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float handlers
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namespace X86Disassembler.X86.Handlers.FloatingPoint.Arithmetic;
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using X86Disassembler.X86.Operands;
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/// <summary>
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/// Handler for FSUBR ST, ST(i) instruction (D8 E8-EF)
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/// </summary>
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public class FsubrStStiHandler : InstructionHandler
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{
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/// <summary>
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/// Initializes a new instance of the FsubrStStHandler class
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/// </summary>
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/// <param name="decoder">The instruction decoder that owns this handler</param>
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public FsubrStStiHandler(InstructionDecoder decoder)
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: base(decoder)
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{
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}
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/// <summary>
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/// Checks if this handler can decode the given opcode
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/// </summary>
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/// <param name="opcode">The opcode to check</param>
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/// <returns>True if this handler can decode the opcode</returns>
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public override bool CanHandle(byte opcode)
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{
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// FSUBR ST, ST(i) is D8 E8-EF
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if (opcode != 0xD8) return false;
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Check second opcode byte
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byte secondOpcode = Decoder.PeakByte();
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// Only handle E8-EF
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return secondOpcode is >= 0xE8 and <= 0xEF;
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}
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/// <summary>
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/// Decodes a FSUBR ST, ST(i) instruction
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/// </summary>
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/// <param name="opcode">The opcode of the instruction</param>
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/// <param name="instruction">The instruction object to populate</param>
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/// <returns>True if the instruction was successfully decoded</returns>
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public override bool Decode(byte opcode, Instruction instruction)
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{
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if (!Decoder.CanReadByte())
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{
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return false;
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}
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// Read the ModR/M byte and calculate ST(i) index
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var stIndex = (FpuRegisterIndex)(Decoder.ReadByte() - 0xE8);
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// Set the instruction type
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instruction.Type = InstructionType.Fsubr;
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// Create the FPU register operands
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var st0Operand = OperandFactory.CreateFPURegisterOperand(FpuRegisterIndex.ST0);
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var stiOperand = OperandFactory.CreateFPURegisterOperand(stIndex);
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// Set the structured operands
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instruction.StructuredOperands =
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[
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st0Operand,
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stiOperand
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];
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return true;
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}
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}
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