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Refactor instruction handlers to use single instruction per handler pattern
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72
X86Disassembler/X86/Handlers/InstructionHandlerFactory.cs
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72
X86Disassembler/X86/Handlers/InstructionHandlerFactory.cs
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namespace X86Disassembler.X86.Handlers;
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/// <summary>
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/// Factory for creating instruction handlers
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/// </summary>
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public class InstructionHandlerFactory
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{
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private readonly byte[] _codeBuffer;
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private readonly InstructionDecoder _decoder;
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private readonly int _length;
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private readonly List<IInstructionHandler> _handlers = new List<IInstructionHandler>();
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/// <summary>
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/// Initializes a new instance of the InstructionHandlerFactory class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this factory</param>
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/// <param name="length">The length of the buffer</param>
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public InstructionHandlerFactory(byte[] codeBuffer, InstructionDecoder decoder, int length)
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{
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_codeBuffer = codeBuffer;
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_decoder = decoder;
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_length = length;
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// Register all instruction handlers
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RegisterHandlers();
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}
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/// <summary>
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/// Registers all instruction handlers
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/// </summary>
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private void RegisterHandlers()
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{
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// Register specific instruction handlers
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_handlers.Add(new RetHandler(_codeBuffer, _decoder, _length));
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_handlers.Add(new RetImmHandler(_codeBuffer, _decoder, _length));
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_handlers.Add(new JmpRel32Handler(_codeBuffer, _decoder, _length));
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_handlers.Add(new JmpRel8Handler(_codeBuffer, _decoder, _length));
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_handlers.Add(new CallRel32Handler(_codeBuffer, _decoder, _length));
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_handlers.Add(new XorRegMemHandler(_codeBuffer, _decoder, _length));
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_handlers.Add(new TestRegMemHandler(_codeBuffer, _decoder, _length));
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_handlers.Add(new TestAlImmHandler(_codeBuffer, _decoder, _length));
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_handlers.Add(new TestEaxImmHandler(_codeBuffer, _decoder, _length));
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_handlers.Add(new FnstswHandler(_codeBuffer, _decoder, _length));
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_handlers.Add(new ConditionalJumpHandler(_codeBuffer, _decoder, _length));
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_handlers.Add(new TwoByteConditionalJumpHandler(_codeBuffer, _decoder, _length));
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// Register group handlers for instructions that share similar decoding logic
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_handlers.Add(new Group1Handler(_codeBuffer, _decoder, _length));
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_handlers.Add(new Group3Handler(_codeBuffer, _decoder, _length));
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_handlers.Add(new FloatingPointHandler(_codeBuffer, _decoder, _length));
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_handlers.Add(new DataTransferHandler(_codeBuffer, _decoder, _length));
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}
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/// <summary>
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/// Gets a handler that can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to decode</param>
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/// <returns>A handler that can decode the opcode, or null if no handler is found</returns>
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public IInstructionHandler? GetHandler(byte opcode)
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{
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foreach (var handler in _handlers)
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{
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if (handler.CanHandle(opcode))
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{
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return handler;
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}
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}
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return null;
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}
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}
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