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Fix RVA to offset calculation for control flow-based disassembly
This commit is contained in:
@ -1,271 +0,0 @@
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namespace X86Disassembler.Decompiler;
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using System.Collections.Generic;
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using X86;
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using X86.Operands;
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/// <summary>
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/// Represents a control flow graph for decompilation
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/// </summary>
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public class ControlFlowGraph
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{
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/// <summary>
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/// Represents a basic block in the control flow graph
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/// </summary>
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public class BasicBlock
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{
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/// <summary>
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/// Gets or sets the starting address of the basic block
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/// </summary>
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public ulong StartAddress { get; set; }
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/// <summary>
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/// Gets or sets the ending address of the basic block
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/// </summary>
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public ulong EndAddress { get; set; }
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/// <summary>
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/// Gets the list of instructions in this basic block
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/// </summary>
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public List<Instruction> Instructions { get; } = [];
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/// <summary>
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/// Gets the list of successor blocks (blocks that can be executed after this one)
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/// </summary>
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public List<BasicBlock> Successors { get; } = [];
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/// <summary>
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/// Gets the list of predecessor blocks (blocks that can execute before this one)
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/// </summary>
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public List<BasicBlock> Predecessors { get; } = [];
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/// <summary>
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/// Returns a string representation of the basic block
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/// </summary>
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/// <returns>A string representation of the basic block</returns>
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public override string ToString()
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{
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return $"Block {StartAddress:X8}-{EndAddress:X8} with {Instructions.Count} instructions";
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}
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}
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// Dictionary mapping addresses to basic blocks
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private readonly Dictionary<ulong, BasicBlock> _blocks = [];
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// Entry point of the control flow graph
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private BasicBlock? _entryBlock;
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/// <summary>
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/// Gets the entry block of the control flow graph
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/// </summary>
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public BasicBlock? EntryBlock => _entryBlock;
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/// <summary>
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/// Gets all basic blocks in the control flow graph
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/// </summary>
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public IReadOnlyDictionary<ulong, BasicBlock> Blocks => _blocks;
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/// <summary>
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/// Builds a control flow graph from a list of instructions
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/// </summary>
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/// <param name="instructions">The list of instructions</param>
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/// <param name="entryPoint">The entry point address</param>
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/// <returns>A control flow graph</returns>
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public static ControlFlowGraph Build(List<Instruction> instructions, ulong entryPoint)
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{
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ControlFlowGraph cfg = new ControlFlowGraph();
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// First pass: identify basic block boundaries
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HashSet<ulong> leaders = new HashSet<ulong>();
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// The entry point is always a leader
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leaders.Add(entryPoint);
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// Identify other leaders
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for (int i = 0; i < instructions.Count; i++)
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{
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Instruction inst = instructions[i];
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// Check if this instruction is a branch or jump
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if (IsControlTransfer(inst))
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{
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// The target of a jump/branch is a leader
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ulong? targetAddress = GetTargetAddress(inst);
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if (targetAddress.HasValue)
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{
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leaders.Add(targetAddress.Value);
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}
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// The instruction following a jump/branch is also a leader (if it exists)
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if (i + 1 < instructions.Count)
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{
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leaders.Add(instructions[i + 1].Address);
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}
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}
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}
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// Second pass: create basic blocks
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BasicBlock? currentBlock = null;
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foreach (Instruction inst in instructions)
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{
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// If this instruction is a leader, start a new basic block
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if (leaders.Contains(inst.Address))
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{
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// Finalize the previous block if it exists
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if (currentBlock != null)
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{
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currentBlock.EndAddress = inst.Address - 1;
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cfg._blocks[currentBlock.StartAddress] = currentBlock;
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}
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// Create a new block
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currentBlock = new BasicBlock
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{
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StartAddress = inst.Address
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};
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// If this is the entry point, set it as the entry block
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if (inst.Address == entryPoint)
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{
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cfg._entryBlock = currentBlock;
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}
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}
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// Add the instruction to the current block
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if (currentBlock != null)
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{
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currentBlock.Instructions.Add(inst);
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}
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// If this instruction is a control transfer, finalize the current block
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if (IsControlTransfer(inst) && currentBlock != null)
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{
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currentBlock.EndAddress = inst.Address;
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cfg._blocks[currentBlock.StartAddress] = currentBlock;
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currentBlock = null;
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}
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}
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// Finalize the last block if it exists
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if (currentBlock != null)
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{
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currentBlock.EndAddress = instructions[^1].Address;
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cfg._blocks[currentBlock.StartAddress] = currentBlock;
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}
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// Third pass: connect basic blocks
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foreach (var block in cfg._blocks.Values)
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{
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// Get the last instruction in the block
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Instruction lastInst = block.Instructions[^1];
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// If the last instruction is a jump, add the target as a successor
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if (IsControlTransfer(lastInst))
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{
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ulong? targetAddress = GetTargetAddress(lastInst);
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if (targetAddress.HasValue && cfg._blocks.TryGetValue(targetAddress.Value, out BasicBlock? targetBlock))
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{
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block.Successors.Add(targetBlock);
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targetBlock.Predecessors.Add(block);
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}
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// If the instruction is a conditional jump, the next block is also a successor
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if (IsConditionalJump(lastInst))
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{
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// Assume each instruction is 1-15 bytes in length
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// Since we don't have RawBytes, use a constant for now
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const int estimatedInstructionLength = 4; // Typical x86 instruction length
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ulong nextAddress = lastInst.Address + (ulong)estimatedInstructionLength;
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if (cfg._blocks.TryGetValue(nextAddress, out BasicBlock? nextBlock))
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{
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block.Successors.Add(nextBlock);
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nextBlock.Predecessors.Add(block);
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}
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}
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}
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// If the last instruction is not a jump, the next block is the successor
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else
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{
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// Assume each instruction is 1-15 bytes in length
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// Since we don't have RawBytes, use a constant for now
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const int estimatedInstructionLength = 4; // Typical x86 instruction length
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ulong nextAddress = lastInst.Address + (ulong)estimatedInstructionLength;
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if (cfg._blocks.TryGetValue(nextAddress, out BasicBlock? nextBlock))
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{
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block.Successors.Add(nextBlock);
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nextBlock.Predecessors.Add(block);
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}
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}
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}
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return cfg;
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}
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/// <summary>
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/// Checks if an instruction is a control transfer instruction (jump, call, ret)
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/// </summary>
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/// <param name="instruction">The instruction to check</param>
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/// <returns>True if the instruction is a control transfer</returns>
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private static bool IsControlTransfer(Instruction instruction)
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{
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// Check instruction type instead of mnemonic
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return instruction.Type == InstructionType.Jmp ||
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instruction.Type == InstructionType.Je ||
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instruction.Type == InstructionType.Jne ||
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instruction.Type == InstructionType.Jb ||
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instruction.Type == InstructionType.Jbe ||
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instruction.Type == InstructionType.Ja ||
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instruction.Type == InstructionType.Jae ||
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instruction.Type == InstructionType.Call ||
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instruction.Type == InstructionType.Ret;
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}
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/// <summary>
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/// Checks if an instruction is a conditional jump
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/// </summary>
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/// <param name="instruction">The instruction to check</param>
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/// <returns>True if the instruction is a conditional jump</returns>
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private static bool IsConditionalJump(Instruction instruction)
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{
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// Check for conditional jump instruction types
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return instruction.Type == InstructionType.Je ||
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instruction.Type == InstructionType.Jne ||
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instruction.Type == InstructionType.Jb ||
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instruction.Type == InstructionType.Jbe ||
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instruction.Type == InstructionType.Ja ||
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instruction.Type == InstructionType.Jae;
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}
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/// <summary>
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/// Gets the target address of a control transfer instruction
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/// </summary>
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/// <param name="instruction">The instruction</param>
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/// <returns>The target address, or null if it cannot be determined</returns>
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private static ulong? GetTargetAddress(Instruction instruction)
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{
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// Check if we have structured operands
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if (instruction.StructuredOperands.Count == 0)
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{
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return null;
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}
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// Get the first operand
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var operand = instruction.StructuredOperands[0];
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// Check if the operand is a direct address (e.g., immediate value)
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if (operand is ImmediateOperand immediateOperand)
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{
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return (ulong)immediateOperand.Value;
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}
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// Check if the operand is a relative offset
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if (operand is RelativeOffsetOperand relativeOperand)
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{
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return relativeOperand.TargetAddress;
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}
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// For now, we cannot determine the target for other types of operands
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return null;
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}
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}
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@ -1,516 +0,0 @@
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namespace X86Disassembler.Decompiler;
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using System.Collections.Generic;
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using X86;
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/// <summary>
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/// Performs data flow analysis on x86 instructions
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/// </summary>
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public class DataFlowAnalysis
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{
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/// <summary>
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/// Represents a variable in the decompiled code
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/// </summary>
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public class Variable
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{
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/// <summary>
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/// Gets or sets the name of the variable
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/// </summary>
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public string Name { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the type of the variable (if known)
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/// </summary>
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public string Type { get; set; } = "int"; // Default to int
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/// <summary>
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/// Gets or sets the storage location (register, memory, etc.)
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/// </summary>
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public string Location { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets whether this variable is a parameter
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/// </summary>
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public bool IsParameter { get; set; }
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/// <summary>
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/// Gets or sets whether this variable is a return value
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/// </summary>
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public bool IsReturnValue { get; set; }
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}
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/// <summary>
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/// Represents an operation in the decompiled code
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/// </summary>
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public class Operation
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{
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/// <summary>
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/// Gets or sets the operation type
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/// </summary>
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public string Type { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the destination variable
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/// </summary>
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public Variable? Destination { get; set; }
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/// <summary>
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/// Gets or sets the source variables or constants
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/// </summary>
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public List<object> Sources { get; } = []; // Can be Variable or constant value
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/// <summary>
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/// Gets or sets the original instruction
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/// </summary>
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public Instruction OriginalInstruction { get; set; } = null!;
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public ulong InstructionAddress { get; set; }
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}
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// Map of register names to variables
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private readonly Dictionary<string, Variable> _registerVariables = [];
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// Map of memory locations to variables
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private readonly Dictionary<string, Variable> _memoryVariables = [];
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// List of operations
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private readonly List<Operation> _operations = [];
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// Counter for generating variable names
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private int _variableCounter = 0;
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/// <summary>
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/// Gets the list of operations
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/// </summary>
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public IReadOnlyList<Operation> Operations => _operations;
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/// <summary>
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/// Gets the list of variables
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/// </summary>
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public IEnumerable<Variable> Variables
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{
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get
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{
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HashSet<Variable> uniqueVariables = [];
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foreach (var variable in _registerVariables.Values)
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{
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uniqueVariables.Add(variable);
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}
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foreach (var variable in _memoryVariables.Values)
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{
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uniqueVariables.Add(variable);
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}
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return uniqueVariables;
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}
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}
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/// <summary>
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/// Analyzes a list of instructions to identify variables and operations
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/// </summary>
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/// <param name="instructions">The list of instructions to analyze</param>
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public void Analyze(List<Instruction> instructions)
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{
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// Initialize common register variables
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InitializeRegisterVariables();
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// Process each instruction
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foreach (var instruction in instructions)
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{
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AnalyzeInstruction(instruction);
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}
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}
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/// <summary>
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/// Initializes common register variables
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/// </summary>
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private void InitializeRegisterVariables()
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{
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// 32-bit general purpose registers
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_registerVariables["eax"] = new Variable { Name = "eax", Location = "eax" };
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_registerVariables["ebx"] = new Variable { Name = "ebx", Location = "ebx" };
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_registerVariables["ecx"] = new Variable { Name = "ecx", Location = "ecx" };
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_registerVariables["edx"] = new Variable { Name = "edx", Location = "edx" };
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_registerVariables["esi"] = new Variable { Name = "esi", Location = "esi" };
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_registerVariables["edi"] = new Variable { Name = "edi", Location = "edi" };
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_registerVariables["ebp"] = new Variable { Name = "ebp", Location = "ebp" };
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_registerVariables["esp"] = new Variable { Name = "esp", Location = "esp" };
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// Mark EAX as the return value register
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_registerVariables["eax"].IsReturnValue = true;
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// 16-bit registers
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_registerVariables["ax"] = new Variable { Name = "ax", Location = "ax" };
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_registerVariables["bx"] = new Variable { Name = "bx", Location = "bx" };
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_registerVariables["cx"] = new Variable { Name = "cx", Location = "cx" };
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_registerVariables["dx"] = new Variable { Name = "dx", Location = "dx" };
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_registerVariables["si"] = new Variable { Name = "si", Location = "si" };
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_registerVariables["di"] = new Variable { Name = "di", Location = "di" };
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_registerVariables["bp"] = new Variable { Name = "bp", Location = "bp" };
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_registerVariables["sp"] = new Variable { Name = "sp", Location = "sp" };
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// 8-bit registers
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_registerVariables["al"] = new Variable { Name = "al", Location = "al" };
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_registerVariables["ah"] = new Variable { Name = "ah", Location = "ah" };
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_registerVariables["bl"] = new Variable { Name = "bl", Location = "bl" };
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_registerVariables["bh"] = new Variable { Name = "bh", Location = "bh" };
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_registerVariables["cl"] = new Variable { Name = "cl", Location = "cl" };
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_registerVariables["ch"] = new Variable { Name = "ch", Location = "ch" };
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_registerVariables["dl"] = new Variable { Name = "dl", Location = "dl" };
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_registerVariables["dh"] = new Variable { Name = "dh", Location = "dh" };
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}
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/// <summary>
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/// Analyzes a single instruction to identify variables and operations
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/// </summary>
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/// <param name="instruction">The instruction to analyze</param>
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private void AnalyzeInstruction(Instruction instruction)
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{
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// Use instruction.Type instead of instruction.Mnemonic
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InstructionType type = instruction.Type;
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// Use instruction.StructuredOperands instead of instruction.Operands
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var structuredOperands = instruction.StructuredOperands;
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// Skip instructions without operands
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if (structuredOperands == null || structuredOperands.Count == 0)
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{
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return;
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}
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// Create a new operation based on the instruction type
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Operation operation = new Operation
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{
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InstructionAddress = instruction.Address,
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Type = GetOperationType(type)
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};
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// Process the operation based on the instruction type
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// This would need to be updated to work with structured operands
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// For now, we'll just add a placeholder
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_operations.Add(operation);
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}
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private string GetOperationType(InstructionType type)
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{
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switch (type)
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{
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case InstructionType.Add:
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return "add";
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case InstructionType.Sub:
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return "sub";
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case InstructionType.Mul:
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return "mul";
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case InstructionType.Div:
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return "div";
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case InstructionType.And:
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return "and";
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case InstructionType.Or:
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return "or";
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case InstructionType.Xor:
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return "xor";
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case InstructionType.Push:
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return "push";
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case InstructionType.Pop:
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return "pop";
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case InstructionType.Call:
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return "call";
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case InstructionType.Ret:
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return "return";
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case InstructionType.Cmp:
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return "cmp";
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case InstructionType.Test:
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return "test";
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case InstructionType.Jmp:
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return "jmp";
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case InstructionType.Je:
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return "je";
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case InstructionType.Jne:
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return "jne";
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case InstructionType.Jg:
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return "jg";
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case InstructionType.Jge:
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return "jge";
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case InstructionType.Jl:
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return "jl";
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case InstructionType.Jle:
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return "jle";
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default:
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return type.ToString();
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}
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}
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/// <summary>
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||||
/// Handles a MOV instruction
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||||
/// </summary>
|
||||
/// <param name="operation">The operation to populate</param>
|
||||
/// <param name="operandParts">The operand parts</param>
|
||||
private void HandleMovInstruction(Operation operation, string[] operandParts)
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||||
{
|
||||
if (operandParts.Length != 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
operation.Type = "assignment";
|
||||
|
||||
// Get or create the destination variable
|
||||
Variable destination = GetOrCreateVariable(operandParts[0]);
|
||||
operation.Destination = destination;
|
||||
|
||||
// Get the source (variable or constant)
|
||||
object source = GetOperandValue(operandParts[1]);
|
||||
operation.Sources.Add(source);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles an arithmetic instruction (ADD, SUB, MUL, DIV, AND, OR, XOR)
|
||||
/// </summary>
|
||||
/// <param name="operation">The operation to populate</param>
|
||||
/// <param name="mnemonic">The instruction mnemonic</param>
|
||||
/// <param name="operandParts">The operand parts</param>
|
||||
private void HandleArithmeticInstruction(Operation operation, string mnemonic, string[] operandParts)
|
||||
{
|
||||
if (operandParts.Length != 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
operation.Type = mnemonic;
|
||||
|
||||
// Get or create the destination variable
|
||||
Variable destination = GetOrCreateVariable(operandParts[0]);
|
||||
operation.Destination = destination;
|
||||
|
||||
// Get the source (variable or constant)
|
||||
object source = GetOperandValue(operandParts[1]);
|
||||
operation.Sources.Add(source);
|
||||
operation.Sources.Add(destination); // The destination is also a source in arithmetic operations
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a stack instruction (PUSH, POP)
|
||||
/// </summary>
|
||||
/// <param name="operation">The operation to populate</param>
|
||||
/// <param name="mnemonic">The instruction mnemonic</param>
|
||||
/// <param name="operandParts">The operand parts</param>
|
||||
private void HandleStackInstruction(Operation operation, string mnemonic, string[] operandParts)
|
||||
{
|
||||
if (operandParts.Length != 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
operation.Type = mnemonic;
|
||||
|
||||
if (mnemonic == "push")
|
||||
{
|
||||
// For PUSH, the operand is the source
|
||||
object source = GetOperandValue(operandParts[0]);
|
||||
operation.Sources.Add(source);
|
||||
}
|
||||
else if (mnemonic == "pop")
|
||||
{
|
||||
// For POP, the operand is the destination
|
||||
Variable destination = GetOrCreateVariable(operandParts[0]);
|
||||
operation.Destination = destination;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a CALL instruction
|
||||
/// </summary>
|
||||
/// <param name="operation">The operation to populate</param>
|
||||
/// <param name="operandParts">The operand parts</param>
|
||||
private void HandleCallInstruction(Operation operation, string[] operandParts)
|
||||
{
|
||||
if (operandParts.Length != 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
operation.Type = "call";
|
||||
|
||||
// The operand is the function name or address
|
||||
operation.Sources.Add(operandParts[0]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a RET instruction
|
||||
/// </summary>
|
||||
/// <param name="operation">The operation to populate</param>
|
||||
private void HandleReturnInstruction(Operation operation)
|
||||
{
|
||||
operation.Type = "return";
|
||||
|
||||
// The return value is in EAX
|
||||
if (_registerVariables.TryGetValue("eax", out Variable? eax))
|
||||
{
|
||||
operation.Sources.Add(eax);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a comparison instruction (CMP, TEST)
|
||||
/// </summary>
|
||||
/// <param name="operation">The operation to populate</param>
|
||||
/// <param name="mnemonic">The instruction mnemonic</param>
|
||||
/// <param name="operandParts">The operand parts</param>
|
||||
private void HandleComparisonInstruction(Operation operation, string mnemonic, string[] operandParts)
|
||||
{
|
||||
if (operandParts.Length != 2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
operation.Type = mnemonic;
|
||||
|
||||
// Get the operands
|
||||
object left = GetOperandValue(operandParts[0]);
|
||||
object right = GetOperandValue(operandParts[1]);
|
||||
|
||||
operation.Sources.Add(left);
|
||||
operation.Sources.Add(right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles a jump instruction (JMP, JE, JNE, etc.)
|
||||
/// </summary>
|
||||
/// <param name="operation">The operation to populate</param>
|
||||
/// <param name="mnemonic">The instruction mnemonic</param>
|
||||
/// <param name="operandParts">The operand parts</param>
|
||||
private void HandleJumpInstruction(Operation operation, string mnemonic, string[] operandParts)
|
||||
{
|
||||
if (operandParts.Length != 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
operation.Type = mnemonic;
|
||||
|
||||
// The operand is the jump target
|
||||
operation.Sources.Add(operandParts[0]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or creates a variable for an operand
|
||||
/// </summary>
|
||||
/// <param name="operand">The operand string</param>
|
||||
/// <returns>The variable</returns>
|
||||
private Variable GetOrCreateVariable(string operand)
|
||||
{
|
||||
// Check if it's a register
|
||||
if (IsRegister(operand))
|
||||
{
|
||||
string register = operand.ToLower();
|
||||
if (_registerVariables.TryGetValue(register, out Variable? variable))
|
||||
{
|
||||
return variable;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if it's a memory location
|
||||
if (IsMemoryLocation(operand))
|
||||
{
|
||||
string normalizedLocation = NormalizeMemoryLocation(operand);
|
||||
if (_memoryVariables.TryGetValue(normalizedLocation, out Variable? variable))
|
||||
{
|
||||
return variable;
|
||||
}
|
||||
|
||||
// Create a new variable for this memory location
|
||||
variable = new Variable
|
||||
{
|
||||
Name = $"var_{_variableCounter++}",
|
||||
Location = normalizedLocation
|
||||
};
|
||||
|
||||
_memoryVariables[normalizedLocation] = variable;
|
||||
return variable;
|
||||
}
|
||||
|
||||
// If it's neither a register nor a memory location, create a temporary variable
|
||||
Variable tempVariable = new Variable
|
||||
{
|
||||
Name = $"temp_{_variableCounter++}",
|
||||
Location = operand
|
||||
};
|
||||
|
||||
return tempVariable;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value of an operand (variable or constant)
|
||||
/// </summary>
|
||||
/// <param name="operand">The operand string</param>
|
||||
/// <returns>The operand value (Variable or constant)</returns>
|
||||
private object GetOperandValue(string operand)
|
||||
{
|
||||
// Check if it's a register or memory location
|
||||
if (IsRegister(operand) || IsMemoryLocation(operand))
|
||||
{
|
||||
return GetOrCreateVariable(operand);
|
||||
}
|
||||
|
||||
// Check if it's a hexadecimal constant
|
||||
if (operand.StartsWith("0x") && operand.Length > 2)
|
||||
{
|
||||
if (int.TryParse(operand.Substring(2), System.Globalization.NumberStyles.HexNumber, null, out int value))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if it's a decimal constant
|
||||
if (int.TryParse(operand, out int decimalValue))
|
||||
{
|
||||
return decimalValue;
|
||||
}
|
||||
|
||||
// Otherwise, return the operand as a string
|
||||
return operand;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if an operand is a register
|
||||
/// </summary>
|
||||
/// <param name="operand">The operand to check</param>
|
||||
/// <returns>True if the operand is a register</returns>
|
||||
private bool IsRegister(string operand)
|
||||
{
|
||||
string[] registers = { "eax", "ebx", "ecx", "edx", "esi", "edi", "ebp", "esp",
|
||||
"ax", "bx", "cx", "dx", "si", "di", "bp", "sp",
|
||||
"al", "ah", "bl", "bh", "cl", "ch", "dl", "dh" };
|
||||
|
||||
return Array.IndexOf(registers, operand.ToLower()) >= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if an operand is a memory location
|
||||
/// </summary>
|
||||
/// <param name="operand">The operand to check</param>
|
||||
/// <returns>True if the operand is a memory location</returns>
|
||||
private bool IsMemoryLocation(string operand)
|
||||
{
|
||||
return operand.Contains('[') && operand.Contains(']');
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Normalizes a memory location operand
|
||||
/// </summary>
|
||||
/// <param name="operand">The operand to normalize</param>
|
||||
/// <returns>The normalized memory location</returns>
|
||||
private string NormalizeMemoryLocation(string operand)
|
||||
{
|
||||
// Extract the part inside the brackets
|
||||
int startIndex = operand.IndexOf('[');
|
||||
int endIndex = operand.IndexOf(']');
|
||||
|
||||
if (startIndex >= 0 && endIndex > startIndex)
|
||||
{
|
||||
string memoryReference = operand.Substring(startIndex + 1, endIndex - startIndex - 1).Trim();
|
||||
return memoryReference;
|
||||
}
|
||||
|
||||
return operand;
|
||||
}
|
||||
}
|
@ -1,531 +0,0 @@
|
||||
namespace X86Disassembler.Decompiler;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using X86;
|
||||
using X86.Operands;
|
||||
|
||||
/// <summary>
|
||||
/// Main decompiler class that translates assembly code into higher-level code
|
||||
/// </summary>
|
||||
public class Decompiler
|
||||
{
|
||||
// The list of disassembled instructions
|
||||
private readonly List<Instruction> _instructions;
|
||||
|
||||
// The control flow graph
|
||||
private ControlFlowGraph? _controlFlowGraph;
|
||||
|
||||
// The data flow analysis
|
||||
private DataFlowAnalysis? _dataFlowAnalysis;
|
||||
|
||||
// The entry point address
|
||||
private readonly ulong _entryPoint;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the Decompiler class
|
||||
/// </summary>
|
||||
/// <param name="instructions">The list of disassembled instructions</param>
|
||||
/// <param name="entryPoint">The entry point address</param>
|
||||
public Decompiler(List<Instruction> instructions, ulong entryPoint)
|
||||
{
|
||||
_instructions = instructions;
|
||||
_entryPoint = entryPoint;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decompiles the instructions and returns the decompiled code
|
||||
/// </summary>
|
||||
/// <returns>The decompiled code</returns>
|
||||
public string Decompile()
|
||||
{
|
||||
// Build the control flow graph
|
||||
_controlFlowGraph = ControlFlowGraph.Build(_instructions, _entryPoint);
|
||||
|
||||
// Perform data flow analysis
|
||||
_dataFlowAnalysis = new DataFlowAnalysis();
|
||||
_dataFlowAnalysis.Analyze(_instructions);
|
||||
|
||||
// Generate pseudocode from the control flow graph and data flow analysis
|
||||
return GeneratePseudocode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates pseudocode from the control flow graph and data flow analysis
|
||||
/// </summary>
|
||||
/// <returns>The generated pseudocode</returns>
|
||||
private string GeneratePseudocode()
|
||||
{
|
||||
if (_controlFlowGraph == null || _controlFlowGraph.EntryBlock == null)
|
||||
{
|
||||
return "// Could not build control flow graph";
|
||||
}
|
||||
|
||||
StringBuilder code = new StringBuilder();
|
||||
|
||||
// Add a function header
|
||||
code.AppendLine("// Decompiled function");
|
||||
code.AppendLine("int DecompiledFunction() {")
|
||||
.AppendLine();
|
||||
|
||||
// Generate variable declarations
|
||||
if (_dataFlowAnalysis != null)
|
||||
{
|
||||
foreach (var variable in _dataFlowAnalysis.Variables)
|
||||
{
|
||||
// Skip register variables
|
||||
if (IsRegister(variable.Location))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Generate a variable declaration
|
||||
code.AppendLine($" {variable.Type} {variable.Name}; // {variable.Location}");
|
||||
}
|
||||
|
||||
if (_dataFlowAnalysis.Variables.Any(v => !IsRegister(v.Location)))
|
||||
{
|
||||
code.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
// Process the blocks in a depth-first order
|
||||
HashSet<ulong> visitedBlocks = new HashSet<ulong>();
|
||||
GenerateCodeForBlock(_controlFlowGraph.EntryBlock, code, visitedBlocks, 1);
|
||||
|
||||
// Add a return statement if not already present
|
||||
if (!code.ToString().Contains("return"))
|
||||
{
|
||||
code.AppendLine(" return 0;");
|
||||
}
|
||||
|
||||
// Close the function
|
||||
code.AppendLine("}");
|
||||
|
||||
return code.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates code for a basic block and its successors
|
||||
/// </summary>
|
||||
/// <param name="block">The basic block</param>
|
||||
/// <param name="code">The code builder</param>
|
||||
/// <param name="visitedBlocks">The set of visited blocks</param>
|
||||
/// <param name="indentLevel">The indentation level</param>
|
||||
private void GenerateCodeForBlock(ControlFlowGraph.BasicBlock block, StringBuilder code, HashSet<ulong> visitedBlocks, int indentLevel)
|
||||
{
|
||||
// If we've already visited this block, add a goto statement
|
||||
if (visitedBlocks.Contains(block.StartAddress))
|
||||
{
|
||||
string indent = new string(' ', indentLevel * 4);
|
||||
code.AppendLine($"{indent}goto block_{block.StartAddress:X8};");
|
||||
return;
|
||||
}
|
||||
|
||||
// Mark this block as visited
|
||||
visitedBlocks.Add(block.StartAddress);
|
||||
|
||||
// Add a label for this block
|
||||
string blockIndent = new string(' ', (indentLevel - 1) * 4);
|
||||
code.AppendLine($"{blockIndent}block_{block.StartAddress:X8}:")
|
||||
.AppendLine();
|
||||
|
||||
// Generate code for the instructions in this block
|
||||
foreach (var instruction in block.Instructions)
|
||||
{
|
||||
string instructionCode = TranslateInstruction(instruction, indentLevel);
|
||||
if (!string.IsNullOrEmpty(instructionCode))
|
||||
{
|
||||
code.AppendLine(instructionCode);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle successors based on the control flow
|
||||
if (block.Successors.Count == 1)
|
||||
{
|
||||
// Unconditional branch to the next block
|
||||
GenerateCodeForBlock(block.Successors[0], code, visitedBlocks, indentLevel);
|
||||
}
|
||||
else if (block.Successors.Count == 2)
|
||||
{
|
||||
// Conditional branch
|
||||
string indent = new string(' ', indentLevel * 4);
|
||||
|
||||
// Get the last instruction in the block
|
||||
Instruction lastInstruction = block.Instructions[^1];
|
||||
string condition = GetConditionFromJump(lastInstruction);
|
||||
|
||||
// Find the fall-through block and the jump target block
|
||||
ControlFlowGraph.BasicBlock? fallthroughBlock = null;
|
||||
ControlFlowGraph.BasicBlock? jumpTargetBlock = null;
|
||||
|
||||
// Use a constant estimated instruction length since RawBytes is not available
|
||||
const int estimatedInstructionLength = 4; // Typical x86 instruction length
|
||||
ulong nextAddress = lastInstruction.Address + (ulong)estimatedInstructionLength;
|
||||
foreach (var successor in block.Successors)
|
||||
{
|
||||
if (successor.StartAddress == nextAddress)
|
||||
{
|
||||
fallthroughBlock = successor;
|
||||
}
|
||||
else
|
||||
{
|
||||
jumpTargetBlock = successor;
|
||||
}
|
||||
}
|
||||
|
||||
if (fallthroughBlock != null && jumpTargetBlock != null)
|
||||
{
|
||||
// Generate an if statement
|
||||
code.AppendLine($"{indent}if ({condition}) {{")
|
||||
.AppendLine();
|
||||
|
||||
// Generate code for the jump target block
|
||||
GenerateCodeForBlock(jumpTargetBlock, code, visitedBlocks, indentLevel + 1);
|
||||
|
||||
// Close the if statement
|
||||
code.AppendLine($"{indent}}}")
|
||||
.AppendLine();
|
||||
|
||||
// Generate code for the fall-through block
|
||||
GenerateCodeForBlock(fallthroughBlock, code, visitedBlocks, indentLevel);
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we couldn't determine the fall-through and jump target blocks,
|
||||
// just generate code for both successors
|
||||
foreach (var successor in block.Successors)
|
||||
{
|
||||
GenerateCodeForBlock(successor, code, visitedBlocks, indentLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Translates an instruction into a higher-level code statement
|
||||
/// </summary>
|
||||
/// <param name="instruction">The instruction to translate</param>
|
||||
/// <param name="indentLevel">The indentation level</param>
|
||||
/// <returns>The translated code statement</returns>
|
||||
private string TranslateInstruction(Instruction instruction, int indentLevel)
|
||||
{
|
||||
string indent = new string(' ', indentLevel * 4);
|
||||
string mnemonic = instruction.Type.ToString().ToLower();
|
||||
string operands = "";
|
||||
|
||||
// Format operands if available
|
||||
if (instruction.StructuredOperands != null && instruction.StructuredOperands.Count > 0)
|
||||
{
|
||||
operands = string.Join(", ", instruction.StructuredOperands.Select(op => op.ToString()));
|
||||
}
|
||||
|
||||
// Skip jumps (handled by control flow)
|
||||
if (mnemonic.StartsWith("j"))
|
||||
{
|
||||
return $"{indent}// {instruction}";
|
||||
}
|
||||
|
||||
// Handle different instruction types
|
||||
switch (mnemonic)
|
||||
{
|
||||
case "mov":
|
||||
return TranslateMovInstruction(instruction, indent);
|
||||
|
||||
case "add":
|
||||
case "sub":
|
||||
case "mul":
|
||||
case "div":
|
||||
case "and":
|
||||
case "or":
|
||||
case "xor":
|
||||
return TranslateArithmeticInstruction(instruction, indent);
|
||||
|
||||
case "push":
|
||||
case "pop":
|
||||
return $"{indent}// {instruction}";
|
||||
|
||||
case "call":
|
||||
return TranslateCallInstruction(instruction, indent);
|
||||
|
||||
case "ret":
|
||||
return TranslateReturnInstruction(instruction, indent);
|
||||
|
||||
case "cmp":
|
||||
case "test":
|
||||
return $"{indent}// {instruction}";
|
||||
|
||||
default:
|
||||
// For other instructions, just add a comment
|
||||
return $"{indent}// {instruction}";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Translates a MOV instruction
|
||||
/// </summary>
|
||||
/// <param name="instruction">The instruction to translate</param>
|
||||
/// <param name="indent">The indentation string</param>
|
||||
/// <returns>The translated code statement</returns>
|
||||
private string TranslateMovInstruction(Instruction instruction, string indent)
|
||||
{
|
||||
string[] operandParts = instruction.StructuredOperands.Select(op => op.ToString()).ToArray();
|
||||
if (operandParts.Length != 2)
|
||||
{
|
||||
return $"{indent}// {instruction}";
|
||||
}
|
||||
|
||||
string destination = operandParts[0].Trim();
|
||||
string source = operandParts[1].Trim();
|
||||
|
||||
// Skip register-to-register moves for registers we don't track
|
||||
if (IsRegister(destination) && IsRegister(source))
|
||||
{
|
||||
return $"{indent}// {instruction}";
|
||||
}
|
||||
|
||||
// Translate memory access
|
||||
if (IsMemoryLocation(destination))
|
||||
{
|
||||
string variableName = GetVariableNameForMemory(destination);
|
||||
return $"{indent}{variableName} = {GetReadableOperand(source)}; // {instruction}";
|
||||
}
|
||||
else if (IsMemoryLocation(source))
|
||||
{
|
||||
string variableName = GetVariableNameForMemory(source);
|
||||
return $"{indent}{GetReadableOperand(destination)} = {variableName}; // {instruction}";
|
||||
}
|
||||
|
||||
// Default case
|
||||
return $"{indent}{GetReadableOperand(destination)} = {GetReadableOperand(source)}; // {instruction}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Translates an arithmetic instruction
|
||||
/// </summary>
|
||||
/// <param name="instruction">The instruction to translate</param>
|
||||
/// <param name="indent">The indentation string</param>
|
||||
/// <returns>The translated code statement</returns>
|
||||
private string TranslateArithmeticInstruction(Instruction instruction, string indent)
|
||||
{
|
||||
string[] operandParts = instruction.StructuredOperands.Select(op => op.ToString()).ToArray();
|
||||
if (operandParts.Length != 2)
|
||||
{
|
||||
return $"{indent}// {instruction}";
|
||||
}
|
||||
|
||||
string destination = operandParts[0].Trim();
|
||||
string source = operandParts[1].Trim();
|
||||
string operatorSymbol = GetOperatorForMnemonic(instruction.Type.ToString().ToLower());
|
||||
|
||||
// Skip register-to-register operations for registers we don't track
|
||||
if (IsRegister(destination) && IsRegister(source))
|
||||
{
|
||||
return $"{indent}// {instruction}";
|
||||
}
|
||||
|
||||
// Translate the operation
|
||||
return $"{indent}{GetReadableOperand(destination)} {operatorSymbol}= {GetReadableOperand(source)}; // {instruction}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Translates a CALL instruction
|
||||
/// </summary>
|
||||
/// <param name="instruction">The instruction to translate</param>
|
||||
/// <param name="indent">The indentation string</param>
|
||||
/// <returns>The translated code statement</returns>
|
||||
private string TranslateCallInstruction(Instruction instruction, string indent)
|
||||
{
|
||||
string target = instruction.StructuredOperands.FirstOrDefault()?.ToString() ?? "";
|
||||
|
||||
// Try to get a function name from the target
|
||||
string functionName = GetFunctionNameFromTarget(target);
|
||||
|
||||
return $"{indent}{functionName}(); // {instruction}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Translates a RET instruction
|
||||
/// </summary>
|
||||
/// <param name="instruction">The instruction to translate</param>
|
||||
/// <param name="indent">The indentation string</param>
|
||||
/// <returns>The translated code statement</returns>
|
||||
private string TranslateReturnInstruction(Instruction instruction, string indent)
|
||||
{
|
||||
// Check if EAX is used as a return value
|
||||
if (_dataFlowAnalysis != null)
|
||||
{
|
||||
var eaxVariable = _dataFlowAnalysis.Variables.FirstOrDefault(v => v.Location == "eax" && v.IsReturnValue);
|
||||
if (eaxVariable != null)
|
||||
{
|
||||
return $"{indent}return {eaxVariable.Name}; // {instruction}";
|
||||
}
|
||||
}
|
||||
|
||||
return $"{indent}return; // {instruction}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the condition from a conditional jump instruction
|
||||
/// </summary>
|
||||
/// <param name="instruction">The jump instruction</param>
|
||||
/// <returns>The condition expression</returns>
|
||||
private string GetConditionFromJump(Instruction instruction)
|
||||
{
|
||||
string mnemonic = instruction.Type.ToString().ToLower();
|
||||
|
||||
// Map jump mnemonics to conditions
|
||||
return mnemonic switch
|
||||
{
|
||||
"je" => "a == b",
|
||||
"jne" => "a != b",
|
||||
"jz" => "a == 0",
|
||||
"jnz" => "a != 0",
|
||||
"jg" => "a > b",
|
||||
"jge" => "a >= b",
|
||||
"jl" => "a < b",
|
||||
"jle" => "a <= b",
|
||||
"ja" => "a > b (unsigned)",
|
||||
"jae" => "a >= b (unsigned)",
|
||||
"jb" => "a < b (unsigned)",
|
||||
"jbe" => "a <= b (unsigned)",
|
||||
_ => "condition"
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the operator for an arithmetic mnemonic
|
||||
/// </summary>
|
||||
/// <param name="mnemonic">The instruction mnemonic</param>
|
||||
/// <returns>The operator</returns>
|
||||
private string GetOperatorForMnemonic(string mnemonic)
|
||||
{
|
||||
return mnemonic switch
|
||||
{
|
||||
"add" => "+",
|
||||
"sub" => "-",
|
||||
"mul" => "*",
|
||||
"div" => "/",
|
||||
"and" => "&",
|
||||
"or" => "|",
|
||||
"xor" => "^",
|
||||
_ => mnemonic
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a readable representation of an operand
|
||||
/// </summary>
|
||||
/// <param name="operand">The operand</param>
|
||||
/// <returns>A readable representation</returns>
|
||||
private string GetReadableOperand(string operand)
|
||||
{
|
||||
// If it's a register, return it as is
|
||||
if (IsRegister(operand))
|
||||
{
|
||||
return operand;
|
||||
}
|
||||
|
||||
// If it's a memory location, get a variable name
|
||||
if (IsMemoryLocation(operand))
|
||||
{
|
||||
return GetVariableNameForMemory(operand);
|
||||
}
|
||||
|
||||
// If it's a hexadecimal constant, format it
|
||||
if (operand.StartsWith("0x") && operand.Length > 2)
|
||||
{
|
||||
return operand;
|
||||
}
|
||||
|
||||
// Otherwise, return it as is
|
||||
return operand;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a variable name for a memory location
|
||||
/// </summary>
|
||||
/// <param name="memoryLocation">The memory location</param>
|
||||
/// <returns>A variable name</returns>
|
||||
private string GetVariableNameForMemory(string memoryLocation)
|
||||
{
|
||||
if (_dataFlowAnalysis == null)
|
||||
{
|
||||
return "memory";
|
||||
}
|
||||
|
||||
// Extract the part inside the brackets
|
||||
int startIndex = memoryLocation.IndexOf('[');
|
||||
int endIndex = memoryLocation.IndexOf(']');
|
||||
|
||||
if (startIndex >= 0 && endIndex > startIndex)
|
||||
{
|
||||
string memoryReference = memoryLocation.Substring(startIndex + 1, endIndex - startIndex - 1).Trim();
|
||||
|
||||
// Try to find a variable for this memory location
|
||||
var variable = _dataFlowAnalysis.Variables.FirstOrDefault(v => v.Location == memoryReference);
|
||||
if (variable != null)
|
||||
{
|
||||
return variable.Name;
|
||||
}
|
||||
|
||||
// If it's a stack variable (relative to EBP), give it a meaningful name
|
||||
if (memoryReference.StartsWith("ebp+") || memoryReference.StartsWith("ebp-"))
|
||||
{
|
||||
string offset = memoryReference.Substring(4);
|
||||
return $"local_{offset.Replace("+", "plus_").Replace("-", "minus_")}";
|
||||
}
|
||||
}
|
||||
|
||||
return "memory";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a function name from a call target
|
||||
/// </summary>
|
||||
/// <param name="target">The call target</param>
|
||||
/// <returns>A function name</returns>
|
||||
private string GetFunctionNameFromTarget(string target)
|
||||
{
|
||||
// If it's a direct address, format it
|
||||
if (target.StartsWith("0x") && target.Length > 2)
|
||||
{
|
||||
return $"function_{target.Substring(2)}";
|
||||
}
|
||||
|
||||
// If it's a memory location, extract the address
|
||||
if (IsMemoryLocation(target))
|
||||
{
|
||||
return $"function_ptr_{GetVariableNameForMemory(target)}";
|
||||
}
|
||||
|
||||
// Otherwise, use the target as is
|
||||
return target;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if an operand is a register
|
||||
/// </summary>
|
||||
/// <param name="operand">The operand to check</param>
|
||||
/// <returns>True if the operand is a register</returns>
|
||||
private bool IsRegister(string operand)
|
||||
{
|
||||
string[] registers = { "eax", "ebx", "ecx", "edx", "esi", "edi", "ebp", "esp",
|
||||
"ax", "bx", "cx", "dx", "si", "di", "bp", "sp",
|
||||
"al", "ah", "bl", "bh", "cl", "ch", "dl", "dh" };
|
||||
|
||||
return Array.IndexOf(registers, operand.ToLower()) >= 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if an operand is a memory location
|
||||
/// </summary>
|
||||
/// <param name="operand">The operand to check</param>
|
||||
/// <returns>True if the operand is a memory location</returns>
|
||||
private bool IsMemoryLocation(string operand)
|
||||
{
|
||||
return operand.Contains('[') && operand.Contains(']');
|
||||
}
|
||||
}
|
@ -1,10 +1,5 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Collections.Generic;
|
||||
using X86Disassembler.PE;
|
||||
using X86Disassembler.X86;
|
||||
using X86Disassembler.Decompiler;
|
||||
|
||||
namespace X86Disassembler;
|
||||
|
||||
@ -68,56 +63,102 @@ public class Program
|
||||
var section = codeSections[0];
|
||||
byte[] codeBytes = peFile.GetSectionData(peFile.SectionHeaders.IndexOf(section));
|
||||
|
||||
Console.WriteLine($"Disassembling section {section.Name} at RVA 0x{section.VirtualAddress:X8}:");
|
||||
// First demonstrate sequential disassembly
|
||||
Console.WriteLine($"Sequential disassembly of section {section.Name} at RVA 0x{section.VirtualAddress:X8}:");
|
||||
|
||||
// Create a disassembler for the code section
|
||||
Disassembler disassembler = new Disassembler(codeBytes, peFile.OptionalHeader.ImageBase + section.VirtualAddress);
|
||||
// Base address should be the section's virtual address, not the image base + VA
|
||||
Disassembler disassembler = new Disassembler(codeBytes, section.VirtualAddress);
|
||||
|
||||
// Disassemble all instructions
|
||||
var instructions = disassembler.Disassemble();
|
||||
|
||||
var unknownIndex = instructions.FindIndex(
|
||||
x => x.ToString()
|
||||
.Contains("??") || x.ToString()
|
||||
.Contains("TODO")
|
||||
);
|
||||
if (unknownIndex != -1)
|
||||
{
|
||||
_ = 5;
|
||||
}
|
||||
// Disassemble sequentially (linear approach)
|
||||
var linearInstructions = disassembler.Disassemble();
|
||||
|
||||
// Print the first 100 instructions
|
||||
int count = Math.Min(100, instructions.Count);
|
||||
for (int i = 0; i < count; i++)
|
||||
// Print the first 30 instructions from linear disassembly
|
||||
int linearCount = Math.Min(30, linearInstructions.Count);
|
||||
for (int i = 0; i < linearCount; i++)
|
||||
{
|
||||
Console.WriteLine(instructions[i]);
|
||||
Console.WriteLine(linearInstructions[i]);
|
||||
}
|
||||
|
||||
// Print a summary of how many more instructions there are
|
||||
if (instructions.Count > count)
|
||||
if (linearInstructions.Count > linearCount)
|
||||
{
|
||||
Console.WriteLine($"... ({instructions.Count - count} more instructions not shown)");
|
||||
Console.WriteLine($"... ({linearInstructions.Count - linearCount} more instructions not shown)");
|
||||
}
|
||||
|
||||
// Decompile the instructions
|
||||
Console.WriteLine("\nDecompiling the first function:\n");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("====================================================");
|
||||
Console.WriteLine();
|
||||
|
||||
// For demonstration, we'll decompile a small subset of instructions
|
||||
// In a real scenario, you'd identify function boundaries first
|
||||
int functionSize = Math.Min(50, instructions.Count);
|
||||
List<Instruction> functionInstructions = instructions.GetRange(0, functionSize);
|
||||
// Now demonstrate control flow-based disassembly from entry point
|
||||
Console.WriteLine($"Control flow-based disassembly starting from entry point 0x{peFile.OptionalHeader.AddressOfEntryPoint:X8}:");
|
||||
|
||||
// Create a decompiler for the function
|
||||
Decompiler.Decompiler decompiler = new Decompiler.Decompiler(
|
||||
functionInstructions,
|
||||
functionInstructions[0].Address
|
||||
);
|
||||
|
||||
// Decompile the function
|
||||
string decompiledCode = decompiler.Decompile();
|
||||
|
||||
// Print the decompiled code
|
||||
Console.WriteLine(decompiledCode);
|
||||
try
|
||||
{
|
||||
// Get the entry point RVA from the PE header
|
||||
uint entryPointRva = peFile.OptionalHeader.AddressOfEntryPoint;
|
||||
|
||||
// Make sure the entry point is within this code section
|
||||
if (entryPointRva >= section.VirtualAddress &&
|
||||
entryPointRva < section.VirtualAddress + section.VirtualSize)
|
||||
{
|
||||
// Disassemble starting from the entry point (control flow-based)
|
||||
var cfgInstructions = disassembler.DisassembleFunction(entryPointRva);
|
||||
|
||||
// Print the instructions from the entry point function
|
||||
int cfgCount = Math.Min(50, cfgInstructions.Count);
|
||||
for (int i = 0; i < cfgCount; i++)
|
||||
{
|
||||
Console.WriteLine(cfgInstructions[i]);
|
||||
}
|
||||
|
||||
// Print a summary if there are more instructions
|
||||
if (cfgInstructions.Count > cfgCount)
|
||||
{
|
||||
Console.WriteLine($"... ({cfgInstructions.Count - cfgCount} more instructions in this function not shown)");
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
Console.WriteLine($"Found {cfgInstructions.Count} instructions following control flow from entry point.");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Try one of the exported functions instead
|
||||
Console.WriteLine($"Entry point is not in the {section.Name} section. Trying the first exported function instead...");
|
||||
|
||||
if (peFile.ExportDirectory != null && peFile.ExportedFunctions.Count > 0)
|
||||
{
|
||||
uint functionRva = peFile.ExportedFunctions[0].AddressRva;
|
||||
Console.WriteLine($"Disassembling exported function at RVA 0x{functionRva:X8} ({peFile.ExportedFunctions[0].Name}):");
|
||||
|
||||
var cfgInstructions = disassembler.DisassembleFunction(functionRva);
|
||||
|
||||
// Print the instructions from the function
|
||||
int cfgCount = Math.Min(50, cfgInstructions.Count);
|
||||
for (int i = 0; i < cfgCount; i++)
|
||||
{
|
||||
Console.WriteLine(cfgInstructions[i]);
|
||||
}
|
||||
|
||||
// Print a summary if there are more instructions
|
||||
if (cfgInstructions.Count > cfgCount)
|
||||
{
|
||||
Console.WriteLine($"... ({cfgInstructions.Count - cfgCount} more instructions in this function not shown)");
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
Console.WriteLine($"Found {cfgInstructions.Count} instructions following control flow from exported function.");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("No exported functions found to disassemble.");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"Error during control flow disassembly: {ex.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
// Console.WriteLine("\nPress Enter to exit...");
|
||||
|
@ -64,7 +64,7 @@ public class Disassembler
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disassembles the code buffer and returns the disassembled instructions
|
||||
/// Disassembles the code buffer sequentially and returns all disassembled instructions
|
||||
/// </summary>
|
||||
/// <returns>A list of disassembled instructions</returns>
|
||||
public List<Instruction> Disassemble()
|
||||
@ -117,4 +117,199 @@ public class Disassembler
|
||||
|
||||
return instructions;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disassembles a function starting from a specific virtual address (RVA) and follows control flow
|
||||
/// </summary>
|
||||
/// <param name="startRva">The relative virtual address to start disassembly from</param>
|
||||
/// <returns>A list of disassembled instructions representing the function</returns>
|
||||
public List<Instruction> DisassembleFunction(uint startRva)
|
||||
{
|
||||
// The _baseAddress is the section's RVA (stored in Program.cs)
|
||||
// We need to calculate the offset within the section by subtracting the section's RVA from the start RVA
|
||||
int startOffset = (int)(startRva - _baseAddress);
|
||||
|
||||
// Debug output to verify addresses
|
||||
Console.WriteLine($"Debug: startRva=0x{startRva:X8}, sectionRVA=0x{_baseAddress:X8}, calculated offset=0x{startOffset:X8}");
|
||||
|
||||
// Validate the offset is within bounds
|
||||
if (startOffset < 0 || startOffset >= _length)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(startRva),
|
||||
$"Start address 0x{startRva:X8} is outside the bounds of the section at RVA 0x{_baseAddress:X8} with size {_length}");
|
||||
}
|
||||
|
||||
return DisassembleFromOffset(startOffset);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disassembles instructions starting from a specific offset using control flow analysis
|
||||
/// </summary>
|
||||
/// <param name="startOffset">The offset in the code buffer to start disassembly from</param>
|
||||
/// <returns>A list of disassembled instructions</returns>
|
||||
private List<Instruction> DisassembleFromOffset(int startOffset)
|
||||
{
|
||||
// Keep track of disassembled instructions
|
||||
List<Instruction> instructions = new List<Instruction>();
|
||||
|
||||
// Track visited addresses to avoid infinite loops
|
||||
HashSet<int> visitedOffsets = new HashSet<int>();
|
||||
|
||||
// Queue of offsets to process
|
||||
Queue<int> offsetQueue = new Queue<int>();
|
||||
offsetQueue.Enqueue(startOffset);
|
||||
|
||||
while (offsetQueue.Count > 0)
|
||||
{
|
||||
int currentOffset = offsetQueue.Dequeue();
|
||||
|
||||
// Skip if we've already processed this offset
|
||||
if (visitedOffsets.Contains(currentOffset))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Create a new decoder positioned at the current offset
|
||||
InstructionDecoder decoder = new InstructionDecoder(_codeBuffer, _length);
|
||||
decoder.SetPosition(currentOffset);
|
||||
|
||||
// Process instructions at this address until we hit a control flow change
|
||||
while (decoder.CanReadByte() && decoder.GetPosition() < _length)
|
||||
{
|
||||
int positionBeforeDecode = decoder.GetPosition();
|
||||
visitedOffsets.Add(positionBeforeDecode);
|
||||
|
||||
// Decode the instruction
|
||||
Instruction? instruction = decoder.DecodeInstruction();
|
||||
if (instruction == null)
|
||||
{
|
||||
// Invalid instruction, skip to next byte
|
||||
decoder.SetPosition(positionBeforeDecode + 1);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Set the instruction address
|
||||
instruction.Address = _baseAddress + (uint)positionBeforeDecode;
|
||||
|
||||
// Add the instruction to our list
|
||||
instructions.Add(instruction);
|
||||
|
||||
// Check for control flow instructions
|
||||
if (IsReturnInstruction(instruction))
|
||||
{
|
||||
// End of function, don't follow any further from this branch
|
||||
break;
|
||||
}
|
||||
else if (IsUnconditionalJump(instruction))
|
||||
{
|
||||
// Follow the unconditional jump target
|
||||
int? targetOffset = GetJumpTargetOffset(instruction, positionBeforeDecode);
|
||||
if (targetOffset.HasValue && targetOffset.Value >= 0 && targetOffset.Value < _length)
|
||||
{
|
||||
offsetQueue.Enqueue(targetOffset.Value);
|
||||
}
|
||||
|
||||
// End this branch of execution
|
||||
break;
|
||||
}
|
||||
else if (IsConditionalJump(instruction))
|
||||
{
|
||||
// Follow both paths for conditional jumps (target and fall-through)
|
||||
int? targetOffset = GetJumpTargetOffset(instruction, positionBeforeDecode);
|
||||
if (targetOffset.HasValue && targetOffset.Value >= 0 && targetOffset.Value < _length)
|
||||
{
|
||||
offsetQueue.Enqueue(targetOffset.Value);
|
||||
}
|
||||
|
||||
// Continue with fall-through path in this loop
|
||||
}
|
||||
else if (IsCallInstruction(instruction))
|
||||
{
|
||||
// For calls, we just continue with the next instruction (we don't follow the call)
|
||||
// We could add separate functionality to follow calls if needed
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort instructions by address for readability
|
||||
instructions.Sort((a, b) => a.Address.CompareTo(b.Address));
|
||||
|
||||
return instructions;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if an instruction is a return instruction
|
||||
/// </summary>
|
||||
private bool IsReturnInstruction(Instruction instruction)
|
||||
{
|
||||
return instruction.Type == InstructionType.Ret ||
|
||||
instruction.Type == InstructionType.Retf;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if an instruction is an unconditional jump
|
||||
/// </summary>
|
||||
private bool IsUnconditionalJump(Instruction instruction)
|
||||
{
|
||||
return instruction.Type == InstructionType.Jmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if an instruction is a conditional jump
|
||||
/// </summary>
|
||||
private bool IsConditionalJump(Instruction instruction)
|
||||
{
|
||||
return instruction.Type == InstructionType.Je ||
|
||||
instruction.Type == InstructionType.Jne ||
|
||||
instruction.Type == InstructionType.Ja ||
|
||||
instruction.Type == InstructionType.Jae ||
|
||||
instruction.Type == InstructionType.Jb ||
|
||||
instruction.Type == InstructionType.Jbe ||
|
||||
instruction.Type == InstructionType.Jg ||
|
||||
instruction.Type == InstructionType.Jge ||
|
||||
instruction.Type == InstructionType.Jl ||
|
||||
instruction.Type == InstructionType.Jle ||
|
||||
instruction.Type == InstructionType.Jo ||
|
||||
instruction.Type == InstructionType.Jno ||
|
||||
instruction.Type == InstructionType.Jp ||
|
||||
instruction.Type == InstructionType.Jnp ||
|
||||
instruction.Type == InstructionType.Js ||
|
||||
instruction.Type == InstructionType.Jns ||
|
||||
instruction.Type == InstructionType.Jcxz;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if an instruction is a call instruction
|
||||
/// </summary>
|
||||
private bool IsCallInstruction(Instruction instruction)
|
||||
{
|
||||
return instruction.Type == InstructionType.Call;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the jump target offset from a jump instruction
|
||||
/// </summary>
|
||||
private int? GetJumpTargetOffset(Instruction instruction, int instructionOffset)
|
||||
{
|
||||
// Check if the instruction has at least one operand
|
||||
if (instruction.StructuredOperands == null || instruction.StructuredOperands.Count == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Look for an immediate operand which represents the offset
|
||||
var operand = instruction.StructuredOperands[0];
|
||||
if (operand is ImmediateOperand immediateOperand)
|
||||
{
|
||||
// Calculate the target address
|
||||
// For relative jumps, the target is IP (instruction pointer) + instruction length + offset
|
||||
int instructionLength = (int)(instruction.Address - _baseAddress) - instructionOffset + 1;
|
||||
int jumpOffset = Convert.ToInt32(immediateOperand.Value);
|
||||
|
||||
return instructionOffset + instructionLength + jumpOffset;
|
||||
}
|
||||
|
||||
// For now, we don't handle indirect jumps like JMP [eax] or JMP [ebx+4]
|
||||
return null;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user