- Introduced `render-parity` crate for comparing rendered frames against reference images. - Added command-line options for specifying manifest and output directory. - Implemented image comparison metrics: mean absolute difference, maximum absolute difference, and changed pixel ratio. - Created a configuration file `cases.toml` for defining test cases with global defaults and specific parameters. - Added functionality to capture frames from `render-demo` and save diff images on discrepancies. - Updated documentation to include usage instructions and CI model for automated testing.
547 B
547 B
Render Parity Dataset
This folder stores parity-test input for crates/render-parity.
cases.toml: list of deterministic render cases.reference/*.png: baseline frames captured from the original renderer.
Expected workflow:
- Capture baseline PNG frames from original game/editor for each case.
- Add entries to
cases.toml. - Run:
cargo run -p render-parity -- \
--manifest parity/cases.toml \
--output-dir target/render-parity/current
On failure, diff images are saved to target/render-parity/current/diff.