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mirror of https://github.com/sampletext32/ParkanPlayground.git synced 2025-05-18 19:31:17 +03:00
ParkanPlayground/X86Disassembler/X86/Handlers/InstructionHandlerFactory.cs
2025-04-18 14:06:43 +03:00

860 lines
48 KiB
C#

using X86Disassembler.X86.Handlers.Adc;
using X86Disassembler.X86.Handlers.Add;
using X86Disassembler.X86.Handlers.And;
using X86Disassembler.X86.Handlers.Bit;
using X86Disassembler.X86.Handlers.Call;
using X86Disassembler.X86.Handlers.Cmp;
using X86Disassembler.X86.Handlers.Dec;
using X86Disassembler.X86.Handlers.Div;
using X86Disassembler.X86.Handlers.FloatingPoint;
using X86Disassembler.X86.Handlers.Idiv;
using X86Disassembler.X86.Handlers.Imul;
using X86Disassembler.X86.Handlers.Inc;
using X86Disassembler.X86.Handlers.Jump;
using X86Disassembler.X86.Handlers.Lea;
using X86Disassembler.X86.Handlers.Misc;
using X86Disassembler.X86.Handlers.Mov;
using X86Disassembler.X86.Handlers.Mul;
using X86Disassembler.X86.Handlers.Neg;
using X86Disassembler.X86.Handlers.Nop;
using X86Disassembler.X86.Handlers.Not;
using X86Disassembler.X86.Handlers.Or;
using X86Disassembler.X86.Handlers.Pop;
using X86Disassembler.X86.Handlers.Push;
using X86Disassembler.X86.Handlers.Ret;
using X86Disassembler.X86.Handlers.Sbb;
using X86Disassembler.X86.Handlers.Shift;
using X86Disassembler.X86.Handlers.String;
using X86Disassembler.X86.Handlers.Sub;
using X86Disassembler.X86.Handlers.Test;
using X86Disassembler.X86.Handlers.Xchg;
using X86Disassembler.X86.Handlers.Xor;
using X86Disassembler.X86.Handlers.Flags;
namespace X86Disassembler.X86.Handlers;
/// <summary>
/// Factory for creating instruction handlers
/// </summary>
public class InstructionHandlerFactory
{
private readonly List<IInstructionHandler> _handlers = [];
private readonly InstructionDecoder _decoder;
/// <summary>
/// Initializes a new instance of the InstructionHandlerFactory class
/// </summary>
/// <param name="decoder">The instruction decoder that owns this factory</param>
public InstructionHandlerFactory(InstructionDecoder decoder)
{
_decoder = decoder;
RegisterAllHandlers();
}
/// <summary>
/// Registers all handlers
/// </summary>
private void RegisterAllHandlers()
{
// Register specific instruction handlers
_handlers.Add(new Int3Handler(_decoder));
// Register handlers in order of priority (most specific first)
RegisterSbbHandlers(); // SBB instructions
RegisterAdcHandlers(); // ADC instructions
RegisterAddHandlers(); // ADD instructions
RegisterAndHandlers(); // AND instructions
RegisterOrHandlers(); // OR instructions
RegisterXorHandlers(); // XOR instructions
RegisterCmpHandlers(); // CMP instructions
RegisterTestHandlers(); // TEST instructions
// Register arithmetic unary instructions
RegisterNotHandlers(); // NOT instructions
RegisterNegHandlers(); // NEG instructions
RegisterMulHandlers(); // MUL instructions
RegisterImulHandlers(); // IMUL instructions
RegisterDivHandlers(); // DIV instructions
RegisterIdivHandlers(); // IDIV instructions
RegisterXchgHandlers(); // XCHG
RegisterJumpHandlers(); // JMP instructions
RegisterCallHandlers(); // CALL instructions
RegisterReturnHandlers(); // RET instructions
RegisterDecHandlers(); // DEC instructions
RegisterIncHandlers(); // INC/DEC handlers after Group 1 handlers
RegisterPushHandlers(); // PUSH instructions
RegisterPopHandlers(); // POP instructions
RegisterLeaHandlers(); // LEA instructions
RegisterFloatingPointHandlers(); // FPU instructions
RegisterStringHandlers(); // String instructions
RegisterMovHandlers(); // MOV instructions
RegisterSubHandlers(); // Register SUB handlers
RegisterNopHandlers(); // Register NOP handlers
RegisterBitHandlers(); // Register bit manipulation handlers
RegisterMiscHandlers(); // Register miscellaneous instructions
RegisterShiftHandlers(); // Register shift and rotate instructions
RegisterFlagHandlers(); // Register flag manipulation instructions
RegisterStackHandlers(); // Register special stack frame instructions
}
/// <summary>
/// Registers all SBB instruction handlers
/// </summary>
private void RegisterSbbHandlers()
{
// SBB register-register and register-memory handlers for 8-bit operands
_handlers.Add(new SbbRm8R8Handler(_decoder)); // SBB r/m8, r8 (opcode 18)
_handlers.Add(new SbbR8Rm8Handler(_decoder)); // SBB r8, r/m8 (opcode 1A)
// SBB register-register and register-memory handlers for 16-bit operands (with 0x66 prefix)
_handlers.Add(new SbbRm16R16Handler(_decoder)); // SBB r/m16, r16 (opcode 19 with 0x66 prefix)
_handlers.Add(new SbbR16Rm16Handler(_decoder)); // SBB r16, r/m16 (opcode 1B with 0x66 prefix)
// SBB register-register and register-memory handlers for 32-bit operands
_handlers.Add(new SbbRm32R32Handler(_decoder)); // SBB r/m32, r32 (opcode 19)
_handlers.Add(new SbbR32Rm32Handler(_decoder)); // SBB r32, r/m32 (opcode 1B)
// SBB immediate handlers for 8-bit operands
_handlers.Add(new SbbImmFromRm8Handler(_decoder)); // SBB r/m8, imm8 (opcode 80 /3)
_handlers.Add(new SbbAlImmHandler(_decoder)); // SBB AL, imm8 (opcode 1C)
// SBB immediate handlers for 16-bit operands (with 0x66 prefix)
_handlers.Add(new SbbImmFromRm16Handler(_decoder)); // SBB r/m16, imm16 (opcode 81 /3 with 0x66 prefix)
_handlers.Add(new SbbImmFromRm16SignExtendedHandler(_decoder)); // SBB r/m16, imm8 (opcode 83 /3 with 0x66 prefix)
// SBB immediate handlers for 32-bit operands
_handlers.Add(new SbbImmFromRm32Handler(_decoder)); // SBB r/m32, imm32 (opcode 81 /3)
_handlers.Add(new SbbImmFromRm32SignExtendedHandler(_decoder)); // SBB r/m32, imm8 (opcode 83 /3)
// SBB accumulator handlers
_handlers.Add(new SbbAccumulatorImmHandler(_decoder)); // SBB AX/EAX, imm16/32 (opcode 1D)
}
/// <summary>
/// Registers all ADC instruction handlers
/// </summary>
private void RegisterAdcHandlers()
{
// ADC immediate handlers
_handlers.Add(new AdcImmToRm8Handler(_decoder)); // ADC r/m8, imm8 (opcode 80 /2)
_handlers.Add(new AdcImmToRm16Handler(_decoder)); // ADC r/m16, imm16 (opcode 81 /2 with 0x66 prefix)
_handlers.Add(new AdcImmToRm16SignExtendedHandler(_decoder)); // ADC r/m16, imm8 (opcode 83 /2 with 0x66 prefix)
_handlers.Add(new AdcImmToRm32Handler(_decoder)); // ADC r/m32, imm32 (opcode 81 /2)
_handlers.Add(new AdcImmToRm32SignExtendedHandler(_decoder)); // ADC r/m32, imm8 (opcode 83 /2)
_handlers.Add(new AdcAlImmHandler(_decoder)); // ADC AL, imm8 (opcode 14)
_handlers.Add(new AdcAccumulatorImmHandler(_decoder)); // ADC AX/EAX, imm16/32 (opcode 15)
// Register-to-register ADC handlers (8-bit)
_handlers.Add(new AdcR8Rm8Handler(_decoder)); // ADC r8, r/m8 (opcode 12)
_handlers.Add(new AdcRm8R8Handler(_decoder)); // ADC r/m8, r8 (opcode 10)
// Register-to-register ADC handlers (16-bit)
_handlers.Add(new AdcR16Rm16Handler(_decoder)); // ADC r16, r/m16 (opcode 13 with 0x66 prefix)
_handlers.Add(new AdcRm16R16Handler(_decoder)); // ADC r/m16, r16 (opcode 11 with 0x66 prefix)
// Register-to-register ADC handlers (32-bit)
_handlers.Add(new AdcR32Rm32Handler(_decoder)); // ADC r32, r/m32 (opcode 13)
_handlers.Add(new AdcRm32R32Handler(_decoder)); // ADC r/m32, r32 (opcode 11)
}
/// <summary>
/// Registers all Return instruction handlers
/// </summary>
private void RegisterReturnHandlers()
{
// Add Return handlers
_handlers.Add(new RetHandler(_decoder));
_handlers.Add(new RetImmHandler(_decoder));
// Add Far Return handlers
// 16-bit handlers with operand size prefix (must come first)
_handlers.Add(new Retf16Handler(_decoder)); // RETF (16-bit) (opcode 0xCB with 0x66 prefix)
_handlers.Add(new RetfImm16Handler(_decoder)); // RETF imm16 (16-bit) (opcode 0xCA with 0x66 prefix)
// 32-bit handlers (default)
_handlers.Add(new RetfHandler(_decoder)); // RETF (32-bit) (opcode 0xCB)
_handlers.Add(new RetfImmHandler(_decoder)); // RETF imm16 (32-bit) (opcode 0xCA)
}
/// <summary>
/// Registers all Call instruction handlers
/// </summary>
private void RegisterCallHandlers()
{
// Add Call handlers
_handlers.Add(new CallRel32Handler(_decoder)); // CALL rel32 (opcode E8)
_handlers.Add(new CallRm32Handler(_decoder)); // CALL r/m32 (opcode FF /2)
_handlers.Add(new CallFarPtrHandler(_decoder)); // CALL m16:32 (opcode FF /3) - Far call
}
/// <summary>
/// Registers all Jump instruction handlers
/// </summary>
private void RegisterJumpHandlers()
{
// JMP handlers for relative jumps
_handlers.Add(new JmpRel32Handler(_decoder)); // JMP rel32 (opcode E9)
_handlers.Add(new JmpRel8Handler(_decoder)); // JMP rel8 (opcode EB)
// JMP handler for register/memory operands
_handlers.Add(new JmpRm32Handler(_decoder)); // JMP r/m32 (opcode FF /4)
// Conditional jump handlers
_handlers.Add(new JgeRel8Handler(_decoder)); // JGE rel8 (opcode 0F 8D)
_handlers.Add(new ConditionalJumpHandler(_decoder)); // Short conditional jumps
_handlers.Add(new TwoByteConditionalJumpHandler(_decoder)); // Long conditional jumps
}
/// <summary>
/// Registers all Test instruction handlers
/// </summary>
private void RegisterTestHandlers()
{
// TEST handlers
_handlers.Add(new TestImmWithRm32Handler(_decoder)); // TEST r/m32, imm32 (opcode A9)
_handlers.Add(new TestImmWithRm8Handler(_decoder)); // TEST r/m8, imm8 (opcode F6 /0)
_handlers.Add(new TestRegMem8Handler(_decoder)); // TEST r8, r/m8 (opcode 84 /0)
_handlers.Add(new TestRegMemHandler(_decoder)); // TEST r32, r/m32 (opcode 85 /0)
_handlers.Add(new TestAlImmHandler(_decoder)); // TEST AL, imm8 (opcode A8)
_handlers.Add(new TestEaxImmHandler(_decoder)); // TEST EAX, imm32 (opcode A9)
}
/// <summary>
/// Registers all Xor instruction handlers
/// </summary>
private void RegisterXorHandlers()
{
// 16-bit handlers
_handlers.Add(new XorRm16R16Handler(_decoder)); // XOR r/m16, r16 (opcode 31)
_handlers.Add(new XorR16Rm16Handler(_decoder)); // XOR r16, r/m16 (opcode 33)
_handlers.Add(new XorImmWithRm16Handler(_decoder)); // XOR r/m16, imm16 (opcode 81 /6)
_handlers.Add(new XorImmWithRm16SignExtendedHandler(_decoder)); // XOR r/m16, imm8 (opcode 83 /6)
// 32-bit handlers
_handlers.Add(new XorMemRegHandler(_decoder)); // XOR r/m32, r32 (opcode 31)
_handlers.Add(new XorRegMemHandler(_decoder)); // XOR r32, r/m32 (opcode 33)
_handlers.Add(new XorImmWithRm32Handler(_decoder)); // XOR r/m32, imm32 (opcode 81 /6)
_handlers.Add(new XorImmWithRm32SignExtendedHandler(_decoder)); // XOR r/m32, imm8 (opcode 83 /6)
// 8-bit handlers
_handlers.Add(new XorRm8R8Handler(_decoder)); // XOR r/m8, r8 (opcode 30)
_handlers.Add(new XorR8Rm8Handler(_decoder)); // XOR r8, r/m8 (opcode 32)
_handlers.Add(new XorAlImmHandler(_decoder)); // XOR AL, imm8 (opcode 34)
_handlers.Add(new XorImmWithRm8Handler(_decoder)); // XOR r/m8, imm8 (opcode 80 /6)
// special treatment with xor-ing eax
// precise handlers go first
_handlers.Add(new XorAxImm16Handler(_decoder)); // XOR AX, imm16 (opcode 35)
_handlers.Add(new XorEaxImmHandler(_decoder)); // XOR EAX, imm32 (opcode 35)
}
/// <summary>
/// Registers all Or instruction handlers
/// </summary>
private void RegisterOrHandlers()
{
// Add OR immediate handlers
_handlers.Add(new OrImmToRm8Handler(_decoder)); // OR r/m8, imm8 (opcode 80 /1)
_handlers.Add(new OrImmToRm32Handler(_decoder)); // OR r/m32, imm32 (opcode 81 /1)
_handlers.Add(new OrImmToRm32SignExtendedHandler(_decoder)); // OR r/m32, imm8 (opcode 83 /1)
// Add OR register handlers
_handlers.Add(new OrR8Rm8Handler(_decoder)); // OR r8, r/m8 (opcode 0A)
_handlers.Add(new OrRm8R8Handler(_decoder)); // OR r/m8, r8 (opcode 08)
_handlers.Add(new OrR32Rm32Handler(_decoder)); // OR r32, r/m32 (opcode 0B)
_handlers.Add(new OrRm32R32Handler(_decoder)); // OR r/m32, r32 (opcode 09)
// Add OR immediate with accumulator handlers
_handlers.Add(new OrAlImmHandler(_decoder)); // OR AL, imm8 (opcode 0C)
_handlers.Add(new OrEaxImmHandler(_decoder)); // OR EAX, imm32 (opcode 0D)
}
/// <summary>
/// Registers all Lea instruction handlers
/// </summary>
private void RegisterLeaHandlers()
{
// Add Lea handlers
_handlers.Add(new LeaR32MHandler(_decoder)); // LEA r32, m (opcode 8D)
}
/// <summary>
/// Registers all Cmp instruction handlers
/// </summary>
private void RegisterCmpHandlers()
{
// Add Cmp handlers for 32-bit operands
_handlers.Add(new CmpR32Rm32Handler(_decoder)); // CMP r32, r/m32 (opcode 3B)
_handlers.Add(new CmpRm32R32Handler(_decoder)); // CMP r/m32, r32 (opcode 39)
// Add Cmp handlers for 8-bit operands
_handlers.Add(new CmpRm8R8Handler(_decoder)); // CMP r/m8, r8 (opcode 38)
_handlers.Add(new CmpR8Rm8Handler(_decoder)); // CMP r8, r/m8 (opcode 3A)
// Add Cmp handlers for immediate operands
_handlers.Add(new CmpImmWithRm8Handler(_decoder)); // CMP r/m8, imm8 (opcode 80 /7)
_handlers.Add(new CmpAlImmHandler(_decoder)); // CMP AL, imm8 (opcode 3C)
_handlers.Add(new CmpEaxImmHandler(_decoder)); // CMP EAX, imm32 (opcode 3D)
// Add CMP immediate handlers from ArithmeticImmediate namespace
_handlers.Add(new CmpImmWithRm32Handler(_decoder)); // CMP r/m32, imm32 (opcode 81 /7)
_handlers.Add(new CmpImmWithRm32SignExtendedHandler(_decoder)); // CMP r/m32, imm8 (opcode 83 /7)
}
/// <summary>
/// Registers all Dec instruction handlers
/// </summary>
private void RegisterDecHandlers()
{
// Add Dec handlers
_handlers.Add(new DecRegHandler(_decoder)); // DEC r/m8 (opcode FE)
// _handlers.Add(new DecMem8Handler(_decoder)); // DEC r/m16 (opcode FF /1) and DEC r/m32 (opcode FF /1)
}
/// <summary>
/// Registers all Inc instruction handlers
/// </summary>
private void RegisterIncHandlers()
{
// Add Inc handlers
_handlers.Add(new IncRegHandler(_decoder)); // INC r/m8 (opcode FE)
// _handlers.Add(new IncMem8Handler(_decoder)); // INC r/m16 (opcode FF /0) and INC r/m32 (opcode FF /0)
}
/// <summary>
/// Registers all Add instruction handlers
/// </summary>
private void RegisterAddHandlers()
{
// Add ADD register-to-register handlers (32-bit)
_handlers.Add(new AddR32Rm32Handler(_decoder)); // ADD r32, r/m32 (opcode 03)
_handlers.Add(new AddRm32R32Handler(_decoder)); // ADD r/m32, r32 (opcode 01)
_handlers.Add(new AddEaxImmHandler(_decoder)); // ADD EAX, imm32 (opcode 05 without 0x66 prefix)
_handlers.Add(new AddAxImmHandler(_decoder)); // ADD AX, imm16 (opcode 05 with 0x66 prefix)
// Add ADD register-to-register handlers (16-bit)
_handlers.Add(new AddR16Rm16Handler(_decoder)); // ADD r16, r/m16 (opcode 03 with 0x66 prefix)
_handlers.Add(new AddRm16R16Handler(_decoder)); // ADD r/m16, r16 (opcode 01 with 0x66 prefix)
// Add ADD register-to-register handlers (8-bit)
_handlers.Add(new AddRm8R8Handler(_decoder)); // ADD r/m8, r8 (opcode 00)
_handlers.Add(new AddR8Rm8Handler(_decoder)); // ADD r8, r/m8 (opcode 02)
_handlers.Add(new AddAlImmHandler(_decoder)); // ADD AL, imm8 (opcode 04)
// Add ADD immediate handlers
_handlers.Add(new AddImmToRm8Handler(_decoder)); // ADD r/m8, imm8 (opcode 80 /0)
_handlers.Add(new AddImmToRm16Handler(_decoder)); // ADD r/m16, imm16 (opcode 81 /0 with 0x66 prefix)
_handlers.Add(new AddImmToRm16SignExtendedHandler(_decoder)); // ADD r/m16, imm8 (opcode 83 /0 with 0x66 prefix)
_handlers.Add(new AddImmToRm32Handler(_decoder)); // ADD r/m32, imm32 (opcode 81 /0)
_handlers.Add(new AddImmToRm32SignExtendedHandler(_decoder)); // ADD r/m32, imm8 (opcode 83 /0)
}
/// <summary>
/// Registers all XCHG instruction handlers
/// </summary>
private void RegisterXchgHandlers()
{
// Special case for XCHG with EAX (single-byte opcodes)
_handlers.Add(new Xchg.XchgEaxRegHandler(_decoder)); // XCHG EAX, r32 (opcode 90 + register)
_handlers.Add(new Xchg.XchgEaxReg16Handler(_decoder)); // XCHG EAX, r16 with 0x66 prefix (opcode 66 90 + register)
// General XCHG handlers
_handlers.Add(new Xchg.XchgR32Rm32Handler(_decoder)); // XCHG r32, r/m32 (opcode 87)
_handlers.Add(new Xchg.XchgR8Rm8Handler(_decoder)); // XCHG r8, r/m8 (opcode 86)
}
/// <summary>
/// Registers all Floating Point instruction handlers
/// </summary>
private void RegisterFloatingPointHandlers()
{
// Add specialized Floating Point handlers
// D8 opcode handlers (float32 operations)
_handlers.Add(new FloatingPoint.Arithmetic.FaddFloat32Handler(_decoder)); // FADD float32 (D8 /0)
_handlers.Add(new FloatingPoint.Arithmetic.FmulFloat32Handler(_decoder)); // FMUL float32 (D8 /1)
_handlers.Add(new FloatingPoint.Comparison.FcomFloat32Handler(_decoder)); // FCOM float32 (D8 /2)
_handlers.Add(new FloatingPoint.Comparison.FcompFloat32Handler(_decoder)); // FCOMP float32 (D8 /3)
_handlers.Add(new FloatingPoint.Arithmetic.FsubFloat32Handler(_decoder)); // FSUB float32 (D8 /4)
_handlers.Add(new FloatingPoint.Arithmetic.FsubrFloat32Handler(_decoder)); // FSUBR float32 (D8 /5)
_handlers.Add(new FloatingPoint.Arithmetic.FdivFloat32Handler(_decoder)); // FDIV float32 (D8 /6)
_handlers.Add(new FloatingPoint.Arithmetic.FdivrFloat32Handler(_decoder)); // FDIVR float32 (D8 /7)
// D9 opcode handlers (load/store float32 and control operations)
_handlers.Add(new FloatingPoint.LoadStore.FldFloat32Handler(_decoder)); // FLD float32 (D9 /0)
_handlers.Add(new FloatingPoint.LoadStore.FstFloat32Handler(_decoder)); // FST float32 (D9 /2)
_handlers.Add(new FloatingPoint.LoadStore.FstpFloat32Handler(_decoder)); // FSTP float32 (D9 /3)
_handlers.Add(new FloatingPoint.Control.FldenvHandler(_decoder)); // FLDENV (D9 /4)
_handlers.Add(new FloatingPoint.Control.FldcwHandler(_decoder)); // FLDCW (D9 /5)
_handlers.Add(new FloatingPoint.Control.FnstenvHandler(_decoder)); // FNSTENV (D9 /6)
_handlers.Add(new FloatingPoint.Control.FnstcwHandler(_decoder)); // FNSTCW (D9 /7)
// DA opcode handlers (int32 operations)
_handlers.Add(new FloatingPoint.Arithmetic.FiaddInt32Handler(_decoder)); // FIADD int32 (DA /0)
_handlers.Add(new FloatingPoint.Arithmetic.FimulInt32Handler(_decoder)); // FIMUL int32 (DA /1)
_handlers.Add(new FloatingPoint.Comparison.FicomInt32Handler(_decoder)); // FICOM int32 (DA /2)
_handlers.Add(new FloatingPoint.Comparison.FicompInt32Handler(_decoder)); // FICOMP int32 (DA /3)
_handlers.Add(new FloatingPoint.Arithmetic.FisubInt32Handler(_decoder)); // FISUB int32 (DA /4)
_handlers.Add(new FloatingPoint.Arithmetic.FisubrInt32Handler(_decoder)); // FISUBR int32 (DA /5)
_handlers.Add(new FloatingPoint.Arithmetic.FidivInt32Handler(_decoder)); // FIDIV int32 (DA /6)
_handlers.Add(new FloatingPoint.Arithmetic.FidivrInt32Handler(_decoder)); // FIDIVR int32 (DA /7)
// DD opcode handlers (load/store float64 operations)
_handlers.Add(new FloatingPoint.LoadStore.FldFloat64Handler(_decoder)); // FLD float64 (DD /0)
_handlers.Add(new FloatingPoint.LoadStore.FstFloat64Handler(_decoder)); // FST float64 (DD /2)
_handlers.Add(new FloatingPoint.LoadStore.FstpFloat64Handler(_decoder)); // FSTP float64 (DD /3)
// Register-register operations
_handlers.Add(new FloatingPoint.Control.FxchHandler(_decoder)); // FXCH (D9 C8-CF)
// Special floating point instructions
_handlers.Add(new FloatingPoint.Arithmetic.FchsHandler(_decoder)); // FCHS (D9 E0)
_handlers.Add(new FloatingPoint.Arithmetic.FabsHandler(_decoder)); // FABS (D9 E1)
_handlers.Add(new FloatingPoint.Comparison.FtstHandler(_decoder)); // FTST (D9 E4)
_handlers.Add(new FloatingPoint.Control.FxamHandler(_decoder)); // FXAM (D9 E5)
// Transcendental functions
_handlers.Add(new FloatingPoint.Transcendental.F2xm1Handler(_decoder)); // F2XM1 (D9 F0)
_handlers.Add(new FloatingPoint.Transcendental.Fyl2xHandler(_decoder)); // FYL2X (D9 F1)
_handlers.Add(new FloatingPoint.Transcendental.FptanHandler(_decoder)); // FPTAN (D9 F2)
_handlers.Add(new FloatingPoint.Transcendental.FpatanHandler(_decoder)); // FPATAN (D9 F3)
_handlers.Add(new FloatingPoint.Arithmetic.FxtractHandler(_decoder)); // FXTRACT (D9 F4)
_handlers.Add(new FloatingPoint.Arithmetic.Fprem1Handler(_decoder)); // FPREM1 (D9 F5)
// Other floating point handlers
_handlers.Add(new FloatingPoint.Control.FnstswHandler(_decoder)); // FNSTSW AX (DF E0)
_handlers.Add(new FloatingPoint.Control.FstswHandler(_decoder)); // FSTSW AX (9B DF E0)
_handlers.Add(new FloatingPoint.Control.FstswMemHandler(_decoder)); // FSTSW m2byte (9B DD /7)
// DB opcode handlers (int32 operations and extended precision)
_handlers.Add(new FloatingPoint.LoadStore.FildInt32Handler(_decoder)); // FILD int32 (DB /0)
_handlers.Add(new FloatingPoint.LoadStore.FistInt32Handler(_decoder)); // FIST int32 (DB /2)
_handlers.Add(new FloatingPoint.LoadStore.FistpInt32Handler(_decoder)); // FISTP int32 (DB /3)
_handlers.Add(new FloatingPoint.LoadStore.FldExtendedHandler(_decoder)); // FLD extended-precision (DB /5)
_handlers.Add(new FloatingPoint.LoadStore.FstpExtendedHandler(_decoder)); // FSTP extended-precision (DB /7)
// DB opcode handlers (conditional move instructions)
_handlers.Add(new FloatingPoint.Conditional.FcmovnbHandler(_decoder)); // FCMOVNB (DB C0-C7)
_handlers.Add(new FloatingPoint.Conditional.FcmovneHandler(_decoder)); // FCMOVNE (DB C8-CF)
_handlers.Add(new FloatingPoint.Conditional.FcmovnbeHandler(_decoder)); // FCMOVNBE (DB D0-D7)
_handlers.Add(new FloatingPoint.Conditional.FcmovnuHandler(_decoder)); // FCMOVNU (DB D8-DF)
// DB opcode handlers (control instructions)
_handlers.Add(new FloatingPoint.Control.FnclexHandler(_decoder)); // FNCLEX (DB E2)
_handlers.Add(new FloatingPoint.Control.FclexHandler(_decoder)); // FCLEX (9B DB E2)
_handlers.Add(new FloatingPoint.Control.FninitHandler(_decoder)); // FNINIT (DB E3)
_handlers.Add(new FloatingPoint.Control.FinitHandler(_decoder)); // FINIT (9B DB E3)
// DB opcode handlers (comparison instructions)
_handlers.Add(new FloatingPoint.Comparison.FucomiHandler(_decoder)); // FUCOMI (DB E8-EF)
_handlers.Add(new FloatingPoint.Comparison.FcomiHandler(_decoder)); // FCOMI (DB F0-F7)
// D8 opcode handlers (register operations)
_handlers.Add(new FloatingPoint.Arithmetic.FaddStStiHandler(_decoder)); // FADD ST, ST(i) (D8 C0-C7)
_handlers.Add(new FloatingPoint.Arithmetic.FmulStStiHandler(_decoder)); // FMUL ST, ST(i) (D8 C8-CF)
_handlers.Add(new FloatingPoint.Comparison.FcomStHandler(_decoder)); // FCOM ST(i) (D8 D0-D7)
_handlers.Add(new FloatingPoint.Comparison.FcompStHandler(_decoder)); // FCOMP ST(i) (D8 D8-DF)
_handlers.Add(new FloatingPoint.Arithmetic.FsubStStiHandler(_decoder)); // FSUB ST, ST(i) (D8 E0-E7)
_handlers.Add(new FloatingPoint.Arithmetic.FsubrStStiHandler(_decoder)); // FSUBR ST, ST(i) (D8 E8-EF)
_handlers.Add(new FloatingPoint.Arithmetic.FdivStStiHandler(_decoder)); // FDIV ST, ST(i) (D8 F0-F7)
_handlers.Add(new FloatingPoint.Arithmetic.FdivrStStiHandler(_decoder)); // FDIVR ST, ST(i) (D8 F8-FF)
// DC opcode handlers (memory operations - float64)
_handlers.Add(new FloatingPoint.Arithmetic.FaddFloat64Handler(_decoder)); // FADD float64 (DC /0)
_handlers.Add(new FloatingPoint.Arithmetic.FmulFloat64Handler(_decoder)); // FMUL float64 (DC /1)
_handlers.Add(new FloatingPoint.Comparison.FcomFloat64Handler(_decoder)); // FCOM float64 (DC /2)
_handlers.Add(new FloatingPoint.Comparison.FcompFloat64Handler(_decoder)); // FCOMP float64 (DC /3)
_handlers.Add(new FloatingPoint.Arithmetic.FsubFloat64Handler(_decoder)); // FSUB float64 (DC /4)
_handlers.Add(new FloatingPoint.Arithmetic.FsubrFloat64Handler(_decoder)); // FSUBR float64 (DC /5)
_handlers.Add(new FloatingPoint.Arithmetic.FdivFloat64Handler(_decoder)); // FDIV float64 (DC /6)
_handlers.Add(new FloatingPoint.Arithmetic.FdivrFloat64Handler(_decoder)); // FDIVR float64 (DC /7)
// DC opcode handlers (register operations)
_handlers.Add(new FloatingPoint.Arithmetic.FaddStiStHandler(_decoder)); // FADD ST(i), ST (DC C0-C7)
_handlers.Add(new FloatingPoint.Arithmetic.FmulStiStHandler(_decoder)); // FMUL ST(i), ST (DC C8-CF)
_handlers.Add(new FloatingPoint.Comparison.FcomRegisterHandler(_decoder)); // FCOM ST(i), ST(0) (DC D0-D7)
_handlers.Add(new FloatingPoint.Arithmetic.FsubStiStHandler(_decoder)); // FSUBR ST(i), ST (DC E0-E7)
_handlers.Add(new FloatingPoint.Arithmetic.FsubrStiStHandler(_decoder)); // FSUB ST(i), ST (DC E8-EF)
_handlers.Add(new FloatingPoint.Arithmetic.FdivrStiStHandler(_decoder)); // FDIVR ST(i), ST (DC F0-F7)
_handlers.Add(new FloatingPoint.Arithmetic.FdivStiStHandler(_decoder)); // FDIV ST(i), ST (DC F8-FF)
_handlers.Add(new FloatingPoint.Comparison.FcompRegisterHandler(_decoder)); // FCOMP ST(i), ST(0) (DC D8-DF)
// DD opcode handlers (register operations)
_handlers.Add(new FloatingPoint.Control.FfreeHandler(_decoder)); // FFREE ST(i) (DD C0-C7)
_handlers.Add(new FloatingPoint.LoadStore.FstRegisterHandler(_decoder)); // FST ST(i) (DD D0-D7)
_handlers.Add(new FloatingPoint.LoadStore.FstpRegisterHandler(_decoder)); // FSTP ST(i) (DD D8-DF)
_handlers.Add(new FloatingPoint.Comparison.FucomHandler(_decoder)); // FUCOM ST(i) (DD E0-E7)
_handlers.Add(new FloatingPoint.Comparison.FucompHandler(_decoder)); // FUCOMP ST(i) (DD E8-EF)
// DD opcode handlers (memory operations)
_handlers.Add(new FloatingPoint.Control.FrstorHandler(_decoder)); // FRSTOR (DD /4)
_handlers.Add(new FloatingPoint.Control.FnsaveHandler(_decoder)); // FNSAVE (DD /6)
_handlers.Add(new FloatingPoint.Control.FnstswMemoryHandler(_decoder)); // FNSTSW memory (DD /7)
// DE opcode handlers (memory operations)
_handlers.Add(new FloatingPoint.Arithmetic.FiaddInt16Handler(_decoder)); // FIADD int16 (DE /0)
_handlers.Add(new FloatingPoint.Arithmetic.FimulInt16Handler(_decoder)); // FIMUL int16 (DE /1)
_handlers.Add(new FloatingPoint.Comparison.FicomInt16Handler(_decoder)); // FICOM int16 (DE /2)
_handlers.Add(new FloatingPoint.Comparison.FicompInt16Handler(_decoder)); // FICOMP int16 (DE /3)
_handlers.Add(new FloatingPoint.Arithmetic.FisubInt16Handler(_decoder)); // FISUB int16 (DE /4)
_handlers.Add(new FloatingPoint.Arithmetic.FisubrInt16Handler(_decoder)); // FISUBR int16 (DE /5)
_handlers.Add(new FloatingPoint.Arithmetic.FidivInt16Handler(_decoder)); // FIDIV int16 (DE /6)
_handlers.Add(new FloatingPoint.Arithmetic.FidivrInt16Handler(_decoder)); // FIDIVR int16 (DE /7)
// DE opcode handlers (register operations)
_handlers.Add(new FloatingPoint.Arithmetic.FaddpStiStHandler(_decoder)); // FADDP ST(i), ST (DE C0-C7)
_handlers.Add(new FloatingPoint.Arithmetic.FmulpStiStHandler(_decoder)); // FMULP ST(i), ST (DE C8-CF)
_handlers.Add(new FloatingPoint.Comparison.FcomppHandler(_decoder)); // FCOMPP (DE D9)
_handlers.Add(new FloatingPoint.Arithmetic.FsubpStiStHandler(_decoder)); // FSUBRP ST(i), ST (DE E0-E7)
_handlers.Add(new FloatingPoint.Arithmetic.FsubrpStiStHandler(_decoder)); // FSUBP ST(i), ST (DE E8-EF)
_handlers.Add(new FloatingPoint.Arithmetic.FdivrpStiStHandler(_decoder)); // FDIVRP ST(i), ST (DE F0-F7)
_handlers.Add(new FloatingPoint.Arithmetic.FdivpStiStHandler(_decoder)); // FDIVP ST(i), ST (DE F8-FF)
// DF opcode handlers (memory operations)
_handlers.Add(new FloatingPoint.LoadStore.FildInt16Handler(_decoder)); // FILD int16 (DF /0)
_handlers.Add(new FloatingPoint.LoadStore.FisttpInt16Handler(_decoder)); // FISTTP int16 (DF /1)
_handlers.Add(new FloatingPoint.LoadStore.FistInt16Handler(_decoder)); // FIST int16 (DF /2)
_handlers.Add(new FloatingPoint.LoadStore.FistpInt16Handler(_decoder)); // FISTP int16 (DF /3)
_handlers.Add(new FloatingPoint.LoadStore.FbldHandler(_decoder)); // FBLD packed BCD (DF /4)
_handlers.Add(new FloatingPoint.LoadStore.FildInt64Handler(_decoder)); // FILD int64 (DF /5)
_handlers.Add(new FloatingPoint.LoadStore.FbstpHandler(_decoder)); // FBSTP packed BCD (DF /6)
_handlers.Add(new FloatingPoint.LoadStore.FistpInt64Handler(_decoder)); // FISTP int64 (DF /7)
// DF opcode handlers (register operations)
_handlers.Add(new FloatingPoint.Control.FfreepHandler(_decoder)); // FFREEP ST(i) (DF C0-C7)
_handlers.Add(new FloatingPoint.LoadStore.FxchDfHandler(_decoder)); // FXCH (DF C8)
_handlers.Add(new FloatingPoint.LoadStore.FstpDfHandler(_decoder)); // FSTP ST(1) (DF D0, DF D8)
_handlers.Add(new FloatingPoint.Comparison.FucomipHandler(_decoder)); // FUCOMIP ST(0), ST(i) (DF E8-EF)
_handlers.Add(new FloatingPoint.Comparison.FcomipHandler(_decoder)); // FCOMIP ST(0), ST(i) (DF F0-F7)
}
/// <summary>
/// Registers all String instruction handlers
/// </summary>
private void RegisterStringHandlers()
{
// Add String instruction handler that handles both regular and REP/REPNE prefixed string instructions
_handlers.Add(new StringInstructionHandler(_decoder));
}
/// <summary>
/// Registers all MOV instruction handlers
/// </summary>
private void RegisterMovHandlers()
{
// Add MOV register/memory handlers
_handlers.Add(new MovRegMemHandler(_decoder)); // MOV r32, r/m32 (opcode 8B)
_handlers.Add(new MovMemRegHandler(_decoder)); // MOV r/m32, r32 (opcode 89)
// Add MOV immediate handlers
_handlers.Add(new MovRegImm32Handler(_decoder)); // MOV r32, imm32 (opcode B8+r)
_handlers.Add(new MovRegImm8Handler(_decoder)); // MOV r8, imm8 (opcode B0+r)
_handlers.Add(new MovRm32Imm32Handler(_decoder)); // MOV r/m32, imm32 (opcode C7 /0)
_handlers.Add(new MovRm8Imm8Handler(_decoder)); // MOV r/m8, imm8 (opcode C6 /0)
// Add MOV memory offset handlers
_handlers.Add(new MovEaxMoffsHandler(_decoder)); // MOV EAX, moffs32 (opcode A1)
_handlers.Add(new MovMoffsEaxHandler(_decoder)); // MOV moffs32, EAX (opcode A3)
}
/// <summary>
/// Registers all PUSH instruction handlers
/// </summary>
private void RegisterPushHandlers()
{
// Add PUSH register handlers
_handlers.Add(new PushRegHandler(_decoder)); // PUSH r32 (opcode 50+r)
_handlers.Add(new PushRm32Handler(_decoder)); // PUSH r/m32 (opcode FF /6)
// Add PUSH immediate handlers
// Note: Order matters! PushImm16Handler must be registered before PushImm32Handler
// since both check for opcode 68h but PushImm16Handler also checks for operand size prefix
_handlers.Add(new PushImm16Handler(_decoder)); // PUSH imm16 with operand size prefix (0x66 0x68)
_handlers.Add(new PushImm32Handler(_decoder)); // PUSH imm32 (opcode 68)
_handlers.Add(new PushImm8Handler(_decoder)); // PUSH imm8 (opcode 6A)
}
/// <summary>
/// Registers all POP instruction handlers
/// </summary>
private void RegisterPopHandlers()
{
// Add POP register handlers
_handlers.Add(new PopRegHandler(_decoder)); // POP r32 (opcode 58+r)
_handlers.Add(new PopRm32Handler(_decoder)); // POP r/m32 (opcode 8F /0)
}
/// <summary>
/// Registers all AND instruction handlers
/// </summary>
private void RegisterAndHandlers()
{
// 16-bit handlers with operand size prefix (must come first)
_handlers.Add(new AndAxImmHandler(_decoder)); // AND AX, imm16 (opcode 25 with 0x66 prefix)
_handlers.Add(new AndImmToRm16Handler(_decoder)); // AND r/m16, imm16 (opcode 81 /4 with 0x66 prefix)
_handlers.Add(new AndImmToRm16SignExtendedHandler(_decoder)); // AND r/m16, imm8 (opcode 83 /4 with 0x66 prefix)
_handlers.Add(new AndRm16R16Handler(_decoder)); // AND r/m16, r16 (opcode 21 with 0x66 prefix)
_handlers.Add(new AndR16Rm16Handler(_decoder)); // AND r16, r/m16 (opcode 23 with 0x66 prefix)
// 8-bit handlers
_handlers.Add(new AndAlImmHandler(_decoder)); // AND AL, imm8 (opcode 24)
_handlers.Add(new AndR8Rm8Handler(_decoder)); // AND r8, r/m8 (opcode 22)
_handlers.Add(new AndRm8R8Handler(_decoder)); // AND r/m8, r8 (opcode 20)
_handlers.Add(new AndImmToRm8Handler(_decoder)); // AND r/m8, imm8 (opcode 80 /4)
// 32-bit handlers
_handlers.Add(new AndEaxImmHandler(_decoder)); // AND EAX, imm32 (opcode 25 without 0x66 prefix)
_handlers.Add(new AndR32Rm32Handler(_decoder)); // AND r32, r/m32 (opcode 23)
_handlers.Add(new AndMemRegHandler(_decoder)); // AND r/m32, r32 (opcode 21)
_handlers.Add(new AndImmToRm32Handler(_decoder)); // AND r/m32, imm32 (opcode 81 /4)
_handlers.Add(new AndImmToRm32SignExtendedHandler(_decoder)); // AND r/m32, imm8 (opcode 83 /4)
}
/// <summary>
/// Registers all SUB instruction handlers
/// </summary>
private void RegisterSubHandlers()
{
// Register SUB handlers
// 16-bit handlers with operand size prefix (must come first)
_handlers.Add(new SubAxImm16Handler(_decoder)); // SUB AX, imm16 (opcode 0x66 0x83 /5)
_handlers.Add(new SubImmFromRm16Handler(_decoder)); // SUB r/m16, imm16 (opcode 0x66 0x81 /5)
_handlers.Add(new SubImmFromRm16SignExtendedHandler(_decoder)); // SUB r/m16, imm8 (opcode 0x66 0x83 /5)
_handlers.Add(new SubRm16R16Handler(_decoder)); // SUB r/m16, r16 (opcode 0x66 0x29)
_handlers.Add(new SubR16Rm16Handler(_decoder)); // SUB r16, r/m16 (opcode 0x66 0x2B)
// 32-bit handlers
_handlers.Add(new SubRm32R32Handler(_decoder)); // SUB r/m32, r32 (opcode 0x29)
_handlers.Add(new SubR32Rm32Handler(_decoder)); // SUB r32, r/m32 (opcode 0x2B)
_handlers.Add(new SubImmFromRm32Handler(_decoder)); // SUB r/m32, imm32 (opcode 0x81 /5)
_handlers.Add(new SubImmFromRm32SignExtendedHandler(_decoder)); // SUB r/m32, imm8 (opcode 0x83 /5)
// 8-bit handlers
_handlers.Add(new SubRm8R8Handler(_decoder)); // SUB r/m8, r8 (opcode 0x28)
_handlers.Add(new SubR8Rm8Handler(_decoder)); // SUB r8, r/m8 (opcode 0x2A)
_handlers.Add(new SubAlImm8Handler(_decoder)); // SUB AL, imm8 (opcode 0x2C)
_handlers.Add(new SubImmFromRm8Handler(_decoder)); // SUB r/m8, imm8 (opcode 0x80 /5)
}
/// <summary>
/// Registers all NOP instruction handlers
/// </summary>
private void RegisterNopHandlers()
{
// Register NOP handlers
_handlers.Add(new Nop.NopHandler(_decoder)); // NOP (opcode 0x90)
_handlers.Add(new TwoByteNopHandler(_decoder)); // 2-byte NOP (opcode 0x66 0x90)
_handlers.Add(new MultiByteNopHandler(_decoder)); // Multi-byte NOP (opcode 0F 1F /0)
}
/// <summary>
/// Registers all miscellaneous instruction handlers
/// </summary>
private void RegisterMiscHandlers()
{
// Register miscellaneous instruction handlers
_handlers.Add(new IntImm8Handler(_decoder)); // INT (opcode 0xCD)
_handlers.Add(new IntoHandler(_decoder)); // INTO (opcode 0xCE)
_handlers.Add(new IretHandler(_decoder)); // IRET (opcode 0xCF)
_handlers.Add(new CpuidHandler(_decoder)); // CPUID (opcode 0x0F 0xA2)
_handlers.Add(new RdtscHandler(_decoder)); // RDTSC (opcode 0x0F 0x31)
_handlers.Add(new HltHandler(_decoder)); // HLT (opcode 0xF4)
_handlers.Add(new WaitHandler(_decoder)); // WAIT (opcode 0x9B)
_handlers.Add(new LockHandler(_decoder)); // LOCK (opcode 0xF0)
_handlers.Add(new InHandler(_decoder)); // IN (opcodes 0xE4, 0xE5, 0xEC, 0xED)
_handlers.Add(new OutHandler(_decoder)); // OUT (opcodes 0xE6, 0xE7, 0xEE, 0xEF)
}
/// <summary>
/// Registers all Shift instruction handlers
/// </summary>
private void RegisterShiftHandlers()
{
// SHL (Shift Left) handlers
_handlers.Add(new ShlRm8By1Handler(_decoder)); // SHL r/m8, 1 (0xD0 /4)
_handlers.Add(new ShlRm8ByClHandler(_decoder)); // SHL r/m8, CL (0xD2 /4)
_handlers.Add(new ShlRm8ByImmHandler(_decoder)); // SHL r/m8, imm8 (0xC0 /4)
_handlers.Add(new ShlRm32By1Handler(_decoder)); // SHL r/m32, 1 (0xD1 /4)
_handlers.Add(new ShlRm32ByClHandler(_decoder)); // SHL r/m32, CL (0xD3 /4)
_handlers.Add(new ShlRm32ByImmHandler(_decoder)); // SHL r/m32, imm8 (0xC1 /4)
// SHR (Shift Right) handlers
_handlers.Add(new ShrRm8By1Handler(_decoder)); // SHR r/m8, 1 (0xD0 /5)
_handlers.Add(new ShrRm8ByClHandler(_decoder)); // SHR r/m8, CL (0xD2 /5)
_handlers.Add(new ShrRm8ByImmHandler(_decoder)); // SHR r/m8, imm8 (0xC0 /5)
_handlers.Add(new ShrRm32By1Handler(_decoder)); // SHR r/m32, 1 (0xD1 /5)
_handlers.Add(new ShrRm32ByClHandler(_decoder)); // SHR r/m32, CL (0xD3 /5)
_handlers.Add(new ShrRm32ByImmHandler(_decoder)); // SHR r/m32, imm8 (0xC1 /5)
// SAR (Shift Arithmetic Right) handlers
_handlers.Add(new SarRm8By1Handler(_decoder)); // SAR r/m8, 1 (0xD0 /7)
_handlers.Add(new SarRm8ByClHandler(_decoder)); // SAR r/m8, CL (0xD2 /7)
_handlers.Add(new SarRm8ByImmHandler(_decoder)); // SAR r/m8, imm8 (0xC0 /7)
_handlers.Add(new SarRm32By1Handler(_decoder)); // SAR r/m32, 1 (0xD1 /7)
_handlers.Add(new SarRm32ByClHandler(_decoder)); // SAR r/m32, CL (0xD3 /7)
_handlers.Add(new SarRm32ByImmHandler(_decoder)); // SAR r/m32, imm8 (0xC1 /7)
// ROL (Rotate Left) handlers
_handlers.Add(new RolRm8By1Handler(_decoder)); // ROL r/m8, 1 (0xD0 /0)
_handlers.Add(new RolRm8ByClHandler(_decoder)); // ROL r/m8, CL (0xD2 /0)
_handlers.Add(new RolRm8ByImmHandler(_decoder)); // ROL r/m8, imm8 (0xC0 /0)
_handlers.Add(new RolRm32By1Handler(_decoder)); // ROL r/m32, 1 (0xD1 /0)
_handlers.Add(new RolRm32ByClHandler(_decoder)); // ROL r/m32, CL (0xD3 /0)
_handlers.Add(new RolRm32ByImmHandler(_decoder)); // ROL r/m32, imm8 (0xC1 /0)
// ROR (Rotate Right) handlers
_handlers.Add(new RorRm8By1Handler(_decoder)); // ROR r/m8, 1 (0xD0 /1)
_handlers.Add(new RorRm8ByClHandler(_decoder)); // ROR r/m8, CL (0xD2 /1)
_handlers.Add(new RorRm8ByImmHandler(_decoder)); // ROR r/m8, imm8 (0xC0 /1)
_handlers.Add(new RorRm32By1Handler(_decoder)); // ROR r/m32, 1 (0xD1 /1)
_handlers.Add(new RorRm32ByClHandler(_decoder)); // ROR r/m32, CL (0xD3 /1)
_handlers.Add(new RorRm32ByImmHandler(_decoder)); // ROR r/m32, imm8 (0xC1 /1)
// RCL (Rotate Carry Left) handlers
_handlers.Add(new RclRm8By1Handler(_decoder)); // RCL r/m8, 1 (0xD0 /2)
_handlers.Add(new RclRm8ByClHandler(_decoder)); // RCL r/m8, CL (0xD2 /2)
_handlers.Add(new RclRm8ByImmHandler(_decoder)); // RCL r/m8, imm8 (0xC0 /2)
_handlers.Add(new RclRm32By1Handler(_decoder)); // RCL r/m32, 1 (0xD1 /2)
_handlers.Add(new RclRm32ByClHandler(_decoder)); // RCL r/m32, CL (0xD3 /2)
_handlers.Add(new RclRm32ByImmHandler(_decoder)); // RCL r/m32, imm8 (0xC1 /2)
// RCR (Rotate Carry Right) handlers
_handlers.Add(new RcrRm8By1Handler(_decoder)); // RCR r/m8, 1 (0xD0 /3)
_handlers.Add(new RcrRm8ByClHandler(_decoder)); // RCR r/m8, CL (0xD2 /3)
_handlers.Add(new RcrRm8ByImmHandler(_decoder)); // RCR r/m8, imm8 (0xC0 /3)
_handlers.Add(new RcrRm32By1Handler(_decoder)); // RCR r/m32, 1 (0xD1 /3)
_handlers.Add(new RcrRm32ByClHandler(_decoder)); // RCR r/m32, CL (0xD3 /3)
_handlers.Add(new RcrRm32ByImmHandler(_decoder)); // RCR r/m32, imm8 (0xC1 /3)
}
/// <summary>
/// Registers all Flag manipulation instruction handlers
/// </summary>
private void RegisterFlagHandlers()
{
// Register flag manipulation handlers
_handlers.Add(new StcHandler(_decoder)); // STC (Set Carry Flag) - opcode F9
_handlers.Add(new ClcHandler(_decoder)); // CLC (Clear Carry Flag) - opcode F8
_handlers.Add(new CmcHandler(_decoder)); // CMC (Complement Carry Flag) - opcode F5
_handlers.Add(new StdHandler(_decoder)); // STD (Set Direction Flag) - opcode FD
_handlers.Add(new CldHandler(_decoder)); // CLD (Clear Direction Flag) - opcode FC
_handlers.Add(new StiHandler(_decoder)); // STI (Set Interrupt Flag) - opcode FB
_handlers.Add(new CliHandler(_decoder)); // CLI (Clear Interrupt Flag) - opcode FA
_handlers.Add(new SahfHandler(_decoder)); // SAHF (Store AH into Flags) - opcode 9E
_handlers.Add(new LahfHandler(_decoder)); // LAHF (Load Flags into AH) - opcode 9F
}
/// <summary>
/// Registers all bit manipulation instruction handlers
/// </summary>
private void RegisterBitHandlers()
{
// BT (Bit Test) handlers
_handlers.Add(new BtR32Rm32Handler(_decoder)); // BT r32, r/m32 (0F A3)
_handlers.Add(new BtRm32ImmHandler(_decoder)); // BT r/m32, imm8 (0F BA /4)
// BTS (Bit Test and Set) handlers
_handlers.Add(new BtsR32Rm32Handler(_decoder)); // BTS r32, r/m32 (0F AB)
_handlers.Add(new BtsRm32ImmHandler(_decoder)); // BTS r/m32, imm8 (0F BA /5)
// BTR (Bit Test and Reset) handlers
_handlers.Add(new BtrR32Rm32Handler(_decoder)); // BTR r32, r/m32 (0F B3)
_handlers.Add(new BtrRm32ImmHandler(_decoder)); // BTR r/m32, imm8 (0F BA /6)
// BTC (Bit Test and Complement) handlers
_handlers.Add(new BtcR32Rm32Handler(_decoder)); // BTC r32, r/m32 (0F BB)
_handlers.Add(new BtcRm32ImmHandler(_decoder)); // BTC r/m32, imm8 (0F BA /7)
// BSF and BSR (Bit Scan) handlers
_handlers.Add(new BsfR32Rm32Handler(_decoder)); // BSF r32, r/m32 (0F BC)
_handlers.Add(new BsrR32Rm32Handler(_decoder)); // BSR r32, r/m32 (0F BD)
}
/// <summary>
/// Registers all NEG instruction handlers
/// </summary>
private void RegisterNegHandlers()
{
_handlers.Add(new NegRm8Handler(_decoder)); // NEG r/m8 handler (F6 /3)
_handlers.Add(new NegRm32Handler(_decoder)); // NEG r/m32 handler (F7 /3)
}
/// <summary>
/// Registers all MUL instruction handlers
/// </summary>
private void RegisterMulHandlers()
{
_handlers.Add(new MulRm8Handler(_decoder)); // MUL r/m8 handler (F6 /4)
_handlers.Add(new MulRm32Handler(_decoder)); // MUL r/m32 handler (F7 /4)
}
/// <summary>
/// Registers all NOT instruction handlers
/// </summary>
private void RegisterNotHandlers()
{
_handlers.Add(new NotRm8Handler(_decoder)); // NOT r/m8 handler (F6 /2)
_handlers.Add(new NotRm32Handler(_decoder)); // NOT r/m32 handler (F7 /2)
}
/// <summary>
/// Registers all IMUL instruction handlers
/// </summary>
private void RegisterImulHandlers()
{
_handlers.Add(new ImulRm8Handler(_decoder)); // IMUL r/m8 handler (F6 /5)
_handlers.Add(new ImulRm32Handler(_decoder)); // IMUL r/m32 handler (F7 /5)
_handlers.Add(new ImulR32Rm32Handler(_decoder)); // IMUL r32, r/m32 handler (0F AF /r)
_handlers.Add(new ImulR32Rm32Imm8Handler(_decoder)); // IMUL r32, r/m32, imm8 handler (6B /r ib)
_handlers.Add(new ImulR32Rm32Imm32Handler(_decoder)); // IMUL r32, r/m32, imm32 handler (69 /r id)
}
/// <summary>
/// Registers all DIV instruction handlers
/// </summary>
private void RegisterDivHandlers()
{
_handlers.Add(new DivRm8Handler(_decoder)); // DIV r/m8 handler (F6 /6)
_handlers.Add(new DivRm32Handler(_decoder)); // DIV r/m32 handler (F7 /6)
}
/// <summary>
/// Registers all IDIV instruction handlers
/// </summary>
private void RegisterIdivHandlers()
{
_handlers.Add(new IdivRm8Handler(_decoder)); // IDIV r/m8 handler (F6 /7)
_handlers.Add(new IdivRm32Handler(_decoder)); // IDIV r/m32 handler (F7 /7)
}
/// <summary>
/// Registers all stack frame manipulation instruction handlers
/// </summary>
private void RegisterStackHandlers()
{
_handlers.Add(new Stack.PushadHandler(_decoder)); // PUSHA/PUSHAD (60)
_handlers.Add(new Stack.PopadHandler(_decoder)); // POPA/POPAD (61)
_handlers.Add(new Stack.PushfdHandler(_decoder)); // PUSHF/PUSHFD (9C)
_handlers.Add(new Stack.PopfdHandler(_decoder)); // POPF/POPFD (9D)
_handlers.Add(new Stack.EnterHandler(_decoder)); // ENTER (C8)
_handlers.Add(new Stack.LeaveHandler(_decoder)); // LEAVE (C9)
}
/// <summary>
/// Gets the handler that can decode the given opcode
/// </summary>
/// <param name="opcode">The opcode to decode</param>
/// <returns>The handler that can decode the opcode, or null if no handler can decode it</returns>
public IInstructionHandler? GetHandler(byte opcode)
{
// For all other opcodes, use the normal handler selection logic
return _handlers.FirstOrDefault(h => h.CanHandle(opcode));
}
}