2333 lines
85 KiB
Rust
2333 lines
85 KiB
Rust
#![forbid(unsafe_code)]
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//! Runtime orchestration for mission loading and world stepping.
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use fparkan_assets::{
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decode_mission_land_path, decode_mission_payload, decode_nres_payload,
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derive_mission_land_paths, extend_graph_report_with_visual_dependencies,
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mission_script_bundle_bases, prepare_terrain_world, AssetError as AssetPreparationError,
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AssetId, AssetManager, BuildCategory, MissionAssetPlan, MissionDocument, MissionError,
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MissionTerrainPaths, NresError, PreparedVisual, TerrainFormatError, TerrainPreparationError,
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TerrainWorld, TmaProfile,
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};
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use fparkan_path::{normalize_relative, NormalizedPath, PathError, PathPolicy};
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use fparkan_prototype::{
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build_prototype_graph_report, PrototypeGraph, PrototypeGraphFailure, PrototypeGraphReport,
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UnitComponentRecord, UNIT_DAT_BAS_PLACEMENT_FLAG,
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};
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use fparkan_resource::{resource_name, CachedResourceRepository, ResourceRepository};
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use fparkan_script::{
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Handler19DwordWrite, Handler19InitInput, ScriptDispatchSelector, ScriptInstruction,
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ScriptPackage, VarSet, VarSetDefault, VmHostCallbackCommand,
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};
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use fparkan_terrain::SurfaceQuery;
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use fparkan_vfs::{Vfs, VfsError};
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use fparkan_world::{
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construct_object, handle_by_original_id, new as new_world, register_object, set_transform,
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step, transform_state, InputSnapshot, ObjectDraft, OriginalObjectId, TransformState, World,
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WorldConfig, WorldSnapshot,
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};
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use std::num::NonZeroUsize;
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use std::sync::Arc;
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pub use fparkan_assets::MissionAssets;
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const MISSION_DECODED_PAYLOAD_CACHE_ENTRIES: usize = 256;
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const FALLBACK_SCRIPT_VARSET_PATH: &str = "MISSIONS/SCRIPTS/varset.var";
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/// Injectable engine services used by composition roots.
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#[derive(Clone, Default)]
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pub struct EngineServices {
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/// Resource filesystem.
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pub vfs: Option<Arc<dyn Vfs>>,
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}
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impl EngineServices {
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/// Creates services with a VFS.
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#[must_use]
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pub fn new(vfs: Arc<dyn Vfs>) -> Self {
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Self { vfs: Some(vfs) }
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}
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}
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/// Native mission mode used by the recovered host callback.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum MissionMode {
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/// Native application mode 1, used by the selected `missions/single.*` path.
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SingleMission,
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/// Native application mode 3, selected by the main-menu idle timer.
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AutoDemo,
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}
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/// Mission request.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct MissionRequest {
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/// Mission key/path.
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pub key: String,
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/// Explicit host mode; this is not inferred from the mission path.
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pub mode: MissionMode,
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}
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const INITIAL_SCRIPT_HOST_STATUS: u32 = 5;
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/// Ordered mission property preserved for later runtime stages.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct MissionObjectProperty {
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/// Raw property value words.
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pub raw_value: [u32; 4],
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/// Raw property name bytes.
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pub name_raw: Vec<u8>,
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}
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/// Mission-derived object draft preserved for Stage 3 viewer/player work.
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#[derive(Clone, Debug, PartialEq)]
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pub struct MissionObjectDraft {
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/// Original mission object id.
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pub original_id: Option<OriginalObjectId>,
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/// Raw mission resource reference.
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pub resource_name_raw: Vec<u8>,
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/// Raw identity/clan word from the mission.
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pub identity_or_clan_raw: u32,
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/// Raw word after the mission object's instance name. Native BAS
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/// placement uses its zero/nonzero state only when the Unit DAT header
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/// gate is set.
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pub raw_after_name: u32,
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/// Second word of the root Unit DAT header, when it was decoded. A direct
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/// prototype root has no Unit DAT header.
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pub unit_dat_header_flags: Option<u32>,
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/// Raw position vector.
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pub position: [f32; 3],
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/// Raw orientation vector.
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pub orientation_raw: [f32; 3],
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/// Raw scale vector.
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pub scale: [f32; 3],
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/// Prepared visuals reachable from this mission object.
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pub visual_ids: Vec<AssetId<PreparedVisual>>,
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/// Ordered mission properties.
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pub properties: Vec<MissionObjectProperty>,
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/// Ordered raw Unit DAT components that selected this mission root.
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///
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/// The records preserve source provenance for future controller loading;
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/// their fields intentionally have no inferred Control/physics semantics.
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pub unit_components: Vec<UnitComponentRecord>,
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}
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/// Native terrain adjustment selected for a mission object's BAS geometry.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum BasementPlacementMode {
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/// Flatten the BAS inner boundary to mean outer terrain height and adjust
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/// the object root transform by the native placement delta.
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FlattenInnerAndAdjustRoot,
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/// Keep authored BAS inner heights and leave the object root transform as
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/// supplied by the mission.
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PreserveAuthoredInnerHeight,
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}
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impl MissionObjectDraft {
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/// Returns the BAS mode selected by the native Unit DAT gate and mission
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/// word, independent of resource path naming.
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#[must_use]
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pub fn basement_placement_mode(&self) -> Option<BasementPlacementMode> {
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let header_flags = self.unit_dat_header_flags?;
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if header_flags & UNIT_DAT_BAS_PLACEMENT_FLAG == 0 {
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return None;
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}
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Some(if self.raw_after_name == 0 {
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BasementPlacementMode::FlattenInnerAndAdjustRoot
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} else {
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BasementPlacementMode::PreserveAuthoredInnerHeight
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})
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}
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/// Returns this mission root's position after applying the native BAS
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/// transform adjustment once. Native code subtracts
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/// `authored_inner_z - mean_outer_z` from matrix element 11. Component
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/// local transforms should continue to be composed beneath this adjusted
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/// root position without applying the delta again.
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#[must_use]
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pub fn root_position_with_basement_delta(&self, placement_delta: f32) -> [f32; 3] {
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let mut position = self.position;
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if self.basement_placement_mode() == Some(BasementPlacementMode::FlattenInnerAndAdjustRoot)
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{
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position[2] -= placement_delta;
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}
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position
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}
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}
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/// A compiled script bundle selected by one mission clan.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct MissionScriptBundle {
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/// TMA clan index selecting this bundle.
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pub clan_index: usize,
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/// Lossy display form of the raw bundle base path from the clan resource.
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pub base_path: String,
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/// Resolved compiled `.scr` path.
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pub script_path: String,
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/// Losslessly decoded compiled package; only proven `Handler(19)` Init
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/// writes are resolved and retained by runtime.
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pub package: ScriptPackage,
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}
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/// Numeric script defaults selected for the mission's first script bundle.
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///
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/// GOG `ai.dll` first tries `<bundle-base>.var`, then falls back to the shared
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/// `MISSIONS/SCRIPTS/varset.var`. This stores the successfully selected source
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/// and supplies the typed targets for the proven `Handler(19)` Init writes.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct MissionScriptVarSet {
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/// Resolved `.var` path selected by the original fallback order.
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pub path: String,
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/// Whether the shared `MISSIONS/SCRIPTS/varset.var` fallback was used.
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pub used_fallback: bool,
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/// Typed numeric declaration defaults in source order.
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pub declarations: VarSet,
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}
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/// One resolved, corpus-proven `Init` result for a mission clan.
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///
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/// This is intentionally limited to `Handler(19)`: an `Init` event's other
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/// selectors are retained in [`MissionScriptBundle::package`] but are not
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/// guessed as executable behavior.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct MissionScriptInitState {
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/// TMA clan index that owns the `SuperAI` instance and varset.
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pub clan_index: usize,
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/// Raw event word preserved from the compiled `Init` event.
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pub event_word: u32,
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/// Exact three DWORD writes made by each proven `Handler(19)` instruction.
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pub writes: Vec<Handler19DwordWrite>,
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}
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/// Per-clan mutable-value model of one instantiated mission varset.
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///
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/// Declarations remain shared source metadata; these values are the runtime
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/// cells that later recovered handlers will read and write.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct MissionScriptVarSetState {
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/// TMA clan index owning this instantiated varset.
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pub clan_index: usize,
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/// Values in the original varset declaration order.
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pub values: Vec<VarSetDefault>,
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}
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/// Rust-side outcome selected by the recovered `Iron3D` host callback.
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
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pub enum MissionScriptOutcome {
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/// No host callback outcome has been recorded; this does not mean that the
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/// native `IGame` has entered its running state.
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#[default]
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Active,
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/// Rust outcome corresponding to completion payload `1`.
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Completed,
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/// Rust outcome corresponding to failure payload `0`.
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Failed,
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}
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/// Result of applying one recovered script host callback command.
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub enum MissionScriptHostEffect {
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/// The input did not match a currently modeled command.
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Unhandled,
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/// The Rust outcome changed to completed.
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MissionCompleted,
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/// The Rust outcome changed to failed.
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MissionFailed,
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/// The native status guard rejected a repeated callback without changing state.
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NoChange,
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}
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
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struct MissionLoadOptions {
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fail_after_registered_objects: Option<usize>,
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asset_scope: MissionAssetScope,
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}
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#[derive(Clone, Debug, Default, Eq, PartialEq)]
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struct LoadedMissionScripts {
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bundles: Vec<MissionScriptBundle>,
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varset: Option<MissionScriptVarSet>,
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init_states: Vec<MissionScriptInitState>,
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varset_states: Vec<MissionScriptVarSetState>,
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}
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/// Selects how much of the resolved mission asset graph to prepare.
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#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
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enum MissionAssetScope {
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/// Prepare every reachable asset; required by normal runtime loading.
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#[default]
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Full,
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/// Prepare only the first mission root for a static preview.
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FirstMeshPreview,
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/// Prepare a non-zero prefix of mission roots for a static preview.
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PreviewRoots(NonZeroUsize),
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}
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/// Loaded mission.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct LoadedMission {
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/// Mission key.
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pub key: String,
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/// Decoded mission path count.
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pub path_count: usize,
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/// Decoded clan count.
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pub clan_count: usize,
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/// Decoded placed object count.
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pub object_count: usize,
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/// Decoded extra record count.
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pub extra_count: usize,
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/// `Land.msh` path.
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pub land_msh_path: String,
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/// `Land.map` path.
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pub land_map_path: String,
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/// Build category count.
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pub build_category_count: usize,
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/// Runtime navigation area count.
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pub areal_count: usize,
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/// Runtime surface triangle count.
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pub surface_count: usize,
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/// Registered world object count.
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pub registered_objects: usize,
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/// Mission resource roots that point to unit DAT files.
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pub graph_unit_reference_count: usize,
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/// Mission resource roots that point directly to prototype keys.
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pub graph_direct_reference_count: usize,
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/// Component records reached from unit DAT roots.
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pub graph_unit_component_count: usize,
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/// Mission prototype graph root count.
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pub graph_root_count: usize,
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/// Total materialized graph node count after visual dependency expansion.
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pub graph_node_count: usize,
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/// Total materialized graph edge count after visual dependency expansion.
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pub graph_edge_count: usize,
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/// Mission asset plan visual count after dependency preparation.
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pub asset_visual_count: usize,
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/// Expanded prototype requests resolved to effective prototypes.
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pub graph_resolved_count: usize,
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/// Reached mesh dependency count.
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pub graph_mesh_dependency_count: usize,
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/// Graph failure count.
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pub graph_failure_count: usize,
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/// WEAR requests derived from graph meshes.
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pub graph_wear_request_count: usize,
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/// WEAR entries decoded.
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pub graph_wear_resolved_count: usize,
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/// WEAR material slots requested.
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pub graph_material_slot_count: usize,
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/// MAT0 entries decoded.
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pub graph_material_resolved_count: usize,
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/// Texture requests derived from MAT0 phases.
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pub graph_texture_request_count: usize,
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/// Texm texture entries decoded.
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pub graph_texture_resolved_count: usize,
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/// Lightmap requests declared by WEAR tables.
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pub graph_lightmap_request_count: usize,
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/// Lightmap Texm entries decoded.
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pub graph_lightmap_resolved_count: usize,
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/// Mission asset plan mesh-backed count after dependency preparation.
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pub asset_model_count: usize,
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/// Mission asset plan material count after dependency preparation.
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pub asset_material_count: usize,
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/// Mission asset plan texture count after dependency preparation.
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pub asset_texture_count: usize,
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/// Mission asset plan lightmap count after dependency preparation.
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pub asset_lightmap_count: usize,
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/// Script bundles selected by mission clans.
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pub script_bundle_count: usize,
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/// Total named events in loaded script packages.
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pub script_event_count: usize,
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/// Numeric script defaults loaded through the original bundle/fallback rule.
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pub script_varset_declaration_count: usize,
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/// `Handler(19)` Init results resolved for mission clans.
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pub script_init_state_count: usize,
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/// Instantiated per-clan varsets whose Init writes have been applied.
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pub script_varset_state_count: usize,
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}
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/// Frame result.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct FrameResult {
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/// Snapshot.
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pub snapshot: WorldSnapshot,
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}
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/// Engine.
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pub struct Engine {
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services: EngineServices,
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world: World,
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loaded: Option<LoadedMissionState>,
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}
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struct LoadedMissionState {
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summary: LoadedMission,
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mission: MissionDocument,
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terrain: TerrainWorld,
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build_categories: Vec<BuildCategory>,
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prototype_graph: PrototypeGraph,
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prototype_report: PrototypeGraphReport,
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mission_assets: MissionAssets,
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asset_plan: MissionAssetPlan,
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object_drafts: Vec<MissionObjectDraft>,
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script_bundles: Vec<MissionScriptBundle>,
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script_varset: Option<MissionScriptVarSet>,
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script_init_states: Vec<MissionScriptInitState>,
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script_varset_states: Vec<MissionScriptVarSetState>,
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script_host_mode: MissionMode,
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script_host_status: u32,
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script_outcome: MissionScriptOutcome,
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}
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/// Engine error.
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#[derive(Debug)]
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pub enum EngineError {
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/// Engine was created without a resource VFS.
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MissingVfs,
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/// Invalid resource path.
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Path {
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/// Path role.
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role: &'static str,
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/// Raw value.
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value: String,
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/// Source error.
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source: PathError,
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},
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/// VFS error.
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Vfs {
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/// Resource path.
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path: String,
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/// Source error.
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source: VfsError,
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},
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/// Compiled script package could not be decoded.
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Script {
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/// Script path.
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path: String,
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/// Decode diagnostic.
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message: String,
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},
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/// Script defaults could not be decoded.
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VarSet {
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/// Script-default path.
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path: String,
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/// Parse diagnostic.
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message: String,
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},
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/// A recovered `Handler(19)` Init input or target was not representable.
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ScriptInit {
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/// Owning TMA clan index.
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clan_index: usize,
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/// Proven-contract diagnostic.
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message: String,
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},
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/// A recovered script handler could not resolve against runtime state.
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ScriptRuntime {
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/// Owning TMA clan index.
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clan_index: usize,
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/// Handler-specific diagnostic.
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message: String,
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},
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/// `NRes` decode error.
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Nres {
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/// Resource path.
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path: String,
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/// Source error.
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source: NresError,
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},
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/// Mission decode error.
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Mission {
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/// Resource path.
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path: String,
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/// Source error.
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source: MissionError,
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},
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/// Terrain disk format error.
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TerrainFormat {
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/// Resource path.
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path: String,
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/// Source error.
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source: TerrainFormatError,
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},
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/// Terrain runtime build error.
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Terrain(fparkan_assets::TerrainError),
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/// Prototype graph errors.
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PrototypeGraph {
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/// Root failures.
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failures: Vec<PrototypeGraphFailure>,
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},
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/// Asset preparation errors.
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AssetPreparation {
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/// Mission key.
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mission: String,
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/// Source error.
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source: AssetPreparationError,
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},
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/// World error.
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World(fparkan_world::WorldError),
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/// Reference movement input or terrain query failed.
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Movement(String),
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/// Staged mission world was torn down after a registration-phase failure.
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RegistrationTeardown {
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/// Registered objects before the forced failure.
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registered_objects: usize,
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/// Objects released by normal world shutdown.
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released_objects: usize,
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/// Managers were released after objects.
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managers_released: bool,
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},
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}
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/// Advances one object toward an explicit XY target and snaps it to terrain.
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///
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/// This is a deterministic reference controller, not recovered original AI.
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///
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/// # Errors
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///
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/// Returns an error when the input is invalid, the mission/object is absent,
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/// the source transform is non-finite, or the requested point has no terrain
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/// surface.
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pub fn advance_reference_movement(
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engine: &mut Engine,
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original_id: OriginalObjectId,
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target_xy: [f32; 2],
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max_step: f32,
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) -> Result<bool, EngineError> {
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if !target_xy
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.iter()
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.chain(std::iter::once(&max_step))
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.all(|v| v.is_finite())
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|| max_step <= 0.0
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{
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return Err(EngineError::Movement(
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"target and max_step must be finite; max_step must be positive".to_string(),
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));
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}
|
|
let terrain = engine
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.loaded
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.as_ref()
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|
.ok_or_else(|| EngineError::Movement("mission terrain is unavailable".to_string()))?
|
|
.terrain
|
|
.clone();
|
|
let handle = handle_by_original_id(&engine.world, original_id).ok_or_else(|| {
|
|
EngineError::Movement(format!("original object {} is unavailable", original_id.0))
|
|
})?;
|
|
let mut transform = transform_state(&engine.world, handle)?;
|
|
let position = transform.position.map(f32::from_bits);
|
|
if !position.iter().all(|v| v.is_finite()) {
|
|
return Err(EngineError::Movement(
|
|
"object transform is non-finite".to_string(),
|
|
));
|
|
}
|
|
let dx = target_xy[0] - position[0];
|
|
let dy = target_xy[1] - position[1];
|
|
let distance = dx.hypot(dy);
|
|
let reached = distance <= max_step;
|
|
let ratio = if reached { 1.0 } else { max_step / distance };
|
|
let x = position[0] + dx * ratio;
|
|
let y = position[1] + dy * ratio;
|
|
let z = terrain
|
|
.height_at([x, y])
|
|
.map_err(|err| EngineError::Movement(err.to_string()))?
|
|
.ok_or_else(|| {
|
|
EngineError::Movement("movement target lies outside terrain surface".to_string())
|
|
})?;
|
|
transform.position = [x.to_bits(), y.to_bits(), z.to_bits()];
|
|
set_transform(&mut engine.world, handle, transform)?;
|
|
Ok(reached)
|
|
}
|
|
|
|
impl From<fparkan_world::WorldError> for EngineError {
|
|
fn from(value: fparkan_world::WorldError) -> Self {
|
|
Self::World(value)
|
|
}
|
|
}
|
|
|
|
impl std::fmt::Display for EngineError {
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
match self {
|
|
Self::MissingVfs => write!(f, "mission loading requires a VFS service"),
|
|
Self::Path {
|
|
role,
|
|
value,
|
|
source,
|
|
} => {
|
|
write!(f, "invalid {role} path '{value}': {source}")
|
|
}
|
|
Self::Vfs { path, source } => write!(f, "{path}: {source}"),
|
|
Self::Script { path, message } => write!(f, "{path}: script decode failed: {message}"),
|
|
Self::VarSet { path, message } => write!(f, "{path}: varset decode failed: {message}"),
|
|
Self::ScriptInit {
|
|
clan_index,
|
|
message,
|
|
} => write!(f, "clan {clan_index}: script Init failed: {message}"),
|
|
Self::ScriptRuntime {
|
|
clan_index,
|
|
message,
|
|
} => write!(f, "clan {clan_index}: script runtime failed: {message}"),
|
|
Self::Nres { path, source } => write!(f, "{path}: {source}"),
|
|
Self::Mission { path, source } => write!(f, "{path}: {source}"),
|
|
Self::TerrainFormat { path, source } => write!(f, "{path}: {source}"),
|
|
Self::Terrain(source) => write!(f, "{source}"),
|
|
Self::PrototypeGraph { failures } => {
|
|
write!(f, "mission prototype graph has {} failures", failures.len())
|
|
}
|
|
Self::AssetPreparation { mission, source } => {
|
|
write!(f, "{mission}: asset preparation failed: {source}")
|
|
}
|
|
Self::World(source) => write!(f, "{source}"),
|
|
Self::Movement(message) => write!(f, "reference movement: {message}"),
|
|
Self::RegistrationTeardown {
|
|
registered_objects,
|
|
released_objects,
|
|
managers_released,
|
|
} => write!(
|
|
f,
|
|
"mission registration failed after {registered_objects} objects; teardown released {released_objects}, managers_released={managers_released}"
|
|
),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl std::error::Error for EngineError {
|
|
fn source(&self) -> Option<&(dyn std::error::Error + 'static)> {
|
|
match self {
|
|
Self::Path { source, .. } => Some(source),
|
|
Self::Vfs { source, .. } => Some(source),
|
|
Self::Nres { source, .. } => Some(source),
|
|
Self::Mission { source, .. } => Some(source),
|
|
Self::TerrainFormat { source, .. } => Some(source),
|
|
Self::Terrain(source) => Some(source),
|
|
Self::World(source) => Some(source),
|
|
Self::AssetPreparation { source, .. } => Some(source),
|
|
Self::MissingVfs
|
|
| Self::Script { .. }
|
|
| Self::VarSet { .. }
|
|
| Self::ScriptInit { .. }
|
|
| Self::ScriptRuntime { .. }
|
|
| Self::Movement(_)
|
|
| Self::PrototypeGraph { .. }
|
|
| Self::RegistrationTeardown { .. } => None,
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Creates an engine with the supplied services.
|
|
pub fn create(services: EngineServices) -> Result<Engine, EngineError> {
|
|
Ok(Engine {
|
|
services,
|
|
world: new_world(WorldConfig),
|
|
loaded: None,
|
|
})
|
|
}
|
|
|
|
/// Loads mission transactionally.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// Returns [`EngineError`] when VFS services are missing, mission paths are
|
|
/// invalid, required files cannot be read, disk formats fail validation, terrain
|
|
/// runtime data cannot be built, prototype graph roots do not resolve, or
|
|
/// object registration fails.
|
|
pub fn load_mission(
|
|
engine: &mut Engine,
|
|
request: MissionRequest,
|
|
) -> Result<LoadedMission, EngineError> {
|
|
load_mission_with_options(engine, request, MissionLoadOptions::default())
|
|
}
|
|
|
|
/// Loads a mission using the bounded static-preview asset scope.
|
|
///
|
|
/// This mode preserves map, TMA, graph, construction and registration work,
|
|
/// but visits only the first mission root. It is intended solely for the
|
|
/// opt-in static Vulkan preview and must not be used for normal gameplay,
|
|
/// where all reachable assets remain required.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// Returns [`EngineError`] under the same decoding, graph, terrain and world
|
|
/// conditions as [`load_mission`], plus asset errors for the roots examined by
|
|
/// the preview scope.
|
|
pub fn load_mission_static_preview(
|
|
engine: &mut Engine,
|
|
request: MissionRequest,
|
|
) -> Result<LoadedMission, EngineError> {
|
|
load_mission_with_options(
|
|
engine,
|
|
request,
|
|
MissionLoadOptions {
|
|
asset_scope: MissionAssetScope::FirstMeshPreview,
|
|
..MissionLoadOptions::default()
|
|
},
|
|
)
|
|
}
|
|
|
|
/// Loads a static preview for the first requested non-zero count of mission roots.
|
|
///
|
|
/// Normal gameplay still uses [`load_mission`] and always resolves every root.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// Returns [`EngineError`] under the same conditions as
|
|
/// [`load_mission_static_preview`].
|
|
pub fn load_mission_static_preview_roots(
|
|
engine: &mut Engine,
|
|
request: MissionRequest,
|
|
root_count: NonZeroUsize,
|
|
) -> Result<LoadedMission, EngineError> {
|
|
load_mission_with_options(
|
|
engine,
|
|
request,
|
|
MissionLoadOptions {
|
|
asset_scope: MissionAssetScope::PreviewRoots(root_count),
|
|
..MissionLoadOptions::default()
|
|
},
|
|
)
|
|
}
|
|
|
|
fn load_mission_with_options(
|
|
engine: &mut Engine,
|
|
request: MissionRequest,
|
|
options: MissionLoadOptions,
|
|
) -> Result<LoadedMission, EngineError> {
|
|
let vfs = engine.services.vfs.clone().ok_or(EngineError::MissingVfs)?;
|
|
let mission_path = normalize_engine_path("mission", &request.key)?;
|
|
let mission_bytes = read_vfs(&vfs, &mission_path)?;
|
|
|
|
let land_path =
|
|
decode_mission_land_path(&mission_bytes, TmaProfile::Strict).map_err(|source| {
|
|
EngineError::Mission {
|
|
path: mission_path.as_str().to_string(),
|
|
source,
|
|
}
|
|
})?;
|
|
let MissionTerrainPaths {
|
|
land_msh: land_msh_path,
|
|
land_map: land_map_path,
|
|
} = derive_mission_land_paths(&land_path).map_err(|source| EngineError::Path {
|
|
role: "mission land",
|
|
value: mission_path.as_str().to_string(),
|
|
source,
|
|
})?;
|
|
let land_msh_nres = decode_nres_payload(read_vfs(&vfs, &land_msh_path)?).map_err(|source| {
|
|
EngineError::Nres {
|
|
path: land_msh_path.as_str().to_string(),
|
|
source,
|
|
}
|
|
})?;
|
|
let land_map_nres = decode_nres_payload(read_vfs(&vfs, &land_map_path)?).map_err(|source| {
|
|
EngineError::Nres {
|
|
path: land_map_path.as_str().to_string(),
|
|
source,
|
|
}
|
|
})?;
|
|
let build_dat_path = normalize_engine_path("BuildDat", "BuildDat.lst")?;
|
|
let build_dat = read_vfs(&vfs, &build_dat_path)?;
|
|
let (terrain, build_categories) =
|
|
prepare_terrain_world(&land_msh_nres, &land_map_nres, &build_dat).map_err(|source| {
|
|
match source {
|
|
TerrainPreparationError::Decode(source) => EngineError::TerrainFormat {
|
|
path: build_dat_path.as_str().to_string(),
|
|
source,
|
|
},
|
|
TerrainPreparationError::Runtime(source) => EngineError::Terrain(source),
|
|
}
|
|
})?;
|
|
let mission = decode_mission_payload(mission_bytes, TmaProfile::Strict).map_err(|source| {
|
|
EngineError::Mission {
|
|
path: mission_path.as_str().to_string(),
|
|
source,
|
|
}
|
|
})?;
|
|
let loaded_scripts = load_mission_scripts(&vfs, &mission)?;
|
|
let repository = CachedResourceRepository::with_payload_cache_budget(
|
|
vfs.clone(),
|
|
MISSION_DECODED_PAYLOAD_CACHE_ENTRIES,
|
|
);
|
|
let graph_roots: Vec<_> = mission
|
|
.objects
|
|
.iter()
|
|
.map(|object| resource_name(&object.resource_name.raw))
|
|
.collect();
|
|
let scoped_graph_roots = match options.asset_scope {
|
|
MissionAssetScope::Full => graph_roots.as_slice(),
|
|
MissionAssetScope::FirstMeshPreview => graph_roots.get(..1).unwrap_or_default(),
|
|
MissionAssetScope::PreviewRoots(root_count) => graph_roots
|
|
.get(..root_count.get().min(graph_roots.len()))
|
|
.unwrap_or_default(),
|
|
};
|
|
let (mut prototype_graph, resolved_prototypes, mut prototype_report) =
|
|
build_prototype_graph_report(&repository, vfs.as_ref(), scoped_graph_roots);
|
|
extend_graph_report_with_visual_dependencies(
|
|
&repository,
|
|
&mut prototype_report,
|
|
&mut prototype_graph,
|
|
&resolved_prototypes,
|
|
);
|
|
if !prototype_report.is_success() {
|
|
return Err(EngineError::PrototypeGraph {
|
|
failures: prototype_report.failures.clone(),
|
|
});
|
|
}
|
|
let asset_manager = AssetManager::new(repository);
|
|
let mission_assets = match options.asset_scope {
|
|
MissionAssetScope::Full => asset_manager.prepare_mission_assets(
|
|
&prototype_graph.root_prototype_request_spans,
|
|
&resolved_prototypes,
|
|
),
|
|
MissionAssetScope::FirstMeshPreview => prepare_first_preview_assets(
|
|
&asset_manager,
|
|
&prototype_graph.root_prototype_request_spans,
|
|
&resolved_prototypes,
|
|
),
|
|
MissionAssetScope::PreviewRoots(root_count) => asset_manager.prepare_mission_assets(
|
|
&prototype_graph.root_prototype_request_spans[..root_count
|
|
.get()
|
|
.min(prototype_graph.root_prototype_request_spans.len())],
|
|
&resolved_prototypes,
|
|
),
|
|
}
|
|
.map_err(|source| EngineError::AssetPreparation {
|
|
mission: request.key.clone(),
|
|
source,
|
|
})?;
|
|
let mission_asset_plan = mission_assets.to_plan();
|
|
let object_drafts: Vec<_> = mission
|
|
.objects
|
|
.iter()
|
|
.enumerate()
|
|
.map(|(index, object)| MissionObjectDraft {
|
|
original_id: u32::try_from(index).ok().map(OriginalObjectId),
|
|
resource_name_raw: object.resource_raw.clone(),
|
|
identity_or_clan_raw: object.identity_or_clan_raw,
|
|
raw_after_name: object.raw_after_name,
|
|
unit_dat_header_flags: prototype_graph
|
|
.root_unit_dat_header_flags
|
|
.get(index)
|
|
.copied()
|
|
.flatten(),
|
|
position: object.position,
|
|
orientation_raw: object.orientation,
|
|
scale: object.scale,
|
|
visual_ids: mission_assets.visuals_for_object(index).to_vec(),
|
|
properties: object
|
|
.properties
|
|
.iter()
|
|
.map(|property| MissionObjectProperty {
|
|
raw_value: property.raw_value,
|
|
name_raw: property.name_raw.clone(),
|
|
})
|
|
.collect(),
|
|
unit_components: prototype_graph
|
|
.root_unit_components
|
|
.get(index)
|
|
.cloned()
|
|
.unwrap_or_default(),
|
|
})
|
|
.collect();
|
|
let mut new_runtime_world = new_world(WorldConfig);
|
|
let mut handles = Vec::with_capacity(mission.objects.len());
|
|
for (index, object) in mission.objects.iter().enumerate() {
|
|
let original_id = u32::try_from(index).ok().map(OriginalObjectId);
|
|
let handle = construct_object(&mut new_runtime_world, ObjectDraft { original_id })?;
|
|
set_transform(
|
|
&mut new_runtime_world,
|
|
handle,
|
|
TransformState {
|
|
position: object.position.map(f32::to_bits),
|
|
orientation: object.orientation.map(f32::to_bits),
|
|
scale: object.scale.map(f32::to_bits),
|
|
},
|
|
)?;
|
|
handles.push(handle);
|
|
}
|
|
let mut registered_objects = 0;
|
|
for handle in &handles {
|
|
if options.fail_after_registered_objects == Some(registered_objects) {
|
|
let report = fparkan_world::shutdown(new_runtime_world);
|
|
return Err(EngineError::RegistrationTeardown {
|
|
registered_objects,
|
|
released_objects: report.released_objects.len(),
|
|
managers_released: report.managers_released,
|
|
});
|
|
}
|
|
register_object(&mut new_runtime_world, *handle)?;
|
|
registered_objects += 1;
|
|
}
|
|
|
|
let summary = LoadedMission {
|
|
key: request.key,
|
|
path_count: mission.paths.len(),
|
|
clan_count: mission.clans.len(),
|
|
object_count: mission.objects.len(),
|
|
extra_count: mission.extras.len(),
|
|
land_msh_path: land_msh_path.as_str().to_string(),
|
|
land_map_path: land_map_path.as_str().to_string(),
|
|
build_category_count: build_categories.len(),
|
|
areal_count: terrain.areal_count(),
|
|
surface_count: terrain.surface_count(),
|
|
registered_objects: handles.len(),
|
|
graph_unit_reference_count: prototype_report.unit_reference_count,
|
|
graph_direct_reference_count: prototype_report.direct_reference_count,
|
|
graph_unit_component_count: prototype_report.unit_component_count,
|
|
graph_root_count: prototype_report.root_count,
|
|
graph_node_count: prototype_graph.nodes.len(),
|
|
graph_edge_count: prototype_graph.edges.len(),
|
|
asset_visual_count: mission_asset_plan.visual_count,
|
|
graph_resolved_count: prototype_report.resolved_count,
|
|
graph_mesh_dependency_count: prototype_report.mesh_dependency_count,
|
|
graph_failure_count: prototype_report.failures.len(),
|
|
graph_wear_request_count: prototype_report.wear_request_count,
|
|
graph_wear_resolved_count: prototype_report.wear_resolved_count,
|
|
graph_material_slot_count: prototype_report.material_slot_count,
|
|
graph_material_resolved_count: prototype_report.material_resolved_count,
|
|
graph_texture_request_count: prototype_report.texture_request_count,
|
|
graph_texture_resolved_count: prototype_report.texture_resolved_count,
|
|
graph_lightmap_request_count: prototype_report.lightmap_request_count,
|
|
graph_lightmap_resolved_count: prototype_report.lightmap_resolved_count,
|
|
asset_model_count: mission_asset_plan.model_count,
|
|
asset_material_count: mission_asset_plan.material_count,
|
|
asset_texture_count: mission_asset_plan.texture_count,
|
|
asset_lightmap_count: mission_asset_plan.lightmap_count,
|
|
script_bundle_count: loaded_scripts.bundles.len(),
|
|
script_event_count: loaded_scripts
|
|
.bundles
|
|
.iter()
|
|
.map(|bundle| bundle.package.events.len())
|
|
.sum(),
|
|
script_varset_declaration_count: loaded_scripts
|
|
.varset
|
|
.as_ref()
|
|
.map_or(0, |varset| varset.declarations.declarations.len()),
|
|
script_init_state_count: loaded_scripts.init_states.len(),
|
|
script_varset_state_count: loaded_scripts.varset_states.len(),
|
|
};
|
|
|
|
engine.world = new_runtime_world;
|
|
engine.loaded = Some(LoadedMissionState {
|
|
summary: summary.clone(),
|
|
mission,
|
|
terrain,
|
|
build_categories,
|
|
prototype_graph,
|
|
prototype_report,
|
|
mission_assets,
|
|
asset_plan: mission_asset_plan,
|
|
object_drafts,
|
|
script_bundles: loaded_scripts.bundles,
|
|
script_varset: loaded_scripts.varset,
|
|
script_init_states: loaded_scripts.init_states,
|
|
script_varset_states: loaded_scripts.varset_states,
|
|
script_host_mode: request.mode,
|
|
// Fresh IGame construction seeds this field with 5; this is not the
|
|
// later status-4 transition performed after native game initialization.
|
|
script_host_status: INITIAL_SCRIPT_HOST_STATUS,
|
|
script_outcome: MissionScriptOutcome::Active,
|
|
});
|
|
Ok(summary)
|
|
}
|
|
|
|
fn prepare_first_preview_assets<R: ResourceRepository>(
|
|
asset_manager: &AssetManager<R>,
|
|
root_spans: &[std::ops::Range<usize>],
|
|
prototypes: &[fparkan_prototype::EffectivePrototype],
|
|
) -> Result<MissionAssets, AssetPreparationError> {
|
|
for span in root_spans {
|
|
let assets =
|
|
asset_manager.prepare_mission_assets(std::slice::from_ref(span), prototypes)?;
|
|
if !assets.models.is_empty() {
|
|
return Ok(assets);
|
|
}
|
|
}
|
|
Ok(MissionAssets::default())
|
|
}
|
|
|
|
/// Steps headless mode.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// Returns [`EngineError`] when the world step fails.
|
|
pub fn step_headless(
|
|
engine: &mut Engine,
|
|
input: InputSnapshot,
|
|
) -> Result<FrameResult, EngineError> {
|
|
Ok(FrameResult {
|
|
snapshot: step(&mut engine.world, &input)?,
|
|
})
|
|
}
|
|
|
|
/// Steps rendered mode.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// Returns [`EngineError`] when the world step fails.
|
|
pub fn frame(engine: &mut Engine) -> Result<FrameResult, EngineError> {
|
|
step_headless(engine, InputSnapshot)
|
|
}
|
|
|
|
/// Returns the loaded mission summary.
|
|
#[must_use]
|
|
pub fn loaded_mission(engine: &Engine) -> Option<&LoadedMission> {
|
|
engine.loaded.as_ref().map(|state| &state.summary)
|
|
}
|
|
|
|
/// Returns the decoded mission document for the loaded mission.
|
|
#[must_use]
|
|
pub fn loaded_mission_document(engine: &Engine) -> Option<&MissionDocument> {
|
|
engine.loaded.as_ref().map(|state| &state.mission)
|
|
}
|
|
|
|
/// Returns compiled script bundles selected by TMA clan resources.
|
|
#[must_use]
|
|
pub fn loaded_mission_script_bundles(engine: &Engine) -> Option<&[MissionScriptBundle]> {
|
|
engine
|
|
.loaded
|
|
.as_ref()
|
|
.map(|state| state.script_bundles.as_slice())
|
|
}
|
|
|
|
/// Returns the numeric script defaults selected by the original `.var` fallback rule.
|
|
#[must_use]
|
|
pub fn loaded_mission_script_varset(engine: &Engine) -> Option<&MissionScriptVarSet> {
|
|
engine
|
|
.loaded
|
|
.as_ref()
|
|
.and_then(|state| state.script_varset.as_ref())
|
|
}
|
|
|
|
/// Returns the proven script `Init` writes resolved for the loaded mission.
|
|
///
|
|
/// The list has one entry for each clan whose `Init` event contains recovered
|
|
/// `Handler(19)` instructions. It is not a general script event executor.
|
|
#[must_use]
|
|
pub fn loaded_mission_script_init_states(engine: &Engine) -> Option<&[MissionScriptInitState]> {
|
|
engine
|
|
.loaded
|
|
.as_ref()
|
|
.map(|state| state.script_init_states.as_slice())
|
|
}
|
|
|
|
/// Returns instantiated per-clan varsets after proven Init writes are applied.
|
|
#[must_use]
|
|
pub fn loaded_mission_script_varset_states(engine: &Engine) -> Option<&[MissionScriptVarSetState]> {
|
|
engine
|
|
.loaded
|
|
.as_ref()
|
|
.map(|state| state.script_varset_states.as_slice())
|
|
}
|
|
|
|
/// Resolves the proven opaque callback command for one `Handler(30)` record.
|
|
///
|
|
/// Unlike the loader-only resolver, operands are read from the selected
|
|
/// clan's instantiated varset cells. Dispatching the returned host callback
|
|
/// remains separate from this function. The runtime currently models the
|
|
/// callback's recovered mode and status guards, but not the full game startup
|
|
/// transition or frame/event execution that reaches it.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// Returns an explicit error when no mission, declaration table, or clan state
|
|
/// is available, or if the instruction violates the proven handler contract.
|
|
pub fn resolve_loaded_handler30(
|
|
engine: &Engine,
|
|
clan_index: usize,
|
|
instruction: &ScriptInstruction,
|
|
) -> Result<VmHostCallbackCommand, EngineError> {
|
|
let state = engine
|
|
.loaded
|
|
.as_ref()
|
|
.ok_or_else(|| EngineError::ScriptRuntime {
|
|
clan_index,
|
|
message: "mission script state is unavailable".to_string(),
|
|
})?;
|
|
let declarations = state
|
|
.script_varset
|
|
.as_ref()
|
|
.ok_or_else(|| EngineError::ScriptRuntime {
|
|
clan_index,
|
|
message: "mission varset declarations are unavailable".to_string(),
|
|
})?;
|
|
let values = state
|
|
.script_varset_states
|
|
.iter()
|
|
.find(|varset| varset.clan_index == clan_index)
|
|
.ok_or_else(|| EngineError::ScriptRuntime {
|
|
clan_index,
|
|
message: "instantiated mission varset is unavailable".to_string(),
|
|
})?;
|
|
resolve_handler30_from_varset_state(declarations, values, instruction)
|
|
}
|
|
|
|
/// Returns the currently recovered mission outcome, if a mission is loaded.
|
|
#[must_use]
|
|
pub fn loaded_mission_script_outcome(engine: &Engine) -> Option<MissionScriptOutcome> {
|
|
engine.loaded.as_ref().map(|state| state.script_outcome)
|
|
}
|
|
|
|
/// Applies the recovered `Iron3D` host-callback guards and records its outcome.
|
|
///
|
|
/// Native mission mode `3` closes the callback gate. Otherwise the callback
|
|
/// must have `(mode=0, command=0)` and payload `0` or `1`. Payload `0` writes
|
|
/// status `1` and records failure only when the current status is not `1`;
|
|
/// payload `1` writes status `0` and records completion only when the current
|
|
/// status is not `0`. A duplicate returns [`MissionScriptHostEffect::NoChange`]
|
|
/// without repairing any other state. Loaded mission state seeds the raw
|
|
/// status from the native constructor value `5`; it does not model the later
|
|
/// game-initialization transition to status `4`.
|
|
///
|
|
/// # Errors
|
|
///
|
|
/// Returns an error if no mission is loaded.
|
|
pub fn apply_loaded_script_host_callback(
|
|
engine: &mut Engine,
|
|
command: VmHostCallbackCommand,
|
|
) -> Result<MissionScriptHostEffect, EngineError> {
|
|
let state = engine
|
|
.loaded
|
|
.as_mut()
|
|
.ok_or_else(|| EngineError::ScriptRuntime {
|
|
clan_index: 0,
|
|
message: "mission script host state is unavailable".to_string(),
|
|
})?;
|
|
Ok(apply_recovered_script_host_callback(
|
|
state.script_host_mode,
|
|
&mut state.script_host_status,
|
|
&mut state.script_outcome,
|
|
command,
|
|
))
|
|
}
|
|
|
|
fn apply_recovered_script_host_callback(
|
|
native_mode: MissionMode,
|
|
status: &mut u32,
|
|
outcome: &mut MissionScriptOutcome,
|
|
command: VmHostCallbackCommand,
|
|
) -> MissionScriptHostEffect {
|
|
if native_mode == MissionMode::AutoDemo || command.mode != 0 || command.first != 0 {
|
|
return MissionScriptHostEffect::Unhandled;
|
|
}
|
|
match command.second {
|
|
0 if *status != 1 => {
|
|
*status = 1;
|
|
*outcome = MissionScriptOutcome::Failed;
|
|
MissionScriptHostEffect::MissionFailed
|
|
}
|
|
0 => MissionScriptHostEffect::NoChange,
|
|
1 if *status != 0 => {
|
|
*status = 0;
|
|
*outcome = MissionScriptOutcome::Completed;
|
|
MissionScriptHostEffect::MissionCompleted
|
|
}
|
|
1 => MissionScriptHostEffect::NoChange,
|
|
_ => MissionScriptHostEffect::Unhandled,
|
|
}
|
|
}
|
|
|
|
fn resolve_handler30_from_varset_state(
|
|
declarations: &MissionScriptVarSet,
|
|
values: &MissionScriptVarSetState,
|
|
instruction: &ScriptInstruction,
|
|
) -> Result<VmHostCallbackCommand, EngineError> {
|
|
declarations
|
|
.declarations
|
|
.resolve_handler30_with_values(instruction, &values.values)
|
|
.map_err(|source| EngineError::ScriptRuntime {
|
|
clan_index: values.clan_index,
|
|
message: source.to_string(),
|
|
})
|
|
}
|
|
|
|
/// Returns terrain runtime data for the loaded mission.
|
|
#[must_use]
|
|
pub fn loaded_terrain(engine: &Engine) -> Option<&TerrainWorld> {
|
|
engine.loaded.as_ref().map(|state| &state.terrain)
|
|
}
|
|
|
|
/// Returns decoded build categories for the loaded game root.
|
|
#[must_use]
|
|
pub fn loaded_build_categories(engine: &Engine) -> Option<&[BuildCategory]> {
|
|
engine
|
|
.loaded
|
|
.as_ref()
|
|
.map(|state| state.build_categories.as_slice())
|
|
}
|
|
|
|
/// Returns the loaded prototype graph.
|
|
#[must_use]
|
|
pub fn loaded_prototype_graph(engine: &Engine) -> Option<&PrototypeGraph> {
|
|
engine.loaded.as_ref().map(|state| &state.prototype_graph)
|
|
}
|
|
|
|
/// Returns the loaded prototype graph report.
|
|
#[must_use]
|
|
pub fn loaded_prototype_graph_report(engine: &Engine) -> Option<&PrototypeGraphReport> {
|
|
engine.loaded.as_ref().map(|state| &state.prototype_report)
|
|
}
|
|
|
|
/// Returns the prepared mission asset plan for the loaded mission.
|
|
#[must_use]
|
|
pub fn loaded_mission_asset_plan(engine: &Engine) -> Option<&MissionAssetPlan> {
|
|
engine.loaded.as_ref().map(|state| &state.asset_plan)
|
|
}
|
|
|
|
/// Returns prepared mission assets for the loaded mission.
|
|
#[must_use]
|
|
pub fn loaded_mission_assets(engine: &Engine) -> Option<&MissionAssets> {
|
|
engine.loaded.as_ref().map(|state| &state.mission_assets)
|
|
}
|
|
|
|
/// Returns mission-derived object drafts preserved for later runtime stages.
|
|
#[must_use]
|
|
pub fn loaded_mission_object_drafts(engine: &Engine) -> Option<&[MissionObjectDraft]> {
|
|
engine
|
|
.loaded
|
|
.as_ref()
|
|
.map(|state| state.object_drafts.as_slice())
|
|
}
|
|
|
|
fn normalize_engine_path(role: &'static str, value: &str) -> Result<NormalizedPath, EngineError> {
|
|
normalize_relative(value.as_bytes(), PathPolicy::StrictLegacy).map_err(|source| {
|
|
EngineError::Path {
|
|
role,
|
|
value: value.to_string(),
|
|
source,
|
|
}
|
|
})
|
|
}
|
|
|
|
fn load_mission_scripts(
|
|
vfs: &Arc<dyn Vfs>,
|
|
mission: &MissionDocument,
|
|
) -> Result<LoadedMissionScripts, EngineError> {
|
|
let script_bases = mission_script_bundle_bases(mission);
|
|
let mut bundles = Vec::with_capacity(script_bases.len());
|
|
let mut first_base_path = None;
|
|
for script_base in script_bases {
|
|
let base_path = String::from_utf8_lossy(&script_base.path_raw).into_owned();
|
|
let script_path = if base_path.to_ascii_lowercase().ends_with(".scr") {
|
|
base_path.clone()
|
|
} else {
|
|
format!("{base_path}.scr")
|
|
};
|
|
let normalized = normalize_engine_path("mission script", &script_path)?;
|
|
let bytes = read_vfs(vfs, &normalized)?;
|
|
let package = fparkan_script::decode(&bytes).map_err(|source| EngineError::Script {
|
|
path: normalized.as_str().to_string(),
|
|
message: source.to_string(),
|
|
})?;
|
|
if first_base_path.is_none() {
|
|
first_base_path = Some(base_path.clone());
|
|
}
|
|
bundles.push(MissionScriptBundle {
|
|
clan_index: script_base.clan_index,
|
|
base_path,
|
|
script_path: normalized.as_str().to_string(),
|
|
package,
|
|
});
|
|
}
|
|
let varset = first_base_path
|
|
.as_deref()
|
|
.map(|base_path| load_script_varset(vfs, base_path))
|
|
.transpose()?;
|
|
let init_states = match &varset {
|
|
Some(varset) => resolve_handler19_init_states(
|
|
&mission
|
|
.clans
|
|
.iter()
|
|
.map(|clan| clan.anchor)
|
|
.collect::<Vec<_>>(),
|
|
&bundles,
|
|
varset,
|
|
)?,
|
|
None => Vec::new(),
|
|
};
|
|
let varset_states = match &varset {
|
|
Some(varset) => materialize_script_varset_states(&bundles, varset, &init_states)?,
|
|
None => Vec::new(),
|
|
};
|
|
Ok(LoadedMissionScripts {
|
|
bundles,
|
|
varset,
|
|
init_states,
|
|
varset_states,
|
|
})
|
|
}
|
|
|
|
fn materialize_script_varset_states(
|
|
bundles: &[MissionScriptBundle],
|
|
varset: &MissionScriptVarSet,
|
|
init_states: &[MissionScriptInitState],
|
|
) -> Result<Vec<MissionScriptVarSetState>, EngineError> {
|
|
let defaults: Vec<_> = varset
|
|
.declarations
|
|
.declarations
|
|
.iter()
|
|
.map(|declaration| declaration.default_value)
|
|
.collect();
|
|
bundles
|
|
.iter()
|
|
.map(|bundle| {
|
|
let mut values = defaults.clone();
|
|
for init in init_states
|
|
.iter()
|
|
.filter(|init| init.clan_index == bundle.clan_index)
|
|
{
|
|
for write in &init.writes {
|
|
let Some(value) = values.get_mut(write.index as usize) else {
|
|
return Err(EngineError::ScriptInit {
|
|
clan_index: bundle.clan_index,
|
|
message: format!(
|
|
"Handler(19) write index {} is outside the instantiated varset",
|
|
write.index
|
|
),
|
|
});
|
|
};
|
|
*value = VarSetDefault::Dword(write.value);
|
|
}
|
|
}
|
|
Ok(MissionScriptVarSetState {
|
|
clan_index: bundle.clan_index,
|
|
values,
|
|
})
|
|
})
|
|
.collect()
|
|
}
|
|
|
|
fn resolve_handler19_init_states(
|
|
clan_anchors: &[[f32; 2]],
|
|
bundles: &[MissionScriptBundle],
|
|
varset: &MissionScriptVarSet,
|
|
) -> Result<Vec<MissionScriptInitState>, EngineError> {
|
|
let mut states = Vec::new();
|
|
for bundle in bundles {
|
|
let Some(anchor) = clan_anchors.get(bundle.clan_index) else {
|
|
return Err(EngineError::ScriptInit {
|
|
clan_index: bundle.clan_index,
|
|
message: "script bundle clan index is outside the decoded mission".to_string(),
|
|
});
|
|
};
|
|
let input = Handler19InitInput {
|
|
first_x87_word: handler19_x87_truncated_u32(anchor[0], bundle.clan_index, "x")?,
|
|
second_x87_word: handler19_x87_truncated_u32(anchor[1], bundle.clan_index, "y")?,
|
|
third_word: u32::try_from(bundle.clan_index).map_err(|_| EngineError::ScriptInit {
|
|
clan_index: bundle.clan_index,
|
|
message: "clan index does not fit the recovered DWORD ClanID field".to_string(),
|
|
})?,
|
|
};
|
|
for event in &bundle.package.events {
|
|
if event.name_raw.as_slice() != b"Init\0" {
|
|
continue;
|
|
}
|
|
let writes: Vec<Handler19DwordWrite> = event
|
|
.instructions
|
|
.iter()
|
|
.filter(|instruction| {
|
|
instruction.dispatch_selector() == ScriptDispatchSelector::Handler(19)
|
|
})
|
|
.map(|instruction| {
|
|
varset
|
|
.declarations
|
|
.resolve_handler19(instruction, input)
|
|
.map_err(|source| EngineError::ScriptInit {
|
|
clan_index: bundle.clan_index,
|
|
message: source.to_string(),
|
|
})
|
|
})
|
|
.collect::<Result<Vec<_>, _>>()?
|
|
.into_iter()
|
|
.flatten()
|
|
.collect();
|
|
if !writes.is_empty() {
|
|
states.push(MissionScriptInitState {
|
|
clan_index: bundle.clan_index,
|
|
event_word: event.event_word,
|
|
writes,
|
|
});
|
|
}
|
|
}
|
|
}
|
|
Ok(states)
|
|
}
|
|
|
|
fn handler19_x87_truncated_u32(
|
|
value: f32,
|
|
clan_index: usize,
|
|
axis: &'static str,
|
|
) -> Result<u32, EngineError> {
|
|
if !value.is_finite() || !(0.0..=10_000.0).contains(&value) {
|
|
return Err(EngineError::ScriptInit {
|
|
clan_index,
|
|
message: format!(
|
|
"ClanBase{axis}={value:?} is outside the recovered CreateSuperAI base range"
|
|
),
|
|
});
|
|
}
|
|
// ai.dll's __ftol saves the x87 control word, sets rounding-control bits
|
|
// to truncate, performs `fistp qword`, and restores the control word.
|
|
|
|
let word = value.trunc() as u32;
|
|
Ok(word)
|
|
}
|
|
|
|
fn load_script_varset(
|
|
vfs: &Arc<dyn Vfs>,
|
|
base_path: &str,
|
|
) -> Result<MissionScriptVarSet, EngineError> {
|
|
let base_path = base_path
|
|
.strip_suffix(".scr")
|
|
.or_else(|| base_path.strip_suffix(".SCR"))
|
|
.unwrap_or(base_path);
|
|
let primary_path = normalize_engine_path("mission script varset", &format!("{base_path}.var"))?;
|
|
let (path, bytes, used_fallback) = match vfs.read(&primary_path) {
|
|
Ok(bytes) => (primary_path, bytes, false),
|
|
Err(VfsError::NotFound(_)) => {
|
|
let fallback_path =
|
|
normalize_engine_path("fallback script varset", FALLBACK_SCRIPT_VARSET_PATH)?;
|
|
let bytes = read_vfs(vfs, &fallback_path)?;
|
|
(fallback_path, bytes, true)
|
|
}
|
|
Err(source) => {
|
|
return Err(EngineError::Vfs {
|
|
path: primary_path.as_str().to_string(),
|
|
source,
|
|
});
|
|
}
|
|
};
|
|
let declarations =
|
|
fparkan_script::parse_varset(&bytes).map_err(|source| EngineError::VarSet {
|
|
path: path.as_str().to_string(),
|
|
message: source.to_string(),
|
|
})?;
|
|
Ok(MissionScriptVarSet {
|
|
path: path.as_str().to_string(),
|
|
used_fallback,
|
|
declarations,
|
|
})
|
|
}
|
|
|
|
fn read_vfs(vfs: &Arc<dyn Vfs>, path: &NormalizedPath) -> Result<Arc<[u8]>, EngineError> {
|
|
vfs.read(path).map_err(|source| EngineError::Vfs {
|
|
path: path.as_str().to_string(),
|
|
source,
|
|
})
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use super::*;
|
|
use fparkan_vfs::{DirectoryVfs, MemoryVfs, VfsEntry, VfsMetadata};
|
|
use std::path::{Path, PathBuf};
|
|
|
|
fn basement_draft(header_flags: Option<u32>, raw_after_name: u32) -> MissionObjectDraft {
|
|
MissionObjectDraft {
|
|
original_id: Some(OriginalObjectId(7)),
|
|
resource_name_raw: b"BUILDS/example.dat".to_vec(),
|
|
identity_or_clan_raw: 0,
|
|
raw_after_name,
|
|
unit_dat_header_flags: header_flags,
|
|
position: [12.0, 34.0, 100.0],
|
|
orientation_raw: [0.0; 3],
|
|
scale: [1.0; 3],
|
|
visual_ids: Vec::new(),
|
|
properties: Vec::new(),
|
|
unit_components: Vec::new(),
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn native_basement_mode_uses_unit_header_gate_not_builds_path() {
|
|
assert_eq!(
|
|
basement_draft(Some(UNIT_DAT_BAS_PLACEMENT_FLAG), 0).basement_placement_mode(),
|
|
Some(BasementPlacementMode::FlattenInnerAndAdjustRoot)
|
|
);
|
|
assert_eq!(
|
|
basement_draft(Some(UNIT_DAT_BAS_PLACEMENT_FLAG), 1).basement_placement_mode(),
|
|
Some(BasementPlacementMode::PreserveAuthoredInnerHeight)
|
|
);
|
|
assert_eq!(basement_draft(Some(0), 0).basement_placement_mode(), None);
|
|
assert_eq!(basement_draft(None, 1).basement_placement_mode(), None);
|
|
}
|
|
|
|
#[test]
|
|
fn native_basement_delta_adjusts_only_flattened_root_once() {
|
|
let flatten = basement_draft(Some(UNIT_DAT_BAS_PLACEMENT_FLAG), 0);
|
|
let root = flatten.root_position_with_basement_delta(3.25);
|
|
assert_eq!(root, [12.0, 34.0, 96.75]);
|
|
// A component remains local to the root; it receives the root shift
|
|
// through composition instead of applying the delta itself.
|
|
let child_local_z = 8.0;
|
|
assert_eq!(root[2] + child_local_z, 104.75);
|
|
|
|
let preserve = basement_draft(Some(UNIT_DAT_BAS_PLACEMENT_FLAG), 0x40);
|
|
assert_eq!(
|
|
preserve.root_position_with_basement_delta(3.25),
|
|
preserve.position
|
|
);
|
|
let no_gate = basement_draft(Some(0), 0);
|
|
assert_eq!(
|
|
no_gate.root_position_with_basement_delta(3.25),
|
|
no_gate.position
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn load_mission_requires_vfs_and_keeps_world_unchanged_on_error() {
|
|
let mut engine = create(EngineServices::default()).expect("engine");
|
|
let before = step_headless(&mut engine, InputSnapshot).expect("step");
|
|
let err = load_mission(
|
|
&mut engine,
|
|
MissionRequest {
|
|
key: "MISSIONS/Autodemo.00/data.tma".to_string(),
|
|
mode: MissionMode::SingleMission,
|
|
},
|
|
)
|
|
.expect_err("missing VFS");
|
|
assert!(matches!(err, EngineError::MissingVfs));
|
|
let after = step_headless(&mut engine, InputSnapshot).expect("step");
|
|
assert_eq!(before.snapshot.objects, after.snapshot.objects);
|
|
}
|
|
|
|
#[test]
|
|
fn script_varset_prefers_bundle_adjacent_file_then_uses_shared_fallback() {
|
|
let mut personal_files = MemoryVfs::default();
|
|
personal_files.insert(
|
|
normalize_engine_path("test", "MISSIONS/SCRIPTS/custom.var").expect("path"),
|
|
Arc::from(&b"VAR( DWORD, personal, 7)\n"[..]),
|
|
);
|
|
personal_files.insert(
|
|
normalize_engine_path("test", FALLBACK_SCRIPT_VARSET_PATH).expect("path"),
|
|
Arc::from(&b"VAR( DWORD, fallback, 8)\n"[..]),
|
|
);
|
|
let personal_vfs: Arc<dyn Vfs> = Arc::new(personal_files);
|
|
let personal =
|
|
load_script_varset(&personal_vfs, "MISSIONS/SCRIPTS/custom").expect("personal varset");
|
|
assert_eq!(personal.path, "MISSIONS/SCRIPTS/custom.var");
|
|
assert!(!personal.used_fallback);
|
|
assert_eq!(personal.declarations.declarations[0].name, "personal");
|
|
|
|
let mut fallback_files = MemoryVfs::default();
|
|
fallback_files.insert(
|
|
normalize_engine_path("test", FALLBACK_SCRIPT_VARSET_PATH).expect("path"),
|
|
Arc::from(&b"VAR( float, fallback, 0.5)\n"[..]),
|
|
);
|
|
let fallback_vfs: Arc<dyn Vfs> = Arc::new(fallback_files);
|
|
let fallback =
|
|
load_script_varset(&fallback_vfs, "MISSIONS/SCRIPTS/custom").expect("fallback varset");
|
|
assert_eq!(fallback.path, FALLBACK_SCRIPT_VARSET_PATH);
|
|
assert!(fallback.used_fallback);
|
|
assert_eq!(fallback.declarations.declarations[0].name, "fallback");
|
|
}
|
|
|
|
#[test]
|
|
fn malformed_personal_script_varset_does_not_silently_use_fallback() {
|
|
let mut files = MemoryVfs::default();
|
|
files.insert(
|
|
normalize_engine_path("test", "MISSIONS/SCRIPTS/custom.var").expect("path"),
|
|
Arc::from(&b"VAR( DWORD, broken, nope)\n"[..]),
|
|
);
|
|
files.insert(
|
|
normalize_engine_path("test", FALLBACK_SCRIPT_VARSET_PATH).expect("path"),
|
|
Arc::from(&b"VAR( DWORD, fallback, 8)\n"[..]),
|
|
);
|
|
let vfs: Arc<dyn Vfs> = Arc::new(files);
|
|
assert!(matches!(
|
|
load_script_varset(&vfs, "MISSIONS/SCRIPTS/custom"),
|
|
Err(EngineError::VarSet { path, .. }) if path == "MISSIONS/SCRIPTS/custom.var"
|
|
));
|
|
}
|
|
|
|
#[test]
|
|
fn handler_nineteen_init_executes_from_clan_anchor_for_each_bundle() {
|
|
let declarations = fparkan_script::parse_varset(
|
|
b"VAR( DWORD, ClanBaseX, 950)\nVAR( DWORD, ClanBaseY, 1000)\nVAR( DWORD, ClanID, 0)\n",
|
|
)
|
|
.expect("varset");
|
|
let varset = MissionScriptVarSet {
|
|
path: FALLBACK_SCRIPT_VARSET_PATH.to_string(),
|
|
used_fallback: true,
|
|
declarations,
|
|
};
|
|
let bundles = [MissionScriptBundle {
|
|
clan_index: 1,
|
|
base_path: "MISSIONS/SCRIPTS/default".to_string(),
|
|
script_path: "MISSIONS/SCRIPTS/default.scr".to_string(),
|
|
package: ScriptPackage {
|
|
opcode_handler_count: 73,
|
|
events: vec![fparkan_script::ScriptEvent {
|
|
name_len: 4,
|
|
name_raw: b"Init\0".to_vec(),
|
|
event_word: 0x1234_5678,
|
|
instructions: vec![fparkan_script::ScriptInstruction {
|
|
header_words: [19, 0, 0, 0, 0, 3, 0],
|
|
references: vec![0, 1, 2],
|
|
}],
|
|
}],
|
|
trailing_bytes: Vec::new(),
|
|
raw: Arc::from(&b""[..]),
|
|
},
|
|
}];
|
|
|
|
let states =
|
|
resolve_handler19_init_states(&[[500.0, 752.0], [728.0, 449.0]], &bundles, &varset)
|
|
.expect("exact Init execution");
|
|
assert_eq!(
|
|
states,
|
|
vec![MissionScriptInitState {
|
|
clan_index: 1,
|
|
event_word: 0x1234_5678,
|
|
writes: vec![
|
|
Handler19DwordWrite {
|
|
index: 0,
|
|
value: 728
|
|
},
|
|
Handler19DwordWrite {
|
|
index: 1,
|
|
value: 449
|
|
},
|
|
Handler19DwordWrite { index: 2, value: 1 },
|
|
],
|
|
}]
|
|
);
|
|
let runtime_varsets = materialize_script_varset_states(&bundles, &varset, &states)
|
|
.expect("materialized per-clan varset");
|
|
assert_eq!(
|
|
runtime_varsets,
|
|
vec![MissionScriptVarSetState {
|
|
clan_index: 1,
|
|
values: vec![
|
|
VarSetDefault::Dword(728),
|
|
VarSetDefault::Dword(449),
|
|
VarSetDefault::Dword(1),
|
|
],
|
|
}]
|
|
);
|
|
let callback = resolve_handler30_from_varset_state(
|
|
&varset,
|
|
&runtime_varsets[0],
|
|
&ScriptInstruction {
|
|
header_words: [30, 0, 0, 0, 0, 2, 0],
|
|
references: vec![0, 2],
|
|
},
|
|
)
|
|
.expect("runtime Handler(30) callback");
|
|
assert_eq!(
|
|
callback,
|
|
VmHostCallbackCommand {
|
|
mode: 0,
|
|
first: 728,
|
|
second: 1,
|
|
}
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn handler_nineteen_init_rejects_anchor_outside_recovered_base_range() {
|
|
let error = handler19_x87_truncated_u32(-0.5, 0, "x").expect_err("negative anchor");
|
|
assert!(matches!(
|
|
error,
|
|
EngineError::ScriptInit { clan_index: 0, message }
|
|
if message.contains("outside the recovered CreateSuperAI base range")
|
|
));
|
|
}
|
|
|
|
#[test]
|
|
fn handler_thirty_host_callback_obeys_native_mode_and_status_guards() {
|
|
fn command(second: u32) -> VmHostCallbackCommand {
|
|
VmHostCallbackCommand {
|
|
mode: 0,
|
|
first: 0,
|
|
second,
|
|
}
|
|
}
|
|
|
|
let mut status = 5;
|
|
let mut outcome = MissionScriptOutcome::Active;
|
|
assert_eq!(
|
|
apply_recovered_script_host_callback(
|
|
MissionMode::SingleMission,
|
|
&mut status,
|
|
&mut outcome,
|
|
command(0),
|
|
),
|
|
MissionScriptHostEffect::MissionFailed
|
|
);
|
|
assert_eq!((status, outcome), (1, MissionScriptOutcome::Failed));
|
|
outcome = MissionScriptOutcome::Completed;
|
|
assert_eq!(
|
|
apply_recovered_script_host_callback(
|
|
MissionMode::SingleMission,
|
|
&mut status,
|
|
&mut outcome,
|
|
command(0),
|
|
),
|
|
MissionScriptHostEffect::NoChange
|
|
);
|
|
assert_eq!((status, outcome), (1, MissionScriptOutcome::Completed));
|
|
outcome = MissionScriptOutcome::Failed;
|
|
|
|
assert_eq!(
|
|
apply_recovered_script_host_callback(
|
|
MissionMode::SingleMission,
|
|
&mut status,
|
|
&mut outcome,
|
|
command(1),
|
|
),
|
|
MissionScriptHostEffect::MissionCompleted
|
|
);
|
|
assert_eq!((status, outcome), (0, MissionScriptOutcome::Completed));
|
|
assert_eq!(
|
|
apply_recovered_script_host_callback(
|
|
MissionMode::SingleMission,
|
|
&mut status,
|
|
&mut outcome,
|
|
command(1),
|
|
),
|
|
MissionScriptHostEffect::NoChange
|
|
);
|
|
assert_eq!((status, outcome), (0, MissionScriptOutcome::Completed));
|
|
|
|
assert_eq!(
|
|
apply_recovered_script_host_callback(
|
|
MissionMode::SingleMission,
|
|
&mut status,
|
|
&mut outcome,
|
|
command(0),
|
|
),
|
|
MissionScriptHostEffect::MissionFailed
|
|
);
|
|
assert_eq!((status, outcome), (1, MissionScriptOutcome::Failed));
|
|
|
|
status = 4;
|
|
outcome = MissionScriptOutcome::Active;
|
|
assert_eq!(
|
|
apply_recovered_script_host_callback(
|
|
MissionMode::SingleMission,
|
|
&mut status,
|
|
&mut outcome,
|
|
command(1),
|
|
),
|
|
MissionScriptHostEffect::MissionCompleted
|
|
);
|
|
assert_eq!((status, outcome), (0, MissionScriptOutcome::Completed));
|
|
|
|
status = 5;
|
|
outcome = MissionScriptOutcome::Active;
|
|
assert_eq!(
|
|
apply_recovered_script_host_callback(
|
|
MissionMode::AutoDemo,
|
|
&mut status,
|
|
&mut outcome,
|
|
command(0),
|
|
),
|
|
MissionScriptHostEffect::Unhandled
|
|
);
|
|
assert_eq!((status, outcome), (5, MissionScriptOutcome::Active));
|
|
|
|
for command in [
|
|
VmHostCallbackCommand {
|
|
mode: 1,
|
|
first: 0,
|
|
second: 0,
|
|
},
|
|
VmHostCallbackCommand {
|
|
mode: 0,
|
|
first: 3,
|
|
second: 0,
|
|
},
|
|
VmHostCallbackCommand {
|
|
mode: 0,
|
|
first: 0,
|
|
second: 42,
|
|
},
|
|
] {
|
|
assert_eq!(
|
|
apply_recovered_script_host_callback(
|
|
MissionMode::SingleMission,
|
|
&mut status,
|
|
&mut outcome,
|
|
command,
|
|
),
|
|
MissionScriptHostEffect::Unhandled
|
|
);
|
|
assert_eq!((status, outcome), (5, MissionScriptOutcome::Active));
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
#[ignore = "requires licensed corpus"]
|
|
fn loaded_host_callback_uses_requested_mode_and_constructor_status() {
|
|
let root = licensed_root("IS");
|
|
let vfs: Arc<dyn Vfs> = Arc::new(DirectoryVfs::new(root));
|
|
let key = "MISSIONS/Autodemo.00/data.tma".to_string();
|
|
let mut engine = create(EngineServices::new(vfs)).expect("engine");
|
|
|
|
load_mission_static_preview_roots(
|
|
&mut engine,
|
|
MissionRequest {
|
|
key: key.clone(),
|
|
mode: MissionMode::SingleMission,
|
|
},
|
|
NonZeroUsize::new(1).expect("non-zero root count"),
|
|
)
|
|
.expect("load single-mission preview");
|
|
let state = engine.loaded.as_mut().expect("loaded state");
|
|
assert_eq!(state.script_host_status, INITIAL_SCRIPT_HOST_STATUS);
|
|
assert_eq!(state.script_outcome, MissionScriptOutcome::Active);
|
|
assert_eq!(
|
|
apply_loaded_script_host_callback(
|
|
&mut engine,
|
|
VmHostCallbackCommand {
|
|
mode: 0,
|
|
first: 0,
|
|
second: 0,
|
|
},
|
|
)
|
|
.expect("apply failure callback"),
|
|
MissionScriptHostEffect::MissionFailed
|
|
);
|
|
assert_eq!(engine.loaded.as_ref().unwrap().script_host_status, 1);
|
|
assert_eq!(
|
|
loaded_mission_script_outcome(&engine),
|
|
Some(MissionScriptOutcome::Failed)
|
|
);
|
|
|
|
engine.loaded.as_mut().unwrap().script_outcome = MissionScriptOutcome::Completed;
|
|
assert_eq!(
|
|
apply_loaded_script_host_callback(
|
|
&mut engine,
|
|
VmHostCallbackCommand {
|
|
mode: 0,
|
|
first: 0,
|
|
second: 0,
|
|
},
|
|
)
|
|
.expect("apply repeated failure callback"),
|
|
MissionScriptHostEffect::NoChange
|
|
);
|
|
assert_eq!(engine.loaded.as_ref().unwrap().script_host_status, 1);
|
|
assert_eq!(
|
|
loaded_mission_script_outcome(&engine),
|
|
Some(MissionScriptOutcome::Completed)
|
|
);
|
|
|
|
load_mission_static_preview_roots(
|
|
&mut engine,
|
|
MissionRequest {
|
|
key,
|
|
mode: MissionMode::AutoDemo,
|
|
},
|
|
NonZeroUsize::new(1).expect("non-zero root count"),
|
|
)
|
|
.expect("reload AutoDemo preview");
|
|
assert_eq!(engine.loaded.as_ref().unwrap().script_host_status, 5);
|
|
assert_eq!(
|
|
apply_loaded_script_host_callback(
|
|
&mut engine,
|
|
VmHostCallbackCommand {
|
|
mode: 0,
|
|
first: 0,
|
|
second: 1,
|
|
},
|
|
)
|
|
.expect("apply AutoDemo callback"),
|
|
MissionScriptHostEffect::Unhandled
|
|
);
|
|
assert_eq!(engine.loaded.as_ref().unwrap().script_host_status, 5);
|
|
assert_eq!(
|
|
loaded_mission_script_outcome(&engine),
|
|
Some(MissionScriptOutcome::Active)
|
|
);
|
|
}
|
|
|
|
#[test]
|
|
fn reference_movement_rejects_non_finite_or_non_positive_input() {
|
|
let mut engine = create(EngineServices::default()).expect("engine");
|
|
|
|
let err =
|
|
advance_reference_movement(&mut engine, OriginalObjectId(0), [f32::NAN, 0.0], 1.0)
|
|
.expect_err("non-finite target must fail");
|
|
assert_eq!(
|
|
err.to_string(),
|
|
"reference movement: target and max_step must be finite; max_step must be positive"
|
|
);
|
|
|
|
assert!(matches!(
|
|
advance_reference_movement(&mut engine, OriginalObjectId(0), [0.0, 0.0], 0.0),
|
|
Err(EngineError::Movement(_))
|
|
));
|
|
}
|
|
|
|
#[test]
|
|
#[ignore = "requires licensed corpus"]
|
|
fn reference_movement_snaps_a_live_mission_object_to_terrain() {
|
|
let root = licensed_root("IS");
|
|
let vfs: Arc<dyn Vfs> = Arc::new(DirectoryVfs::new(&root));
|
|
let mut engine = create(EngineServices::new(vfs)).expect("engine");
|
|
load_mission(
|
|
&mut engine,
|
|
MissionRequest {
|
|
key: "MISSIONS/Autodemo.00/data.tma".to_string(),
|
|
mode: MissionMode::SingleMission,
|
|
},
|
|
)
|
|
.expect("load mission");
|
|
|
|
let (original_id, start_xy, target_xy, expected_xy, expected_height) = {
|
|
let loaded = engine.loaded.as_ref().expect("loaded mission");
|
|
loaded
|
|
.object_drafts
|
|
.iter()
|
|
.find_map(|draft| {
|
|
let original_id = draft.original_id?;
|
|
let start_xy = [draft.position[0], draft.position[1]];
|
|
[[1.0, 0.0], [-1.0, 0.0], [0.0, 1.0], [0.0, -1.0]]
|
|
.into_iter()
|
|
.find_map(|offset| {
|
|
let target_xy = [start_xy[0] + offset[0], start_xy[1] + offset[1]];
|
|
let expected_xy =
|
|
[start_xy[0] + offset[0] * 0.5, start_xy[1] + offset[1] * 0.5];
|
|
let height = loaded.terrain.height_at(expected_xy).ok()??;
|
|
loaded
|
|
.terrain
|
|
.height_at(target_xy)
|
|
.ok()??
|
|
.is_finite()
|
|
.then_some((original_id, start_xy, target_xy, expected_xy, height))
|
|
})
|
|
})
|
|
.expect("mission object with a movable terrain-neighbour target")
|
|
};
|
|
|
|
assert!(
|
|
!advance_reference_movement(&mut engine, original_id, target_xy, 0.5)
|
|
.expect("bounded reference movement")
|
|
);
|
|
let handle = handle_by_original_id(&engine.world, original_id).expect("world object");
|
|
let transform = transform_state(&engine.world, handle).expect("world transform");
|
|
assert_eq!(
|
|
transform.position,
|
|
[
|
|
expected_xy[0].to_bits(),
|
|
expected_xy[1].to_bits(),
|
|
expected_height.to_bits()
|
|
]
|
|
);
|
|
assert_ne!(start_xy, expected_xy);
|
|
}
|
|
|
|
#[test]
|
|
#[ignore = "requires licensed corpus"]
|
|
fn missing_map_and_missing_reachable_resource_fail_before_registration() {
|
|
let root = licensed_root("IS");
|
|
for (denied, mission) in [
|
|
(
|
|
DenyRule::Suffix("Land.map"),
|
|
MissionRequest {
|
|
key: "MISSIONS/Autodemo.00/data.tma".to_string(),
|
|
mode: MissionMode::SingleMission,
|
|
},
|
|
),
|
|
(
|
|
DenyRule::Suffix("objects.rlb"),
|
|
MissionRequest {
|
|
key: "MISSIONS/CAMPAIGN/CAMPAIGN.00/Mission.01/data.tma".to_string(),
|
|
mode: MissionMode::SingleMission,
|
|
},
|
|
),
|
|
] {
|
|
let vfs: Arc<dyn Vfs> = Arc::new(DenyVfs {
|
|
inner: DirectoryVfs::new(&root),
|
|
denied,
|
|
});
|
|
let mut engine = create(EngineServices::new(vfs)).expect("engine");
|
|
let before = step_headless(&mut engine, InputSnapshot).expect("before");
|
|
let err = load_mission(&mut engine, mission).expect_err("load error");
|
|
match denied {
|
|
DenyRule::Suffix("Land.map") => assert!(matches!(err, EngineError::Vfs { .. })),
|
|
DenyRule::Suffix("objects.rlb") => {
|
|
assert!(matches!(err, EngineError::PrototypeGraph { .. }))
|
|
}
|
|
DenyRule::Suffix(unexpected) => panic!("unexpected deny rule {unexpected}"),
|
|
}
|
|
assert!(loaded_mission(&engine).is_none());
|
|
let after = step_headless(&mut engine, InputSnapshot).expect("after");
|
|
assert_eq!(before.snapshot.objects, after.snapshot.objects);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
#[ignore = "requires licensed corpus"]
|
|
fn registration_phase_failure_uses_normal_teardown_and_keeps_engine_world() {
|
|
let root = licensed_root("IS");
|
|
let vfs: Arc<dyn Vfs> = Arc::new(DirectoryVfs::new(root));
|
|
let mut engine = create(EngineServices::new(vfs)).expect("engine");
|
|
let before = step_headless(&mut engine, InputSnapshot).expect("before");
|
|
|
|
let err = load_mission_with_options(
|
|
&mut engine,
|
|
MissionRequest {
|
|
key: "MISSIONS/CAMPAIGN/CAMPAIGN.00/Mission.01/data.tma".to_string(),
|
|
mode: MissionMode::SingleMission,
|
|
},
|
|
MissionLoadOptions {
|
|
fail_after_registered_objects: Some(1),
|
|
..MissionLoadOptions::default()
|
|
},
|
|
)
|
|
.expect_err("forced registration failure");
|
|
|
|
assert!(matches!(
|
|
err,
|
|
EngineError::RegistrationTeardown {
|
|
registered_objects: 1,
|
|
released_objects: 1,
|
|
managers_released: true,
|
|
}
|
|
));
|
|
assert!(loaded_mission(&engine).is_none());
|
|
let after = step_headless(&mut engine, InputSnapshot).expect("after");
|
|
assert_eq!(before.snapshot.objects, after.snapshot.objects);
|
|
}
|
|
|
|
#[test]
|
|
#[ignore = "requires licensed corpus"]
|
|
fn selected_is_and_is2_missions_execute_10000_deterministic_ticks() {
|
|
for case in [
|
|
HeadlessCase {
|
|
root: "IS",
|
|
mission: "MISSIONS/CAMPAIGN/CAMPAIGN.00/Mission.01/data.tma",
|
|
object_count: 33,
|
|
expected_hash: [
|
|
0xc7, 0xb0, 0x6e, 0x0a, 0x31, 0x1f, 0x5d, 0x8c, 0xde, 0x64, 0xa5, 0x33, 0x1f,
|
|
0x2c, 0xd0, 0x2c, 0x21, 0x44, 0x2f, 0x34, 0x5d, 0x16, 0xe8, 0x94, 0xaf, 0xa2,
|
|
0x2b, 0xa9, 0xd4, 0x24, 0xd2, 0xf9,
|
|
],
|
|
},
|
|
HeadlessCase {
|
|
root: "IS2",
|
|
mission: "MISSIONS/Campaign/CAMPAIGN.00/Mission.02/data.tma",
|
|
object_count: 10,
|
|
expected_hash: [
|
|
0x3c, 0xe5, 0xa6, 0x39, 0x47, 0x86, 0x76, 0xe1, 0xb2, 0x1a, 0x8e, 0x96, 0x3d,
|
|
0x60, 0x6e, 0xc6, 0x8c, 0xe2, 0x28, 0x4f, 0x57, 0xd9, 0xe1, 0xe4, 0xb5, 0x95,
|
|
0xdf, 0x88, 0xd3, 0x2f, 0x4a, 0x4d,
|
|
],
|
|
},
|
|
] {
|
|
let first = run_headless_case(case);
|
|
let second = run_headless_case(case);
|
|
assert_eq!(first, second);
|
|
assert_eq!(first.tick.0, 10_000);
|
|
assert_eq!(first.objects.len(), case.object_count);
|
|
assert_eq!(first.hash.0, case.expected_hash);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
#[ignore = "requires local testdata corpus"]
|
|
fn selected_is_and_is2_missions_preserve_runtime_object_drafts() {
|
|
for case in [
|
|
("IS", "MISSIONS/Autodemo.00/data.tma"),
|
|
("IS2", "MISSIONS/Autodemo.00/data.tma"),
|
|
] {
|
|
let root = local_testdata_root(case.0);
|
|
let vfs: Arc<dyn Vfs> = Arc::new(DirectoryVfs::new(root));
|
|
let mut engine = create(EngineServices::new(vfs)).expect("engine");
|
|
let loaded = load_mission(
|
|
&mut engine,
|
|
MissionRequest {
|
|
key: case.1.to_string(),
|
|
mode: MissionMode::SingleMission,
|
|
},
|
|
)
|
|
.expect("load mission");
|
|
let drafts = loaded_mission_object_drafts(&engine).expect("object drafts");
|
|
let assets = loaded_mission_assets(&engine).expect("mission assets");
|
|
let graph = loaded_prototype_graph(&engine).expect("prototype graph");
|
|
|
|
assert_eq!(drafts.len(), loaded.object_count);
|
|
assert!(drafts.iter().any(|draft| !draft.visual_ids.is_empty()));
|
|
for (index, draft) in drafts.iter().enumerate() {
|
|
assert_eq!(
|
|
draft.original_id,
|
|
u32::try_from(index).ok().map(OriginalObjectId)
|
|
);
|
|
assert_eq!(draft.visual_ids, assets.visuals_for_object(index));
|
|
assert_eq!(draft.unit_components, graph.root_unit_components[index]);
|
|
assert!(draft.position.iter().all(|component| component.is_finite()));
|
|
assert!(draft
|
|
.orientation_raw
|
|
.iter()
|
|
.all(|component| component.is_finite()));
|
|
assert!(draft.scale.iter().all(|component| component.is_finite()));
|
|
}
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
#[ignore = "requires licensed corpus"]
|
|
fn licensed_corpus_part1_loads_all_mission_foundations() {
|
|
let part1 = load_all(&licensed_root("IS"));
|
|
assert_eq!(part1.missions, 29);
|
|
assert_eq!(part1.paths, 34);
|
|
assert_eq!(part1.clans, 101);
|
|
assert_eq!(part1.objects, 864);
|
|
assert_eq!(part1.extras, 28);
|
|
assert_eq!(part1.unit_references, 463);
|
|
assert_eq!(part1.direct_references, 401);
|
|
assert_eq!(part1.unit_components, 4_300);
|
|
assert_eq!(part1.prototype_requests, 4_701);
|
|
assert_eq!(part1.material_slots, 36_954);
|
|
assert_eq!(part1.texture_requests, 48_806);
|
|
assert_eq!(part1.lightmap_requests, 139);
|
|
assert_eq!(part1.graph_failures, 0);
|
|
assert_eq!(part1.wear_requests, part1.prototype_requests);
|
|
assert_eq!(part1.wear_requests, part1.wear_resolved);
|
|
assert_eq!(part1.material_slots, part1.material_resolved);
|
|
assert_eq!(part1.texture_requests, part1.texture_resolved);
|
|
assert_eq!(part1.lightmap_requests, part1.lightmap_resolved);
|
|
}
|
|
|
|
#[test]
|
|
#[ignore = "requires licensed corpus"]
|
|
fn licensed_corpus_part2_loads_all_mission_foundations() {
|
|
let part2 = load_all(&licensed_root("IS2"));
|
|
assert_eq!(part2.missions, 31);
|
|
assert_eq!(part2.paths, 61);
|
|
assert_eq!(part2.clans, 91);
|
|
assert_eq!(part2.objects, 885);
|
|
assert_eq!(part2.extras, 41);
|
|
assert_eq!(part2.unit_references, 561);
|
|
assert_eq!(part2.direct_references, 324);
|
|
assert_eq!(part2.unit_components, 5_521);
|
|
assert_eq!(part2.prototype_requests, 5_845);
|
|
assert_eq!(part2.material_slots, 50_888);
|
|
assert_eq!(part2.texture_requests, 68_603);
|
|
assert_eq!(part2.lightmap_requests, 214);
|
|
assert_eq!(part2.graph_failures, 0);
|
|
assert_eq!(part2.wear_requests, part2.prototype_requests);
|
|
assert_eq!(part2.wear_requests, part2.wear_resolved);
|
|
assert_eq!(part2.material_slots, part2.material_resolved);
|
|
assert_eq!(part2.texture_requests, part2.texture_resolved);
|
|
assert_eq!(part2.lightmap_requests, part2.lightmap_resolved);
|
|
}
|
|
|
|
#[derive(Default)]
|
|
struct LoadTotals {
|
|
missions: usize,
|
|
paths: usize,
|
|
clans: usize,
|
|
objects: usize,
|
|
extras: usize,
|
|
unit_references: usize,
|
|
direct_references: usize,
|
|
unit_components: usize,
|
|
prototype_requests: usize,
|
|
wear_requests: usize,
|
|
wear_resolved: usize,
|
|
material_slots: usize,
|
|
material_resolved: usize,
|
|
texture_requests: usize,
|
|
texture_resolved: usize,
|
|
lightmap_requests: usize,
|
|
lightmap_resolved: usize,
|
|
graph_failures: usize,
|
|
}
|
|
|
|
#[derive(Clone, Copy)]
|
|
struct HeadlessCase {
|
|
root: &'static str,
|
|
mission: &'static str,
|
|
object_count: usize,
|
|
expected_hash: [u8; 32],
|
|
}
|
|
|
|
fn run_headless_case(case: HeadlessCase) -> WorldSnapshot {
|
|
let root = licensed_root(case.root);
|
|
let vfs: Arc<dyn Vfs> = Arc::new(DirectoryVfs::new(root));
|
|
let mut engine = create(EngineServices::new(vfs)).expect("engine");
|
|
let loaded = load_mission(
|
|
&mut engine,
|
|
MissionRequest {
|
|
key: case.mission.to_string(),
|
|
mode: MissionMode::SingleMission,
|
|
},
|
|
)
|
|
.expect("load selected mission");
|
|
assert_eq!(loaded.object_count, case.object_count);
|
|
|
|
let mut snapshot = None;
|
|
for _ in 0..10_000 {
|
|
snapshot = Some(
|
|
step_headless(&mut engine, InputSnapshot)
|
|
.expect("selected mission deterministic tick")
|
|
.snapshot,
|
|
);
|
|
}
|
|
snapshot.expect("at least one tick")
|
|
}
|
|
|
|
fn load_all(root: &Path) -> LoadTotals {
|
|
assert!(root.is_dir(), "missing licensed corpus {}", root.display());
|
|
let mut missions = mission_paths(root);
|
|
missions.sort();
|
|
let vfs: Arc<dyn Vfs> = Arc::new(DirectoryVfs::new(root));
|
|
let mut totals = LoadTotals::default();
|
|
for mission in missions {
|
|
let mut engine = create(EngineServices::new(vfs.clone())).expect("engine");
|
|
let loaded = load_mission(
|
|
&mut engine,
|
|
MissionRequest {
|
|
key: mission,
|
|
mode: MissionMode::SingleMission,
|
|
},
|
|
)
|
|
.expect("load mission foundation");
|
|
assert_eq!(loaded.object_count, loaded.registered_objects);
|
|
assert_eq!(loaded.object_count, loaded.graph_root_count);
|
|
assert_eq!(
|
|
loaded.graph_direct_reference_count + loaded.graph_unit_component_count,
|
|
loaded.graph_resolved_count
|
|
);
|
|
assert_eq!(loaded.graph_failure_count, 0);
|
|
assert_eq!(
|
|
loaded.graph_wear_request_count,
|
|
loaded.graph_wear_resolved_count
|
|
);
|
|
assert_eq!(
|
|
loaded.graph_material_slot_count,
|
|
loaded.graph_material_resolved_count
|
|
);
|
|
assert_eq!(
|
|
loaded.graph_texture_request_count,
|
|
loaded.graph_texture_resolved_count
|
|
);
|
|
assert_eq!(
|
|
loaded.graph_lightmap_request_count,
|
|
loaded.graph_lightmap_resolved_count
|
|
);
|
|
assert_eq!(loaded.build_category_count, 12);
|
|
assert!(loaded.areal_count > 0);
|
|
assert!(loaded.surface_count > 0);
|
|
totals.missions += 1;
|
|
totals.paths += loaded.path_count;
|
|
totals.clans += loaded.clan_count;
|
|
totals.objects += loaded.object_count;
|
|
totals.extras += loaded.extra_count;
|
|
totals.unit_references += loaded.graph_unit_reference_count;
|
|
totals.direct_references += loaded.graph_direct_reference_count;
|
|
totals.unit_components += loaded.graph_unit_component_count;
|
|
totals.prototype_requests += loaded.graph_resolved_count;
|
|
totals.wear_requests += loaded.graph_wear_request_count;
|
|
totals.wear_resolved += loaded.graph_wear_resolved_count;
|
|
totals.material_slots += loaded.graph_material_slot_count;
|
|
totals.material_resolved += loaded.graph_material_resolved_count;
|
|
totals.texture_requests += loaded.graph_texture_request_count;
|
|
totals.texture_resolved += loaded.graph_texture_resolved_count;
|
|
totals.lightmap_requests += loaded.graph_lightmap_request_count;
|
|
totals.lightmap_resolved += loaded.graph_lightmap_resolved_count;
|
|
totals.graph_failures += loaded.graph_failure_count;
|
|
}
|
|
totals
|
|
}
|
|
|
|
fn mission_paths(root: &Path) -> Vec<String> {
|
|
let mut out = Vec::new();
|
|
collect_missions(root, root, &mut out);
|
|
out
|
|
}
|
|
|
|
fn collect_missions(root: &Path, dir: &Path, out: &mut Vec<String>) {
|
|
let mut children: Vec<PathBuf> = std::fs::read_dir(dir)
|
|
.expect("read dir")
|
|
.map(|entry| entry.expect("entry").path())
|
|
.collect();
|
|
children.sort();
|
|
for child in children {
|
|
if child.is_dir() {
|
|
collect_missions(root, &child, out);
|
|
} else if child
|
|
.file_name()
|
|
.and_then(|name| name.to_str())
|
|
.is_some_and(|name| name.eq_ignore_ascii_case("data.tma"))
|
|
{
|
|
let rel = child.strip_prefix(root).expect("relative");
|
|
let rel = rel.to_str().expect("utf8 path").replace('\\', "/");
|
|
out.push(rel);
|
|
}
|
|
}
|
|
}
|
|
|
|
fn licensed_root(name: &str) -> PathBuf {
|
|
let variable = match name {
|
|
"IS" => "FPARKAN_CORPUS_PART1_ROOT",
|
|
"IS2" => "FPARKAN_CORPUS_PART2_ROOT",
|
|
_ => panic!("unknown licensed corpus part: {name}"),
|
|
};
|
|
let root = std::env::var_os(variable)
|
|
.map(PathBuf::from)
|
|
.unwrap_or_else(|| panic!("{variable} is required for licensed corpus tests"));
|
|
assert!(
|
|
root.is_dir(),
|
|
"licensed corpus root is missing: {}",
|
|
root.display()
|
|
);
|
|
root
|
|
}
|
|
|
|
fn local_testdata_root(name: &str) -> PathBuf {
|
|
let root = Path::new(env!("CARGO_MANIFEST_DIR"))
|
|
.join("../../testdata")
|
|
.join(name);
|
|
assert!(
|
|
root.is_dir(),
|
|
"local testdata root is missing: {}",
|
|
root.display()
|
|
);
|
|
root
|
|
}
|
|
|
|
#[derive(Clone, Copy)]
|
|
enum DenyRule {
|
|
Suffix(&'static str),
|
|
}
|
|
|
|
struct DenyVfs {
|
|
inner: DirectoryVfs,
|
|
denied: DenyRule,
|
|
}
|
|
|
|
impl DenyVfs {
|
|
fn denied(&self, path: &NormalizedPath) -> bool {
|
|
match self.denied {
|
|
DenyRule::Suffix(suffix) => path
|
|
.as_str()
|
|
.to_ascii_uppercase()
|
|
.ends_with(&suffix.to_ascii_uppercase()),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Vfs for DenyVfs {
|
|
fn metadata(&self, path: &NormalizedPath) -> Result<VfsMetadata, VfsError> {
|
|
if self.denied(path) {
|
|
return Err(VfsError::NotFound(path.as_str().to_string()));
|
|
}
|
|
self.inner.metadata(path)
|
|
}
|
|
|
|
fn read(&self, path: &NormalizedPath) -> Result<Arc<[u8]>, VfsError> {
|
|
if self.denied(path) {
|
|
return Err(VfsError::NotFound(path.as_str().to_string()));
|
|
}
|
|
self.inner.read(path)
|
|
}
|
|
|
|
fn list(&self, prefix: &NormalizedPath) -> Result<Vec<VfsEntry>, VfsError> {
|
|
self.inner.list(prefix).map(|entries| {
|
|
entries
|
|
.into_iter()
|
|
.filter(|entry| !self.denied(&entry.path))
|
|
.collect()
|
|
})
|
|
}
|
|
}
|
|
}
|