op8,
native_flag: false,
raw_body: Arc::from(vec![0_u8; 32]),
resource_refs: Vec::new(),
};
let mut state = SmokeEmitterState::new(13, 13, 13);
assert!(evaluate_op8_emitter(
&command,
0,
&IDENTITY,
[0.0, 0.0, 500.0],
1.0,
0.0,
0,
Op8DetailThresholdRange::new(0.0, 3.0).unwrap(),
&mut state,
)
.is_none());
assert_eq!(state.pool_len(), 0);
assert_eq!(state.next_slot(), 0);
}
}