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using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.Cmp;
/// <summary>
/// Handler for CMP EAX, imm32 instruction (opcode 3D)
/// </summary>
public class CmpEaxImmHandler : InstructionHandler
{
/// <summary>
/// Initializes a new instance of the CmpEaxImmHandler class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this handler</param>
public CmpEaxImmHandler(InstructionDecoder decoder)
: base(decoder)
{
}
/// <summary>
/// Checks if this handler can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to check</param>
/// <returns>True if this handler can decode the opcode</returns>
public override bool CanHandle(byte opcode)
{
// CMP EAX, imm32 is encoded as 3D
return opcode == 0x3D;
}
/// <summary>
/// Decodes a CMP EAX, imm32 instruction
/// </summary>
/// <param name="opcode">The opcode of the instruction</param>
/// <param name="instruction">The instruction object to populate</param>
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the instruction type
instruction.Type = InstructionType.Cmp;
// Check if we have enough bytes for the immediate value
if (!Decoder.CanReadUInt())
{
return false;
}
// Read the immediate value
uint imm32 = Decoder.ReadUInt32();
// Set the structured operands
// CMP EAX, imm32 has two operands: EAX and the immediate value
instruction.StructuredOperands =
[
OperandFactory.CreateRegisterOperand(RegisterIndex.A),
OperandFactory.CreateImmediateOperand(imm32)
];
return true;
}
}