mirror of
https://github.com/sampletext32/ParkanPlayground.git
synced 2025-05-18 19:31:17 +03:00
теперь читает данные о миссии)
This commit is contained in:
parent
d1b02ecc67
commit
b14742f2cd
@ -1,18 +1,21 @@
|
||||
using System.Buffers.Binary;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Autodemo.00\\data.tma";
|
||||
// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Tutorial.01\\data.tma";
|
||||
var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\CAMPAIGN\\CAMPAIGN.01\\Mission.03\\data.tma";
|
||||
var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\CAMPAIGN\\CAMPAIGN.01\\Mission.02\\data.tma";
|
||||
// var missionFilePath = "C:\\Program Files (x86)\\Nikita\\Iron Strategy\\MISSIONS\\Single.01\\data.tma";
|
||||
var fs = new FileStream(missionFilePath, FileMode.Open);
|
||||
|
||||
var arealData = LoadAreals(fs);
|
||||
|
||||
var clans = LoadClans(fs);
|
||||
var clansData = LoadClans(fs);
|
||||
|
||||
var gameObjectsData = LoadGameObjects(fs);
|
||||
|
||||
_ = 5;
|
||||
// LoadGameObjects(fs);
|
||||
|
||||
ArealsFileData LoadAreals(FileStream fileStream)
|
||||
{
|
||||
@ -58,17 +61,17 @@ ClansFileData? LoadClans(FileStream fileStream)
|
||||
|
||||
var treeInfoCount = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
List<ClanTreeInfo> infos = [];
|
||||
List<ClanInfo> infos = [];
|
||||
for (var i = 0; i < treeInfoCount; i++)
|
||||
{
|
||||
var clanTreeInfo = new ClanTreeInfo();
|
||||
var clanTreeInfo = new ClanInfo();
|
||||
|
||||
clanTreeInfo.ClanName = fileStream.ReadLengthPrefixedString();
|
||||
clanTreeInfo.UnkInt1 = fileStream.ReadInt32LittleEndian();
|
||||
clanTreeInfo.X = fileStream.ReadFloatLittleEndian();
|
||||
clanTreeInfo.Y = fileStream.ReadFloatLittleEndian();
|
||||
clanTreeInfo.ClanType = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
clanTreeInfo.ClanType = (ClanType)fileStream.ReadInt32LittleEndian();
|
||||
|
||||
if (1 < clanFeatureSet)
|
||||
{
|
||||
// MISSIONS\SCRIPTS\default
|
||||
@ -120,7 +123,7 @@ ClansFileData? LoadClans(FileStream fileStream)
|
||||
if (5 < clanFeatureSet)
|
||||
{
|
||||
clanTreeInfo.AlliesMapCount = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
|
||||
// тут какая-то мапа
|
||||
// в демо миссии тут
|
||||
// player -> 1
|
||||
@ -152,6 +155,221 @@ ClansFileData? LoadClans(FileStream fileStream)
|
||||
return clanInfo;
|
||||
}
|
||||
|
||||
GameObjectsFileData LoadGameObjects(FileStream fileStream)
|
||||
{
|
||||
var gameObjectsFeatureSet = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
var gameObjectsCount = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
Span<byte> settingVal1 = stackalloc byte[4];
|
||||
Span<byte> settingVal2 = stackalloc byte[4];
|
||||
Span<byte> settingVal3 = stackalloc byte[4];
|
||||
|
||||
List<GameObjectInfo> gameObjectInfos = [];
|
||||
|
||||
for (var i = 0; i < gameObjectsCount; i++)
|
||||
{
|
||||
var gameObjectInfo = new GameObjectInfo();
|
||||
// ReadGameObjectData
|
||||
gameObjectInfo.Type = (GameObjectType)fileStream.ReadInt32LittleEndian();
|
||||
gameObjectInfo.UnknownFlags = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
// UNITS\UNITS\HERO\hero_t.dat
|
||||
gameObjectInfo.DatString = fileStream.ReadLengthPrefixedString();
|
||||
|
||||
if (2 < gameObjectsFeatureSet)
|
||||
{
|
||||
gameObjectInfo.OwningClanIndex = fileStream.ReadInt32LittleEndian();
|
||||
}
|
||||
|
||||
if (3 < gameObjectsFeatureSet)
|
||||
{
|
||||
gameObjectInfo.UnknownInt3 = fileStream.ReadInt32LittleEndian();
|
||||
}
|
||||
|
||||
// читает 12 байт
|
||||
gameObjectInfo.Position = new Vector3(
|
||||
fileStream.ReadFloatLittleEndian(),
|
||||
fileStream.ReadFloatLittleEndian(),
|
||||
fileStream.ReadFloatLittleEndian()
|
||||
);
|
||||
|
||||
// ещё раз читает 12 байт
|
||||
gameObjectInfo.Rotation = new Vector3(
|
||||
fileStream.ReadFloatLittleEndian(),
|
||||
fileStream.ReadFloatLittleEndian(),
|
||||
fileStream.ReadFloatLittleEndian()
|
||||
);
|
||||
|
||||
if (gameObjectsFeatureSet < 10)
|
||||
{
|
||||
// если фичесет меньше 10, то игра забивает вектор единицами
|
||||
gameObjectInfo.Scale = new Vector3(1, 1, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// в противном случае читает ещё вектор из файла
|
||||
gameObjectInfo.Scale = new Vector3(
|
||||
fileStream.ReadFloatLittleEndian(),
|
||||
fileStream.ReadFloatLittleEndian(),
|
||||
fileStream.ReadFloatLittleEndian()
|
||||
);
|
||||
}
|
||||
|
||||
if (6 < gameObjectsFeatureSet)
|
||||
{
|
||||
// у HERO пустая строка
|
||||
gameObjectInfo.UnknownString2 = fileStream.ReadLengthPrefixedString();
|
||||
}
|
||||
|
||||
if (7 < gameObjectsFeatureSet)
|
||||
{
|
||||
gameObjectInfo.UnknownInt4 = fileStream.ReadInt32LittleEndian();
|
||||
}
|
||||
|
||||
if (8 < gameObjectsFeatureSet)
|
||||
{
|
||||
gameObjectInfo.UnknownInt5 = fileStream.ReadInt32LittleEndian();
|
||||
gameObjectInfo.UnknownInt6 = fileStream.ReadInt32LittleEndian();
|
||||
}
|
||||
|
||||
if (5 < gameObjectsFeatureSet)
|
||||
{
|
||||
// тут игра вызывает ещё одну функцию чтения файла - видимо это настройки объекта
|
||||
|
||||
var unused = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
var innerCount = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
List<GameObjectSetting> settings = [];
|
||||
for (var i1 = 0; i1 < innerCount; i1++)
|
||||
{
|
||||
// судя по всему это тип настройки
|
||||
// 0 - float, 1 - int, 2?
|
||||
var settingType = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
settingVal1.Clear();
|
||||
settingVal2.Clear();
|
||||
settingVal3.Clear();
|
||||
fileStream.ReadExactly(settingVal1);
|
||||
fileStream.ReadExactly(settingVal2);
|
||||
fileStream.ReadExactly(settingVal3);
|
||||
|
||||
IntFloatValue val1;
|
||||
IntFloatValue val2;
|
||||
IntFloatValue val3;
|
||||
|
||||
if (settingType == 0)
|
||||
{
|
||||
// float
|
||||
val1 = new IntFloatValue(settingVal1);
|
||||
val2 = new IntFloatValue(settingVal2);
|
||||
val3 = new IntFloatValue(settingVal3);
|
||||
// var innerFloat1 = fileStream.ReadFloatLittleEndian();
|
||||
// var innerFloat2 = fileStream.ReadFloatLittleEndian();
|
||||
// судя по всему это значение настройки
|
||||
// var innerFloat3 = fileStream.ReadFloatLittleEndian();
|
||||
}
|
||||
else if (settingType == 1)
|
||||
{
|
||||
val1 = new IntFloatValue(settingVal1);
|
||||
val2 = new IntFloatValue(settingVal2);
|
||||
val3 = new IntFloatValue(settingVal3);
|
||||
// var innerInt1 = fileStream.ReadInt32LittleEndian();
|
||||
// var innerInt2 = fileStream.ReadInt32LittleEndian();
|
||||
// судя по всему это значение настройки
|
||||
// var innerInt3 = fileStream.ReadInt32LittleEndian();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Settings value type is not float or int");
|
||||
}
|
||||
|
||||
// Invulnerability
|
||||
// Life state
|
||||
// LogicalID
|
||||
// ClanID
|
||||
// Type
|
||||
// MaxSpeedPercent
|
||||
// MaximumOre
|
||||
// CurrentOre
|
||||
var name = fileStream.ReadLengthPrefixedString();
|
||||
|
||||
settings.Add(new GameObjectSetting(settingType, val1, val2, val3, name));
|
||||
}
|
||||
|
||||
gameObjectInfo.Settings = new GameObjectSettings(unused, innerCount, settings);
|
||||
}
|
||||
|
||||
gameObjectInfos.Add(gameObjectInfo);
|
||||
|
||||
// end ReadGameObjectData
|
||||
}
|
||||
|
||||
// DATA\MAPS\KM_2\land
|
||||
// DATA\MAPS\SC_3\land
|
||||
var landString = fileStream.ReadLengthPrefixedString();
|
||||
|
||||
int unkInt7 = 0;
|
||||
string? missionTechDescription = null;
|
||||
if (1 < gameObjectsFeatureSet)
|
||||
{
|
||||
unkInt7 = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
// ? - байт cd
|
||||
|
||||
// Mission??????????trm\Is.\Ir
|
||||
// Skirmish 1. Full Base, One opponent?????
|
||||
// New mission?????????????????M
|
||||
missionTechDescription = fileStream.ReadLengthPrefixedString();
|
||||
}
|
||||
|
||||
LodeData? lodeData = null;
|
||||
if (4 < gameObjectsFeatureSet)
|
||||
{
|
||||
var unused = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
var lodeCount = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
List<LodeInfo> lodeInfos = [];
|
||||
for (var i1 = 0; i1 < lodeCount; i1++)
|
||||
{
|
||||
var unkLodeVector = new Vector3(
|
||||
fileStream.ReadFloatLittleEndian(),
|
||||
fileStream.ReadFloatLittleEndian(),
|
||||
fileStream.ReadFloatLittleEndian()
|
||||
);
|
||||
|
||||
var unkLodeInt1 = fileStream.ReadInt32LittleEndian();
|
||||
var unkLodeFlags2 = fileStream.ReadInt32LittleEndian();
|
||||
var unkLodeFloat3 = fileStream.ReadFloatLittleEndian();
|
||||
var unkLodeInt4 = fileStream.ReadInt32LittleEndian();
|
||||
|
||||
lodeInfos.Add(
|
||||
new LodeInfo(
|
||||
unkLodeVector,
|
||||
unkLodeInt1,
|
||||
unkLodeFlags2,
|
||||
unkLodeFloat3,
|
||||
unkLodeInt4
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
lodeData = new LodeData(unused, lodeCount, lodeInfos);
|
||||
}
|
||||
|
||||
return new GameObjectsFileData(
|
||||
gameObjectsFeatureSet,
|
||||
gameObjectsCount,
|
||||
gameObjectInfos,
|
||||
landString,
|
||||
unkInt7,
|
||||
missionTechDescription,
|
||||
lodeData
|
||||
);
|
||||
}
|
||||
|
||||
public static class Extensions
|
||||
{
|
||||
public static int ReadInt32LittleEndian(this FileStream fs)
|
||||
@ -174,6 +392,11 @@ public static class Extensions
|
||||
{
|
||||
var len = fs.ReadInt32LittleEndian();
|
||||
|
||||
if (len == 0)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
var buffer = new byte[len];
|
||||
|
||||
fs.ReadExactly(buffer, 0, len);
|
||||
@ -190,30 +413,105 @@ public record Vector3(float X, float Y, float Z);
|
||||
|
||||
// ----
|
||||
|
||||
public record ClansFileData(int ClanFeatureSet, int TreeCount, List<ClanTreeInfo> TreeInfos);
|
||||
public record ClansFileData(int ClanFeatureSet, int ClanCount, List<ClanInfo> ClanInfos);
|
||||
|
||||
public class ClanTreeInfo
|
||||
public class ClanInfo
|
||||
{
|
||||
public string ClanName { get; set; }
|
||||
public int UnkInt1 { get; set; }
|
||||
public float X { get; set; }
|
||||
public float Y { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 1 - игрок, 2 AI, 3 - нейтральный
|
||||
/// </summary>
|
||||
public int ClanType { get; set; }
|
||||
public ClanType ClanType { get; set; }
|
||||
|
||||
public string UnkString2 { get; set; }
|
||||
public int UnknownClanPartCount { get; set; }
|
||||
public List<UnknownClanTreeInfoPart> UnknownParts { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Игра называет этот путь TreeName
|
||||
/// </summary>
|
||||
public string ResearchNResPath { get; set; }
|
||||
public int UnkInt3 { get; set; }
|
||||
public int AlliesMapCount { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// мапа союзников (ключ - имя клана, значение - число, всегда либо 0 либо 1)
|
||||
/// </summary>
|
||||
public Dictionary<string, int> AlliesMap { get; set; }
|
||||
}
|
||||
|
||||
public record UnknownClanTreeInfoPart(int UnkInt1, Vector3 UnkVector, float UnkInt2, float UnkInt3);
|
||||
public record UnknownClanTreeInfoPart(int UnkInt1, Vector3 UnkVector, float UnkInt2, float UnkInt3);
|
||||
|
||||
[DebuggerDisplay("AsInt = {AsInt}, AsFloat = {AsFloat}")]
|
||||
public class IntFloatValue(Span<byte> span)
|
||||
{
|
||||
public int AsInt { get; set; } = MemoryMarshal.Read<int>(span);
|
||||
public float AsFloat { get; set; } = MemoryMarshal.Read<float>(span);
|
||||
}
|
||||
|
||||
public record GameObjectsFileData(int GameObjectsFeatureSet, int GameObjectsCount, List<GameObjectInfo> GameObjectInfos, string LandString, int UnknownInt, string? MissionTechDescription, LodeData? LodeData);
|
||||
|
||||
public class GameObjectInfo
|
||||
{
|
||||
// 0 - здание, 1 - бот, 2 - окружение
|
||||
public GameObjectType Type { get; set; }
|
||||
|
||||
public int UnknownFlags { get; set; }
|
||||
|
||||
public string DatString { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Индекс клана, которому принадлежит объект
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// <para>
|
||||
/// Некоторые объекты окружения иногда почему-то принадлежат клану отличному от -1
|
||||
/// </para>
|
||||
/// <para>
|
||||
/// Может быть -1, если объект никому не принадлежит, я такое встречал только у объектов окружения
|
||||
/// </para>
|
||||
/// </remarks>
|
||||
public int OwningClanIndex { get; set; }
|
||||
|
||||
public int UnknownInt3 { get; set; }
|
||||
|
||||
public Vector3 Position { get; set; }
|
||||
public Vector3 Rotation { get; set; }
|
||||
public Vector3 Scale { get; set; }
|
||||
|
||||
public string UnknownString2 { get; set; }
|
||||
|
||||
public int UnknownInt4 { get; set; }
|
||||
public int UnknownInt5 { get; set; }
|
||||
public int UnknownInt6 { get; set; }
|
||||
|
||||
public GameObjectSettings Settings { get; set; }
|
||||
}
|
||||
|
||||
public record GameObjectSettings(int Unused, int SettingsCount, List<GameObjectSetting> Settings);
|
||||
|
||||
public record GameObjectSetting(int SettingType, IntFloatValue Unk1, IntFloatValue Unk2, IntFloatValue Unk3, string Name);
|
||||
|
||||
public record LodeData(int Unused, int LodeCount, List<LodeInfo> Lodes);
|
||||
|
||||
public record LodeInfo(Vector3 UnknownVector, int UnknownInt1, int UnknownInt2, float UnknownFloat, int UnknownInt3);
|
||||
|
||||
public enum GameObjectType
|
||||
{
|
||||
Building = 0,
|
||||
Warbot = 1,
|
||||
Tree = 2,
|
||||
Stone = 3
|
||||
}
|
||||
|
||||
public enum ClanType
|
||||
{
|
||||
Environment = 0,
|
||||
Player = 1,
|
||||
AI = 2,
|
||||
Neutral = 3
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user