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fparkan/adapters/fparkan-render-vulkan/shaders/triangle.frag
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Valentin Popov 4feada1bf4
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feat(vulkan): add alpha test shader path
2026-07-18 08:40:40 +04:00

19 lines
435 B
GLSL

#version 450
layout(location = 0) in vec3 in_color;
layout(location = 1) in vec2 in_uv;
layout(location = 0) out vec4 out_color;
layout(set = 0, binding = 0) uniform sampler2D base_color;
layout(push_constant) uniform AlphaTestConstants {
float alpha_cutoff;
} alpha_test;
void main() {
out_color = texture(base_color, in_uv) * vec4(in_color, 1.0);
if (out_color.a < alpha_test.alpha_cutoff) {
discard;
}
}