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Reorganize floating point handlers into logical subfolders
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using X86Disassembler.X86.Operands;
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Control;
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/// <summary>
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/// Handler for FNSTSW AX instruction (0xDF 0xE0)
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/// </summary>
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public class FnstswHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FnstswHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public FnstswHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FNSTSW is a two-byte opcode (0xDF 0xE0)
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if (opcode != 0xDF) return false;
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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if (Decoder.PeakByte() != 0xE0)
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return false;
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return true;
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}
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/// <summary>
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/// Decodes an FNSTSW instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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// Check if we can read the second byte of the opcode
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Verify the second byte is 0xE0
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byte secondByte = Decoder.ReadByte();
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if (secondByte != 0xE0)
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{
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return false;
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}
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// Set the instruction type
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instruction.Type = InstructionType.Fnstsw;
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// Create the AX register operand
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var axOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, 16);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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axOperand
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];
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return true;
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}
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}
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