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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-06-20 16:18:37 +03:00

Updated instruction handlers to use Type and StructuredOperands instead of Mnemonic and Operands

This commit is contained in:
bird_egop
2025-04-14 22:08:50 +03:00
parent c516e063e7
commit 685eeda03d
136 changed files with 3694 additions and 2584 deletions

View File

@ -1,5 +1,7 @@
namespace X86Disassembler.X86.Handlers.Jump;
using X86Disassembler.X86.Operands;
/// <summary>
/// Handler for JGE rel8 instruction (0x7D)
/// </summary>
@ -8,11 +10,9 @@ public class JgeRel8Handler : InstructionHandler
/// <summary>
/// Initializes a new instance of the JgeRel8Handler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this handler</param>
/// <param name="length">The length of the buffer</param>
public JgeRel8Handler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
public JgeRel8Handler(InstructionDecoder decoder)
: base(decoder)
{
}
@ -34,14 +34,13 @@ public class JgeRel8Handler : InstructionHandler
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the mnemonic
instruction.Mnemonic = "jge";
// Set the instruction type
instruction.Type = InstructionType.Jge;
// Check if we can read the offset byte
if (!Decoder.CanReadByte())
{
instruction.Operands = "??";
return true;
return false;
}
sbyte offset = (sbyte)Decoder.ReadByte();
@ -49,8 +48,14 @@ public class JgeRel8Handler : InstructionHandler
// Calculate target address (instruction address + instruction length + offset)
ulong targetAddress = instruction.Address + 2UL + (uint)offset;
// Format the target address
instruction.Operands = $"0x{targetAddress:X8}";
// Create the relative offset operand
var targetOperand = OperandFactory.CreateRelativeOffsetOperand(targetAddress, 8);
// Set the structured operands
instruction.StructuredOperands =
[
targetOperand
];
return true;
}