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fparkan/crates/fparkan-render/src/lib.rs
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Valentin Popov aa51f3574d chore: simplify project to engine docs and tests
Remove planning and acceptance scaffolding while retaining the native Vulkan mission preview, format readers, runtime algorithms, and ordinary Rust tests. Keep the book aligned with the runnable project and validate checked-in shaders without generated tool metadata.
2026-09-06 05:22:12 +04:00

553 lines
19 KiB
Rust

#![forbid(unsafe_code)]
//! Camera mathematics and graphics pipeline state.
/// A 64-byte transform block returned by the original Terrain camera ABI.
///
/// The original uses two selector-dependent transform pointers. Their exact
/// matrix convention is still under recovery, so words are deliberately kept
/// losslessly rather than treated as a renderer-ready matrix. The three
/// translation words have been confirmed at indices 3, 7, and 11.
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub struct RawCameraTransform {
/// The exact 16 little-endian dwords returned by the legacy camera.
pub words: [u32; 16],
}
impl RawCameraTransform {
/// Indices of the confirmed X, Y, and Z translation floats.
pub const TRANSLATION_WORD_INDICES: [usize; 3] = [3, 7, 11];
/// Returns the confirmed legacy world position (X, Y, Z).
#[must_use]
pub fn translation(self) -> [f32; 3] {
Self::TRANSLATION_WORD_INDICES.map(|index| f32::from_bits(self.words[index]))
}
/// Inverts a finite row-major affine transform without assigning it a
/// camera-space meaning.
///
/// The legacy SIMD dispatch multiplies these blocks as ordinary row-major
/// matrices and the confirmed camera samples have translation in the last
/// column. `Some` therefore means only that this block has a non-singular
/// affine inverse. Callers must still establish whether it is a
/// camera-to-world transform before using the result as a view matrix.
#[must_use]
pub fn try_inverse_affine_row_major(self) -> Option<[f32; 16]> {
let matrix = self.words.map(f32::from_bits);
if !matrix.iter().all(|value| value.is_finite())
|| matrix[12].abs() > f32::EPSILON
|| matrix[13].abs() > f32::EPSILON
|| matrix[14].abs() > f32::EPSILON
|| (matrix[15] - 1.0).abs() > f32::EPSILON
{
return None;
}
let [m00, m01, m02, _, m10, m11, m12, _, m20, m21, m22, _, _, _, _, _] = matrix;
let cofactor00 = m11.mul_add(m22, -(m12 * m21));
let cofactor01 = m02.mul_add(m21, -(m01 * m22));
let cofactor02 = m01.mul_add(m12, -(m02 * m11));
let determinant = m00.mul_add(cofactor00, m10.mul_add(cofactor01, m20 * cofactor02));
if !determinant.is_finite() || determinant == 0.0 {
return None;
}
let inverse_determinant = determinant.recip();
let inverse = [
cofactor00 * inverse_determinant,
m02.mul_add(m21, -(m01 * m22)) * inverse_determinant,
cofactor02 * inverse_determinant,
0.0,
m12.mul_add(m20, -(m10 * m22)) * inverse_determinant,
m00.mul_add(m22, -(m02 * m20)) * inverse_determinant,
m02.mul_add(m10, -(m00 * m12)) * inverse_determinant,
0.0,
m10.mul_add(m21, -(m11 * m20)) * inverse_determinant,
m01.mul_add(m20, -(m00 * m21)) * inverse_determinant,
m00.mul_add(m11, -(m01 * m10)) * inverse_determinant,
0.0,
0.0,
0.0,
0.0,
1.0,
];
let [translation_x, translation_y, translation_z] = self.translation();
let translation = [
-(inverse[0].mul_add(
translation_x,
inverse[1].mul_add(translation_y, inverse[2] * translation_z),
)),
-(inverse[4].mul_add(
translation_x,
inverse[5].mul_add(translation_y, inverse[6] * translation_z),
)),
-(inverse[8].mul_add(
translation_x,
inverse[9].mul_add(translation_y, inverse[10] * translation_z),
)),
];
Some([
inverse[0],
inverse[1],
inverse[2],
translation[0],
inverse[4],
inverse[5],
inverse[6],
translation[1],
inverse[8],
inverse[9],
inverse[10],
translation[2],
0.0,
0.0,
0.0,
1.0,
])
}
/// Reproduces Ngi32's `Direct3D7` view-matrix conversion for this transform.
///
/// The legacy renderer copies selector-0 into its camera state, then maps
/// its axes and translation in this exact order before calling
/// `IDirect3DDevice7::SetTransform(D3DTRANSFORMSTATE_VIEW, ...)`. This is
/// deliberately distinct from [`Self::try_inverse_affine_row_major`]: it
/// includes the original renderer's coordinate-system conversion.
///
/// The returned matrix is row-major D3D7 data, not yet a Vulkan view
/// matrix. A later adapter must explicitly account for clip-space and
/// shader-vector conventions.
#[must_use]
pub fn try_direct3d7_view_row_major(self) -> Option<[f32; 16]> {
let matrix = self.words.map(f32::from_bits);
if !matrix.iter().all(|value| value.is_finite())
|| matrix[12].abs() > f32::EPSILON
|| matrix[13].abs() > f32::EPSILON
|| matrix[14].abs() > f32::EPSILON
|| (matrix[15] - 1.0).abs() > f32::EPSILON
{
return None;
}
let [m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, _, _, _, _] = matrix;
Some([
-m01,
m02,
m00,
0.0,
-m11,
m12,
m10,
0.0,
-m21,
m22,
m20,
0.0,
m23.mul_add(m21, m13.mul_add(m11, m03 * m01)),
-(m23.mul_add(m22, m13.mul_add(m12, m03 * m02))),
-(m00.mul_add(m03, m23.mul_add(m20, m13 * m10))),
1.0,
])
}
}
/// Parameters consumed by Ngi32's `Direct3D7` projection-matrix builder.
///
/// These are a separate legacy-renderer boundary from
/// [`RawCameraProjection`]. The latter preserves Terrain's source ABI, while
/// this type records the already-resolved Ngi32 values submitted to `Direct3D7`.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct LegacyD3d7Projection {
/// Viewport rectangle as `(left, top, right, bottom)`.
pub viewport: [i32; 4],
/// Positive camera near-plane distance.
pub near_plane: f32,
/// Camera far-plane distance, greater than [`Self::near_plane`].
pub far_plane: f32,
/// Full field-of-view angle in radians.
pub field_of_view_radians: f32,
}
impl LegacyD3d7Projection {
/// Reconstructs the exact row-major matrix passed to D3D7 projection state.
///
/// Ngi32 uses the viewport's `width / height`, writes `cos(fov / 2)` to
/// the diagonal and `sin(fov / 2)` to both the depth scale and
/// homogeneous-W term. The ratio after D3D's perspective divide is
/// therefore the expected cotangent scale. This remains legacy D3D7 data
/// rather than a Vulkan projection.
#[must_use]
pub fn try_direct3d7_projection_row_major(self) -> Option<[f32; 16]> {
let width = self.viewport[2].checked_sub(self.viewport[0])?;
let height = self.viewport[3].checked_sub(self.viewport[1])?;
if width <= 0
|| height <= 0
|| !self.near_plane.is_finite()
|| !self.far_plane.is_finite()
|| !self.field_of_view_radians.is_finite()
|| self.near_plane <= 0.0
|| self.far_plane <= self.near_plane
|| self.field_of_view_radians <= 0.0
|| self.field_of_view_radians >= std::f32::consts::PI
{
return None;
}
// Ngi32 converts these signed viewport dimensions into single-precision
// arithmetic before building the legacy matrix.
let aspect = (width as f32) / (height as f32);
let half_fov = self.field_of_view_radians * 0.5;
let cosine = half_fov.cos();
let sine = half_fov.sin();
let depth_scale = sine / (1.0 - self.near_plane / self.far_plane);
[aspect, cosine, sine, depth_scale]
.iter()
.all(|value| value.is_finite())
.then_some([
cosine,
0.0,
0.0,
0.0,
0.0,
aspect * cosine,
0.0,
0.0,
0.0,
0.0,
depth_scale,
sine,
0.0,
0.0,
-(depth_scale * self.near_plane),
0.0,
])
}
}
/// Affine placement inputs consumed by `Iron3D`'s recovered Euler-matrix builder.
///
/// This records the exact matrix construction at `iron3d.dll` RVA `0x36610`.
/// It is intentionally distinct from a mission placement contract: the static
/// trace has not yet proved that TMA's three raw orientation floats reach this
/// builder unchanged for every object category.
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct LegacyIron3dEulerTransform {
/// World-space translation passed to the builder.
pub translation: [f32; 3],
/// Three angles in the builder's `(x, y, z)` input order, in radians.
pub orientation_radians: [f32; 3],
}
impl LegacyIron3dEulerTransform {
/// Reconstructs the builder's finite row-major affine matrix.
///
/// The recovered x87 code evaluates `Rz(z) * Ry(y) * Rx(x)` and writes
/// translation into the last column. This uses portable `f32` trigonometry;
/// any future x87-compatibility path must be separately capture-validated.
#[must_use]
pub fn try_row_major(self) -> Option<[f32; 16]> {
if !self
.translation
.iter()
.chain(self.orientation_radians.iter())
.all(|value| value.is_finite())
{
return None;
}
let [x, y, z] = self.orientation_radians;
let (sin_x, cos_x) = x.sin_cos();
let (sin_y, cos_y) = y.sin_cos();
let (sin_z, cos_z) = z.sin_cos();
let [translation_x, translation_y, translation_z] = self.translation;
let matrix = [
cos_z * cos_y,
cos_z * sin_y * sin_x - sin_z * cos_x,
cos_z * sin_y * cos_x + sin_z * sin_x,
translation_x,
sin_z * cos_y,
sin_z * sin_y * sin_x + cos_z * cos_x,
sin_z * sin_y * cos_x - cos_z * sin_x,
translation_y,
-sin_y,
cos_y * sin_x,
cos_y * cos_x,
translation_z,
0.0,
0.0,
0.0,
1.0,
];
matrix
.iter()
.all(|value| value.is_finite())
.then_some(matrix)
}
/// Applies the recovered rotation after a component-wise local scale.
///
/// This is the affine `R * (scale * point) + translation` convention used
/// by the static source-world bridge. The original dynamic transform path
/// needs its own capture evidence before it may replace this static path.
#[must_use]
pub fn try_transform_scaled_point(self, point: [f32; 3], scale: [f32; 3]) -> Option<[f32; 3]> {
if !point
.iter()
.chain(scale.iter())
.all(|value| value.is_finite())
{
return None;
}
let matrix = self.try_row_major()?;
let scaled = [
point[0] * scale[0],
point[1] * scale[1],
point[2] * scale[2],
];
let transformed = [
matrix[0] * scaled[0] + matrix[1] * scaled[1] + matrix[2] * scaled[2] + matrix[3],
matrix[4] * scaled[0] + matrix[5] * scaled[1] + matrix[6] * scaled[2] + matrix[7],
matrix[8] * scaled[0] + matrix[9] * scaled[1] + matrix[10] * scaled[2] + matrix[11],
];
transformed
.iter()
.all(|value| value.is_finite())
.then_some(transformed)
}
}
/// Fixed-function blend behaviour represented without a graphics API type.
///
/// This is a compatibility contract, not yet a decoded MAT0 mapping.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum LegacyBlendMode {
/// Do not blend the fragment with the existing colour.
#[default]
Opaque,
/// Blend using source alpha.
SourceAlpha,
}
/// Depth-buffer behaviour represented without a graphics API type.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum LegacyDepthMode {
/// No depth attachment is used.
#[default]
Disabled,
/// Test depth and write passing fragments.
TestWrite,
/// Test depth without modifying it.
TestReadOnly,
}
/// Triangle culling behaviour represented without a graphics API type.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub enum LegacyCullMode {
/// Keep both front- and back-facing triangles.
#[default]
Disabled,
/// Cull back-facing triangles.
BackFace,
/// Cull front-facing triangles.
FrontFace,
}
/// Legacy fixed-function state that changes graphics-pipeline structure.
///
/// Alpha reference is deliberately not present: it is dynamic material data,
/// whereas this state records only whether an alpha-test shader variant is used.
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct LegacyPipelineState {
/// Colour blend mode.
pub blend: LegacyBlendMode,
/// Depth test/write mode.
pub depth: LegacyDepthMode,
/// Face culling mode.
pub cull: LegacyCullMode,
/// Whether alpha-test shader logic is enabled.
pub alpha_test: bool,
}
/// Canonical, backend-neutral key for a graphics-pipeline variant.
///
/// The value is explicitly packed rather than hashed, so captures and caches
/// remain stable across processes and Rust toolchain updates.
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct PipelineKey(u8);
impl PipelineKey {
/// Returns the canonical packed representation.
#[must_use]
pub const fn packed(self) -> u8 {
self.0
}
}
impl From<LegacyPipelineState> for PipelineKey {
fn from(state: LegacyPipelineState) -> Self {
let blend = match state.blend {
LegacyBlendMode::Opaque => 0,
LegacyBlendMode::SourceAlpha => 1,
};
let depth = match state.depth {
LegacyDepthMode::Disabled => 0,
LegacyDepthMode::TestWrite => 1,
LegacyDepthMode::TestReadOnly => 2,
};
let cull = match state.cull {
LegacyCullMode::Disabled => 0,
LegacyCullMode::BackFace => 1,
LegacyCullMode::FrontFace => 2,
};
Self(blend | (depth << 1) | (cull << 3) | (u8::from(state.alpha_test) << 5))
}
}
#[cfg(test)]
mod tests {
use super::*;
fn multiply_row_major(left: [f32; 16], right: [f32; 16]) -> [f32; 16] {
let mut result = [0.0; 16];
for row in 0..4 {
for column in 0..4 {
result[row * 4 + column] = (0..4)
.map(|index| left[row * 4 + index] * right[index * 4 + column])
.sum();
}
}
result
}
fn assert_matrix_approximately_identity(matrix: [f32; 16]) {
for (index, value) in matrix.into_iter().enumerate() {
let expected = if index / 4 == index % 4 { 1.0 } else { 0.0 };
assert!(
(value - expected).abs() < 0.000_02,
"matrix element {index}: expected {expected}, got {value}"
);
}
}
#[test]
fn raw_camera_transform_inverts_only_non_singular_affine_blocks() {
let source = [
0.0, -1.0, 0.0, 433.544_7, 0.948_985, 0.0, 0.315_322, 652.292_5, -0.315_322, 0.0,
0.948_985, 10.673_42, 0.0, 0.0, 0.0, 1.0,
];
let transform = RawCameraTransform {
words: source.map(f32::to_bits),
};
let inverse = transform
.try_inverse_affine_row_major()
.expect("observed affine transform is invertible");
assert_matrix_approximately_identity(multiply_row_major(source, inverse));
assert_matrix_approximately_identity(multiply_row_major(inverse, source));
let singular = RawCameraTransform { words: [0_u32; 16] };
assert_eq!(singular.try_inverse_affine_row_major(), None);
}
#[test]
fn raw_camera_transform_reproduces_direct3d7_view_axis_conversion() {
let transform = RawCameraTransform {
words: [
0.0_f32.to_bits(),
(-1.0_f32).to_bits(),
0.0_f32.to_bits(),
10.0_f32.to_bits(),
1.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
20.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
1.0_f32.to_bits(),
30.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
0.0_f32.to_bits(),
1.0_f32.to_bits(),
],
};
assert_eq!(
transform.try_direct3d7_view_row_major(),
Some([
1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, -10.0, -30.0, -20.0,
1.0,
])
);
assert_eq!(
RawCameraTransform { words: [0_u32; 16] }.try_direct3d7_view_row_major(),
None
);
}
#[test]
fn legacy_d3d7_projection_matches_recovered_camera_formula() {
let projection = LegacyD3d7Projection {
viewport: [0, 0, 1024, 768],
near_plane: 0.5,
far_plane: 700.0,
field_of_view_radians: 1.3,
};
let matrix = projection
.try_direct3d7_projection_row_major()
.expect("live Ngi32 projection parameters are valid");
let half_fov = 0.65_f32;
let depth_scale = half_fov.sin() * 700.0_f32 / 699.5;
assert_eq!(matrix[0], half_fov.cos());
assert_eq!(matrix[5], (4.0 / 3.0) * half_fov.cos());
assert_eq!(matrix[10], depth_scale);
assert_eq!(matrix[11], half_fov.sin());
assert_eq!(matrix[14], -(depth_scale * 0.5));
assert_eq!(
LegacyD3d7Projection {
viewport: [0, 0, 0, 768],
..projection
}
.try_direct3d7_projection_row_major(),
None
);
}
#[test]
fn iron3d_euler_builder_uses_rz_ry_rx_and_last_column_translation() {
let matrix = LegacyIron3dEulerTransform {
translation: [418.103_18, 717.433, 3.040_938_9],
orientation_radians: [0.0, 0.0, std::f32::consts::FRAC_PI_2],
}
.try_row_major()
.expect("finite recovered builder inputs");
assert!((matrix[0]).abs() < 0.000_001);
assert!((matrix[1] + 1.0).abs() < 0.000_001);
assert!((matrix[4] - 1.0).abs() < 0.000_001);
assert!((matrix[5]).abs() < 0.000_001);
assert_eq!(matrix[3], 418.103_18);
assert_eq!(matrix[7], 717.433);
assert_eq!(matrix[11], 3.040_938_9);
assert_eq!(matrix[15], 1.0);
assert_eq!(
LegacyIron3dEulerTransform {
translation: [10.0, 20.0, 30.0],
orientation_radians: [0.0, 0.0, std::f32::consts::FRAC_PI_2],
}
.try_transform_scaled_point([2.0, 3.0, 4.0], [2.0, 1.0, 0.5]),
Some([7.0, 24.0, 32.0])
);
assert_eq!(
LegacyIron3dEulerTransform {
translation: [0.0, 0.0, 0.0],
orientation_radians: [f32::NAN, 0.0, 0.0],
}
.try_row_major(),
None
);
}
}