//! Format-to-GPU geometry bridge for the initial static asset renderer. use crate::{VulkanStaticDrawRange, VulkanStaticMesh, VulkanStaticVertex}; use fparkan_msh::{ draw_batches, node38_fallback_hierarchy, selected_slot, Group, Lod, ModelAsset, NodeId, }; use fparkan_render::{LegacyIron3dEulerTransform, LegacyPipelineState}; use fparkan_terrain_format::LandMeshDocument; /// Legacy `Land.msh` stored-height to mission-world-height scale. const LEGACY_LAND_HEIGHT_SCALE: f32 = 1.0 / 32.0; /// Error returned when a validated MSH cannot enter the current static GPU path. #[derive(Clone, Debug, Eq, PartialEq)] pub enum VulkanAssetMeshError { /// The model has no triangle batches. EmptyGeometry, /// A position used by a batch is non-finite. NonFinitePosition, /// The view-plane extent is zero or otherwise not usable for normalization. DegenerateViewExtent, /// The indexed model exceeds the current 16-bit Vulkan input contract. IndexOutOfRange, } /// Shared XY frame for a deliberately top-down diagnostic static scene. /// /// It is a CPU-side viewer transform, not evidence of the original camera or /// object transform convention. Keeping it explicit prevents separately /// normalized terrain and model components from being incorrectly overlaid. #[derive(Clone, Copy, Debug, PartialEq)] pub struct VulkanStaticXyFrame { center_x: f32, center_y: f32, extent: f32, } impl VulkanStaticXyFrame { /// Builds a frame that maps the supplied XY bounds into the static viewer. /// /// # Errors /// /// Returns [`VulkanAssetMeshError::DegenerateViewExtent`] for non-finite /// or zero-sized bounds. pub fn from_bounds( min_x: f32, max_x: f32, min_y: f32, max_y: f32, ) -> Result { let extent = (max_x - min_x).max(max_y - min_y); if !extent.is_finite() || extent <= f32::EPSILON { return Err(VulkanAssetMeshError::DegenerateViewExtent); } Ok(Self { center_x: (min_x + max_x) * 0.5, center_y: (min_y + max_y) * 0.5, extent, }) } fn project(self, position: [f32; 3]) -> [f32; 2] { let scale = 1.6 / self.extent; [ (position[0] - self.center_x) * scale, (position[1] - self.center_y) * scale, ] } fn planar_uv(self, position: [f32; 3]) -> [f32; 2] { [ (position[0] - self.center_x) / self.extent + 0.5, (position[1] - self.center_y) / self.extent + 0.5, ] } } impl std::fmt::Display for VulkanAssetMeshError { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { match self { Self::EmptyGeometry => write!(f, "MSH contains no triangle geometry"), Self::NonFinitePosition => write!(f, "MSH contains a non-finite position"), Self::DegenerateViewExtent => write!(f, "MSH has a degenerate XY view extent"), Self::IndexOutOfRange => write!(f, "MSH index exceeds the static Vulkan u16 contract"), } } } impl std::error::Error for VulkanAssetMeshError {} /// Projects validated MSH geometry into the current static Vulkan clip-space path. /// /// The original engine's node transforms, camera and material pipeline are not /// substituted here. This bridge is intentionally a static asset-viewer step: /// it preserves every batch's `index_start`, `index_count` and `base_vertex`, /// projects the conventional `Iron3D` XY ground plane into the current XY shader /// input, and scales the used bounds uniformly into the visible clip rectangle. /// /// # Errors /// /// Returns [`VulkanAssetMeshError`] if the source cannot be represented by the /// current 16-bit, triangle-list viewer input. pub fn project_msh_to_static_mesh( model: &ModelAsset, ) -> Result { let (indices, _) = static_model_indices_and_ranges(model)?; let (min_x, max_x, min_y, max_y) = static_mesh_xy_bounds(&model.positions, &indices)?; let frame = VulkanStaticXyFrame::from_bounds(min_x, max_x, min_y, max_y)?; project_msh_to_static_mesh_in_xy_frame(model, frame, [0.0; 3], [1.0; 3]) } /// Projects MSH geometry with a known translation/scale into a shared XY frame. /// /// The caller supplies only transforms already decoded from mission data. Raw /// orientation is intentionally not interpreted until its original convention /// is established. /// /// # Errors /// /// Returns [`VulkanAssetMeshError`] when geometry, transform values or the /// static Vulkan input contract cannot represent the source model. pub fn project_msh_to_static_mesh_in_xy_frame( model: &ModelAsset, frame: VulkanStaticXyFrame, translation: [f32; 3], scale: [f32; 3], ) -> Result { if !translation .iter() .chain(scale.iter()) .all(|value| value.is_finite()) { return Err(VulkanAssetMeshError::NonFinitePosition); } let (indices, draw_ranges) = static_model_indices_and_ranges(model)?; let vertices = model .positions .iter() .enumerate() .map(|(index, position)| { if !position.iter().all(|value| value.is_finite()) { return Err(VulkanAssetMeshError::NonFinitePosition); } let transformed = [ position[0] * scale[0] + translation[0], position[1] * scale[1] + translation[1], position[2] * scale[2] + translation[2], ]; Ok(VulkanStaticVertex { position: [ frame.project(transformed)[0], frame.project(transformed)[1], 0.0, ], color: [0.82, 0.72, 0.31], // Iron3D stores Res5 UV0 as signed fixed point with 1/1024 units. // Models that omit this optional stream retain the static viewer's // XY planar fallback instead of receiving fabricated raw UV values. uv: model .uv0 .as_ref() .and_then(|uv0| uv0.get(index)) .map_or(frame.planar_uv(transformed), |uv| { [f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0] }), }) }) .collect::, _>>()?; Ok(VulkanStaticMesh { vertices, indices, draw_ranges, }) } /// Projects MSH geometry into source world coordinates with known translation and scale. /// /// Unlike [`project_msh_to_static_mesh_in_xy_frame`], this does not normalize /// or discard Z. It retains the decoded translation/scale for the recovered /// legacy camera path while intentionally leaving raw object orientation /// uninterpreted until its original convention is established. /// /// # Errors /// /// Returns [`VulkanAssetMeshError`] when geometry, transform values or the /// static Vulkan input contract cannot represent the source model. pub fn project_msh_to_static_mesh_in_world_space( model: &ModelAsset, translation: [f32; 3], scale: [f32; 3], ) -> Result { project_msh_to_static_mesh_in_world_space_with_transform( model, LegacyIron3dEulerTransform { translation, orientation_radians: [0.0; 3], }, scale, ) } /// Projects MSH geometry using the recovered `Iron3D` placement transform. /// /// This preserves source-world coordinates and applies the proven /// `Rz(z) * Ry(y) * Rx(x)` rotation after local component-wise scale. It is /// intended for the opt-in legacy-camera static preview, not yet for animated /// or gameplay-owned transforms. /// /// # Errors /// /// Returns [`VulkanAssetMeshError`] when geometry or transform values cannot /// be represented by the static Vulkan input contract. pub fn project_msh_to_static_mesh_in_world_space_with_transform( model: &ModelAsset, transform: LegacyIron3dEulerTransform, scale: [f32; 3], ) -> Result { if !transform .translation .iter() .chain(transform.orientation_radians.iter()) .chain(scale.iter()) .all(|value| value.is_finite()) { return Err(VulkanAssetMeshError::NonFinitePosition); } let (indices, draw_ranges) = static_model_indices_and_ranges(model)?; let vertices = model .positions .iter() .enumerate() .map(|(index, position)| { if !position.iter().all(|value| value.is_finite()) { return Err(VulkanAssetMeshError::NonFinitePosition); } let position = transform .try_transform_scaled_point(*position, scale) .ok_or(VulkanAssetMeshError::NonFinitePosition)?; Ok(VulkanStaticVertex { position, color: [0.82, 0.72, 0.31], uv: model .uv0 .as_ref() .and_then(|uv0| uv0.get(index)) .map_or([0.0, 0.0], |uv| { [f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0] }), }) }) .collect::, _>>()?; Ok(VulkanStaticMesh { vertices, indices, draw_ranges, }) } /// Projects a standard `Node38` model using each selected node's decoded /// fallback pose before its recovered `Iron3D` placement transform. /// /// The source link at `Node38 + 2` is a parent index: `0xFFFF` marks a root /// and non-root indices are parent-before-child. The bridge composes the /// fallback poses through that hierarchy before applying the outer transform. /// Models without complete standard-node hierarchy data retain the established /// unposed static bridge. /// /// # Errors /// /// Returns [`VulkanAssetMeshError`] when source geometry or transforms cannot /// be represented by the current static Vulkan input contract. pub fn project_msh_to_static_mesh_in_world_space_with_node_fallback_poses( model: &ModelAsset, transform: LegacyIron3dEulerTransform, scale: [f32; 3], ) -> Result { if !transform .translation .iter() .chain(transform.orientation_radians.iter()) .chain(scale.iter()) .all(|value| value.is_finite()) { return Err(VulkanAssetMeshError::NonFinitePosition); } if model.node_stride != 38 || model.node_count == 0 || model.animation.is_none() { return project_msh_to_static_mesh_in_world_space_with_transform(model, transform, scale); } let Some(hierarchy) = node38_fallback_hierarchy(model) else { return project_msh_to_static_mesh_in_world_space_with_transform(model, transform, scale); }; let mut vertices = Vec::new(); let mut indices = Vec::new(); let mut draw_ranges = Vec::new(); for node_index in 0..model.node_count { let node = NodeId(u32::try_from(node_index).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?); let Some(slot) = selected_slot(model, node, Lod(0), Group(0)) else { continue; }; let pose = hierarchy.poses[node_index]; if !pose .translation .iter() .chain(pose.rotation.iter()) .all(|value| value.is_finite()) { return Err(VulkanAssetMeshError::NonFinitePosition); } for batch in draw_batches(model, slot).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)? { append_node_fallback_batch( model, batch, pose.translation, pose.rotation, transform, scale, &mut vertices, &mut indices, &mut draw_ranges, )?; } } if indices.is_empty() { return project_msh_to_static_mesh_in_world_space_with_transform(model, transform, scale); } Ok(VulkanStaticMesh { vertices, indices, draw_ranges, }) } #[allow(clippy::too_many_arguments)] fn append_node_fallback_batch( model: &ModelAsset, batch: &fparkan_msh::Batch, translation: [f32; 3], rotation: [f32; 4], transform: LegacyIron3dEulerTransform, scale: [f32; 3], vertices: &mut Vec, indices: &mut Vec, draw_ranges: &mut Vec, ) -> Result<(), VulkanAssetMeshError> { let first_index = u32::try_from(indices.len()).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?; let start = usize::try_from(batch.index_start).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?; let end = start .checked_add(usize::from(batch.index_count)) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?; for &raw_index in model .indices .get(start..end) .ok_or(VulkanAssetMeshError::IndexOutOfRange)? { let source_index = batch .base_vertex .checked_add(u32::from(raw_index)) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?; let source_index = usize::try_from(source_index).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?; let position = *model .positions .get(source_index) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?; if !position.iter().all(|value| value.is_finite()) { return Err(VulkanAssetMeshError::NonFinitePosition); } let local_position = rotate_by_quaternion(position, rotation); let local_position = [ local_position[0] + translation[0], local_position[1] + translation[1], local_position[2] + translation[2], ]; let position = transform .try_transform_scaled_point(local_position, scale) .ok_or(VulkanAssetMeshError::NonFinitePosition)?; let vertex_index = u32::try_from(vertices.len()).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?; vertices.push(VulkanStaticVertex { position, color: [0.82, 0.72, 0.31], uv: model .uv0 .as_ref() .and_then(|uv0| uv0.get(source_index)) .map_or([0.0, 0.0], |uv| { [f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0] }), }); indices.push(vertex_index); } draw_ranges.push(VulkanStaticDrawRange { first_index, index_count: u32::from(batch.index_count), material_index: batch.material_index, pipeline_state: LegacyPipelineState::default(), alpha_test_reference: 0, }); Ok(()) } fn rotate_by_quaternion(position: [f32; 3], rotation: [f32; 4]) -> [f32; 3] { let [x, y, z, w] = rotation; let tx = 2.0 * (y * position[2] - z * position[1]); let ty = 2.0 * (z * position[0] - x * position[2]); let tz = 2.0 * (x * position[1] - y * position[0]); [ position[0] + w * tx + (y * tz - z * ty), position[1] + w * ty + (z * tx - x * tz), position[2] + w * tz + (x * ty - y * tx), ] } /// Projects validated `Land.msh` terrain geometry into the static Vulkan path. /// /// This bridge preserves the source triangle order from `TerrainFace28` and /// consumes its validated position and UV0 streams. It is deliberately a /// geometry-only terrain slice: source slot/material selection, camera /// transforms, fog and surface-mask shading need their own evidence before /// they can be modeled as renderer state. /// /// # Errors /// /// Returns [`VulkanAssetMeshError`] if the terrain has no triangles, contains /// non-finite positions, has no usable XY extent, or references data outside /// the current static Vulkan input contract. pub fn project_land_msh_to_static_mesh( terrain: &LandMeshDocument, ) -> Result { let mut indices = Vec::with_capacity( terrain .faces .len() .checked_mul(3) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?, ); for face in &terrain.faces { indices.extend(face.vertices.map(u32::from)); } if indices.is_empty() { return Err(VulkanAssetMeshError::EmptyGeometry); } let (min_x, max_x, min_y, max_y) = static_mesh_xy_bounds(&terrain.positions, &indices)?; let frame = VulkanStaticXyFrame::from_bounds(min_x, max_x, min_y, max_y)?; project_land_msh_to_static_mesh_in_xy_frame(terrain, frame) } /// Projects `Land.msh` terrain geometry into a shared diagnostic XY frame. /// /// # Errors /// /// Returns [`VulkanAssetMeshError`] when terrain geometry or the static Vulkan /// input contract cannot represent the source mesh. pub fn project_land_msh_to_static_mesh_in_xy_frame( terrain: &LandMeshDocument, frame: VulkanStaticXyFrame, ) -> Result { let mut indices = Vec::with_capacity( terrain .faces .len() .checked_mul(3) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?, ); for face in &terrain.faces { indices.extend(face.vertices.map(u32::from)); } if indices.is_empty() { return Err(VulkanAssetMeshError::EmptyGeometry); } let vertices = terrain .positions .iter() .enumerate() .map(|(index, position)| { if !position.iter().all(|value| value.is_finite()) { return Err(VulkanAssetMeshError::NonFinitePosition); } Ok(VulkanStaticVertex { position: [ frame.project(*position)[0], frame.project(*position)[1], 0.0, ], color: [0.31, 0.58, 0.27], uv: terrain .uv0 .get(index) .map_or(frame.planar_uv(*position), |uv| { [f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0] }), }) }) .collect::, _>>()?; Ok(VulkanStaticMesh { vertices, indices, draw_ranges: static_terrain_draw_ranges(terrain)?, }) } /// Projects `Land.msh` terrain with its decoded source coordinates intact. /// /// This is the terrain counterpart of /// [`project_msh_to_static_mesh_in_world_space`]. It has no viewer transform: /// camera framing and any coordinate conversion are owned by the recovered /// legacy camera adapter. /// /// # Errors /// /// Returns [`VulkanAssetMeshError`] when terrain geometry or the static Vulkan /// input contract cannot represent the source mesh. pub fn project_land_msh_to_static_mesh_in_world_space( terrain: &LandMeshDocument, ) -> Result { let indices = static_terrain_indices(terrain)?; let vertices = terrain .positions .iter() .enumerate() .map(|(index, position)| { if !position.iter().all(|value| value.is_finite()) { return Err(VulkanAssetMeshError::NonFinitePosition); } Ok(VulkanStaticVertex { position: *position, color: [0.31, 0.58, 0.27], uv: terrain.uv0.get(index).map_or([0.0, 0.0], |uv| { [f32::from(uv[0]) / 1024.0, f32::from(uv[1]) / 1024.0] }), }) }) .collect::, _>>()?; Ok(VulkanStaticMesh { vertices, indices, draw_ranges: static_terrain_draw_ranges(terrain)?, }) } /// Projects terrain into the mission space consumed by the legacy D3D7 camera. /// /// `Land.msh` stores horizontal coordinates directly, while its height stream /// uses 1/32 units. The scale is evidenced by the GOG `AutoDemo` map: raw terrain /// heights `95.29412..288.23532` become `2.978..9.007`, matching its placed /// object heights and the live Ngi32 camera's world-space Z coordinate. /// /// This conversion is intentionally confined to the captured legacy-camera /// path. [`project_land_msh_to_static_mesh_in_world_space`] remains the raw /// source-coordinate bridge for format inspection. /// /// # Errors /// /// Returns [`VulkanAssetMeshError`] when the terrain cannot enter the static /// Vulkan input contract. pub fn project_land_msh_to_static_mesh_in_legacy_world_space( terrain: &LandMeshDocument, ) -> Result { let mut mesh = project_land_msh_to_static_mesh_in_world_space(terrain)?; for vertex in &mut mesh.vertices { vertex.position[2] *= LEGACY_LAND_HEIGHT_SCALE; } Ok(mesh) } fn static_terrain_indices(terrain: &LandMeshDocument) -> Result, VulkanAssetMeshError> { let mut indices = Vec::with_capacity( terrain .faces .len() .checked_mul(3) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?, ); for face in &terrain.faces { indices.extend(face.vertices.map(u32::from)); } if indices.is_empty() { return Err(VulkanAssetMeshError::EmptyGeometry); } Ok(indices) } fn static_terrain_draw_ranges( terrain: &LandMeshDocument, ) -> Result, VulkanAssetMeshError> { Ok(vec![VulkanStaticDrawRange { first_index: 0, index_count: u32::try_from(terrain.faces.len()) .map_err(|_| VulkanAssetMeshError::IndexOutOfRange)? .checked_mul(3) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?, material_index: 0, pipeline_state: LegacyPipelineState::default(), alpha_test_reference: 0, }]) } fn static_model_indices_and_ranges( model: &ModelAsset, ) -> Result<(Vec, Vec), VulkanAssetMeshError> { let mut indices = Vec::new(); let batches = static_model_preview_batches(model)?; let mut draw_ranges = Vec::with_capacity(batches.len()); for batch in batches { let first_index = u32::try_from(indices.len()).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?; let start = usize::try_from(batch.index_start) .map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?; let end = start .checked_add(usize::from(batch.index_count)) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?; for &raw_index in model .indices .get(start..end) .ok_or(VulkanAssetMeshError::IndexOutOfRange)? { let index = batch .base_vertex .checked_add(u32::from(raw_index)) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?; indices.push(index); } draw_ranges.push(VulkanStaticDrawRange { first_index, index_count: u32::from(batch.index_count), material_index: batch.material_index, pipeline_state: LegacyPipelineState::default(), alpha_test_reference: 0, }); } if indices.is_empty() { return Err(VulkanAssetMeshError::EmptyGeometry); } Ok((indices, draw_ranges)) } /// Returns the source batches selected by the initial static model pose. /// /// A `Node38` has a three-LOD by five-group slot map. The static bridge has no /// recovered animation or group-selection controller, so it uses the source's /// first LOD/group entry for every node instead of submitting every batch in the /// file (which also includes alternate LODs and groups). Models without the /// standard node layout retain the prior all-batches diagnostic fallback. fn static_model_preview_batches( model: &ModelAsset, ) -> Result, VulkanAssetMeshError> { if model.node_stride != 38 || model.node_count == 0 { return Ok(model.batches.iter().collect()); } let mut selected = Vec::new(); for node_index in 0..model.node_count { let node = NodeId(u32::try_from(node_index).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?); let Some(slot) = selected_slot(model, node, Lod(0), Group(0)) else { continue; }; let slot = model .slots .get(usize::try_from(slot.0).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?; let start = usize::from(slot.batch_start); let end = start .checked_add(usize::from(slot.batch_count)) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?; selected.extend( model .batches .get(start..end) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?, ); } if selected.is_empty() { return Ok(model.batches.iter().collect()); } Ok(selected) } fn static_mesh_xy_bounds( positions: &[[f32; 3]], indices: &[u32], ) -> Result<(f32, f32, f32, f32), VulkanAssetMeshError> { let mut min_x = f32::INFINITY; let mut max_x = f32::NEG_INFINITY; let mut min_y = f32::INFINITY; let mut max_y = f32::NEG_INFINITY; for &index in indices { let position = positions .get(usize::try_from(index).map_err(|_| VulkanAssetMeshError::IndexOutOfRange)?) .ok_or(VulkanAssetMeshError::IndexOutOfRange)?; if !position.iter().all(|value| value.is_finite()) { return Err(VulkanAssetMeshError::NonFinitePosition); } min_x = min_x.min(position[0]); max_x = max_x.max(position[0]); min_y = min_y.min(position[1]); max_y = max_y.max(position[1]); } Ok((min_x, max_x, min_y, max_y)) } #[cfg(test)] mod tests { use super::*; use fparkan_animation::{AnimKey24, AnimationTime, Pose}; use fparkan_msh::{Batch, ModelAnimation, ModelAsset, Slot}; use fparkan_terrain_format::{FullSurfaceMask, TerrainFace28, TerrainSlotTable}; fn model(positions: Vec<[f32; 3]>, indices: Vec, batches: Vec) -> ModelAsset { ModelAsset { node_stride: 0, node_count: 0, nodes_raw: Vec::new(), slots: Vec::new(), positions, normals: None, uv0: None, indices, batches, node_names: None, animation: None, } } fn batch(index_start: u32, index_count: u16, base_vertex: u32) -> Batch { Batch { batch_flags: 0, material_index: 0, opaque4: 0, opaque6: 0, index_count, index_start, opaque14: 0, base_vertex, } } #[test] fn static_preview_uses_first_lod_group_slot_for_standard_nodes() { let mut node = vec![0_u8; 38]; node[8..10].copy_from_slice(&1_u16.to_le_bytes()); let model = ModelAsset { node_stride: 38, node_count: 1, nodes_raw: node, slots: vec![ Slot { tri_start: 0, tri_count: 0, batch_start: 0, batch_count: 1, aabb_min: [0.0; 3], aabb_max: [1.0; 3], sphere_center: [0.0; 3], sphere_radius: 1.0, opaque: [0; 5], }, Slot { tri_start: 0, tri_count: 0, batch_start: 1, batch_count: 1, aabb_min: [0.0; 3], aabb_max: [1.0; 3], sphere_center: [0.0; 3], sphere_radius: 1.0, opaque: [0; 5], }, ], positions: Vec::new(), normals: None, uv0: None, indices: Vec::new(), batches: vec![ batch(0, 0, 0), Batch { material_index: 1, ..batch(0, 0, 0) }, ], node_names: None, animation: None, }; let selected = static_model_preview_batches(&model).expect("valid selected slot"); assert_eq!(selected.len(), 1); assert_eq!(selected[0].material_index, 1); } #[test] fn projects_xy_geometry_and_applies_base_vertex() { let mesh = project_msh_to_static_mesh(&model( vec![ [99.0, 99.0, 0.0], [-2.0, -1.0, 4.0], [2.0, -1.0, 8.0], [-2.0, 3.0, 1.0], ], vec![0, 1, 2], vec![batch(0, 3, 1)], )) .expect("representable MSH"); assert_eq!(mesh.indices, vec![1, 2, 3]); assert_eq!( mesh.draw_ranges, vec![VulkanStaticDrawRange { first_index: 0, index_count: 3, material_index: 0, pipeline_state: LegacyPipelineState::default(), alpha_test_reference: 0, }] ); assert_eq!(mesh.vertices[1].position, [-0.8, -0.8, 0.0]); assert_eq!(mesh.vertices[2].position, [0.8, -0.8, 0.0]); assert_eq!(mesh.vertices[3].position, [-0.8, 0.8, 0.0]); } #[test] fn projects_packed_uv0_using_documented_fixed_point_scale() { let mut source = model( vec![[-2.0, 0.0, -1.0], [2.0, 0.0, -1.0], [-2.0, 0.0, 3.0]], vec![0, 1, 2], vec![batch(0, 3, 0)], ); source.uv0 = Some(vec![[1024, -512], [0, 2048], [-1024, 512]]); let mesh = project_msh_to_static_mesh(&source).expect("representable MSH"); assert_eq!(mesh.vertices[0].uv, [1.0, -0.5]); assert_eq!(mesh.vertices[1].uv, [0.0, 2.0]); assert_eq!(mesh.vertices[2].uv, [-1.0, 0.5]); } #[test] fn world_space_msh_preserves_z_and_applies_only_decoded_translation_scale() { let mut source = model( vec![[2.0, -3.0, 4.0], [0.0, 1.0, 2.0], [-1.0, 2.0, 3.0]], vec![0, 1, 2], vec![batch(0, 3, 0)], ); source.uv0 = Some(vec![[1024, -512], [0, 2048], [-1024, 512]]); let mesh = project_msh_to_static_mesh_in_world_space( &source, [100.0, 200.0, 300.0], [2.0, -1.0, 0.5], ) .expect("representable source-space MSH"); assert_eq!(mesh.indices, vec![0, 1, 2]); assert_eq!(mesh.vertices[0].position, [104.0, 203.0, 302.0]); assert_eq!(mesh.vertices[1].position, [100.0, 199.0, 301.0]); assert_eq!(mesh.vertices[0].uv, [1.0, -0.5]); } #[test] fn world_space_msh_applies_recovered_iron3d_orientation_after_scale() { let source = model( vec![[2.0, 3.0, 4.0], [0.0, 0.0, 0.0], [1.0, 0.0, 0.0]], vec![0, 1, 2], vec![batch(0, 3, 0)], ); let mesh = project_msh_to_static_mesh_in_world_space_with_transform( &source, LegacyIron3dEulerTransform { translation: [10.0, 20.0, 30.0], orientation_radians: [0.0, 0.0, std::f32::consts::FRAC_PI_2], }, [2.0, 1.0, 0.5], ) .expect("finite recovered transform"); assert_eq!(mesh.vertices[0].position, [7.0, 24.0, 32.0]); assert_eq!(mesh.vertices[1].position, [10.0, 20.0, 30.0]); assert_eq!(mesh.vertices[2].position, [10.0, 22.0, 30.0]); } #[test] fn world_space_msh_applies_each_node_fallback_pose_before_root_transform() { let mut nodes = vec![0_u8; 76]; nodes[2..4].copy_from_slice(&u16::MAX.to_le_bytes()); nodes[8..10].copy_from_slice(&0_u16.to_le_bytes()); nodes[38 + 2..38 + 4].copy_from_slice(&0_u16.to_le_bytes()); nodes[38 + 6..38 + 8].copy_from_slice(&1_u16.to_le_bytes()); nodes[38 + 8..38 + 10].copy_from_slice(&1_u16.to_le_bytes()); let source = ModelAsset { node_stride: 38, node_count: 2, nodes_raw: nodes, slots: vec![ Slot { tri_start: 0, tri_count: 0, batch_start: 0, batch_count: 1, aabb_min: [0.0; 3], aabb_max: [1.0; 3], sphere_center: [0.0; 3], sphere_radius: 1.0, opaque: [0; 5], }, Slot { tri_start: 0, tri_count: 0, batch_start: 1, batch_count: 1, aabb_min: [0.0; 3], aabb_max: [1.0; 3], sphere_center: [0.0; 3], sphere_radius: 1.0, opaque: [0; 5], }, ], positions: vec![[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]], normals: None, uv0: None, indices: vec![0, 1, 2, 0, 1, 2], batches: vec![batch(0, 3, 0), batch(3, 3, 0)], node_names: None, animation: Some(ModelAnimation { keys: vec![ AnimKey24 { time: AnimationTime(0.0), pose: Pose::default(), }, AnimKey24 { time: AnimationTime(0.0), pose: Pose { translation: [10.0, 0.0, 0.0], rotation: [0.0, 0.0, 0.0, 1.0], }, }, ], frame_map: Vec::new(), frame_count: 0, }), }; let mesh = project_msh_to_static_mesh_in_world_space_with_node_fallback_poses( &source, LegacyIron3dEulerTransform { translation: [100.0, 0.0, 0.0], orientation_radians: [0.0; 3], }, [1.0; 3], ) .expect("fallback-pose static mesh"); assert_eq!(mesh.vertices[0].position, [101.0, 0.0, 0.0]); assert_eq!(mesh.vertices[3].position, [111.0, 0.0, 0.0]); assert_eq!(mesh.indices, vec![0, 1, 2, 3, 4, 5]); } #[test] fn rotates_point_by_unit_quaternion() { let rotated = rotate_by_quaternion( [1.0, 0.0, 0.0], [ 0.0, 0.0, std::f32::consts::FRAC_1_SQRT_2, std::f32::consts::FRAC_1_SQRT_2, ], ); assert!((rotated[0]).abs() < 0.0001); assert!((rotated[1] - 1.0).abs() < 0.0001); assert!((rotated[2]).abs() < 0.0001); } #[test] fn retains_each_source_batch_material_selector() { let mut second = batch(3, 3, 0); second.material_index = 7; let mesh = project_msh_to_static_mesh(&model( vec![ [-2.0, 0.0, -1.0], [2.0, 0.0, -1.0], [-2.0, 0.0, 3.0], [2.0, 0.0, 3.0], ], vec![0, 1, 2, 1, 3, 2], vec![batch(0, 3, 0), second], )) .expect("representable MSH"); assert_eq!( mesh.draw_ranges, vec![ VulkanStaticDrawRange { first_index: 0, index_count: 3, material_index: 0, pipeline_state: LegacyPipelineState::default(), alpha_test_reference: 0, }, VulkanStaticDrawRange { first_index: 3, index_count: 3, material_index: 7, pipeline_state: LegacyPipelineState::default(), alpha_test_reference: 0, }, ] ); } #[test] fn projects_land_faces_in_source_order_with_packed_uv0() { let terrain = LandMeshDocument { streams: Vec::new(), nodes_raw: Vec::new(), slots: TerrainSlotTable { header_raw: Vec::new(), slots_raw: Vec::new(), }, positions: vec![ [-2.0, -1.0, 5.0], [2.0, -1.0, 3.0], [-2.0, 3.0, 9.0], [2.0, 3.0, 1.0], ], normals: Vec::new(), uv0: vec![[1024, -512], [0, 2048], [-1024, 512], [512, 0]], accelerator: Vec::new(), aux14: Vec::new(), aux18: Vec::new(), faces: vec![terrain_face([0, 1, 2]), terrain_face([1, 3, 2])], }; let mesh = project_land_msh_to_static_mesh(&terrain).expect("representable terrain"); assert_eq!(mesh.indices, vec![0, 1, 2, 1, 3, 2]); assert_eq!(mesh.draw_ranges.len(), 1); assert_eq!(mesh.draw_ranges[0].index_count, 6); assert_eq!(mesh.vertices[0].position, [-0.8, -0.8, 0.0]); assert_eq!(mesh.vertices[3].position, [0.8, 0.8, 0.0]); assert_eq!(mesh.vertices[0].uv, [1.0, -0.5]); assert_eq!(mesh.vertices[2].uv, [-1.0, 0.5]); } #[test] fn world_space_terrain_preserves_source_coordinates_and_faces() { let terrain = LandMeshDocument { streams: Vec::new(), nodes_raw: Vec::new(), slots: TerrainSlotTable { header_raw: Vec::new(), slots_raw: Vec::new(), }, positions: vec![[10.0, 20.0, 30.0], [40.0, 50.0, 60.0], [70.0, 80.0, 90.0]], normals: Vec::new(), uv0: vec![[1024, -512], [0, 2048], [-1024, 512]], accelerator: Vec::new(), aux14: Vec::new(), aux18: Vec::new(), faces: vec![terrain_face([2, 0, 1])], }; let mesh = project_land_msh_to_static_mesh_in_world_space(&terrain) .expect("representable source-space terrain"); assert_eq!(mesh.indices, vec![2, 0, 1]); assert_eq!(mesh.vertices[0].position, [10.0, 20.0, 30.0]); assert_eq!(mesh.vertices[2].position, [70.0, 80.0, 90.0]); assert_eq!(mesh.vertices[0].uv, [1.0, -0.5]); } #[test] fn legacy_world_space_terrain_scales_only_stored_height() { let terrain = LandMeshDocument { streams: Vec::new(), nodes_raw: Vec::new(), slots: TerrainSlotTable { header_raw: Vec::new(), slots_raw: Vec::new(), }, positions: vec![ [100.0, 200.0, 96.0], [300.0, 400.0, 288.0], [500.0, 600.0, 192.0], ], normals: Vec::new(), uv0: vec![[0, 0]; 3], accelerator: Vec::new(), aux14: Vec::new(), aux18: Vec::new(), faces: vec![terrain_face([0, 1, 2])], }; let mesh = project_land_msh_to_static_mesh_in_legacy_world_space(&terrain) .expect("representable terrain"); assert_eq!(mesh.vertices[0].position, [100.0, 200.0, 3.0]); assert_eq!(mesh.vertices[1].position, [300.0, 400.0, 9.0]); assert_eq!(mesh.vertices[2].position, [500.0, 600.0, 6.0]); } fn terrain_face(vertices: [u16; 3]) -> TerrainFace28 { TerrainFace28 { flags: FullSurfaceMask(0), material_tag: 0, aux_tag: 0, vertices, neighbors: [None; 3], tail_raw: [0; 8], raw: [0; 28], } } }