mirror of
https://github.com/sampletext32/ParkanPlayground.git
synced 2025-06-18 15:49:47 +03:00
create NResUI
This commit is contained in:
7
NResUI/Abstractions/IExitReceiver.cs
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7
NResUI/Abstractions/IExitReceiver.cs
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@ -0,0 +1,7 @@
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namespace NResUI.Abstractions
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{
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public interface IExitReceiver
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{
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void OnExit();
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}
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}
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7
NResUI/Abstractions/IImGuiPanel.cs
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7
NResUI/Abstractions/IImGuiPanel.cs
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namespace NResUI.Abstractions
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{
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public interface IImGuiPanel
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{
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void OnImGuiRender();
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}
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}
|
17
NResUI/Abstractions/IKeyPressReceiver.cs
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17
NResUI/Abstractions/IKeyPressReceiver.cs
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@ -0,0 +1,17 @@
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using Silk.NET.Input;
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namespace NResUI.Abstractions
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{
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public interface IKeyPressReceiver
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{
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void OnKeyPressed(Key key);
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}
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public interface IKeyReleaseReceiver
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{
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void OnKeyReleased(Key key);
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}
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public interface IKeyDownReceiver
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{
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void OnKeyDown(Key key);
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}
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}
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6
NResUI/Abstractions/IService.cs
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6
NResUI/Abstractions/IService.cs
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namespace NResUI.Abstractions
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{
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public interface IService
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{
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}
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}
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10
NResUI/Abstractions/IUpdateReceiver.cs
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10
NResUI/Abstractions/IUpdateReceiver.cs
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@ -0,0 +1,10 @@
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namespace NResUI.Abstractions
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{
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public interface IUpdateReceiver
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{
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/// <summary>
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/// Called before every UI render
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/// </summary>
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void OnUpdate(float delta);
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}
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}
|
140
NResUI/App.cs
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140
NResUI/App.cs
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@ -0,0 +1,140 @@
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using System.Numerics;
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using ImGuiNET;
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using Microsoft.Extensions.DependencyInjection;
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using NResUI.Abstractions;
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using NResUI.Models;
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using Silk.NET.Input;
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using Silk.NET.OpenGL;
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using Silk.NET.Windowing;
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namespace NResUI;
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public class App
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{
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public GL GL { get; set; }
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public IInputContext Input { get; set; }
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public static App Instance;
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private static bool _dockspaceOpen = true;
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private static bool _optFullscreenPersistant = true;
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private static bool _optFullscreen = _optFullscreenPersistant;
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private static ImGuiDockNodeFlags _dockspaceFlags = ImGuiDockNodeFlags.None;
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public ImFontPtr OpenSansFont;
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private List<IImGuiPanel> _imGuiPanels;
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public App()
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{
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Instance = this;
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}
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public void Init(IWindow window, GL openGl, ImFontPtr openSansFont)
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{
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ImGui.StyleColorsLight();
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IServiceCollection serviceCollection = new ServiceCollection();
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foreach (var type in Utils.GetAssignableTypes<IService>())
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{
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serviceCollection.AddSingleton(type);
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}
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foreach (var type in Utils.GetAssignableTypes<IImGuiPanel>())
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{
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serviceCollection.AddSingleton(type);
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}
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serviceCollection.AddSingleton(new ExplorerViewModel());
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var serviceProvider = serviceCollection.BuildServiceProvider();
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_imGuiPanels = Utils.GetAssignableTypes<IImGuiPanel>()
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.Select(t => (serviceProvider.GetService(t) as IImGuiPanel)!)
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.ToList();
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}
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public void OnImGuiRender()
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{
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ImGui.PushFont(OpenSansFont);
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// We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into,
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// because it would be confusing to have two docking targets within each others.
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var windowFlags = ImGuiWindowFlags.MenuBar | ImGuiWindowFlags.NoDocking;
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if (_optFullscreen)
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{
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var viewport = ImGui.GetMainViewport();
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ImGui.SetNextWindowPos(viewport.Pos);
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ImGui.SetNextWindowSize(viewport.Size);
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ImGui.SetNextWindowViewport(viewport.ID);
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ImGui.PushStyleVar(ImGuiStyleVar.WindowRounding, 0.0f);
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ImGui.PushStyleVar(ImGuiStyleVar.WindowBorderSize, 0.0f);
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windowFlags |= ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoResize |
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ImGuiWindowFlags.NoMove;
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windowFlags |= ImGuiWindowFlags.NoBringToFrontOnFocus | ImGuiWindowFlags.NoNavFocus;
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}
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// When using ImGuiDockNodeFlags_PassthruCentralNode, DockSpace() will render our background and handle the pass-thru hole, so we ask Begin() to not render a background.
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if ((_dockspaceFlags & ImGuiDockNodeFlags.PassthruCentralNode) != 0)
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windowFlags |= ImGuiWindowFlags.NoBackground;
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// Important: note that we proceed even if Begin() returns false (aka window is collapsed).
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// This is because we want to keep our DockSpace() active. If a DockSpace() is inactive,
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// all active windows docked into it will lose their parent and become undocked.
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// We cannot preserve the docking relationship between an active window and an inactive docking, otherwise
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// any change of dockspace/settings would lead to windows being stuck in limbo and never being visible.
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ImGui.PushStyleVar(ImGuiStyleVar.WindowPadding, new Vector2(0.0f, 0.0f));
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ImGui.Begin("DockSpace Demo", ref _dockspaceOpen, windowFlags);
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ImGui.PopStyleVar();
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if (_optFullscreen)
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ImGui.PopStyleVar(2);
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// DockSpace
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var io = ImGui.GetIO();
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var style = ImGui.GetStyle();
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var minWinSizeX = style.WindowMinSize.X;
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style.WindowMinSize.X = 370.0f;
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if ((io.ConfigFlags & ImGuiConfigFlags.DockingEnable) != 0)
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{
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var dockspaceId = ImGui.GetID("MyDockSpace");
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ImGui.DockSpace(dockspaceId, new Vector2(0.0f, 0.0f), _dockspaceFlags);
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}
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style.WindowMinSize.X = minWinSizeX;
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foreach (var imGuiPanel in _imGuiPanels)
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{
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imGuiPanel.OnImGuiRender();
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}
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ImGui.ShowMetricsWindow();
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ImGui.ShowDemoWindow();
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ImGui.PopFont();
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ImGui.End();
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}
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public void Exit()
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{
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}
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public void Update(double delta)
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{
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}
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public void OnKeyPressed(Key key)
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{
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}
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public void OnKeyDown(Key key)
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{
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}
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public void OnKeyReleased(Key key)
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{
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}
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}
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127
NResUI/ImGuiUI/ExplorerPanel.cs
Normal file
127
NResUI/ImGuiUI/ExplorerPanel.cs
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@ -0,0 +1,127 @@
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using ImGuiNET;
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using NResUI.Abstractions;
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using NResUI.Models;
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namespace NResUI.ImGuiUI;
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public class ExplorerPanel : IImGuiPanel
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{
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private readonly ExplorerViewModel _viewModel;
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public ExplorerPanel(ExplorerViewModel viewModel)
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{
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_viewModel = viewModel;
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}
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public void OnImGuiRender()
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{
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if (ImGui.Begin("Explorer"))
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{
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if (!_viewModel.HasFile)
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{
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ImGui.Text("No NRes is opened");
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}
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else
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{
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if (_viewModel.Error != null)
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{
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ImGui.Text(_viewModel.Error);
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}
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if (_viewModel.Archive is not null)
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{
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ImGui.Text(_viewModel.Path);
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ImGui.Text("Header: ");
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ImGui.SameLine();
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ImGui.Text(_viewModel.Archive.Header.NRes);
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ImGui.Text("Version: ");
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ImGui.SameLine();
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ImGui.Text(_viewModel.Archive.Header.Version.ToString());
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ImGui.Text("File Count: ");
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ImGui.SameLine();
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ImGui.Text(_viewModel.Archive.Header.FileCount.ToString());
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ImGui.Text("Total File Length: ");
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ImGui.SameLine();
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ImGui.Text(_viewModel.Archive.Header.TotalFileLengthBytes.ToString());
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if (ImGui.BeginTable("content", 11))
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{
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ImGui.TableSetupColumn("Тип файла");
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ImGui.TableSetupColumn("Magic1");
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ImGui.TableSetupColumn("Длина файла в байтах");
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ImGui.TableSetupColumn("Magic2");
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ImGui.TableSetupColumn("Имя файла");
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ImGui.TableSetupColumn("Magic3");
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ImGui.TableSetupColumn("Magic4");
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ImGui.TableSetupColumn("Magic5");
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ImGui.TableSetupColumn("Magic6");
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ImGui.TableSetupColumn("Смещение в байтах");
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ImGui.TableSetupColumn("Индекс в файле");
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ImGui.TableHeadersRow();
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for (int i = 0; i < _viewModel.Archive.Files.Count; i++)
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{
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ImGui.TableNextRow();
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ImGui.TableNextColumn();
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ImGui.Text(_viewModel.Archive.Files[i].FileType);
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ImGui.TableNextColumn();
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ImGui.Text(
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_viewModel.Archive.Files[i]
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.Magic1.ToString()
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);
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ImGui.TableNextColumn();
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ImGui.Text(
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_viewModel.Archive.Files[i]
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.FileLength.ToString()
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);
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ImGui.TableNextColumn();
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ImGui.Text(
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_viewModel.Archive.Files[i]
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.Magic2.ToString()
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);
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ImGui.TableNextColumn();
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ImGui.Text(_viewModel.Archive.Files[i].FileName);
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ImGui.TableNextColumn();
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ImGui.Text(
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_viewModel.Archive.Files[i]
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.Magic3.ToString()
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);
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ImGui.TableNextColumn();
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ImGui.Text(
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_viewModel.Archive.Files[i]
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.Magic4.ToString()
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);
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ImGui.TableNextColumn();
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ImGui.Text(
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_viewModel.Archive.Files[i]
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.Magic5.ToString()
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);
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ImGui.TableNextColumn();
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ImGui.Text(
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_viewModel.Archive.Files[i]
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.Magic6.ToString()
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);
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ImGui.TableNextColumn();
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ImGui.Text(
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_viewModel.Archive.Files[i]
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.OffsetInFile.ToString()
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);
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ImGui.TableNextColumn();
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ImGui.Text(
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_viewModel.Archive.Files[i]
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.Index.ToString()
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);
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}
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ImGui.EndTable();
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}
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}
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}
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ImGui.End();
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}
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}
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}
|
39
NResUI/ImGuiUI/ImGuiModalPanel.cs
Normal file
39
NResUI/ImGuiUI/ImGuiModalPanel.cs
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@ -0,0 +1,39 @@
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using System.Numerics;
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using ImGuiNET;
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using NResUI.Abstractions;
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namespace NResUI.ImGuiUI;
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public abstract class ImGuiModalPanel : IImGuiPanel
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{
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protected abstract string ImGuiId { get; }
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private bool _shouldOpen = false;
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public virtual void Open()
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{
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_shouldOpen = true;
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}
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protected abstract void OnImGuiRenderContent();
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public void OnImGuiRender()
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{
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// this is a ImGui stack fix. Because menubars and some other controls use their separate stack context,
|
||||
// The panel gets rendered on it's own, at the root of the stack, and with _shouldOpen we control, if the panel should open this frame.
|
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if (_shouldOpen)
|
||||
{
|
||||
ImGui.OpenPopup(ImGuiId, ImGuiPopupFlags.AnyPopupLevel);
|
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_shouldOpen = false;
|
||||
}
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ImGui.SetNextWindowSize(new Vector2(600, 400));
|
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if (ImGui.BeginPopup(ImGuiId, ImGuiWindowFlags.NoResize))
|
||||
{
|
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OnImGuiRenderContent();
|
||||
|
||||
ImGui.EndPopup();
|
||||
}
|
||||
}
|
||||
}
|
108
NResUI/ImGuiUI/MainMenuBar.cs
Normal file
108
NResUI/ImGuiUI/MainMenuBar.cs
Normal file
@ -0,0 +1,108 @@
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using System.Numerics;
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using ImGuiNET;
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using NativeFileDialogSharp;
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using NResLib;
|
||||
using NResUI.Abstractions;
|
||||
using NResUI.Models;
|
||||
|
||||
namespace NResUI.ImGuiUI
|
||||
{
|
||||
public class MainMenuBar : IImGuiPanel
|
||||
{
|
||||
private readonly ExplorerViewModel _explorerViewModel;
|
||||
|
||||
public MainMenuBar(ExplorerViewModel explorerViewModel)
|
||||
{
|
||||
_explorerViewModel = explorerViewModel;
|
||||
}
|
||||
|
||||
public void OnImGuiRender()
|
||||
{
|
||||
if (ImGui.BeginMenuBar())
|
||||
{
|
||||
if (ImGui.BeginMenu("File"))
|
||||
{
|
||||
if (ImGui.MenuItem("Open NRes"))
|
||||
{
|
||||
var result = Dialog.FileOpen();
|
||||
|
||||
if (result.IsOk)
|
||||
{
|
||||
var path = result.Path;
|
||||
|
||||
var parseResult = NResParser.ReadFile(path);
|
||||
|
||||
_explorerViewModel.SetParseResult(parseResult, path);
|
||||
}
|
||||
}
|
||||
|
||||
if (_explorerViewModel.HasFile)
|
||||
{
|
||||
if (ImGui.MenuItem("Экспортировать"))
|
||||
{
|
||||
var result = Dialog.FolderPicker();
|
||||
|
||||
if (result.IsOk)
|
||||
{
|
||||
var path = result.Path;
|
||||
|
||||
Console.WriteLine(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui.BeginMenu("Open Recent"))
|
||||
{
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui.MenuItem("Exit"))
|
||||
{
|
||||
App.Instance.Exit();
|
||||
}
|
||||
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui.BeginMenu("Windows"))
|
||||
{
|
||||
if (ImGui.MenuItem("Settings"))
|
||||
{
|
||||
}
|
||||
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
ImGui.EndMenuBar();
|
||||
}
|
||||
}
|
||||
|
||||
// This is a direct port of imgui_demo.cpp HelpMarker function
|
||||
|
||||
// https://github.com/ocornut/imgui/blob/master/imgui_demo.cpp#L190
|
||||
|
||||
private void ShowHint(string message)
|
||||
{
|
||||
// ImGui.TextDisabled("(?)");
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
// Change background transparency
|
||||
ImGui.PushStyleColor(
|
||||
ImGuiCol.PopupBg,
|
||||
new Vector4(
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
0.8f
|
||||
)
|
||||
);
|
||||
ImGui.BeginTooltip();
|
||||
ImGui.PushTextWrapPos(ImGui.GetFontSize() * 35.0f);
|
||||
ImGui.TextUnformatted(message);
|
||||
ImGui.PopTextWrapPos();
|
||||
ImGui.EndTooltip();
|
||||
ImGui.PopStyleColor();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
26
NResUI/Models/ExplorerViewModel.cs
Normal file
26
NResUI/Models/ExplorerViewModel.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using NResLib;
|
||||
|
||||
namespace NResUI.Models;
|
||||
|
||||
public class ExplorerViewModel
|
||||
{
|
||||
public bool HasFile { get; set; }
|
||||
public string? Error { get; set; }
|
||||
|
||||
public NResArchive? Archive { get; set; }
|
||||
|
||||
public string? Path { get; set; }
|
||||
|
||||
public void SetParseResult(NResParseResult result, string path)
|
||||
{
|
||||
Error = result.Error;
|
||||
|
||||
if (result.Archive != null)
|
||||
{
|
||||
HasFile = true;
|
||||
}
|
||||
|
||||
Archive = result.Archive;
|
||||
Path = path;
|
||||
}
|
||||
}
|
25
NResUI/NResUI.csproj
Normal file
25
NResUI/NResUI.csproj
Normal file
@ -0,0 +1,25 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="assets\**\*" CopyToOutputDirectory="PreserveNewest" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.Extensions.DependencyInjection" Version="8.0.1" />
|
||||
<PackageReference Include="NativeFileDialogSharp" Version="0.5.0" />
|
||||
<PackageReference Include="Silk.NET" Version="2.22.0" />
|
||||
<PackageReference Include="Silk.NET.OpenGL.Extensions.ImGui" Version="2.22.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\NResLib\NResLib.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
109
NResUI/Program.cs
Normal file
109
NResUI/Program.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// See https://aka.ms/new-console-template for more information
|
||||
|
||||
using System.Drawing;
|
||||
using ImGuiNET;
|
||||
using NResUI;
|
||||
using Silk.NET.Input;
|
||||
using Silk.NET.OpenGL;
|
||||
using Silk.NET.OpenGL.Extensions.ImGui;
|
||||
using Silk.NET.Windowing;
|
||||
|
||||
var window = Window.Create(WindowOptions.Default);
|
||||
|
||||
// Declare some variables
|
||||
ImGuiController controller = null!;
|
||||
GL gl = null!;
|
||||
IInputContext inputContext = null!;
|
||||
|
||||
var app = new App();
|
||||
|
||||
// Our loading function
|
||||
window.Load += () =>
|
||||
{
|
||||
var openGl = window.CreateOpenGL();
|
||||
|
||||
ImFontPtr mainFont = null;
|
||||
|
||||
controller = new ImGuiController(
|
||||
gl = openGl, // load OpenGL
|
||||
window, // pass in our window
|
||||
inputContext = window.CreateInput(), // create an input context
|
||||
() =>
|
||||
{
|
||||
var io = ImGui.GetIO();
|
||||
io.ConfigFlags |= ImGuiConfigFlags.DockingEnable;
|
||||
mainFont = io.Fonts.AddFontFromFileTTF(
|
||||
filename: "assets/Font/OpenSans-Regular.ttf",
|
||||
size_pixels: 18,
|
||||
font_cfg: null,
|
||||
glyph_ranges: io.Fonts.GetGlyphRangesCyrillic()
|
||||
);
|
||||
}
|
||||
);
|
||||
app.Init(window, openGl, mainFont);
|
||||
|
||||
inputContext.Keyboards[0]
|
||||
.KeyDown += (keyboard, key, scancode) => { app.OnKeyDown(key); };
|
||||
inputContext.Keyboards[0]
|
||||
.KeyUp += (keyboard, key, scancode) => { app.OnKeyPressed(key); };
|
||||
inputContext.Keyboards[0]
|
||||
.KeyUp += (keyboard, key, scancode) => { app.OnKeyReleased(key); };
|
||||
};
|
||||
|
||||
// Handle resizes
|
||||
window.FramebufferResize += s =>
|
||||
{
|
||||
// Adjust the viewport to the new window size
|
||||
gl.Viewport(s);
|
||||
};
|
||||
|
||||
// Handles the dile drop and receives the array of paths to the files.
|
||||
window.FileDrop += paths => { };
|
||||
|
||||
window.Update += delta =>
|
||||
{
|
||||
// Make sure ImGui is up-to-date
|
||||
controller.Update((float) delta);
|
||||
|
||||
app.Update(delta);
|
||||
};
|
||||
|
||||
// The render function
|
||||
window.Render += delta =>
|
||||
{
|
||||
// This is where you'll do any rendering beneath the ImGui context
|
||||
// Here, we just have a blank screen.
|
||||
gl.ClearColor(
|
||||
Color.FromArgb(
|
||||
255,
|
||||
(int) (.45f * 255),
|
||||
(int) (.55f * 255),
|
||||
(int) (.60f * 255)
|
||||
)
|
||||
);
|
||||
gl.Clear((uint) ClearBufferMask.ColorBufferBit);
|
||||
|
||||
app.OnImGuiRender();
|
||||
|
||||
// Make sure ImGui renders too!
|
||||
controller.Render();
|
||||
};
|
||||
|
||||
// The closing function
|
||||
window.Closing += () =>
|
||||
{
|
||||
app.Exit();
|
||||
|
||||
ImGui.SaveIniSettingsToDisk("imgui.ini");
|
||||
// Dispose our controller first
|
||||
controller?.Dispose();
|
||||
|
||||
// Dispose the input context
|
||||
inputContext?.Dispose();
|
||||
|
||||
// Unload OpenGL
|
||||
gl?.Dispose();
|
||||
};
|
||||
|
||||
// Now that everything's defined, let's run this bad boy!
|
||||
window.Run();
|
64
NResUI/Utils.cs
Normal file
64
NResUI/Utils.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System.Reflection;
|
||||
|
||||
namespace NResUI
|
||||
{
|
||||
public static class Utils
|
||||
{
|
||||
public static bool IsDirectory(this FileSystemInfo info)
|
||||
{
|
||||
// get the file attributes for file or directory
|
||||
FileAttributes attr = info.Attributes;
|
||||
|
||||
//detect whether its a directory or file
|
||||
if ((attr & FileAttributes.Directory) == FileAttributes.Directory)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsDirectoryPath(this string path)
|
||||
{
|
||||
return Directory.Exists(path);
|
||||
}
|
||||
|
||||
public static void ClearContent(this DirectoryInfo directoryInfo)
|
||||
{
|
||||
foreach (var directory in directoryInfo.EnumerateDirectories())
|
||||
{
|
||||
directory.Delete(true);
|
||||
}
|
||||
|
||||
foreach (var file in directoryInfo.EnumerateFiles())
|
||||
{
|
||||
file.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public static IEnumerable<Type> GetAssignableTypesFromAssembly<T>(Assembly assembly)
|
||||
{
|
||||
return assembly.ExportedTypes
|
||||
.Where(t => t.IsAssignableTo(typeof(T)) && t is {IsAbstract: false, IsInterface: false});
|
||||
}
|
||||
|
||||
public static IList<Type> GetAssignableTypes<T>()
|
||||
{
|
||||
var executingAssembly = Assembly.GetExecutingAssembly();
|
||||
var referencedAssemblyNames = executingAssembly.GetReferencedAssemblies();
|
||||
var types = referencedAssemblyNames.SelectMany(
|
||||
name =>
|
||||
GetAssignableTypesFromAssembly<T>(Assembly.Load(name))
|
||||
)
|
||||
.Concat(
|
||||
GetAssignableTypesFromAssembly<T>(executingAssembly)
|
||||
)
|
||||
.ToList();
|
||||
|
||||
return types;
|
||||
}
|
||||
|
||||
public static bool IsNullOrEmpty(this string? str)
|
||||
{
|
||||
return string.IsNullOrEmpty(str);
|
||||
}
|
||||
}
|
||||
}
|
BIN
NResUI/assets/Font/OpenSans-Regular.ttf
Normal file
BIN
NResUI/assets/Font/OpenSans-Regular.ttf
Normal file
Binary file not shown.
Reference in New Issue
Block a user