2024-11-24 21:16:14 +03:00
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using System.Buffers.Binary;
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2024-11-25 03:37:52 +03:00
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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2024-11-24 21:16:14 +03:00
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using System.Text;
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// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Autodemo.00\\data.tma";
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// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Tutorial.01\\data.tma";
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2024-11-25 03:37:52 +03:00
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var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\CAMPAIGN\\CAMPAIGN.01\\Mission.02\\data.tma";
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2024-11-24 21:16:14 +03:00
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// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Single.01\\data.tma";
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var fs = new FileStream(missionFilePath, FileMode.Open);
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var arealData = LoadAreals(fs);
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2024-11-25 03:37:52 +03:00
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var clansData = LoadClans(fs);
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var gameObjectsData = LoadGameObjects(fs);
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2024-11-24 21:16:14 +03:00
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_ = 5;
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ArealsFileData LoadAreals(FileStream fileStream)
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{
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var unusedHeader = fileStream.ReadInt32LittleEndian();
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var arealCount = fileStream.ReadInt32LittleEndian();
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// В демо миссии нет ареалов, ровно как и в первой миссии кампании
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// Span<byte> arealBuffer = stackalloc byte[12];
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List<ArealInfo> infos = [];
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for (var i = 0; i < arealCount; i++)
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{
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// игра читает 4 байта - видимо количество
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var unknown4Bytes = fileStream.ReadInt32LittleEndian();
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var count = fileStream.ReadInt32LittleEndian();
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List<Vector3> vectors = [];
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if (0 < count)
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{
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for (var i1 = 0; i1 < count; i1++)
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{
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// потом читает 12 байт разом (тут видимо какой-то вектор)
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var unknownFloat1 = fileStream.ReadFloatLittleEndian();
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var unknownFloat2 = fileStream.ReadFloatLittleEndian();
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var unknownFloat3 = fileStream.ReadFloatLittleEndian();
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vectors.Add(new Vector3(unknownFloat1, unknownFloat2, unknownFloat3));
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}
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}
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infos.Add(new ArealInfo(unknown4Bytes, count, vectors));
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}
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return new ArealsFileData(unusedHeader, arealCount, infos);
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}
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ClansFileData? LoadClans(FileStream fileStream)
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{
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var clanFeatureSet = fileStream.ReadInt32LittleEndian();
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if (clanFeatureSet is <= 0 or >= 7) return null;
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var treeInfoCount = fileStream.ReadInt32LittleEndian();
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2024-11-25 03:37:52 +03:00
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List<ClanInfo> infos = [];
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2024-11-24 21:16:14 +03:00
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for (var i = 0; i < treeInfoCount; i++)
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{
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2024-11-25 03:37:52 +03:00
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var clanTreeInfo = new ClanInfo();
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2024-11-24 21:16:14 +03:00
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clanTreeInfo.ClanName = fileStream.ReadLengthPrefixedString();
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clanTreeInfo.UnkInt1 = fileStream.ReadInt32LittleEndian();
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clanTreeInfo.X = fileStream.ReadFloatLittleEndian();
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clanTreeInfo.Y = fileStream.ReadFloatLittleEndian();
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2024-11-25 03:37:52 +03:00
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clanTreeInfo.ClanType = (ClanType)fileStream.ReadInt32LittleEndian();
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2024-11-24 21:16:14 +03:00
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if (1 < clanFeatureSet)
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{
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// MISSIONS\SCRIPTS\default
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// MISSIONS\SCRIPTS\tut1_pl
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// MISSIONS\SCRIPTS\tut1_en
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clanTreeInfo.UnkString2 = fileStream.ReadLengthPrefixedString();
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}
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if (2 < clanFeatureSet)
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{
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clanTreeInfo.UnknownClanPartCount = fileStream.ReadInt32LittleEndian();
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// тут игра читает число, затем 12 байт и ещё 2 числа
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List<UnknownClanTreeInfoPart> unknownClanTreeInfoParts = [];
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for (var i1 = 0; i1 < clanTreeInfo.UnknownClanPartCount; i1++)
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{
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unknownClanTreeInfoParts.Add(
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new UnknownClanTreeInfoPart(
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fileStream.ReadInt32LittleEndian(),
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new Vector3(
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian()
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),
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian()
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)
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);
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}
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clanTreeInfo.UnknownParts = unknownClanTreeInfoParts;
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}
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if (3 < clanFeatureSet)
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{
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// MISSIONS\SCRIPTS\auto.trf
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// MISSIONS\SCRIPTS\data.trf
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// указатель на NRes файл с данными
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// может быть пустым, например у Ntrl в туториале
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clanTreeInfo.ResearchNResPath = fileStream.ReadLengthPrefixedString();
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}
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if (4 < clanFeatureSet)
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{
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clanTreeInfo.UnkInt3 = fileStream.ReadInt32LittleEndian();
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}
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if (5 < clanFeatureSet)
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{
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clanTreeInfo.AlliesMapCount = fileStream.ReadInt32LittleEndian();
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2024-11-25 03:37:52 +03:00
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2024-11-24 21:16:14 +03:00
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// тут какая-то мапа
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// в демо миссии тут
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// player -> 1
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// player2 -> 0
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// в туториале
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// Plr -> 1
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// Trgt -> 1
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// Enm -> 0
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// Ntrl -> 1
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Dictionary<string, int> map = [];
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for (var i1 = 0; i1 < clanTreeInfo.AlliesMapCount; i1++)
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{
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var keyIdString = fileStream.ReadLengthPrefixedString();
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// это число всегда либо 0 либо 1
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var unkNumber = fileStream.ReadInt32LittleEndian();
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map[keyIdString] = unkNumber;
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}
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clanTreeInfo.AlliesMap = map;
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}
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infos.Add(clanTreeInfo);
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}
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var clanInfo = new ClansFileData(clanFeatureSet, treeInfoCount, infos);
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return clanInfo;
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}
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2024-11-25 03:37:52 +03:00
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GameObjectsFileData LoadGameObjects(FileStream fileStream)
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{
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var gameObjectsFeatureSet = fileStream.ReadInt32LittleEndian();
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var gameObjectsCount = fileStream.ReadInt32LittleEndian();
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Span<byte> settingVal1 = stackalloc byte[4];
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Span<byte> settingVal2 = stackalloc byte[4];
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Span<byte> settingVal3 = stackalloc byte[4];
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List<GameObjectInfo> gameObjectInfos = [];
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for (var i = 0; i < gameObjectsCount; i++)
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{
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var gameObjectInfo = new GameObjectInfo();
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// ReadGameObjectData
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gameObjectInfo.Type = (GameObjectType)fileStream.ReadInt32LittleEndian();
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gameObjectInfo.UnknownFlags = fileStream.ReadInt32LittleEndian();
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// UNITS\UNITS\HERO\hero_t.dat
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gameObjectInfo.DatString = fileStream.ReadLengthPrefixedString();
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if (2 < gameObjectsFeatureSet)
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{
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gameObjectInfo.OwningClanIndex = fileStream.ReadInt32LittleEndian();
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}
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if (3 < gameObjectsFeatureSet)
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{
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gameObjectInfo.UnknownInt3 = fileStream.ReadInt32LittleEndian();
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}
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// читает 12 байт
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gameObjectInfo.Position = new Vector3(
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian()
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);
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// ещё раз читает 12 байт
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gameObjectInfo.Rotation = new Vector3(
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian()
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);
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if (gameObjectsFeatureSet < 10)
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{
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// если фичесет меньше 10, то игра забивает вектор единицами
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gameObjectInfo.Scale = new Vector3(1, 1, 1);
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}
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else
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{
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// в противном случае читает ещё вектор из файла
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gameObjectInfo.Scale = new Vector3(
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian(),
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fileStream.ReadFloatLittleEndian()
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);
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}
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if (6 < gameObjectsFeatureSet)
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{
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// у HERO пустая строка
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gameObjectInfo.UnknownString2 = fileStream.ReadLengthPrefixedString();
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}
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if (7 < gameObjectsFeatureSet)
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{
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gameObjectInfo.UnknownInt4 = fileStream.ReadInt32LittleEndian();
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}
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if (8 < gameObjectsFeatureSet)
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{
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gameObjectInfo.UnknownInt5 = fileStream.ReadInt32LittleEndian();
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gameObjectInfo.UnknownInt6 = fileStream.ReadInt32LittleEndian();
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}
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if (5 < gameObjectsFeatureSet)
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{
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// тут игра вызывает ещё одну функцию чтения файла - видимо это настройки объекта
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var unused = fileStream.ReadInt32LittleEndian();
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var innerCount = fileStream.ReadInt32LittleEndian();
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List<GameObjectSetting> settings = [];
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for (var i1 = 0; i1 < innerCount; i1++)
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{
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// судя по всему это тип настройки
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// 0 - float, 1 - int, 2?
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var settingType = fileStream.ReadInt32LittleEndian();
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settingVal1.Clear();
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settingVal2.Clear();
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settingVal3.Clear();
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fileStream.ReadExactly(settingVal1);
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fileStream.ReadExactly(settingVal2);
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fileStream.ReadExactly(settingVal3);
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IntFloatValue val1;
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IntFloatValue val2;
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IntFloatValue val3;
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if (settingType == 0)
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{
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// float
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val1 = new IntFloatValue(settingVal1);
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val2 = new IntFloatValue(settingVal2);
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val3 = new IntFloatValue(settingVal3);
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// var innerFloat1 = fileStream.ReadFloatLittleEndian();
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// var innerFloat2 = fileStream.ReadFloatLittleEndian();
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// судя по всему это значение настройки
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// var innerFloat3 = fileStream.ReadFloatLittleEndian();
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}
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else if (settingType == 1)
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{
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val1 = new IntFloatValue(settingVal1);
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val2 = new IntFloatValue(settingVal2);
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val3 = new IntFloatValue(settingVal3);
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// var innerInt1 = fileStream.ReadInt32LittleEndian();
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// var innerInt2 = fileStream.ReadInt32LittleEndian();
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// судя по всему это значение настройки
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// var innerInt3 = fileStream.ReadInt32LittleEndian();
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}
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else
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{
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throw new InvalidOperationException("Settings value type is not float or int");
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}
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// Invulnerability
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// Life state
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// LogicalID
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// ClanID
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// Type
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// MaxSpeedPercent
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// MaximumOre
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// CurrentOre
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var name = fileStream.ReadLengthPrefixedString();
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settings.Add(new GameObjectSetting(settingType, val1, val2, val3, name));
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}
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gameObjectInfo.Settings = new GameObjectSettings(unused, innerCount, settings);
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}
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gameObjectInfos.Add(gameObjectInfo);
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// end ReadGameObjectData
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}
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// DATA\MAPS\KM_2\land
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// DATA\MAPS\SC_3\land
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var landString = fileStream.ReadLengthPrefixedString();
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int unkInt7 = 0;
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string? missionTechDescription = null;
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if (1 < gameObjectsFeatureSet)
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{
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unkInt7 = fileStream.ReadInt32LittleEndian();
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// ? - байт cd
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|
|
// Mission??????????trm\Is.\Ir
|
|
|
|
|
// Skirmish 1. Full Base, One opponent?????
|
|
|
|
|
// New mission?????????????????M
|
|
|
|
|
missionTechDescription = fileStream.ReadLengthPrefixedString();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
LodeData? lodeData = null;
|
|
|
|
|
if (4 < gameObjectsFeatureSet)
|
|
|
|
|
{
|
|
|
|
|
var unused = fileStream.ReadInt32LittleEndian();
|
|
|
|
|
|
|
|
|
|
var lodeCount = fileStream.ReadInt32LittleEndian();
|
|
|
|
|
|
|
|
|
|
List<LodeInfo> lodeInfos = [];
|
|
|
|
|
for (var i1 = 0; i1 < lodeCount; i1++)
|
|
|
|
|
{
|
|
|
|
|
var unkLodeVector = new Vector3(
|
|
|
|
|
fileStream.ReadFloatLittleEndian(),
|
|
|
|
|
fileStream.ReadFloatLittleEndian(),
|
|
|
|
|
fileStream.ReadFloatLittleEndian()
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
var unkLodeInt1 = fileStream.ReadInt32LittleEndian();
|
|
|
|
|
var unkLodeFlags2 = fileStream.ReadInt32LittleEndian();
|
|
|
|
|
var unkLodeFloat3 = fileStream.ReadFloatLittleEndian();
|
|
|
|
|
var unkLodeInt4 = fileStream.ReadInt32LittleEndian();
|
|
|
|
|
|
|
|
|
|
lodeInfos.Add(
|
|
|
|
|
new LodeInfo(
|
|
|
|
|
unkLodeVector,
|
|
|
|
|
unkLodeInt1,
|
|
|
|
|
unkLodeFlags2,
|
|
|
|
|
unkLodeFloat3,
|
|
|
|
|
unkLodeInt4
|
|
|
|
|
)
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
lodeData = new LodeData(unused, lodeCount, lodeInfos);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return new GameObjectsFileData(
|
|
|
|
|
gameObjectsFeatureSet,
|
|
|
|
|
gameObjectsCount,
|
|
|
|
|
gameObjectInfos,
|
|
|
|
|
landString,
|
|
|
|
|
unkInt7,
|
|
|
|
|
missionTechDescription,
|
|
|
|
|
lodeData
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
2024-11-24 21:16:14 +03:00
|
|
|
|
public static class Extensions
|
|
|
|
|
{
|
|
|
|
|
public static int ReadInt32LittleEndian(this FileStream fs)
|
|
|
|
|
{
|
|
|
|
|
Span<byte> buf = stackalloc byte[4];
|
|
|
|
|
fs.ReadExactly(buf);
|
|
|
|
|
|
|
|
|
|
return BinaryPrimitives.ReadInt32LittleEndian(buf);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static float ReadFloatLittleEndian(this FileStream fs)
|
|
|
|
|
{
|
|
|
|
|
Span<byte> buf = stackalloc byte[4];
|
|
|
|
|
fs.ReadExactly(buf);
|
|
|
|
|
|
|
|
|
|
return BinaryPrimitives.ReadSingleLittleEndian(buf);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static string ReadLengthPrefixedString(this FileStream fs)
|
|
|
|
|
{
|
|
|
|
|
var len = fs.ReadInt32LittleEndian();
|
|
|
|
|
|
2024-11-25 03:37:52 +03:00
|
|
|
|
if (len == 0)
|
|
|
|
|
{
|
|
|
|
|
return "";
|
|
|
|
|
}
|
|
|
|
|
|
2024-11-24 21:16:14 +03:00
|
|
|
|
var buffer = new byte[len];
|
|
|
|
|
|
|
|
|
|
fs.ReadExactly(buffer, 0, len);
|
|
|
|
|
|
|
|
|
|
return Encoding.ASCII.GetString(buffer, 0, len);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public record ArealsFileData(int UnusedHeader, int ArealCount, List<ArealInfo> ArealInfos);
|
|
|
|
|
|
|
|
|
|
public record ArealInfo(int Index, int CoordsCount, List<Vector3> Coords);
|
|
|
|
|
|
|
|
|
|
public record Vector3(float X, float Y, float Z);
|
|
|
|
|
|
|
|
|
|
// ----
|
|
|
|
|
|
2024-11-25 03:37:52 +03:00
|
|
|
|
public record ClansFileData(int ClanFeatureSet, int ClanCount, List<ClanInfo> ClanInfos);
|
2024-11-24 21:16:14 +03:00
|
|
|
|
|
2024-11-25 03:37:52 +03:00
|
|
|
|
public class ClanInfo
|
2024-11-24 21:16:14 +03:00
|
|
|
|
{
|
|
|
|
|
public string ClanName { get; set; }
|
|
|
|
|
public int UnkInt1 { get; set; }
|
|
|
|
|
public float X { get; set; }
|
|
|
|
|
public float Y { get; set; }
|
2024-11-25 03:37:52 +03:00
|
|
|
|
|
2024-11-24 21:16:14 +03:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 1 - игрок, 2 AI, 3 - нейтральный
|
|
|
|
|
/// </summary>
|
2024-11-25 03:37:52 +03:00
|
|
|
|
public ClanType ClanType { get; set; }
|
|
|
|
|
|
2024-11-24 21:16:14 +03:00
|
|
|
|
public string UnkString2 { get; set; }
|
|
|
|
|
public int UnknownClanPartCount { get; set; }
|
|
|
|
|
public List<UnknownClanTreeInfoPart> UnknownParts { get; set; }
|
2024-11-25 03:37:52 +03:00
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Игра называет этот путь TreeName
|
|
|
|
|
/// </summary>
|
2024-11-24 21:16:14 +03:00
|
|
|
|
public string ResearchNResPath { get; set; }
|
|
|
|
|
public int UnkInt3 { get; set; }
|
|
|
|
|
public int AlliesMapCount { get; set; }
|
2024-11-25 03:37:52 +03:00
|
|
|
|
|
2024-11-24 21:16:14 +03:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// мапа союзников (ключ - имя клана, значение - число, всегда либо 0 либо 1)
|
|
|
|
|
/// </summary>
|
|
|
|
|
public Dictionary<string, int> AlliesMap { get; set; }
|
|
|
|
|
}
|
|
|
|
|
|
2024-11-25 03:37:52 +03:00
|
|
|
|
public record UnknownClanTreeInfoPart(int UnkInt1, Vector3 UnkVector, float UnkInt2, float UnkInt3);
|
|
|
|
|
|
|
|
|
|
[DebuggerDisplay("AsInt = {AsInt}, AsFloat = {AsFloat}")]
|
|
|
|
|
public class IntFloatValue(Span<byte> span)
|
|
|
|
|
{
|
|
|
|
|
public int AsInt { get; set; } = MemoryMarshal.Read<int>(span);
|
|
|
|
|
public float AsFloat { get; set; } = MemoryMarshal.Read<float>(span);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public record GameObjectsFileData(int GameObjectsFeatureSet, int GameObjectsCount, List<GameObjectInfo> GameObjectInfos, string LandString, int UnknownInt, string? MissionTechDescription, LodeData? LodeData);
|
|
|
|
|
|
|
|
|
|
public class GameObjectInfo
|
|
|
|
|
{
|
|
|
|
|
// 0 - здание, 1 - бот, 2 - окружение
|
|
|
|
|
public GameObjectType Type { get; set; }
|
|
|
|
|
|
|
|
|
|
public int UnknownFlags { get; set; }
|
|
|
|
|
|
|
|
|
|
public string DatString { get; set; }
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Индекс клана, которому принадлежит объект
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <remarks>
|
|
|
|
|
/// <para>
|
|
|
|
|
/// Некоторые объекты окружения иногда почему-то принадлежат клану отличному от -1
|
|
|
|
|
/// </para>
|
|
|
|
|
/// <para>
|
|
|
|
|
/// Может быть -1, если объект никому не принадлежит, я такое встречал только у объектов окружения
|
|
|
|
|
/// </para>
|
|
|
|
|
/// </remarks>
|
|
|
|
|
public int OwningClanIndex { get; set; }
|
|
|
|
|
|
|
|
|
|
public int UnknownInt3 { get; set; }
|
|
|
|
|
|
|
|
|
|
public Vector3 Position { get; set; }
|
|
|
|
|
public Vector3 Rotation { get; set; }
|
|
|
|
|
public Vector3 Scale { get; set; }
|
|
|
|
|
|
|
|
|
|
public string UnknownString2 { get; set; }
|
|
|
|
|
|
|
|
|
|
public int UnknownInt4 { get; set; }
|
|
|
|
|
public int UnknownInt5 { get; set; }
|
|
|
|
|
public int UnknownInt6 { get; set; }
|
|
|
|
|
|
|
|
|
|
public GameObjectSettings Settings { get; set; }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public record GameObjectSettings(int Unused, int SettingsCount, List<GameObjectSetting> Settings);
|
|
|
|
|
|
|
|
|
|
public record GameObjectSetting(int SettingType, IntFloatValue Unk1, IntFloatValue Unk2, IntFloatValue Unk3, string Name);
|
|
|
|
|
|
|
|
|
|
public record LodeData(int Unused, int LodeCount, List<LodeInfo> Lodes);
|
|
|
|
|
|
|
|
|
|
public record LodeInfo(Vector3 UnknownVector, int UnknownInt1, int UnknownInt2, float UnknownFloat, int UnknownInt3);
|
|
|
|
|
|
|
|
|
|
public enum GameObjectType
|
|
|
|
|
{
|
|
|
|
|
Building = 0,
|
|
|
|
|
Warbot = 1,
|
|
|
|
|
Tree = 2,
|
|
|
|
|
Stone = 3
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public enum ClanType
|
|
|
|
|
{
|
|
|
|
|
Environment = 0,
|
|
|
|
|
Player = 1,
|
|
|
|
|
AI = 2,
|
|
|
|
|
Neutral = 3
|
|
|
|
|
}
|