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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-06-20 08:18:36 +03:00

Updated instruction handlers to use Type and StructuredOperands instead of Mnemonic and Operands

This commit is contained in:
bird_egop
2025-04-14 22:08:50 +03:00
parent c516e063e7
commit 685eeda03d
136 changed files with 3694 additions and 2584 deletions

View File

@ -1,3 +1,5 @@
using X86Disassembler.X86.Operands;
namespace X86Disassembler.X86.Handlers.Sub;
/// <summary>
@ -8,11 +10,9 @@ public class SubAxImm16Handler : InstructionHandler
/// <summary>
/// Initializes a new instance of the SubAxImm16Handler class
/// </summary>
/// <param name="codeBuffer">The buffer containing the code to decode</param>
/// <param name="decoder">The instruction decoder that owns this handler</param>
/// <param name="length">The length of the buffer</param>
public SubAxImm16Handler(byte[] codeBuffer, InstructionDecoder decoder, int length)
: base(codeBuffer, decoder, length)
public SubAxImm16Handler(InstructionDecoder decoder)
: base(decoder)
{
}
@ -35,8 +35,8 @@ public class SubAxImm16Handler : InstructionHandler
/// <returns>True if the instruction was successfully decoded</returns>
public override bool Decode(byte opcode, Instruction instruction)
{
// Set the mnemonic
instruction.Mnemonic = "sub";
// Set the instruction type
instruction.Type = InstructionType.Sub;
if (!Decoder.CanReadUShort())
{
@ -45,9 +45,19 @@ public class SubAxImm16Handler : InstructionHandler
// Read the immediate value (16-bit)
var immediate = Decoder.ReadUInt16();
// Set the operands (note: we use "eax" instead of "ax" to match the disassembler's output)
instruction.Operands = $"eax, 0x{immediate:X4}";
// Create the destination register operand (AX)
var destinationOperand = OperandFactory.CreateRegisterOperand(RegisterIndex.A, 16);
// Create the source immediate operand
var sourceOperand = OperandFactory.CreateImmediateOperand(immediate, 16);
// Set the structured operands
instruction.StructuredOperands =
[
destinationOperand,
sourceOperand
];
return true;
}