2026-06-25 04:18:32 +04:00
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#version 450
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layout(location = 0) in vec3 in_color;
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2026-07-18 07:39:38 +04:00
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layout(location = 1) in vec2 in_uv;
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2026-06-25 04:18:32 +04:00
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layout(location = 0) out vec4 out_color;
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2026-07-18 07:39:38 +04:00
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layout(set = 0, binding = 0) uniform sampler2D base_color;
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2026-06-25 04:18:32 +04:00
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void main() {
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2026-07-18 07:39:38 +04:00
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out_color = texture(base_color, in_uv) * vec4(in_color, 1.0);
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2026-06-25 04:18:32 +04:00
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}
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