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Fixed floating point comparison handlers for FCOM ST(i) and FCOMP ST(i) instructions
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@ -3,7 +3,7 @@ namespace X86Disassembler.X86.Handlers.FloatingPoint.Comparison;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FCOMP ST(0) instruction (DE D3)
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/// Handler for FCOMP ST(i) instruction (D8 D8-DF) - compares ST(0) with ST(i) and pops the register stack
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/// </summary>
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public class FcompStHandler : InstructionHandler
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{
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@ -23,21 +23,25 @@ public class FcompStHandler : InstructionHandler
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FCOMP ST(0) is DE D3
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if (opcode != 0xDE) return false;
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// FCOMP ST(i) is D8 D8-DF (compares ST(0) with ST(i) and pops the register stack)
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if (opcode != 0xD8) return false;
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Check if the ModR/M byte is exactly D3 (reg = 2, rm = 3, mod = 3)
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byte modRm = Decoder.PeakByte();
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return modRm == 0xD3;
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var opcodeSecond = Decoder.PeakByte();
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// this is a special case of a handler, only handling FCOMP with ST(i)
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if (opcodeSecond < 0xD8 || opcodeSecond > 0xDF)
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return false;
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return true;
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}
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/// <summary>
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/// Decodes a FCOMP ST(0) instruction
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/// Decodes a FCOMP ST(i) instruction - compares ST(0) with ST(i) and pops the register stack
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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@ -48,20 +52,19 @@ public class FcompStHandler : InstructionHandler
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{
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return false;
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}
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// Read the ModR/M byte
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var (mod, reg, rm, _) = ModRMDecoder.ReadModRM();
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var stIndex = (FpuRegisterIndex)(Decoder.ReadByte() - 0xD8);
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// Set the instruction type
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instruction.Type = InstructionType.Fcomp;
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// Create the FPU register operand
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var fpuRegisterOperand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0);
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// Create the FPU register operands
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var stiOperand = OperandFactory.CreateFPURegisterOperand(stIndex);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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fpuRegisterOperand
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stiOperand // The instruction is FCOMP ST(i), which compares ST(0) with ST(i) and pops the register stack
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];
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return true;
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