mirror of
https://github.com/sampletext32/ParkanPlayground.git
synced 2025-05-18 19:31:17 +03:00
517 lines
17 KiB
C#
517 lines
17 KiB
C#
using System.Buffers.Binary;
|
||
using System.Diagnostics;
|
||
using System.Runtime.InteropServices;
|
||
using System.Text;
|
||
|
||
// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Autodemo.00\\data.tma";
|
||
// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Tutorial.01\\data.tma";
|
||
var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\CAMPAIGN\\CAMPAIGN.01\\Mission.02\\data.tma";
|
||
// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Single.01\\data.tma";
|
||
var fs = new FileStream(missionFilePath, FileMode.Open);
|
||
|
||
var arealData = LoadAreals(fs);
|
||
|
||
var clansData = LoadClans(fs);
|
||
|
||
var gameObjectsData = LoadGameObjects(fs);
|
||
|
||
_ = 5;
|
||
|
||
ArealsFileData LoadAreals(FileStream fileStream)
|
||
{
|
||
var unusedHeader = fileStream.ReadInt32LittleEndian();
|
||
var arealCount = fileStream.ReadInt32LittleEndian();
|
||
|
||
// В демо миссии нет ареалов, ровно как и в первой миссии кампании
|
||
// Span<byte> arealBuffer = stackalloc byte[12];
|
||
|
||
List<ArealInfo> infos = [];
|
||
for (var i = 0; i < arealCount; i++)
|
||
{
|
||
// игра читает 4 байта - видимо количество
|
||
var unknown4Bytes = fileStream.ReadInt32LittleEndian();
|
||
|
||
var count = fileStream.ReadInt32LittleEndian();
|
||
|
||
List<Vector3> vectors = [];
|
||
if (0 < count)
|
||
{
|
||
for (var i1 = 0; i1 < count; i1++)
|
||
{
|
||
// потом читает 12 байт разом (тут видимо какой-то вектор)
|
||
var unknownFloat1 = fileStream.ReadFloatLittleEndian();
|
||
var unknownFloat2 = fileStream.ReadFloatLittleEndian();
|
||
var unknownFloat3 = fileStream.ReadFloatLittleEndian();
|
||
|
||
vectors.Add(new Vector3(unknownFloat1, unknownFloat2, unknownFloat3));
|
||
}
|
||
}
|
||
|
||
infos.Add(new ArealInfo(unknown4Bytes, count, vectors));
|
||
}
|
||
|
||
return new ArealsFileData(unusedHeader, arealCount, infos);
|
||
}
|
||
|
||
ClansFileData? LoadClans(FileStream fileStream)
|
||
{
|
||
var clanFeatureSet = fileStream.ReadInt32LittleEndian();
|
||
|
||
if (clanFeatureSet is <= 0 or >= 7) return null;
|
||
|
||
var treeInfoCount = fileStream.ReadInt32LittleEndian();
|
||
|
||
List<ClanInfo> infos = [];
|
||
for (var i = 0; i < treeInfoCount; i++)
|
||
{
|
||
var clanTreeInfo = new ClanInfo();
|
||
|
||
clanTreeInfo.ClanName = fileStream.ReadLengthPrefixedString();
|
||
clanTreeInfo.UnkInt1 = fileStream.ReadInt32LittleEndian();
|
||
clanTreeInfo.X = fileStream.ReadFloatLittleEndian();
|
||
clanTreeInfo.Y = fileStream.ReadFloatLittleEndian();
|
||
clanTreeInfo.ClanType = (ClanType)fileStream.ReadInt32LittleEndian();
|
||
|
||
if (1 < clanFeatureSet)
|
||
{
|
||
// MISSIONS\SCRIPTS\default
|
||
// MISSIONS\SCRIPTS\tut1_pl
|
||
// MISSIONS\SCRIPTS\tut1_en
|
||
clanTreeInfo.UnkString2 = fileStream.ReadLengthPrefixedString();
|
||
}
|
||
|
||
if (2 < clanFeatureSet)
|
||
{
|
||
clanTreeInfo.UnknownClanPartCount = fileStream.ReadInt32LittleEndian();
|
||
|
||
// тут игра читает число, затем 12 байт и ещё 2 числа
|
||
|
||
List<UnknownClanTreeInfoPart> unknownClanTreeInfoParts = [];
|
||
for (var i1 = 0; i1 < clanTreeInfo.UnknownClanPartCount; i1++)
|
||
{
|
||
unknownClanTreeInfoParts.Add(
|
||
new UnknownClanTreeInfoPart(
|
||
fileStream.ReadInt32LittleEndian(),
|
||
new Vector3(
|
||
fileStream.ReadFloatLittleEndian(),
|
||
fileStream.ReadFloatLittleEndian(),
|
||
fileStream.ReadFloatLittleEndian()
|
||
),
|
||
fileStream.ReadFloatLittleEndian(),
|
||
fileStream.ReadFloatLittleEndian()
|
||
)
|
||
);
|
||
}
|
||
|
||
clanTreeInfo.UnknownParts = unknownClanTreeInfoParts;
|
||
}
|
||
|
||
if (3 < clanFeatureSet)
|
||
{
|
||
// MISSIONS\SCRIPTS\auto.trf
|
||
// MISSIONS\SCRIPTS\data.trf
|
||
// указатель на NRes файл с данными
|
||
// может быть пустым, например у Ntrl в туториале
|
||
clanTreeInfo.ResearchNResPath = fileStream.ReadLengthPrefixedString();
|
||
}
|
||
|
||
if (4 < clanFeatureSet)
|
||
{
|
||
clanTreeInfo.UnkInt3 = fileStream.ReadInt32LittleEndian();
|
||
}
|
||
|
||
if (5 < clanFeatureSet)
|
||
{
|
||
clanTreeInfo.AlliesMapCount = fileStream.ReadInt32LittleEndian();
|
||
|
||
// тут какая-то мапа
|
||
// в демо миссии тут
|
||
// player -> 1
|
||
// player2 -> 0
|
||
|
||
// в туториале
|
||
// Plr -> 1
|
||
// Trgt -> 1
|
||
// Enm -> 0
|
||
// Ntrl -> 1
|
||
Dictionary<string, int> map = [];
|
||
for (var i1 = 0; i1 < clanTreeInfo.AlliesMapCount; i1++)
|
||
{
|
||
var keyIdString = fileStream.ReadLengthPrefixedString();
|
||
// это число всегда либо 0 либо 1
|
||
var unkNumber = fileStream.ReadInt32LittleEndian();
|
||
|
||
map[keyIdString] = unkNumber;
|
||
}
|
||
|
||
clanTreeInfo.AlliesMap = map;
|
||
}
|
||
|
||
infos.Add(clanTreeInfo);
|
||
}
|
||
|
||
var clanInfo = new ClansFileData(clanFeatureSet, treeInfoCount, infos);
|
||
|
||
return clanInfo;
|
||
}
|
||
|
||
GameObjectsFileData LoadGameObjects(FileStream fileStream)
|
||
{
|
||
var gameObjectsFeatureSet = fileStream.ReadInt32LittleEndian();
|
||
|
||
var gameObjectsCount = fileStream.ReadInt32LittleEndian();
|
||
|
||
Span<byte> settingVal1 = stackalloc byte[4];
|
||
Span<byte> settingVal2 = stackalloc byte[4];
|
||
Span<byte> settingVal3 = stackalloc byte[4];
|
||
|
||
List<GameObjectInfo> gameObjectInfos = [];
|
||
|
||
for (var i = 0; i < gameObjectsCount; i++)
|
||
{
|
||
var gameObjectInfo = new GameObjectInfo();
|
||
// ReadGameObjectData
|
||
gameObjectInfo.Type = (GameObjectType)fileStream.ReadInt32LittleEndian();
|
||
gameObjectInfo.UnknownFlags = fileStream.ReadInt32LittleEndian();
|
||
|
||
// UNITS\UNITS\HERO\hero_t.dat
|
||
gameObjectInfo.DatString = fileStream.ReadLengthPrefixedString();
|
||
|
||
if (2 < gameObjectsFeatureSet)
|
||
{
|
||
gameObjectInfo.OwningClanIndex = fileStream.ReadInt32LittleEndian();
|
||
}
|
||
|
||
if (3 < gameObjectsFeatureSet)
|
||
{
|
||
gameObjectInfo.UnknownInt3 = fileStream.ReadInt32LittleEndian();
|
||
}
|
||
|
||
// читает 12 байт
|
||
gameObjectInfo.Position = new Vector3(
|
||
fileStream.ReadFloatLittleEndian(),
|
||
fileStream.ReadFloatLittleEndian(),
|
||
fileStream.ReadFloatLittleEndian()
|
||
);
|
||
|
||
// ещё раз читает 12 байт
|
||
gameObjectInfo.Rotation = new Vector3(
|
||
fileStream.ReadFloatLittleEndian(),
|
||
fileStream.ReadFloatLittleEndian(),
|
||
fileStream.ReadFloatLittleEndian()
|
||
);
|
||
|
||
if (gameObjectsFeatureSet < 10)
|
||
{
|
||
// если фичесет меньше 10, то игра забивает вектор единицами
|
||
gameObjectInfo.Scale = new Vector3(1, 1, 1);
|
||
}
|
||
else
|
||
{
|
||
// в противном случае читает ещё вектор из файла
|
||
gameObjectInfo.Scale = new Vector3(
|
||
fileStream.ReadFloatLittleEndian(),
|
||
fileStream.ReadFloatLittleEndian(),
|
||
fileStream.ReadFloatLittleEndian()
|
||
);
|
||
}
|
||
|
||
if (6 < gameObjectsFeatureSet)
|
||
{
|
||
// у HERO пустая строка
|
||
gameObjectInfo.UnknownString2 = fileStream.ReadLengthPrefixedString();
|
||
}
|
||
|
||
if (7 < gameObjectsFeatureSet)
|
||
{
|
||
gameObjectInfo.UnknownInt4 = fileStream.ReadInt32LittleEndian();
|
||
}
|
||
|
||
if (8 < gameObjectsFeatureSet)
|
||
{
|
||
gameObjectInfo.UnknownInt5 = fileStream.ReadInt32LittleEndian();
|
||
gameObjectInfo.UnknownInt6 = fileStream.ReadInt32LittleEndian();
|
||
}
|
||
|
||
if (5 < gameObjectsFeatureSet)
|
||
{
|
||
// тут игра вызывает ещё одну функцию чтения файла - видимо это настройки объекта
|
||
|
||
var unused = fileStream.ReadInt32LittleEndian();
|
||
|
||
var innerCount = fileStream.ReadInt32LittleEndian();
|
||
|
||
List<GameObjectSetting> settings = [];
|
||
for (var i1 = 0; i1 < innerCount; i1++)
|
||
{
|
||
// судя по всему это тип настройки
|
||
// 0 - float, 1 - int, 2?
|
||
var settingType = fileStream.ReadInt32LittleEndian();
|
||
|
||
settingVal1.Clear();
|
||
settingVal2.Clear();
|
||
settingVal3.Clear();
|
||
fileStream.ReadExactly(settingVal1);
|
||
fileStream.ReadExactly(settingVal2);
|
||
fileStream.ReadExactly(settingVal3);
|
||
|
||
IntFloatValue val1;
|
||
IntFloatValue val2;
|
||
IntFloatValue val3;
|
||
|
||
if (settingType == 0)
|
||
{
|
||
// float
|
||
val1 = new IntFloatValue(settingVal1);
|
||
val2 = new IntFloatValue(settingVal2);
|
||
val3 = new IntFloatValue(settingVal3);
|
||
// var innerFloat1 = fileStream.ReadFloatLittleEndian();
|
||
// var innerFloat2 = fileStream.ReadFloatLittleEndian();
|
||
// судя по всему это значение настройки
|
||
// var innerFloat3 = fileStream.ReadFloatLittleEndian();
|
||
}
|
||
else if (settingType == 1)
|
||
{
|
||
val1 = new IntFloatValue(settingVal1);
|
||
val2 = new IntFloatValue(settingVal2);
|
||
val3 = new IntFloatValue(settingVal3);
|
||
// var innerInt1 = fileStream.ReadInt32LittleEndian();
|
||
// var innerInt2 = fileStream.ReadInt32LittleEndian();
|
||
// судя по всему это значение настройки
|
||
// var innerInt3 = fileStream.ReadInt32LittleEndian();
|
||
}
|
||
else
|
||
{
|
||
throw new InvalidOperationException("Settings value type is not float or int");
|
||
}
|
||
|
||
// Invulnerability
|
||
// Life state
|
||
// LogicalID
|
||
// ClanID
|
||
// Type
|
||
// MaxSpeedPercent
|
||
// MaximumOre
|
||
// CurrentOre
|
||
var name = fileStream.ReadLengthPrefixedString();
|
||
|
||
settings.Add(new GameObjectSetting(settingType, val1, val2, val3, name));
|
||
}
|
||
|
||
gameObjectInfo.Settings = new GameObjectSettings(unused, innerCount, settings);
|
||
}
|
||
|
||
gameObjectInfos.Add(gameObjectInfo);
|
||
|
||
// end ReadGameObjectData
|
||
}
|
||
|
||
// DATA\MAPS\KM_2\land
|
||
// DATA\MAPS\SC_3\land
|
||
var landString = fileStream.ReadLengthPrefixedString();
|
||
|
||
int unkInt7 = 0;
|
||
string? missionTechDescription = null;
|
||
if (1 < gameObjectsFeatureSet)
|
||
{
|
||
unkInt7 = fileStream.ReadInt32LittleEndian();
|
||
|
||
// ? - байт cd
|
||
|
||
// Mission??????????trm\Is.\Ir
|
||
// Skirmish 1. Full Base, One opponent?????
|
||
// New mission?????????????????M
|
||
missionTechDescription = fileStream.ReadLengthPrefixedString();
|
||
}
|
||
|
||
LodeData? lodeData = null;
|
||
if (4 < gameObjectsFeatureSet)
|
||
{
|
||
var unused = fileStream.ReadInt32LittleEndian();
|
||
|
||
var lodeCount = fileStream.ReadInt32LittleEndian();
|
||
|
||
List<LodeInfo> lodeInfos = [];
|
||
for (var i1 = 0; i1 < lodeCount; i1++)
|
||
{
|
||
var unkLodeVector = new Vector3(
|
||
fileStream.ReadFloatLittleEndian(),
|
||
fileStream.ReadFloatLittleEndian(),
|
||
fileStream.ReadFloatLittleEndian()
|
||
);
|
||
|
||
var unkLodeInt1 = fileStream.ReadInt32LittleEndian();
|
||
var unkLodeFlags2 = fileStream.ReadInt32LittleEndian();
|
||
var unkLodeFloat3 = fileStream.ReadFloatLittleEndian();
|
||
var unkLodeInt4 = fileStream.ReadInt32LittleEndian();
|
||
|
||
lodeInfos.Add(
|
||
new LodeInfo(
|
||
unkLodeVector,
|
||
unkLodeInt1,
|
||
unkLodeFlags2,
|
||
unkLodeFloat3,
|
||
unkLodeInt4
|
||
)
|
||
);
|
||
}
|
||
|
||
lodeData = new LodeData(unused, lodeCount, lodeInfos);
|
||
}
|
||
|
||
return new GameObjectsFileData(
|
||
gameObjectsFeatureSet,
|
||
gameObjectsCount,
|
||
gameObjectInfos,
|
||
landString,
|
||
unkInt7,
|
||
missionTechDescription,
|
||
lodeData
|
||
);
|
||
}
|
||
|
||
public static class Extensions
|
||
{
|
||
public static int ReadInt32LittleEndian(this FileStream fs)
|
||
{
|
||
Span<byte> buf = stackalloc byte[4];
|
||
fs.ReadExactly(buf);
|
||
|
||
return BinaryPrimitives.ReadInt32LittleEndian(buf);
|
||
}
|
||
|
||
public static float ReadFloatLittleEndian(this FileStream fs)
|
||
{
|
||
Span<byte> buf = stackalloc byte[4];
|
||
fs.ReadExactly(buf);
|
||
|
||
return BinaryPrimitives.ReadSingleLittleEndian(buf);
|
||
}
|
||
|
||
public static string ReadLengthPrefixedString(this FileStream fs)
|
||
{
|
||
var len = fs.ReadInt32LittleEndian();
|
||
|
||
if (len == 0)
|
||
{
|
||
return "";
|
||
}
|
||
|
||
var buffer = new byte[len];
|
||
|
||
fs.ReadExactly(buffer, 0, len);
|
||
|
||
return Encoding.ASCII.GetString(buffer, 0, len);
|
||
}
|
||
}
|
||
|
||
public record ArealsFileData(int UnusedHeader, int ArealCount, List<ArealInfo> ArealInfos);
|
||
|
||
public record ArealInfo(int Index, int CoordsCount, List<Vector3> Coords);
|
||
|
||
public record Vector3(float X, float Y, float Z);
|
||
|
||
// ----
|
||
|
||
public record ClansFileData(int ClanFeatureSet, int ClanCount, List<ClanInfo> ClanInfos);
|
||
|
||
public class ClanInfo
|
||
{
|
||
public string ClanName { get; set; }
|
||
public int UnkInt1 { get; set; }
|
||
public float X { get; set; }
|
||
public float Y { get; set; }
|
||
|
||
/// <summary>
|
||
/// 1 - игрок, 2 AI, 3 - нейтральный
|
||
/// </summary>
|
||
public ClanType ClanType { get; set; }
|
||
|
||
public string UnkString2 { get; set; }
|
||
public int UnknownClanPartCount { get; set; }
|
||
public List<UnknownClanTreeInfoPart> UnknownParts { get; set; }
|
||
|
||
/// <summary>
|
||
/// Игра называет этот путь TreeName
|
||
/// </summary>
|
||
public string ResearchNResPath { get; set; }
|
||
public int UnkInt3 { get; set; }
|
||
public int AlliesMapCount { get; set; }
|
||
|
||
/// <summary>
|
||
/// мапа союзников (ключ - имя клана, значение - число, всегда либо 0 либо 1)
|
||
/// </summary>
|
||
public Dictionary<string, int> AlliesMap { get; set; }
|
||
}
|
||
|
||
public record UnknownClanTreeInfoPart(int UnkInt1, Vector3 UnkVector, float UnkInt2, float UnkInt3);
|
||
|
||
[DebuggerDisplay("AsInt = {AsInt}, AsFloat = {AsFloat}")]
|
||
public class IntFloatValue(Span<byte> span)
|
||
{
|
||
public int AsInt { get; set; } = MemoryMarshal.Read<int>(span);
|
||
public float AsFloat { get; set; } = MemoryMarshal.Read<float>(span);
|
||
}
|
||
|
||
public record GameObjectsFileData(int GameObjectsFeatureSet, int GameObjectsCount, List<GameObjectInfo> GameObjectInfos, string LandString, int UnknownInt, string? MissionTechDescription, LodeData? LodeData);
|
||
|
||
public class GameObjectInfo
|
||
{
|
||
// 0 - здание, 1 - бот, 2 - окружение
|
||
public GameObjectType Type { get; set; }
|
||
|
||
public int UnknownFlags { get; set; }
|
||
|
||
public string DatString { get; set; }
|
||
|
||
/// <summary>
|
||
/// Индекс клана, которому принадлежит объект
|
||
/// </summary>
|
||
/// <remarks>
|
||
/// <para>
|
||
/// Некоторые объекты окружения иногда почему-то принадлежат клану отличному от -1
|
||
/// </para>
|
||
/// <para>
|
||
/// Может быть -1, если объект никому не принадлежит, я такое встречал только у объектов окружения
|
||
/// </para>
|
||
/// </remarks>
|
||
public int OwningClanIndex { get; set; }
|
||
|
||
public int UnknownInt3 { get; set; }
|
||
|
||
public Vector3 Position { get; set; }
|
||
public Vector3 Rotation { get; set; }
|
||
public Vector3 Scale { get; set; }
|
||
|
||
public string UnknownString2 { get; set; }
|
||
|
||
public int UnknownInt4 { get; set; }
|
||
public int UnknownInt5 { get; set; }
|
||
public int UnknownInt6 { get; set; }
|
||
|
||
public GameObjectSettings Settings { get; set; }
|
||
}
|
||
|
||
public record GameObjectSettings(int Unused, int SettingsCount, List<GameObjectSetting> Settings);
|
||
|
||
public record GameObjectSetting(int SettingType, IntFloatValue Unk1, IntFloatValue Unk2, IntFloatValue Unk3, string Name);
|
||
|
||
public record LodeData(int Unused, int LodeCount, List<LodeInfo> Lodes);
|
||
|
||
public record LodeInfo(Vector3 UnknownVector, int UnknownInt1, int UnknownInt2, float UnknownFloat, int UnknownInt3);
|
||
|
||
public enum GameObjectType
|
||
{
|
||
Building = 0,
|
||
Warbot = 1,
|
||
Tree = 2,
|
||
Stone = 3
|
||
}
|
||
|
||
public enum ClanType
|
||
{
|
||
Environment = 0,
|
||
Player = 1,
|
||
AI = 2,
|
||
Neutral = 3
|
||
} |