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Simplified MultiByteNopHandler by using a dictionary-based approach to replace complex conditional logic
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@ -6,6 +6,29 @@ namespace X86Disassembler.X86.Handlers.Nop;
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/// </summary>
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public class MultiByteNopHandler : InstructionHandler
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{
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// Dictionary mapping ModR/M byte to NOP variant information (memory operand and additional bytes to skip)
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private static readonly Dictionary<byte, (string MemOperand, int BytesToSkip, byte[] ExpectedBytes)> NopVariants = new()
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{
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// 3-byte NOP: 0F 1F 00
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{ 0x00, ("[eax]", 0, Array.Empty<byte>()) },
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// 4-byte NOP: 0F 1F 40 00
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{ 0x40, ("[eax]", 1, new byte[] { 0x00 }) },
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// 5-byte NOP: 0F 1F 44 00 00
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{ 0x44, ("[eax+eax*1]", 2, new byte[] { 0x00, 0x00 }) },
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// 6-byte NOP: 0F 1F 44 00 00 00
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// Same ModR/M as 5-byte but with an extra 0x00 byte
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// Handled separately in the code
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// 7-byte NOP: 0F 1F 80 00 00 00 00
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{ 0x80, ("[eax]", 4, new byte[] { 0x00, 0x00, 0x00, 0x00 }) },
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// 8-byte NOP: 0F 1F 84 00 00 00 00 00
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{ 0x84, ("[eax+eax*1]", 5, new byte[] { 0x00, 0x00, 0x00, 0x00, 0x00 }) }
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};
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/// <summary>
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/// Initializes a new instance of the MultiByteNopHandler class
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/// </summary>
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@ -30,16 +53,14 @@ public class MultiByteNopHandler : InstructionHandler
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return false;
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}
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int position = Decoder.GetPosition();
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// Check if we have enough bytes to read the second opcode
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if (position >= Length)
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Check if the second byte is 0x1F (part of the multi-byte NOP encoding)
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byte secondByte = CodeBuffer[position];
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byte secondByte = CodeBuffer[Decoder.GetPosition()];
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return secondByte == 0x1F;
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}
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@ -58,7 +79,7 @@ public class MultiByteNopHandler : InstructionHandler
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Decoder.ReadByte();
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// Check if we have enough bytes to read the ModR/M byte
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if (Decoder.GetPosition() >= Length)
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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@ -74,56 +95,35 @@ public class MultiByteNopHandler : InstructionHandler
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byte modRm = CodeBuffer[position];
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Decoder.SetPosition(position + 1); // Skip the ModR/M byte
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// Determine the operand based on the NOP variant
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string memOperand;
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// Default memory operand if no specific variant is matched
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string memOperand = "[eax]";
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// 3-byte NOP: 0F 1F 00
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if (modRm == 0x00)
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{
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memOperand = "[eax]";
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}
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// 4-byte NOP: 0F 1F 40 00
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else if (modRm == 0x40 && position + 1 < Length && CodeBuffer[position + 1] == 0x00)
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{
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memOperand = "[eax]";
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Decoder.SetPosition(position + 2); // Skip the displacement byte
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}
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// 5-byte NOP: 0F 1F 44 00 00
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else if (modRm == 0x44 && position + 2 < Length &&
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CodeBuffer[position + 1] == 0x00 && CodeBuffer[position + 2] == 0x00)
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{
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memOperand = "[eax+eax*1]";
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Decoder.SetPosition(position + 3); // Skip the SIB and displacement bytes
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}
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// 6-byte NOP: 0F 1F 44 00 00 00
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else if (modRm == 0x44 && position + 3 < Length &&
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CodeBuffer[position + 1] == 0x00 && CodeBuffer[position + 2] == 0x00 &&
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CodeBuffer[position + 3] == 0x00)
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// Check for the 6-byte NOP special case (0x44 with 3 zero bytes)
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if (modRm == 0x44 && position + 3 < Length &&
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CodeBuffer[position + 1] == 0x00 &&
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CodeBuffer[position + 2] == 0x00 &&
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CodeBuffer[position + 3] == 0x00)
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{
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memOperand = "[eax+eax*1]";
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Decoder.SetPosition(position + 4); // Skip the SIB, displacement, and extra byte
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}
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// 7-byte NOP: 0F 1F 80 00 00 00 00
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else if (modRm == 0x80 && position + 4 < Length &&
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CodeBuffer[position + 1] == 0x00 && CodeBuffer[position + 2] == 0x00 &&
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CodeBuffer[position + 3] == 0x00 && CodeBuffer[position + 4] == 0x00)
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// Look up the NOP variant in the dictionary
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else if (NopVariants.TryGetValue(modRm, out var variant))
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{
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memOperand = "[eax]";
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Decoder.SetPosition(position + 5); // Skip the displacement bytes
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}
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// 8-byte NOP: 0F 1F 84 00 00 00 00 00
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else if (modRm == 0x84 && position + 5 < Length &&
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CodeBuffer[position + 1] == 0x00 && CodeBuffer[position + 2] == 0x00 &&
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CodeBuffer[position + 3] == 0x00 && CodeBuffer[position + 4] == 0x00 &&
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CodeBuffer[position + 5] == 0x00)
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{
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memOperand = "[eax+eax*1]";
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Decoder.SetPosition(position + 6); // Skip the SIB and displacement bytes
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}
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// For any other variant, use a generic NOP operand
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else
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{
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memOperand = "[eax]";
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// Check if we have enough bytes and if they match the expected pattern
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bool isValidVariant = position + variant.BytesToSkip < Length;
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// Verify all expected bytes match
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for (int i = 0; i < variant.ExpectedBytes.Length && isValidVariant; i++)
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{
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isValidVariant = isValidVariant && CodeBuffer[position + 1 + i] == variant.ExpectedBytes[i];
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}
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if (isValidVariant)
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{
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memOperand = variant.MemOperand;
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Decoder.SetPosition(position + variant.BytesToSkip + 1); // +1 for ModR/M byte already skipped
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}
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}
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// Set the operands with the appropriate size prefix
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