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Valentin Popov f8e447ffee feat: close stage 0-2 audit groundwork
Remove legacy SDL/OpenGL adapters from the workspace and introduce winit/Vulkan adapter boundaries for the rendered composition root.

Add reproducible toolchain and xtask CI coverage for formatting, tests, clippy, docs, policy, deny, acceptance auditing, and hosted OS matrix evidence.

Strengthen Stage 1 data contracts with byte-first paths, VFS hardening, structured diagnostics, RsLi writer/edit scaffolding, corpus reporting, and resource error classification.

Advance Stage 2 asset preparation by moving mission loading through assets/runtime boundaries, materializing prototype graph data, preserving provenance, and adding inspection/viewer integration.

Record the Stage 0-2 audit input, acceptance roadmap, coverage updates, and documentation notes for follow-up evidence.
2026-06-23 22:05:16 +04:00
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Render Parity Dataset

This folder stores parity-test input for legacy render comparison workflows.

  • cases.toml: list of deterministic render cases.
  • reference/*.png: baseline frames captured from the original renderer.

Expected workflow:

  1. Capture baseline PNG frames for each case.
  2. Add entries to cases.toml.
  3. Run the acceptance renderer capture workflow with fixed profiles and compare output captures out-of-tree.
1) Prepare `cases.toml` and baseline captures.
2) Run `fparkan-game` (or dedicated acceptance runner) with fixed seed.
3) Compare outputs against baseline in dedicated comparison tooling.

The render-parity crate is no longer present as a standalone runner in this workspace snapshot; parity evidence is now produced through the acceptance artifacts and stage audit tooling.