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split float handlers
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63
X86Disassembler/X86/Handlers/FloatingPoint/FnstswHandler.cs
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63
X86Disassembler/X86/Handlers/FloatingPoint/FnstswHandler.cs
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namespace X86Disassembler.X86.Handlers.FloatingPoint;
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/// <summary>
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/// Handler for FNSTSW instruction (0xDFE0)
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/// </summary>
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public class FnstswHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FnstswHandler class
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/// </summary>
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/// <param name="codeBuffer">The buffer containing the code to decode</param>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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/// <param name="length">The length of the buffer</param>
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public FnstswHandler(byte[] codeBuffer, InstructionDecoder decoder, int length)
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: base(codeBuffer, decoder, length)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FNSTSW is a two-byte opcode (0xDF 0xE0)
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if (opcode == 0xDF)
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{
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int position = Decoder.GetPosition();
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if (position < Length && CodeBuffer[position] == 0xE0)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Decodes an FNSTSW instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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int position = Decoder.GetPosition();
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if (position >= Length || CodeBuffer[position] != 0xE0)
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{
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return false;
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}
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// Skip the second byte of the opcode
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Decoder.SetPosition(position + 1);
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// Set the mnemonic and operands
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instruction.Mnemonic = "fnstsw";
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instruction.Operands = "ax";
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return true;
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}
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}
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