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Fixed floating point comparison handlers for FCOM ST(i) and FCOMP ST(i) instructions
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@ -35,7 +35,8 @@ public class FcomFloat32Handler : InstructionHandler
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byte modRm = Decoder.PeakByte();
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byte reg = (byte)((modRm >> 3) & 0x7);
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return reg == 2;
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// special handling of modRM for D8 D0+i FCOM ST(i)
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return reg == 2 && modRm is < 0xD0 or > 0xD7;
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}
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/// <summary>
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@ -3,15 +3,15 @@ namespace X86Disassembler.X86.Handlers.FloatingPoint.Comparison;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FCOM ST(0), ST(i) instruction (D8 D0-D7)
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/// Handler for FCOM ST(i) instruction (D8 D0-D7) - compares ST(0) with ST(i)
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/// </summary>
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public class FcomSt0Handler : InstructionHandler
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public class FcomStHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FcomSt0Handler class
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/// Initializes a new instance of the FcomStHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public FcomSt0Handler(InstructionDecoder decoder)
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public FcomStHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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@ -23,7 +23,7 @@ public class FcomSt0Handler : InstructionHandler
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FCOM ST(0), ST(i) is D8 D0-D7
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// FCOM ST(i) is D8 D0-D7 (compares ST(0) with ST(i))
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if (opcode != 0xD8) return false;
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if (!Decoder.CanReadByte())
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@ -31,17 +31,17 @@ public class FcomSt0Handler : InstructionHandler
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return false;
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}
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// Check if the ModR/M byte has reg field = 2 and mod = 3
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byte modRm = Decoder.PeakByte();
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byte reg = (byte)((modRm >> 3) & 0x7);
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byte mod = (byte)((modRm >> 6) & 0x3);
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// Only handle register operands (mod = 3) with reg = 2
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return reg == 2 && mod == 3;
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var opcodeSecond = Decoder.PeakByte();
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// this is a special case of a handler, only handling FCOM with ST(i)
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if (opcodeSecond < 0xD0 || opcodeSecond > 0xD7)
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return false;
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return true;
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}
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/// <summary>
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/// Decodes a FCOM ST(0), ST(i) instruction
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/// Decodes a FCOM ST(i) instruction - compares ST(0) with ST(i)
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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@ -52,26 +52,11 @@ public class FcomSt0Handler : InstructionHandler
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{
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return false;
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}
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// Read the ModR/M byte
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var (mod, reg, rm, _) = ModRMDecoder.ReadModRMFpu();
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var stIndex = (FpuRegisterIndex)(Decoder.ReadByte() - 0xD0);
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// Set the instruction type
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instruction.Type = InstructionType.Fcom;
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// Map rm field to FPU register index
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FpuRegisterIndex stIndex = rm switch
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{
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FpuRegisterIndex.ST0 => FpuRegisterIndex.ST0,
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FpuRegisterIndex.ST1 => FpuRegisterIndex.ST1,
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FpuRegisterIndex.ST2 => FpuRegisterIndex.ST2,
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FpuRegisterIndex.ST3 => FpuRegisterIndex.ST3,
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FpuRegisterIndex.ST4 => FpuRegisterIndex.ST4,
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FpuRegisterIndex.ST5 => FpuRegisterIndex.ST5,
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FpuRegisterIndex.ST6 => FpuRegisterIndex.ST6,
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FpuRegisterIndex.ST7 => FpuRegisterIndex.ST7,
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_ => FpuRegisterIndex.ST0 // Default case, should not happen
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};
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// Create the FPU register operands
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var st0Operand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0);
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@ -80,8 +65,7 @@ public class FcomSt0Handler : InstructionHandler
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// Set the structured operands
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instruction.StructuredOperands =
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[
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st0Operand,
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stiOperand
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stiOperand // The instruction is FCOM ST(i), which compares ST(0) with ST(i)
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];
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return true;
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@ -35,7 +35,8 @@ public class FcompFloat32Handler : InstructionHandler
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byte modRm = Decoder.PeakByte();
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byte reg = (byte)((modRm >> 3) & 0x7);
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return reg == 3;
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// special handling of modRM for D8 D8+i FCOMP ST(i)
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return reg == 3 && modRm is < 0xD8 or > 0xDE;
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}
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/// <summary>
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@ -3,7 +3,7 @@ namespace X86Disassembler.X86.Handlers.FloatingPoint.Comparison;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FCOMP ST(0) instruction (DE D3)
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/// Handler for FCOMP ST(i) instruction (D8 D8-DF) - compares ST(0) with ST(i) and pops the register stack
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/// </summary>
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public class FcompStHandler : InstructionHandler
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{
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@ -23,21 +23,25 @@ public class FcompStHandler : InstructionHandler
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FCOMP ST(0) is DE D3
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if (opcode != 0xDE) return false;
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// FCOMP ST(i) is D8 D8-DF (compares ST(0) with ST(i) and pops the register stack)
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if (opcode != 0xD8) return false;
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Check if the ModR/M byte is exactly D3 (reg = 2, rm = 3, mod = 3)
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byte modRm = Decoder.PeakByte();
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return modRm == 0xD3;
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var opcodeSecond = Decoder.PeakByte();
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// this is a special case of a handler, only handling FCOMP with ST(i)
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if (opcodeSecond < 0xD8 || opcodeSecond > 0xDF)
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return false;
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return true;
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}
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/// <summary>
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/// Decodes a FCOMP ST(0) instruction
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/// Decodes a FCOMP ST(i) instruction - compares ST(0) with ST(i) and pops the register stack
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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@ -48,20 +52,19 @@ public class FcompStHandler : InstructionHandler
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{
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return false;
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}
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// Read the ModR/M byte
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var (mod, reg, rm, _) = ModRMDecoder.ReadModRM();
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var stIndex = (FpuRegisterIndex)(Decoder.ReadByte() - 0xD8);
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// Set the instruction type
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instruction.Type = InstructionType.Fcomp;
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// Create the FPU register operand
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var fpuRegisterOperand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0);
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// Create the FPU register operands
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var stiOperand = OperandFactory.CreateFPURegisterOperand(stIndex);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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fpuRegisterOperand
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stiOperand // The instruction is FCOMP ST(i), which compares ST(0) with ST(i) and pops the register stack
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];
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return true;
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@ -441,7 +441,8 @@ public class InstructionHandlerFactory
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// D8 opcode handlers (register operations)
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_handlers.Add(new FloatingPoint.Arithmetic.FaddRegisterHandler(_decoder)); // FADD ST(0), ST(i) (D8 C0-C7)
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_handlers.Add(new FloatingPoint.Arithmetic.FmulRegisterHandler(_decoder)); // FMUL ST(0), ST(i) (D8 C8-CF)
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_handlers.Add(new FloatingPoint.Comparison.FcomSt0Handler(_decoder)); // FCOM ST(0), ST(i) (D8 D0-D7)
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_handlers.Add(new FloatingPoint.Comparison.FcomStHandler(_decoder)); // FCOM ST(i) (D8 D0-D7)
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_handlers.Add(new FloatingPoint.Comparison.FcompStHandler(_decoder)); // FCOMP ST(i) (D8 D8-DF)
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_handlers.Add(new FloatingPoint.Arithmetic.FsubRegisterHandler(_decoder)); // FSUB ST(0), ST(i) (D8 E0-E7)
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_handlers.Add(new FloatingPoint.Arithmetic.FsubrRegisterHandler(_decoder)); // FSUBR ST(0), ST(i) (D8 E8-EF)
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_handlers.Add(new FloatingPoint.Arithmetic.FdivRegisterHandler(_decoder)); // FDIV ST(0), ST(i) (D8 F0-F7)
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@ -15,16 +15,16 @@ D8D7;[{ "Type": "Fcom", "Operands": ["ST(7)"] }]
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# Memory operands
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D8142510000000;[{ "Type": "Fcom", "Operands": ["dword ptr [0x10]"] }]
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DC142510000000;[{ "Type": "Fcom", "Operands": ["qword ptr [0x10]"] }]
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D81425;[{ "Type": "Fcom", "Operands": ["dword ptr [eax]"] }]
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DC1425;[{ "Type": "Fcom", "Operands": ["qword ptr [eax]"] }]
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D810;[{ "Type": "Fcom", "Operands": ["dword ptr [eax]"] }]
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DC10;[{ "Type": "Fcom", "Operands": ["qword ptr [eax]"] }]
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# With segment override prefixes
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26D81425;[{ "Type": "Fcom", "Operands": ["dword ptr es:[eax]"] }]
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2ED81425;[{ "Type": "Fcom", "Operands": ["dword ptr cs:[eax]"] }]
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36D81425;[{ "Type": "Fcom", "Operands": ["dword ptr ss:[eax]"] }]
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3ED81425;[{ "Type": "Fcom", "Operands": ["dword ptr ds:[eax]"] }]
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64D81425;[{ "Type": "Fcom", "Operands": ["dword ptr fs:[eax]"] }]
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65D81425;[{ "Type": "Fcom", "Operands": ["dword ptr gs:[eax]"] }]
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26D810;[{ "Type": "Fcom", "Operands": ["dword ptr es:[eax]"] }]
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2ED810;[{ "Type": "Fcom", "Operands": ["dword ptr cs:[eax]"] }]
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36D810;[{ "Type": "Fcom", "Operands": ["dword ptr ss:[eax]"] }]
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3ED810;[{ "Type": "Fcom", "Operands": ["dword ptr ds:[eax]"] }]
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64D810;[{ "Type": "Fcom", "Operands": ["dword ptr fs:[eax]"] }]
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65D810;[{ "Type": "Fcom", "Operands": ["dword ptr gs:[eax]"] }]
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# FCOMP - Compare floating point values and pop
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D8D8;[{ "Type": "Fcomp", "Operands": ["ST(0)"] }]
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